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Archetypes and color hues. Bugfix please?

meedacthunistmeedacthunist Posts: 2,961 Arc User1
edited October 2013 in Gameplay Bugs
No. It's not about selling color hues in Z-Store or something similar.

It's more about fixing one long standing issue.

Archetypes are supposed to have set uniform color hue on default for all their powers, but said color hue do not carry over to their travel powers. Not on all archetypes at least.


For now I'm sure that it's per archetype basis, not per travel power - some ATs simply do not have their global color hue properly set.

The Radiant, the Mind and (possibly) the Grimoire have their global color hue working with TPs.

The Soldier, the Mountain, the Specialist, the Inventor, the Void, the Behemoth, the Glacier and the Disciple do not.

Tested with Power Flight, I don't know about other ATs - not tested.


It may be worth to look into this issue during this bugfix period.


Of course some AT may not need uniform color hue, namely technology AT and maybe martial arts ones. Some of them never had unified color hue.

But uniformisation and fix would be good at least for energy projectors and sorcery archetypes.


Whole thing looks more like something bugged and unfinished, than intentional.
Post edited by Unknown User on

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    secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    That's not a bug.

    Certain ATs, like the 3 you mentioned (and cursed) get an inherent color change to all powers by default.


    The rest are effectively just default colors, as in their powers retain their default coloration.
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    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2013
    secksegai wrote: »
    That's not a bug.
    Certain ATs, like the 3 you mentioned (and cursed) get an inherent color change to all powers by default.

    The rest are effectively just default colors, as in their powers retain their default coloration.


    This should be uniformised. It makes sense for ATs like the Soldier, to not have one artificial color hue.

    But it makes no sense for ones like the Void, the Glacier or the Disciple - all powers in the same hue, but thier TP is not.

    No reason why it works with ones like the Radiant or the Mind, but not with other projectors.

    Especially if it's on three free ones, but only one premium AT has it.
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    secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    Glacier just revolves around blue powers, that's not so much having a specific blue tint.


    The void and disciple are two I don't have, so I wasn't aware of those, and yes, those I would think would all be tinted the same.


    I mean by that notion you could say the glacier would fall under that, but considering that powerset I wouldn't see it needing to be uniform even to the TP, that and I think it would make certain powers look odd (shading on diff powers)


    Void and disciple on the other hand are very color specific. One can picture ice being blue/white. Void and disciple powers are whatever color they decided to deem, it's not like you see psionic energy in the real world.
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    meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited October 2013
    The Void and the Disciple also needs to have set global hue because of their slotted passives. I suppose that's why other three ATs have it set (Grimoire, Mind, Radiant).

    Every time when the Disciple and the Void are in combat their whole costume is overrid by power hue of theirr passive, the same as rest of their powers.
    It clashes terribly with travel powers.

    Much like AoPM on the Grimoire would clash with everything if this AT did not had set global hue.
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