Been trying to make up a build that works here...was thinking maybe INT/CON/STR on SS.
I know I want Fire All Weapons for the concept. After that, I was thinking more along the lines of Fighting Claws or Heavy Weapon (Sakura Sword or Scythe) or Beastie Claws...
What I want is to use Enrage (Giant Growth advantage) but trying to find the right set to synergize with Enrage! O.O Leaning more towards Fighting Claws and Heavy Weapons.
The easiest way to maintain Enrage in a giant growth build, in my opinion, is with Cleave...just spam it and you gain stacks of Enrage really fast. Another way would be Massacre or Uppercut since they don't knock back. Eruption could work well here too for Crippling Challenge as well as a short cooldown for MSA
I would also do STR Con Int for access to the STR tree over the others.
Miniaturization Drive with Reciprocating Gizmo advantage will make you grow even more too...you could replace Sonic Device with it. It also goes along with the techy theme you seem to be going for as well as helping you tank better.
Remember: Half the people you know are below average...
Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.
Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...
Another option could be Shred and just tweak your costume with some bracers that look like Fighting Claws (Steelhawk, Nighthawk, Psi Blades). Then you can use Aspect of the Bestial which is awesome for stacking Enrage in record time. Plus no knock issues.
The easiest way to maintain Enrage in a giant growth build, in my opinion, is with Cleave...just spam it and you gain stacks of Enrage really fast. Another way would be Massacre or Uppercut since they don't knock back. Eruption could work well here too for Crippling Challenge as well as a short cooldown for MSA
I would also do STR Con Int for access to the STR tree over the others.
Miniaturization Drive with Reciprocating Gizmo advantage will make you grow even more too...you could replace Sonic Device with it. It also goes along with the techy theme you seem to be going for as well as helping you tank better.
I tried Cleave originally, but Heavy Weapons is just to slow of a set to be fun for me.
Though I am curious why STR tree over INT. I had thought about going that way, don't remember why I didn't, but I had thought about it.
Another option could be Shred and just tweak your costume with some bracers that look like Fighting Claws (Steelhawk, Nighthawk, Psi Blades). Then you can use Aspect of the Bestial which is awesome for stacking Enrage in record time. Plus no knock issues.
The reason I went with Enrage over Aspect of the Bestial, is because of Endorphin Rush.
Super Stats: Level 6:Intelligence(Primary) Level 10:Strength(Secondary) Level 15:Constitution(Secondary)
Talents: Level 1:The Savage Level 6:Mighty Level 9:Enduring Level 12:Physical Conditioning Level 15:Brilliant Level 18:Body and Mind Level 21:Healthy Mind
Though I am curious why STR tree over INT. I had thought about going that way, don't remember why I didn't, but I had thought about it.
The STR tree offers valuable Defense (Juggernaut w/CON secondary), melee cost reduction (Physical Peak), and critical severity (Brutality). An INT primary can be an interesting choice, though, especially if you're using Revitalize to help recharge Fire All Weapons (your only AoE).
Since Viper's Fangs is your main attack, you could consider shuffling points from Fortified Gear or Upper Hand to max out Slaughter... although it wouldn't be quite as desirable with an INT primary, since your severity is lower than with a STR primary. Something to consider, I suppose.
You'll probably want more than Pounce and Aggressor to trigger Enrage. Eruption and Rising Knee would be ideal, as those would also trigger MSA. You could go with Rend and Tear if you want to stay within Fighting Claws, though it lacks a recharge for MSA... and it's kinda weak.
The Elusive Monk scales with DEX. Without it, you'll be nerfing your damage for very little benefit.
For your Fire All Weapons energy problem, you could consider Circle of Arcane Power (though it requires some setup time) and pretend it's some sort of technology upgrade. Synchronizing Fire All Weapons with Lock N Load would also bring down the cost a bit.
Not sure if I need more Crippling Strikes/Challenges than just the main attack.
Crippling Challenge on Viper's Fangs is a great way to maintain threat. You should hold single-target aggro on most teams. Since you're using Tiger's Bite, you could also consider the Brawler spec tree. Setup-buffed Tiger's Bite hits pretty hard.
