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Leg length slider

chuckwolfchuckwolf Posts: 274 Arc User
edited October 2013 in Gameplay Bugs
Not really a bug since it's working as intended, however anything below halfway on the slider gives a seriously disproportionate torso to leg length, literally making any small character look like a "little person" long torso, short legs. Would there be any way in a future patch to give us a "torso length" slider so we can adjust this proportion?
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Comments

  • bluhmanbluhman Posts: 2,411 Arc User
    edited October 2013
    I agree; the old slider defaults are all bunched up towards the right sides.

    Slider settings seem to be based of like value 'waypoints' as you move along the slider (i.e. why increasing leg length past a certain point on males causes you to become taller much more quickly.)

    What would be most desirable is if the default setting is always kept to the middle - which means that decreasing leg length from there is now just faster, to accommodate the new changes to length possibility.
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  • chaelkchaelk Posts: 7,746 Arc User
    edited October 2013
    it also makes the feet go tiny.

    Bunny tail still seperates from body when you put it on max size
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  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited October 2013
    To make a character shorter without really short legs, just move the height slider as before.
    I am not seeing this as a bug.
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  • chuckwolfchuckwolf Posts: 274 Arc User
    edited October 2013
    To make a character shorter without really short legs, just move the height slider as before.
    I am not seeing this as a bug.

    Even if you move the height to minimum, moving the leg length past halfway to the left will result in legs that look out of proportion to the torso length. In fact it was because I was trying to make the shortest possible character that I discovered this, I like the short legs, but the body is still too long even at minimum height. And you're right I said it wasn't a bug, more of a request to give us something to adjust the length of the torso itself also.
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  • battybattybatsbattybattybats Posts: 799 Arc User
    edited October 2013
    As i just made an awesome Bat character (called the Batastrophe!) I LOVE that i could make a charcter with such proportions. Sure the hands go into the ground when running in beast pose when acrobatic is on with such long arms and short legs but it's not that noticeable when moving fast and the character looks great, really really great.

    chaelk wrote: »

    Bunny tail still seperates from body when you put it on max size

    This is much more of an issue for me. I've used the bunny tail on two of the costumes of Professor Ant Head to use as an ant abdomen and it looks pretty good at first, they aren't quite at max on the slider either. Trouble is that on close inspection there's a gap between tail and the rest of the character and when walking forward the tail seems to push even further away leaving a much more noticeable gap!
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