PowerHouse (Link to this build)Name: CalicoArchetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Constitution (Secondary)Level 15: Ego (Secondary)Talents:Level 1: The InvincibleLevel 6: EnduringLevel 9: IndomitableLevel 12: Healthy MindLevel 15: AsceticLevel 18: AcademicsLevel 21: Field Ops TrainingPowers:Level 1: Force BoltsLevel 1: Personal Force Field (Rank 2, Rank 3)Level 6: Force Shield (Force Sheathe)Level 8: Force Geyser (Nailed to the Ground)Level 11: Field Surge (Rank 2, Power Swell)Level 14: Inertial Dampening Field (Rank 2, Rank 3)Level 17: Ice Blast (Rank 2, Rank 3)Level 20: Fireball (Rank 2, Rank 3)Level 23: Rimefire Burst (Rank 2, Rank 3)Level 26: Telekinetic Maelstrom (Expansive Intellect)Level 29: Immolation (Rank 2, Rank 3, Blazing Body)Level 32: Ice Sheath (Rank 2)Level 35: Molecular Self-AssemblyLevel 38: TelekinesisTravel Powers:Level 6: FlightLevel 35: AcrobaticsSpecializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Detect Vulnerability (3/3)Intelligence: Expertise (2/2)Guardian: Fortified Gear (3/3)Guardian: Make It Count (2/3)Guardian: Ruthless (2/2)Guardian: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (2/3)Vindicator: Offensive Expertise (1/2)Vindicator: Mass Destruction (2/3)Mastery: Intelligence Mastery (1/1)
Such a telekinetic, Calico is able to telekineticily agitate molecules to not only do typical TK maneuvers (fly, shields, lift, blunt force attacks...etc) but also set things ablaze or get them to the freezing point.
Not sure exactly how this build will play out (may just be terrible, and thoughts or first hand knowledge is wanted), but I'm also not sure if I went the right route on such things as Super Stats.
I went CON because I was unsure if I'd go PFF or LR. Both work with the concept, but I also don't have a self heal, which with PFF, I'm not so sure I need (or if it's worthwhile).
This is a concept build, but willing to make changes is some powers possibly. Maybe I shouldn't have Ice Sheath and put in MD?
Not going for uber build, why you don't see me having 100% chance to apply chill/clinging flames powers, it's more of a "Oh! Pleasant surprise for me...and the enemies!" ^_^
Comments
I'm at work so I cannot check and my memory is horrible... used to be, Presence was generally used for shielding, but I ~think~ they changed it so that whatever your superstats are, they improve your powers, regardless of their old function. So you may not need Presence (especially if you're not using your powers on OTHERS, which you are not, here).
Molecular Self Assembly triggers on cooldown, and while you do have several active defense/offense powers with cooldowns, they tend to be rather LONG cooldowns. Ice Blast and Fireball can both be charged, I believe.... I think the power armor energy-return power (Overdrive? Overclocked?) gives you energy if you charge powers fully.... or maybe it's if you MAINTAIN fully? Anyway, I'd look into other energy-return mechanisms or get faster-recharge cooldown powers.
You MAY find yourself running low on energy (although INT primary will help), in which case it might be prudent to swap REC for CON --- if the force fields fail, the extra hit points from CON will help, but things are usually going pear-shaped if your shields have fallen.
I'm not sure how IDF layers with PFF but I'd be tempted to consider Mindful Reinforcement as a replacement... you have to trigger it, unlike IDF which is always on, but MR can act as a sort-of heal, healing you based on how much of the shield is left when the timer runs out on it. Not sure how MR layers with PFF, either, though.
If you DO swap out IDF, you can get a different Form there, like Coordination, which gives you energy and damage boost with ranged attacks. My normal preference is Form of the Tempest (stacks on crits) but unless you run DEX primary it's not optimal.
Unfortunately, I don't recognize the specializations by name alone, so I cannot offer any advice, there.
Refreshing mix of powers under one logical concept
Also, you have a lot of attack powers and only one active defense (which is also your shield healing power), and you don't have a single health heal. You're probably going to want a heal since 5% of all damage will still hit your green bar (it doesn't have to be a powerful heal though) and another Active Defense (like MD or Unbreakable) will help your PFF stay up most of the time which means you can spend less time blocking.
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I have Force Geyser to also trigger MSA, and also, I just love it's animation of snapping fingers
You both mentioned REC over CON. Would it be better to go REC Primary SS? Could then grab Quick Recovery from the REC Spec Tree for additional heals, and Second Wind will help Field Surge recharge faster.