*just saw your new post* I tested Iron Lariat and Force Snap in the Powerhouse. Whenever the test dummy gained knock immunity (3 stacks of knock resist), both powers stopped triggering Enrage. I think you found a bug.
Super Stats: Level 6:Strength(Primary) Level 10:Intelligence(Secondary) Level 15:Constitution(Secondary)
Talents: Level 1:The Savage Level 6:Enduring Level 9:Mighty Level 12:Physical Conditioning Level 15:Brilliant Level 18:Body and Mind Level 21:Healthy Mind
Most forms have a fixed duration of 20s, the only way to extend it is to get a new stack, which refreshes the duration of all stacks.
Enrage has two extra options:
Build your Con. Enrage has a base duration of 20s, but gains one extra second per 20 Con. Boosting your Con to 200 would add 10s, making it a 30s duration, and so on.
Get Howl. Howl grants a stack of Enrage to you and all nearby allies (max 1 stack). If you or your allies already have stacks of Enrage, it refreshes them. (Note: The stacks of Enrage you grant/refresh on allies are based off YOUR Con, so if you have a low Con and they already use Enrage and have a high Con, it's actually possible to shorten the duration on your allies' Enrage!)
_________________________________________________ @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
Most forms have a fixed duration of 20s, the only way to extend it is to get a new stack, which refreshes the duration of all stacks.
Enrage has two extra options:
Build your Con. Enrage has a base duration of 20s, but gains one extra second per 20 Con. Boosting your Con to 200 would add 10s, making it a 30s duration, and so on.
Get Howl. Howl grants a stack of Enrage to you and all nearby allies (max 1 stack). If you or your allies already have stacks of Enrage, it refreshes them. (Note: The stacks of Enrage you grant/refresh on allies are based off YOUR Con, so if you have a low Con and they already use Enrage and have a high Con, it's actually possible to shorten the duration on your allies' Enrage!)
Question I have Enrage, I have the Endorphin Rush advantage. SS CON. 80 CON so far at level 14 or 15...do I not see green numbers for Endorphin Rush? Will I just not anything noticable untill later levels? Or is it the lack of Defiant Buffs keeping the advantage from working?
I've been told that the duration of Endorphin Rush is no longer dependent on Defiance, but I've never tested that. On a character that had ER but didn't have Defiance, I was getting a 6 second duration on ER - you can see the buff pop up on your buff bar.
If you are at full health, you won't heal, so there won't be any green numbers. If you aren't constantly refreshing Enrage (notice that Enrage lasts far longer than ER), you won't have the buff on you constantly.
According to my favorite thread on the forums, 80 Con will give you 14 health per tick while you have 1 stack of Enrage, up to 48 health per tick at 8 stacks of Enrage.
If you have other ticks of heals coming in, or streams of incoming or outgoing damage, it may be making it difficult to see the heal numbers pop.
_________________________________________________ @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
I've been told that the duration of Endorphin Rush is no longer dependent on Defiance, but I've never tested that. On a character that had ER but didn't have Defiance, I was getting a 6 second duration on ER - you can see the buff pop up on your buff bar.
If you are at full health, you won't heal, so there won't be any green numbers. If you aren't constantly refreshing Enrage (notice that Enrage lasts far longer than ER), you won't have the buff on you constantly.
According to my favorite thread on the forums, 80 Con will give you 14 health per tick while you have 1 stack of Enrage, up to 48 health per tick at 8 stacks of Enrage.
If you have other ticks of heals coming in, or streams of incoming or outgoing damage, it may be making it difficult to see the heal numbers pop.
I looked in that thread (and possibly just missed it) but does Laser Knight's advantage (Energy Shield) defense scale with anything?
Actually...switched the two points of Swole to Quick Recovery. Thinking with REC SS (which is what Supernatural Power uses)...may as well get a little more healing going with Endorphin Rush.
I looked in that thread (and possibly just missed it) but does Laser Knight's advantage (Energy Shield) defense scale with anything?
Laser Knight does not scale, just a 4th layer of damage mitigation (1/3 off incoming damage).
