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Psychokinetic Build Help

joybuzzerxjoybuzzerx Posts: 882 Arc User
edited November 2013 in Builds and Roles
PowerHouse (Link to this build)

Name: Calico

Archetype: Freeform

Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Ego (Secondary)

Talents:
Level 1: The Invincible
Level 6: Enduring
Level 9: Indomitable
Level 12: Healthy Mind
Level 15: Ascetic
Level 18: Academics
Level 21: Field Ops Training

Powers:
Level 1: Force Bolts
Level 1: Personal Force Field (Rank 2, Rank 3)
Level 6: Force Shield (Force Sheathe)
Level 8: Force Geyser (Nailed to the Ground)
Level 11: Field Surge (Rank 2, Power Swell)
Level 14: Inertial Dampening Field (Rank 2, Rank 3)
Level 17: Ice Blast (Rank 2, Rank 3)
Level 20: Fireball (Rank 2, Rank 3)
Level 23: Rimefire Burst (Rank 2, Rank 3)
Level 26: Telekinetic Maelstrom (Expansive Intellect)
Level 29: Immolation (Rank 2, Rank 3, Blazing Body)
Level 32: Ice Sheath (Rank 2)
Level 35: Molecular Self-Assembly
Level 38: Telekinesis

Travel Powers:
Level 6: Flight
Level 35: Acrobatics

Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Make It Count (2/3)
Guardian: Ruthless (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Offensive Expertise (1/2)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)


Such a telekinetic, Calico is able to telekineticily agitate molecules to not only do typical TK maneuvers (fly, shields, lift, blunt force attacks...etc) but also set things ablaze or get them to the freezing point.

Not sure exactly how this build will play out (may just be terrible, and thoughts or first hand knowledge is wanted), but I'm also not sure if I went the right route on such things as Super Stats.

I went CON because I was unsure if I'd go PFF or LR. Both work with the concept, but I also don't have a self heal, which with PFF, I'm not so sure I need (or if it's worthwhile).

This is a concept build, but willing to make changes is some powers possibly. Maybe I shouldn't have Ice Sheath and put in MD?

Not going for uber build, why you don't see me having 100% chance to apply chill/clinging flames powers, it's more of a "Oh! Pleasant surprise for me...and the enemies!" ^_^
Post edited by Unknown User on

Comments

  • braxzanabraxzana Posts: 215 Arc User
    edited October 2013
    Whenever I use force bolts, I try to get that advantage... refractive bolts? It's the only non-Accelerated Metabolism or straight power-increase advantage. Anyway, it gives a chance to pop a shield on you, which is always a nice thing when it happens. That shield also serves as an Energy Form (I believe) which can be useful if you have a power that behaves better with an energy form to burn.

    I'm at work so I cannot check and my memory is horrible... used to be, Presence was generally used for shielding, but I ~think~ they changed it so that whatever your superstats are, they improve your powers, regardless of their old function. So you may not need Presence (especially if you're not using your powers on OTHERS, which you are not, here).

    Molecular Self Assembly triggers on cooldown, and while you do have several active defense/offense powers with cooldowns, they tend to be rather LONG cooldowns. Ice Blast and Fireball can both be charged, I believe.... I think the power armor energy-return power (Overdrive? Overclocked?) gives you energy if you charge powers fully.... or maybe it's if you MAINTAIN fully? Anyway, I'd look into other energy-return mechanisms or get faster-recharge cooldown powers.

    You MAY find yourself running low on energy (although INT primary will help), in which case it might be prudent to swap REC for CON --- if the force fields fail, the extra hit points from CON will help, but things are usually going pear-shaped if your shields have fallen.

    I'm not sure how IDF layers with PFF but I'd be tempted to consider Mindful Reinforcement as a replacement... you have to trigger it, unlike IDF which is always on, but MR can act as a sort-of heal, healing you based on how much of the shield is left when the timer runs out on it. Not sure how MR layers with PFF, either, though.