Name: Calico
Archetype: Freeform
Super Stats:
Level 6: Recovery (Primary)
Level 10: Ego (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Impulse
Level 6: Brilliant
Level 9: Indomitable
Level 12: Academics
Level 15: Negotiator
Level 18: Command Training
Level 21: Field Ops Training
Powers:
Level 1: Force Bolts (Energy Refraction)
Level 1: Personal Force Field (Rank 2, Rank 3)
Level 6: Force Shield (Force Sheathe)
Level 8: Force Geyser (Nailed to the Ground)
Level 11: Field Surge (Rank 2, Power Swell)
Level 14: Inertial Dampening Field (Rank 2, Rank 3)
Level 17: Ice Blast (Rank 2, Crippling Challenge)
Level 20: Fireball (Rank 2, Rank 3, Challenging Strikes)
Level 23: Rimefire Burst (Rank 2, Rank 3)
Level 26: Telekinetic Maelstrom
Level 29: Immolation (Rank 2, Rank 3, Blazing Body)
Level 32: Conviction
Level 35: Molecular Self-Assembly
Level 38: Telekinesis
Travel Powers:
Level 6: Flight
Level 35: Acrobatics
Specializations:
Recovery: Gear Utilization (3/3)
Recovery: Withstand (2/2)
Recovery: Rapid Recovery (3/3)
Recovery: Second Wind (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Make It Count (2/3)
Guardian: Ruthless (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Offensive Expertise (1/2)
Vindicator: Mass Destruction (2/3)
Mastery: Recovery Mastery (1/1)
So far this hasn't been to bad.
Heroic Agility/Precision/Speed, R7 INT Mods across the board, +20 INT/+47 Crit Purple Off Secondary, Vigilante Vamp Bracers, +37 INT Purple Uti Secondary
Rimefire is down to 12 second Cooldown. AO/AD at 30/31 Seconds. 136/136 Resisting Energy (so maybe different secondary defense gear?)
I wish I could help you with gear, I still haven't figured out what good secondary equipment looks like.
Your build looks pretty solid though.
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Field Surge/PFF/Energy Refraction/Protection Field - All work better with dodge/avoid currently, resistances and other forms of mitigation (like from IDF) all aid these means. PFF especially.
Combat wise, I'd start off with Force Sheathe + Energy Refraction Shield and blast away keeping Force Bolts toggled on just for that possible down time between attacks which allows you to have a chance at proc'ing a 400-500 str shield from Energy Refraction Advantage.
Telekinesis - Works based on you EGO value, ranking this up will allow you to move heavier objects. I'd suggest dropping NTTG on Force Geyser and Blazing Body and Challenging Strikes and ranking up TK to Rank 3 OR Rank 2 and keeping BB and CS/NTTG on Force Geyser. It will at least make TK worth using outside of being a conceptual power. Especially in Dockside Dustups or places with lots of destructible junk.
Also remember that once PFF gets below 40-50% you should make sure you either finish off everything or click field surge because that is when your PFF will start to fail.
(I personally HATE getting below 90% PFF in combat.)
I don't actually think you'll even need conviction anyway, I'd say perhaps pick up a "steady" healing power like BCR? Which may compliment your dodging capacity. Sadly PFF lets through 5% of all damage (except in VIPER Pulson's Case where the % is 95% and 5% absorb) so we don't benefit from the increased HP as much.
Otherwise, I do like the look of the build.
(Note: I would urge you to check to see if the in combat numbers for PFF are the same as what the tooltip describes over a period of 3 secs, with shield STR over 60%. Sometimes PFF does misbehave.)
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I have NTTG purely for when teamed with people who can't fly and don't have the NTTG advantage themselves (it's happened multiple times to me), but I am thinking of dropping it.
I do want to keep Blazing Body, as it fits the concept as well
Now just trying to figure out if I actually need so much INT. When/If I get a Legion Helmet of Speed, I'll decide then, to see if 2 Impacts will get my Rimefire Burst under the 12 seconds it's at now, and maybe the AO and AD under 30 seconds.
Wondering if Power Armor Block would be better stat wise, but I like Force Block much more for concept, so won't change it.
Besides, the extra energy from Force Sheath is really nice.
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Doesn't it? It's been a while since I've used it.
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I am curious if you actually need REC and END, or is it just something you wanted to go with for the hell of it?
I had thought of the no need for CON with PFF, just wondering if you maintain the no need for energy if you put in DEX over one of them or not.
I haven't found the need for END on mine, but the Primary is REC and I have almost 600 INT, so that's a lot of cost reduction.