BTW I believe Endorphin Rush's heal is per stack of Enrage and is boosted by all healing bonuses. On melee role with no bonus healing I think I get about 228. On hybrid with some healing it goes over 300. Who knows how high you can get (Ayonachan? :biggrin:)
While the other build is working as a level up build, I really wanted to use Fighting Claws. However, that leveling build made me realize I could put Unleashed Rage earlier in the build on a retcon build to get the claws I want!
The Rank2 in Enrage is just more about being taller, and I could easily move those 2 points somewhere else.
I don't think I should have to much trouble building Enrage with this build. Even if I take out the Rank2, that leaves me with Aggressor for 3 Stacks, Pounce for a Stack, and Howl to keep refreshing them.
INT Superstat would allow for Aggressor to recharge faster to build more stacks, and Howl to keep it all up.
Comments
Name: Raptor
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Strength (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Savage
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers:
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Crippling Challenge)
Level 6: Thunderbolt Lunge (Nailed to the Ground)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Molecular Self-Assembly
Level 14: Enrage (Rank 2, Endorphin Rush, Giant Growth)
Level 17: Energy Shield (Laser Knight)
Level 20: Fire All Weapons (Rank 2, Rank 3, Challenging Strikes)
Level 23: Tiger's Bite (Rank 2, Rank 3)
Level 26: Aggressor (Rank 2, Rank 3)
Level 29: Nanobot Swarm (Rejuvinating Injectors)
Level 32: Toxic Nanites
Level 35: Sonic Device
Level 38: Resurgence
Travel Powers:
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35: Rocket Jump
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Warden Mastery (1/1)
Okay, this is what I have so far...obviously I need to rework these advantages! O.O Any tips? Think I missed anything?
I would also do STR Con Int for access to the STR tree over the others.
Miniaturization Drive with Reciprocating Gizmo advantage will make you grow even more too...you could replace Sonic Device with it. It also goes along with the techy theme you seem to be going for as well as helping you tank better.
Remember: Half the people you know are below average...
Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.
Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...
Handle @brayv
Because I haven't used it in a long time to remember it being difficult. Why I posted the build
I tried Cleave originally, but Heavy Weapons is just to slow of a set to be fun for me.
Though I am curious why STR tree over INT. I had thought about going that way, don't remember why I didn't, but I had thought about it.
The reason I went with Enrage over Aspect of the Bestial, is because of Endorphin Rush.
Name: Raptor
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Strength (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Savage
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers:
Level 1: Wrist Bolter
Level 1: Invulnerability (Rank 2, Rank 3)
Level 6: Energy Shield (Laser Knight)
Level 8: Viper's Fangs (Rank 2, Crippling Challenge)
Level 11: Hurl (Nailed to the Ground)
Level 14: Enrage (Rank 2, Endorphin Rush, Giant Growth)
Level 17: Molecular Self-Assembly
Level 20: Tiger's Bite (Rank 2, Rank 3)
Level 23: Fire All Weapons (Rank 2, Rank 3, Challenging Strikes)
Level 26: Aggressor (Rank 2, Rank 3)
Level 29: Nanobot Swarm (Rejuvinating Injectors)
Level 32: Toxic Nanites
Level 35: Sonic Device
Level 38: Resurgence
Travel Powers:
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35: Rocket Jump
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
I can't believe I forgot all about Hurl! *facepalm* The part I kept telling myself "Dont forget!"
Name:
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Strength (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Savage
Level 6: Mighty
Level 9: Enduring
Level 12: Physical Conditioning
Level 15: Brilliant
Level 18: Body and Mind
Level 21: Healthy Mind
Powers:
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Crippling Challenge)
Level 6: Parry (The Elusive Monk)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Pounce (Nailed to the Ground)
Level 14: Enrage (Rank 2, Endorphin Rush, Giant Growth)
Level 17: Molecular Self-Assembly
Level 20: Tiger's Bite (Rank 2, Rank 3)
Level 23: Fire All Weapons (Rank 2, Rank 3)
Level 26: Aggressor (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Nanobot Swarm (Rejuvinating Injectors)
Level 35: Toxic Nanites
Level 38: Hurl
Travel Powers:
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35: Rocket Jump
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Warden Mastery (1/1)
Sadly, I thought Hurl did KB. But Pounce for KB to fuel Enrage works! Not sure if I need more Crippling Strikes/Challenges than just the main attack.
