test content
What is the Arc Client?
Install Arc

Build advice with regards to upcoming changes

slowecsl4pweslowecsl4pwe Posts: 221 Arc User
edited October 2013 in Builds and Roles
Hi everyone.

I have a build that I like ok, but she doesn't currently hit very hard. I was going to make changes to her power setup, but wanted to see if you guys had any advice with regards to the upcoming power changes, mainly the critical chance and severity changes.

I'm trying to decide with the changes, whether to change hew SSS from DEX to EGO. She relies on repels to give back energy thus the use of low damage Crushing Wave. I plan to change hew from Inertial Dampening Field to Concentration for higher damage and energy returns. Do you believe with the upcoming changes, will she do more damage with a higher EGO or with the current DEX after it gets nerfed? Currently with her gear and specs she has...

Offense = 362.9
Defense = 206.8

Dodge Chance = 57.2
Avoidance = 58.7

Critical Chance = 35.2
Critical Severity = 86.3

Here is the build...

PowerHouse (Link to this build)

Name: Gravity Girl

Archetype: Freeform

Super Stats:
Level 6: Endurance (Primary)
Level 10: Intelligence (Secondary)
Level 15: Dexterity (Secondary)

Talents:
Level 1: The Impulse
Level 6: Boundless Reserves
Level 9: Healthy Mind
Level 12: Acrobat
Level 15: Negotiator
Level 18: Impresario
Level 21: Amazing Stamina

Powers:
Level 1: Force Bolts (Energy Refraction)
Level 1: Gust (Toppling Winds)
Level 6: Hurricane (Rank 2, Rank 3)
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Wind Reverberation
Level 14: Crushing Wave (Rank 2, Rank 3)
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Inertial Dampening Field (Rank 2, Rank 3)
Level 23: Force Shield (Force Sheathe)
Level 26: Redirected Force (Rank 2, Rank 3)
Level 29: Masterful Dodge
Level 32: Force Geyser (Hard Landing)
Level 35: Force Cascade (Rank 2, Rank 3)
Level 38: Lock N Load

Travel Powers:
Level 6: Power Flight (Rank 2)
Level 35: Athletics

Specializations:
Endurance: Readiness (3/3)
Endurance: Gear Utilization (3/3)
Endurance: Power Overwhelming (2/3)
Endurance: Hardened (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Endurance Mastery (1/1)

What do you think?
Thanks
_________________

Apathy is on the rise, but nobody seems to care.
Post edited by slowecsl4pwe on

Comments

  • braxzanabraxzana Posts: 215 Arc User
    edited October 2013
    It depends on how drastic the changes to crit are, I think. Going with EGO and Concentration would certainly boost your "standard" damage output. Another consideration, though, is that with the changes to Dodge, it's possible you'll be more squishy than before, and IDF might look more appealing in that case.
  • slowecsl4pweslowecsl4pwe Posts: 221 Arc User
    edited October 2013
    That's a good point. On a quick read, they seem to be making overall changes to how criticals and dodge work as well as how offense scales. They didn't seem to say anything about defense stats.
    _________________

    Apathy is on the rise, but nobody seems to care.
  • tditstdits Posts: 561 Arc User
    edited October 2013
    braxzana wrote: »
    It depends on how drastic the changes to crit are, I think. Going with EGO and Concentration would certainly boost your "standard" damage output. Another consideration, though, is that with the changes to Dodge, it's possible you'll be more squishy than before, and IDF might look more appealing in that case.

    Judging from the numbers that Ayonachan posted, low Crit Strike and Dex give more crit chance than Live but it soft caps at around 30 something percent now. Dex gives more Crit % than the same amount of Crit Strike, but Dex and Crit Strike don't mix as well as they used to so a high Dex toon my well be better off with Offense gear than Crit strike.

    From the anecdotal evidence that I've heard, most toons should actually be doing a tiny bit more damage even if they don't change their gear.

    The dodge changes are far less close to being finalized than the crit changes are. LR will probably end up as the best way to get Dodge, but it will also probably get the most benefit out of dodge/avoid gear. The offensive dodge passives look like they will give similar protection to other non-dodge offensive passives, so if you picked Quarry mostly because it was better at dodging than LR then you might want to switch back.

    The spec trees still haven't been worked on yet, but it's early days yet.
    ____________________________________
    That Dork In The Suspenders, signing out.

    WARNING: Not An Actual Internet Reviewer

    Get the Forums Enhancement Extension!
  • edited October 2013
    This content has been removed.
  • wimpazoidwimpazoid Posts: 456 Arc User
    edited October 2013
    Have you considered stormbringer passive?

    If preparing to move away from dodge, you can use Ego as your primary for it's defence, energy cost and crit bonuses. Then gear for defense and shift 2 points from guardian>fortified gear to locus. Just gear for crit strike.

    You may be pleasantly surprise how much damage you can mitigate while getting an offensive boost. The pts changes will further boost damage significantly in that setup.
  • beldinbeldin Posts: 1,708 Arc User
    edited October 2013
    A quick screenshot from one of my chars stats on Live and Test. EGO Build with dodge just from items (Heroic Breastplate of Agility with R5 Gamblers Lucky).
    The crit-nerf is not that hard, dodge however .. :frown:

    Kaname_live_test.jpg

    And on a Dex-Build .. here the crit-nerf is harder :

    Toxia_live_test.jpg
    R607qMf.jpg
  • cyronecyrone Posts: 1,030 Arc User
    edited October 2013
    gradii wrote: »
    I picked quarry because it's a happy medium. now it's been hit with the nerf bat SO hard its no longer worth taking for any of my current characters.

