I'm finding the recharge time for lunging powers far too slow for melee-based heroes.
I'm trying out a new archetype, The Fist, and with these close-ranged melee fighters, taking out opponents fast is important when you can't take many hits.
So you can imagine my frustration when I lunge at an opponent, KO them fast, and start getting shot at by others while I wait for me lunge power to recharge, which feels like an eternity.
The waiting is really unfair when I don't have long-range attacks to take out scattered opponents.
Can we please have the recharge time shortened? Cutting it down by half would be great.
The only solution for this is to have a fixed cooldown unaffected by reduction of 2-3s.
Mechanics, unfortunately, are tuned to freeforms in mind, and most melees with int and cooldown reduction have lunges at 2s to make reducing the recharge not a solution.
Comments
Suggestion B: Invest in some INT.
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Mechanics, unfortunately, are tuned to freeforms in mind, and most melees with int and cooldown reduction have lunges at 2s to make reducing the recharge not a solution.
You can only kill so quickly.