Or maybe I'd just be a terrible tank and should stay in Hybrid. No idea if energy use would be fixed to use Fire All Weapons or not.
Do knockto's just not work all the time with Enrage? Is it just a chance to gain a stack? Enrage, is there a way to keep the stacks longer?
Since Viper's Fangs is your main attack, you could consider shuffling points from Fortified Gear or Upper Hand to max out Slaughter... although it wouldn't be quite as desirable with an INT primary, since your severity is lower than with a STR primary. Something to consider, I suppose.
You'll probably want more than Pounce and Aggressor to trigger Enrage. Eruption and Rising Knee would be ideal, as those would also trigger MSA. You could go with Rend and Tear if you want to stay within Fighting Claws, though it lacks a recharge for MSA... and it's kinda weak.
The Elusive Monk scales with DEX. Without it, you'll be nerfing your damage for very little benefit.
For your Fire All Weapons energy problem, you could consider Circle of Arcane Power (though it requires some setup time) and pretend it's some sort of technology upgrade. Synchronizing Fire All Weapons with Lock N Load would also bring down the cost a bit.
Crippling Challenge on Viper's Fangs is a great way to maintain threat. You should hold single-target aggro on most teams. Since you're using Tiger's Bite, you could also consider the Brawler spec tree. Setup-buffed Tiger's Bite hits pretty hard.
*just saw your new post* I tested Iron Lariat and Force Snap in the Powerhouse. Whenever the test dummy gained knock immunity (3 stacks of knock resist), both powers stopped triggering Enrage. I think you found a bug.
Name: Raptor
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Savage
Level 6: Enduring
Level 9: Mighty
Level 12: Physical Conditioning
Level 15: Brilliant
Level 18: Body and Mind
Level 21: Healthy Mind
Powers:
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Crippling Challenge)
Level 6: Parry
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Rising Knee (Rank 2, Rank 3)
Level 14: Enrage (Endorphin Rush, Giant Growth)
Level 17: Molecular Self-Assembly
Level 20: Tiger's Bite (Rank 2, Rank 3)
Level 23: Fire All Weapons (Rank 2, Rank 3)
Level 26: Aggressor (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Nanobot Swarm (Rejuvinating Injectors)
Level 35: Toxic Nanites
Level 38: Hurl (Strong Arm, Nailed to the Ground)
Travel Powers:
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35: Rocket Jump
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Strength Mastery (1/1)
Okay, this is what I've come up with so far. Though it makes me wonder now...should I replace INT with DEX and grab Elusive Monk?
Most forms have a fixed duration of 20s, the only way to extend it is to get a new stack, which refreshes the duration of all stacks.
Enrage has two extra options:
Build your Con. Enrage has a base duration of 20s, but gains one extra second per 20 Con. Boosting your Con to 200 would add 10s, making it a 30s duration, and so on.
Get Howl. Howl grants a stack of Enrage to you and all nearby allies (max 1 stack). If you or your allies already have stacks of Enrage, it refreshes them. (Note: The stacks of Enrage you grant/refresh on allies are based off YOUR Con, so if you have a low Con and they already use Enrage and have a high Con, it's actually possible to shorten the duration on your allies' Enrage!)
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
Question I have Enrage, I have the Endorphin Rush advantage. SS CON. 80 CON so far at level 14 or 15...do I not see green numbers for Endorphin Rush? Will I just not anything noticable untill later levels? Or is it the lack of Defiant Buffs keeping the advantage from working?
If you are at full health, you won't heal, so there won't be any green numbers. If you aren't constantly refreshing Enrage (notice that Enrage lasts far longer than ER), you won't have the buff on you constantly.
According to my favorite thread on the forums, 80 Con will give you 14 health per tick while you have 1 stack of Enrage, up to 48 health per tick at 8 stacks of Enrage.
If you have other ticks of heals coming in, or streams of incoming or outgoing damage, it may be making it difficult to see the heal numbers pop.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
I looked in that thread (and possibly just missed it) but does Laser Knight's advantage (Energy Shield) defense scale with anything?