    I actually look forward to these dodge changes. You shouldn't be able to build a "squishy" to be able to survive better with an *OFFENSIVE* passive than a character with a *DEFENSIVE* passive.
    download_zpsfcg5gnud.jpg
    "There is only one way to support a PFF tank: Send Cyrone lots of money weekly... because he's the only one to successfully be a true PFF Tank." - chuckwolf
  • avianosavianos Posts: 6,199 Arc User
    edited October 2013
    beldin wrote: »
    A quick screenshot from one of my chars stats on Live and Test. EGO Build with dodge just from items (Heroic Breastplate of Agility with R5 Gamblers Lucky).
    The crit-nerf is not that hard, dodge however .. :frown:

    Kaname_live_test.jpg
    [/IMG]

    Dodge from 39.2% to 18.3% WTF! This is WORST Than I thought! It's just 8.3% more to the Default Dodge!

    How is this supposed to be a fair Balance Nerf when they gonna Butch it to the ground? :mad:

    ...This is gonna suck so hard...
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
  • edited October 2013
    This content has been removed.
  • wimpazoidwimpazoid Posts: 456 Arc User
    edited October 2013
    So this isn't a thread about people giving helpful advice to thread starter's build?

    No reason to filter the same personal debate into every other thread, people can read the existing ones just fine.

    Anyway I wanted to add that +HP defense piece is also more viable with the new changes,+334 health, +8~9% dodge, +5~8% defense, it's all pretty close since any of them can provide a slight edge depending on the build.

    For example, the TS can continue with dodge gear and getting ~10% extra avoid with MD, stack a little more defense which also bumps offense (and adds to mitigation on top of specs and stormbringer) or add hp which for all purpose of average content adds more buffer to recover from.

    As far as crit changes, there will be a closer balance. Say a build with maintains can go with dex primary and squeeze more total dps, or charge builds can go for more crit chance with ego etc. For powers that rely on crit chance, str and ego can provide that, or even paired with dex secondary. Combos and tap spams is a bit of a toss up, personally I would go for crit chance or the trees that better benefit the build.

    The good thing about the changes is choice. It actually becomes one worth making.
  • slowecsl4pweslowecsl4pwe Posts: 221 Arc User
    edited October 2013
    wimpazoid wrote: »
    Have you considered stormbringer passive?

    If preparing to move away from dodge, you can use Ego as your primary for it's defence, energy cost and crit bonuses. Then gear for defense and shift 2 points from guardian>fortified gear to locus. Just gear for crit strike.

    You may be pleasantly surprise how much damage you can mitigate while getting an offensive boost. The pts changes will further boost damage significantly in that setup.

    That's an interesting thought wimpazoid. So maybe go Ego PSS with Endurance and Con(or keep INT) as SSS with Stormbringer as the passive. I would have to re-gear her as she is holding all Level 7 modes in Heroic gear.

    I have a few Offensive builds like this one that I took Quarry on because of the slight boost to Dodge and Avoidance mixed with the +Damage to Piercing and crushing (Munitions and Throwing blades). I will miss Quarry with this build since using it cancels Energy Forms like Stormbringer, but it doesn't cancel Quarry.

    I might try to redo her with a Retcon I have available to try out your suggestions. I hope they give out some Retcon tokens for players like me that will have to redo a lot of builds in part or in whole (40+ will have to be re-examined in my case :)) . Thanks for all the thoughts and advice, it's always appreciated.

    I was leaning towards this change...

    PowerHouse (Link to this build)

    Name: Gravity Girl

    Archetype: Freeform

    Super Stats:
    Level 6: Ego (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Endurance (Secondary)

    Talents:
    Level 1: The Impulse
    Level 6: Boundless Reserves
    Level 9: Healthy Mind
    Level 12: Ascetic
    Level 15: Negotiator
    Level 18: Wordly
    Level 21: Amazing Stamina

    Powers:
    Level 1: Force Bolts (Energy Refraction)
    Level 1: Gust (Rank 2, Toppling Winds)
    Level 6: Hurricane (Rank 2, Rank 3)
    Level 8: Stormbringer (Rank 2, Rank 3)
    Level 11: Wind Reverberation
    Level 14: Crushing Wave (Rank 2, Rank 3)
    Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 20: Concentration
    Level 23: Force Shield (Force Sheathe)
    Level 26: Redirected Force (Rank 2, Rank 3)
    Level 29: Masterful Dodge
    Level 32: Force Geyser (Rank 2, Hard Landing)
    Level 35: Force Cascade (Rank 2, Rank 3)
    Level 38: Lock N Load

    Travel Powers:
    Level 6: Power Flight (Rank 2)
    Level 35: Athletics

    Specializations:
    Ego: Force of Will (2/2)
    Ego: Insight (3/3)
    Ego: Follow Through (3/3)
    Ego: Sixth Sense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (3/3)
    Vindicator: Modified Gear (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Mastery: Ego Mastery (1/1)
    _________________

    Apathy is on the rise, but nobody seems to care.
  • wimpazoidwimpazoid Posts: 456 Arc User
    edited October 2013
    I'm looking through your new build for a reason to keep Int. How is your primary utility geared?

    The main reasons I see for Int is for FC's cost and MD/LnL cooldown.

    May I suggest you try playing around with this setup on pts or ph before you commit anything?
    Your FC cost will go up and you cooldowns aren't as low for certain, but no harm to try it and see if it may or may not be acceptable to your preference.

    Ego/Con/End, Ego: Insight (3/3), Helmet of Efficiency + Impact prism.
  • slowecsl4pweslowecsl4pwe Posts: 221 Arc User
    edited October 2013
    That's a good point wimpazoid. I was taking INT to keep power costs down, but the character is already equipped with the Heroic Helmet of Efficiency + Impact Prism, so I'll go CON as a SSS instead of INT.

    Thanks
    _________________

    Apathy is on the rise, but nobody seems to care.
Sign In or Register to comment.