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Alerts not rezoning players

nextnametakennextnametaken Posts: 2,212 Arc User
edited October 2013 in Gameplay Bugs
This has been happening to other people who mentioned it in zone chat.
It's happened to me about 20 times since Thursday.
I think it is causing multiple alerts to be missing people at the outset.

Here's the pattern:

Join alert,
Click the Ready button
Watch the timer count down
Loading screen
End up right back where I started

This isn't the same as the Alert moving off the queue list after waiting ten minutes for others to join it.
Post edited by nextnametaken on

Comments

  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited October 2013
    Precursor for the coming levelrestrictions?
    Mildly 'working as intended'.....
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  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited October 2013
    Seems to be related to sneaking into Vibora Bay at level 20 or so and trying to use Vibora Bay alerts.

    However those other people were in MC zone chat so, maybe something else.
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited October 2013
    I figured it out.
    Using a Teleport to Ren Cen device and canceling the teleport in the zone select UI:
    A) makes the device stop working until you rezone
    B) causes alerts zone transition to kick the player back to the zone they started

    The button could pop up the zone list, and offer rezone and cancel, and that's it with no extra boolean set for "hasClickedWarpButton" sticking around.

    A Teleport to anywhere device would be better of course.
  • iamruneiamrune Posts: 965 Arc User
    edited October 2013
    I figured it out.
    Using a Teleport to Ren Cen device and canceling the teleport in the zone select UI:
    A) makes the device stop working until you rezone
    B) causes alerts zone transition to kick the player back to the zone they started

    The button could pop up the zone list, and offer rezone and cancel, and that's it with no extra boolean set for "hasClickedWarpButton" sticking around.

    A Teleport to anywhere device would be better of course.

    Nice work, been niggling at that bug myself off and on for awhile, but couldn't figure out the repro steps.

    Not being sarcastic either, thanks.
  • nextnametakennextnametaken Posts: 2,212 Arc User
    edited October 2013
    The glitch will cause 4 man alerts as the player expected to be the fifth player never arrives.
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