Haters gonna hate Rec
PowerHouse (Link to this build)Name: BrawnArchetype: FreeformSuper Stats:Level 6: Recovery (Primary)Level 10: Constitution (Secondary)Level 15: Dexterity (Secondary)Talents:Level 1: The SavageLevel 6: TirelessLevel 9: AgileLevel 12: MightyLevel 15: ImpresarioLevel 18: RelentlessLevel 21: Paramilitary TrainingPowers:Level 1: ClobberLevel 1: Beatdown (Crippling Challenge, Accelerated Metabolism)Level 6: Mighty KickLevel 8: ImbueLevel 11: Aura of Radiant Protection (Rank 2, Rank 3)Level 14: Conviction (Rank 2, Rank 3)Level 17: Masterful Dodge (Rank 2, Rank 3)Level 20: Demolish (Rank 2, Below the Belt)Level 23: Molecular Self-AssemblyLevel 26: Form of the Tempest (Rank 2, Rank 3)Level 29:Level 32:Level 35:Level 38:Travel Powers:Level 6: SuperjumpLevel 35:Specializations:Recovery: Withstand (2/2)Recovery: Rapid Recovery (1/3)Recovery: Staying Power (2/2)Recovery: Super Charged (3/3)Recovery: Second Wind (2/2)Protector: Fortified Gear (3/3)Protector: Unrelenting (2/2)Protector: Bulwark (2/2)Protector: Debilitating Challenge (1/2)Protector: Defensive Expertise (2/3)Arbiter: Ruthless (2/2)Arbiter: Arbiter Aura (3/3)Arbiter: Rend (2/2)Arbiter: Preservation (2/2)Arbiter: Enhanced Gear (1/3)Mastery: Protector Mastery (1/1)
I know that most people hate Rec but, its specializations seem pretty useful, especially in the support role. What do you think?
Comments
[SIGPIC]http://imgur.com/9gptU4e[/SIGPIC]
Your right, the AOE effect scales off of Pres, but I didn't take the Aura to help out others although that aspect is nice. This build is neither a tank or a healer build.
You get 15% crit chance from keeping energy at 90% with the low energy cost of Beatdown you can keep that constantly, and spam Beatdown without ever using an energy builder. I take Bulwark to negate the -10% Constitution of the support role.
I also take Preservation from the Arbiter tree to counteract the increased % energy costs from Form of the Tempest. I take Form of the Tempest in order to gain a SS scaling buff.
Debilitating Challenge and Rend give 8% Damage Resistance Reduction. Combined with the Stagger from Beatdown it is 14% Damage Resistance Reduction.
I can see how Ice Sheath could be better than Imbue, although I'd have to see the effects for it first.
Its working pretty well so far, once you start to get Bulwark you become a little more survivable. And once I get Preservation I'll get a little bit more damage as well.
Flatter distribution of Talents to go with the Well-Rounded spec in the Recovery tree. This will result in overall higher energy and HP. This is at the expense of Staying Power whose effect is really minor.
I filled out your build switching the advantage points around and shuflling the order of some powers.
-If you plan on using Beatdown a lot it is better to rank it up and leave the CChallenge on the lunge Mighty Leap.
-Mighty Leap not only gives a snare to up the damage of Beatdown by 50% (the Blindside advantage), but is also one of the better triggers for MSA together with Conviction.
-Dragon Kick is an AoE that takes advantage of your stacks of Focus. In this regard the advantage points in the Form are usually wasted since you will end up building stacks reasonably quickly.
-Since you took Mighty Kick you might as well get the small defense buff from the stack of Defiant! it gives.
PowerHouse (Link to this build)
Name: Brawn
Archetype: Freeform
Super Stats:
Level 6: Recovery (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Hero
Level 6: Jack of All Trades
Level 9: Covert Ops Training
Level 12: Martial Training
Level 15: Paramilitary Training
Level 18: Survival Training
Level 21: Field Ops Training
Powers:
Level 1: Clobber
Level 1: Beatdown (Rank 2, Blindside Blow)
Level 6: Mighty Kick (Madness)
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Mighty Leap (Crippling Challenge)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Form of the Tempest
Level 20: Demolish (Rank 2, Below the Belt)
Level 23: Dragon Kick (Rank 2, Rank 3)
Level 26: Molecular Self-Assembly
Level 29: Masterful Dodge (Unfettered Strikes)
Level 32: Intensity
Level 35: Retaliation
Level 38: Resurgence (Rank 2, Evanescent Emergence)
Travel Powers:
Level 6: Superjump (Rank 2, Rank 3, Rebounding Resilience)
Level 35:
Specializations:
Recovery: Withstand (2/2)
Recovery: Rapid Recovery (3/3)
Recovery: Super Charged (3/3)
Recovery: Well Rounded (2/2)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (1/3)
Arbiter: Ruthless (2/2)
Arbiter: Arbiter Aura (3/3)
Arbiter: Rend (2/2)
Arbiter: Preservation (2/2)
Arbiter: Enhanced Gear (1/3)
Mastery: Protector Mastery (1/1)
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