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Recharge Time for Lunging Powers too Slow!

gynomightgynomight Posts: 93 Arc User
edited October 2013 in Power Discussion
I'm finding the recharge time for lunging powers far too slow for melee-based heroes.

I'm trying out a new archetype, The Fist, and with these close-ranged melee fighters, taking out opponents fast is important when you can't take many hits.
So you can imagine my frustration when I lunge at an opponent, KO them fast, and start getting shot at by others while I wait for me lunge power to recharge, which feels like an eternity.

The waiting is really unfair when I don't have long-range attacks to take out scattered opponents.

Can we please have the recharge time shortened? Cutting it down by half would be great.
Post edited by gynomight on

Comments

  • kallethenkallethen Posts: 1,576 Arc User
    edited October 2013
    Suggestion A: Invest in some Cooldown Reduction gear/mods.

    Suggestion B: Invest in some INT.
    100% of the world is crazy, 95% are in denial.

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  • wimpazoidwimpazoid Posts: 456 Arc User
    edited October 2013
    The only solution for this is to have a fixed cooldown unaffected by reduction of 2-3s.

    Mechanics, unfortunately, are tuned to freeforms in mind, and most melees with int and cooldown reduction have lunges at 2s to make reducing the recharge not a solution.
  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2013
    The lunge isn't the issue. It's the fact that you can't heal on your own.

    You can only kill so quickly.
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