    If you DO swap out IDF, you can get a different Form there, like Coordination, which gives you energy and damage boost with ranged attacks. My normal preference is Form of the Tempest (stacks on crits) but unless you run DEX primary it's not optimal.

    Unfortunately, I don't recognize the specializations by name alone, so I cannot offer any advice, there.

    Refreshing mix of powers under one logical concept :)
  • tditstdits Posts: 561 Arc User
    edited October 2013
    Okay, IDF works wonders with PFF especially if you can stack a lot of other mitigation on top (Defense, Dodge Avoid, Force Sheath, etc). You really should swap REC for CON though, even with Force Geyser proccing MSA you'll get more benefit from having a high equilibrium than you would from having more CON since PFF's main advantage is that you don't need CON to have a high health pool.

    Also, you have a lot of attack powers and only one active defense (which is also your shield healing power), and you don't have a single health heal. You're probably going to want a heal since 5% of all damage will still hit your green bar (it doesn't have to be a powerful heal though) and another Active Defense (like MD or Unbreakable) will help your PFF stay up most of the time which means you can spend less time blocking.
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  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    Okies :) I can swap Ice Sheath out for Conviction (I'll color it blue like ice), little sad to see it go, but between Immolation and Ice Sheath, I think I want Immolation more.

    I have Force Geyser to also trigger MSA, and also, I just love it's animation of snapping fingers :)

    You both mentioned REC over CON. Would it be better to go REC Primary SS? Could then grab Quick Recovery from the REC Spec Tree for additional heals, and Second Wind will help Field Surge recharge faster.
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    PowerHouse (Link to this build)

    Name: Calico

    Archetype: Freeform

    Super Stats:
    Level 6: Recovery (Primary)
    Level 10: Ego (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Impulse
    Level 6: Brilliant
    Level 9: Indomitable
    Level 12: Academics
    Level 15: Negotiator
    Level 18: Command Training
    Level 21: Field Ops Training

    Powers:
    Level 1: Force Bolts (Energy Refraction)
    Level 1: Personal Force Field (Rank 2, Rank 3)
    Level 6: Force Shield (Force Sheathe)
    Level 8: Force Geyser (Nailed to the Ground)
    Level 11: Field Surge (Rank 2, Power Swell)
    Level 14: Inertial Dampening Field (Rank 2, Rank 3)
    Level 17: Ice Blast (Rank 2, Crippling Challenge)
    Level 20: Fireball (Rank 2, Rank 3, Challenging Strikes)
    Level 23: Rimefire Burst (Rank 2, Rank 3)
    Level 26: Telekinetic Maelstrom
    Level 29: Immolation (Rank 2, Rank 3, Blazing Body)
    Level 32: Conviction
    Level 35: Molecular Self-Assembly
    Level 38: Telekinesis

    Travel Powers:
    Level 6: Flight
    Level 35: Acrobatics

    Specializations:
    Recovery: Gear Utilization (3/3)
    Recovery: Withstand (2/2)
    Recovery: Rapid Recovery (3/3)
    Recovery: Second Wind (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Make It Count (2/3)
    Guardian: Ruthless (2/2)
    Guardian: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Offensive Expertise (1/2)
    Vindicator: Mass Destruction (2/3)
    Mastery: Recovery Mastery (1/1)

    So far this hasn't been to bad.

    Heroic Agility/Precision/Speed, R7 INT Mods across the board, +20 INT/+47 Crit Purple Off Secondary, Vigilante Vamp Bracers, +37 INT Purple Uti Secondary

    Rimefire is down to 12 second Cooldown. AO/AD at 30/31 Seconds. 136/136 Resisting Energy (so maybe different secondary defense gear?)
  • tditstdits Posts: 561 Arc User
    edited October 2013
    You took REC primary? With PFF? I think I'm in love. :biggrin:

    I wish I could help you with gear, I still haven't figured out what good secondary equipment looks like. :(

    Your build looks pretty solid though.
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  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited October 2013
    Really would not bother with Power Swell, a stronger "over shield" tends to be what I gravitate towards. I'd say Rank 3, but with IDF you may want that extra boost to damage, totally up to you.

