Hi everyone,
I had a quick question regarding the energy return you get from blocking in Tank role with regards to the Energy Shield Advantage Phalanx Defense System.
I am trying to make a Ranged Power Armor Tank (running in Tank role) and even taking the best advantages she has some energy issues. Of course this is just in testing mode on the PTS with Nemesis Primary gear slotted, so when properly outfitted it will be a bit different.
She tends to run out of energy pretty fast compared to my other Power Armor ranged role builds. She fills up her Endurance pool really quick when you stop attacking and block of course, but with the advantage on the block do you get any energy return from it's 2 sec damage reduction buff when it activates during attacks?
The combat window doesn't show energy return from blocking, which on a full block gives 270% damage reduction. Does anyone know if there is any energy return when the advantage is activated?
Here is her beta build on PTS. Any thoughts on making her better would also be appreciated.
Thanks
PowerHouse (Link to this build)Name: Selena Steel Mark 1Archetype: FreeformSuper Stats:Level 6: Endurance (Primary)Level 10: Constitution (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: The ScourgeLevel 6: AcademicsLevel 9: AsceticLevel 12: WordlyLevel 15: Quick RecoveryLevel 18: Boundless ReservesLevel 21: NegotiatorPowers:Level 1: Power BoltsLevel 1: Tactical Missiles (Crippling Challenge)Level 6: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)Level 8: Invulnerability (Rank 2, Rank 3)Level 11: Micro Munitions (Rank 2, Rank 3)Level 14: Energy Shield (Phalanx Defense System)Level 17: OverdriveLevel 20: Inertial Dampening Field (Rank 2, Rank 3)Level 23: Plasma Beam (Rank 2, Melta Cannon, Challenging Strikes)Level 26: Support Drones (Rank 2, Rank 3)Level 29: Miniaturization Drive (Rank 2, Rank 3)Level 32: ResurgenceLevel 35: UnbreakableLevel 38: Lock N LoadTravel Powers:Level 6: Jet BootsLevel 35: Hyper BallSpecializations:Endurance: Readiness (3/3)Endurance: Gear Utilization (3/3)Endurance: Power Overwhelming (2/3)Endurance: Hardened (2/2)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Find the Mark (2/3)Guardian: The Best Defense (3/3)Protector: Fortified Gear (3/3)Protector: Bulwark (2/2)Protector: Debilitating Challenge (2/2)Protector: Resolute (3/3)Mastery: Endurance Mastery (1/1)
Comments
According to Mecha Teddy's Attribute and Passive Scaling Thread, Overdrive gives:
So the return is almost 5 times as high off Recovery as it is from Int or End, and Int and End don't stack. Maybe trying changing one of your superstats to Rec?
You aren't blocking when the advantage activates, so I'm pretty sure there will be no energy return.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
I generally go with PSS REC & SSS INT and get an extra 15 END from Talents. Combined with Overdrive I can keep two toggles up all the time while spamming my hand slot power (fully charged). Since Concentration scales with INT, you can SSS CON and still get a decent damage boost (or SSS EGO for even more damage if you use PFF).
And yeah, Phalanx Defense System is a resist buff, but it's not a block so no energy return.
That Dork In The Suspenders, signing out.
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I think the energy return now scales off REC as all blocking.
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