Name: Raptor
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Behemoth
Level 6: Enduring
Level 9: Tireless
Level 12: Quick Recovery
Level 15: Physical Conditioning
Level 18: Acrobat
Level 21: Paramilitary Training
Powers:
Level 1: Wrist Bolter
Level 1: Invulnerability (Rank 2, Rank 3)
Level 6: Energy Shield (Laser Knight)
Level 8: Shred (Penetrating Strikes, Crippling Challenge)
Level 11: Pounce (Nailed to the Ground)
Level 14: Enrage (Endorphin Rush, Giant Growth)
Level 17: Supernatural Power
Level 20: Massacre (Rank 2, Rank 3)
Level 23: Fire All Weapons (Rank 2, Rank 3)
Level 26: Aggressor (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Nanobot Swarm (Rejuvinating Injectors)
Level 35: Toxic Nanites
Level 38: Hurl (Nailed to the Ground)
Travel Powers:
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35: Rocket Jump
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Strength Mastery (1/1)
Trying out this version of the build now (while retcons are REALLY CHEAP just using resources).
BTW I believe Endorphin Rush's heal is per stack of Enrage and is boosted by all healing bonuses. On melee role with no bonus healing I think I get about 228. On hybrid with some healing it goes over 300. Who knows how high you can get (Ayonachan? :biggrin:)
PowerHouse (Link to this build)
Name: Raptor
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Glacier
Level 6: Enduring
Level 9: Brilliant
Level 12: Quick Recovery
Level 15: Healthy Mind
Level 18: Covert Ops Training
Level 21: Field Ops Training
Powers:
Level 1: Power Bolts
Level 1: Invulnerability (Rank 2, Rank 3)
Level 6: Energy Shield (Laser Knight)
Level 8: Beatdown (Rank 2, Crippling Challenge)
Level 11: Inexorable Tides (Rank 2, Rank 3, Challenging Strikes)
Level 14: Enrage (Endorphin Rush, Giant Growth)
Level 17: Molecular Self-Assembly
Level 20: Fire All Weapons (Rank 2, Rank 3, Challenging Strikes)
Level 23: Pounce
Level 26: Aggressor (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2, Rank 3)
Level 32: Hurl (Nailed to the Ground)
Level 35: Howl
Level 38: Unleashed Rage
Travel Powers:
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35: Rocket Jump
Specializations:
Strength: Physical Peak (3/3)
Strength: Quick Recovery (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Strength Mastery (1/1)
Looking better? Didnt think Unleashed Rage needed Ranked, as it looks like most of it's damage comes from Enrage Stacks
Name: Raptor
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Glacier
Level 6: Enduring
Level 9: Brilliant
Level 12: Healthy Mind
Level 15: Quick Recovery
Level 18: Covert Ops Training
Level 21: Field Ops Training
Powers:
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Spitting Cobra, Crippling Challenge)
Level 6: Unleashed Rage
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Energy Shield (Laser Knight)
Level 14: Enrage (Rank 2, Endorphin Rush, Giant Growth)
Level 17: Aggressor (Rank 2, Rank 3)
Level 20: Molecular Self-Assembly
Level 23: Tiger's Bite (Rank 2, Rank 3)
Level 26: Pounce
Level 29: Howl
Level 32: Resurgence (Rank 2, Rank 3)
Level 35: Fire All Weapons (Rank 2, Rank 3)
Level 38: Hurl (Nailed to the Ground)
Travel Powers:
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35: Rocket Jump
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Strength Mastery (1/1)
While the other build is working as a level up build, I really wanted to use Fighting Claws. However, that leveling build made me realize I could put Unleashed Rage earlier in the build on a retcon build to get the claws I want!
The Rank2 in Enrage is just more about being taller, and I could easily move those 2 points somewhere else.
I don't think I should have to much trouble building Enrage with this build. Even if I take out the Rank2, that leaves me with Aggressor for 3 Stacks, Pounce for a Stack, and Howl to keep refreshing them.
INT Superstat would allow for Aggressor to recharge faster to build more stacks, and Howl to keep it all up.