    Field Surge/PFF/Energy Refraction/Protection Field - All work better with dodge/avoid currently, resistances and other forms of mitigation (like from IDF) all aid these means. PFF especially.

    Combat wise, I'd start off with Force Sheathe + Energy Refraction Shield and blast away keeping Force Bolts toggled on just for that possible down time between attacks which allows you to have a chance at proc'ing a 400-500 str shield from Energy Refraction Advantage.

    Telekinesis - Works based on you EGO value, ranking this up will allow you to move heavier objects. I'd suggest dropping NTTG on Force Geyser and Blazing Body and Challenging Strikes and ranking up TK to Rank 3 OR Rank 2 and keeping BB and CS/NTTG on Force Geyser. It will at least make TK worth using outside of being a conceptual power. Especially in Dockside Dustups or places with lots of destructible junk. :wink:


    Also remember that once PFF gets below 40-50% you should make sure you either finish off everything or click field surge because that is when your PFF will start to fail.

    (I personally HATE getting below 90% PFF in combat.)

    I don't actually think you'll even need conviction anyway, I'd say perhaps pick up a "steady" healing power like BCR? Which may compliment your dodging capacity. Sadly PFF lets through 5% of all damage (except in VIPER Pulson's Case where the % is 95% and 5% absorb) so we don't benefit from the increased HP as much. :tongue:

    Otherwise, I do like the look of the build.

    (Note: I would urge you to check to see if the in combat numbers for PFF are the same as what the tooltip describes over a period of 3 secs, with shield STR over 60%. Sometimes PFF does misbehave.)
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited October 2013
    I will have to agree with going R3 over Power Swell. I'll be making that change.

    I have NTTG purely for when teamed with people who can't fly and don't have the NTTG advantage themselves (it's happened multiple times to me), but I am thinking of dropping it.

    I do want to keep Blazing Body, as it fits the concept as well :)

    Now just trying to figure out if I actually need so much INT. When/If I get a Legion Helmet of Speed, I'll decide then, to see if 2 Impacts will get my Rimefire Burst under the 12 seconds it's at now, and maybe the AO and AD under 30 seconds.

    Wondering if Power Armor Block would be better stat wise, but I like Force Block much more for concept, so won't change it.
  • tditstdits Posts: 561 Arc User
    edited October 2013
    Energy Shield's ranged advantage gives the same resists as Force Sheath, but it comes with a damage penalty since it activates when you attack instead of you needing to tap block. Since you're already losing damage bonus from having IDF instead of Concentration, I would keep Force Shield even if you had no thematic preferences.

    Besides, the extra energy from Force Sheath is really nice.
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  • helbjornhelbjorn Posts: 678 Arc User
    edited October 2013
    I thought Phalanx Defense System didn't have the same damage penalty that Laser Knight does. Tooltip doesn't say, but is it in the background?
  • tditstdits Posts: 561 Arc User
    edited October 2013
    helbjorn wrote: »
    I thought Phalanx Defense System didn't have the same damage penalty that Laser Knight does. Tooltip doesn't say, but is it in the background?

    Doesn't it? It's been a while since I've used it.
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  • edited November 2013
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  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited November 2013
    I had thought about going Avalanche route, but knew I'd end up relying on it way to much, being a maintain.

    I am curious if you actually need REC and END, or is it just something you wanted to go with for the hell of it?
  • edited November 2013
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  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited November 2013
    gradii wrote: »
    I went with both because I love to never run out of energy, and it's not like I need con with PFF.

    I had thought of the no need for CON with PFF, just wondering if you maintain the no need for energy if you put in DEX over one of them or not. :)

    I haven't found the need for END on mine, but the Primary is REC and I have almost 600 INT, so that's a lot of cost reduction.
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