It doesn't matter what you can or can't do in pvp. It doesn't matter what person Y thinks of it, and how person X disagrees with that. Fact is, persons A through N like pvp even with all its faults; hell, persons M and C kind of like it because of those faults.
This topic was stared by an avid PvPer who wants more people to PvP. So it does matter why people aren't bothering. In fact, Malware is asking people to give their opinion on how to make PvP more appealing so that new people will join. If he's so happy with the state of PvP, why is he asking other people to drop their thoughts? Why does he want new people to join? Why is he happy about the device balances?
As someone who generally likes PvP but doesn't in CO, I'm offering my thoughts. I do think there should be comparable rewards, but I don't think those rewards are going to attract the type of players Malware is going to enjoying fighting against or people who are going to stick around once they get their stuff.
ALTHOUGH there are still about 10 or so viable combo's in PvP damage wise ...
OH WOW, 10! I bet at least half of the powers in those builds are the usual suspects. The lack of variety in building makes PvP boring. Or to the casuals, makes PvP frustrating because they can't compete at all without heavily investing in all of the standards (devices, mods, gear) and cherry picking the most abuse capable of the decent powers in the game.
Now if you mean my videos where I'm all about one shotting people then you don't seem to understand how easily I die.
Your build had many of the expected powers (EM, FG, grenades, conviction, ego surge, manipulator, and the device party tray). It may lack % def, but does not lack in defenses. Most of your build is defenses. Some of those double as offense when you hold someone in place so that you can easily drop a high damage skill shot on their head. You have all of three powers that are offense only. All of those holds, dodge, and stealth make you hard to kill. Squishy yes, easy to kill not at all.
Let me tell you, it is impossible to one shot someone if you go a tank. This is the reason why if you are a tank it is a must to use ebon ruin. You sort of contradicted yourself there.
Maybe I shouldn't have said one-shot, but cleaving off a significant chunk of health is still doable. Combating that means layered defenses. Then you have ridiculous healing which requires a debuff or enough damage to outright kill someone. What ends up happening is everyone builds to be good at everything and a small selection of powers become must haves. You don't have to choose and really can't anyway.
Watching this is not entertaining and does not look fun. Which means I won't be joining the PvP ranks and considering the topic, not many other people are either.
But remember this, the more people there are in PvP the more minds there are to think up the next FOTM meaning that the skills that people use changes.
At this point, it's very unlikely that anyone PvPing for cool stuff is going to contribute anything other than being an easy kill. If you want actual PvPers to play, the devs need to stop catering to the lowest common denominator and stop wasting time with casual players. The FF system is not casual friendly. People throw fits about nerfs for PvP impacting PvE when the real issue it that it forces people to figure out how to actually make decent builds. Even PvE suffers from catering to every crap build out there. (Like ATs.)
This topic was stared by an avid PvPer who wants more people to PvP. So it does matter why people aren't bothering. In fact, Malware is asking people to give their opinion on how to make PvP more appealing so that new people will join. If he's so happy with the state of PvP, why is he asking other people to drop their thoughts? Why does he want new people to join? Why is he happy about the device balances?
As someone who generally likes PvP but doesn't in CO, I'm offering my thoughts. I do think there should be comparable rewards, but I don't think those rewards are going to attract the type of players Malware is going to enjoying fighting against or people who are going to stick around once they get their stuff.
OH WOW, 10! I bet at least half of the powers in those builds are the usual suspects. The lack of variety in building makes PvP boring. Or to the casuals, makes PvP frustrating because they can't compete at all without heavily investing in all of the standards (devices, mods, gear) and cherry picking the most abuse capable of the decent powers in the game.
Your build had many of the expected powers (EM, FG, grenades, conviction, ego surge, manipulator, and the device party tray). It may lack % def, but does not lack in defenses. Most of your build is defenses. Some of those double as offense when you hold someone in place so that you can easily drop a high damage skill shot on their head. You have all of three powers that are offense only. All of those holds, dodge, and stealth make you hard to kill. Squishy yes, easy to kill not at all.
Maybe I shouldn't have said one-shot, but cleaving off a significant chunk of health is still doable. Combating that means layered defenses. Then you have ridiculous healing which requires a debuff or enough damage to outright kill someone. What ends up happening is everyone builds to be good at everything and a small selection of powers become must haves. You don't have to choose and really can't anyway.
Watching this is not entertaining and does not look fun. Which means I won't be joining the PvP ranks and considering the topic, not many other people are either.
At this point, it's very unlikely that anyone PvPing for cool stuff is going to contribute anything other than being an easy kill. If you want actual PvPers to play, the devs need to stop catering to the lowest common denominator and stop wasting time with casual players. The FF system is not casual friendly. People throw fits about nerfs for PvP impacting PvE when the real issue it that it forces people to figure out how to actually make decent builds. Even PvE suffers from catering to every crap build out there. (Like ATs.)
Apologies if I misread but I think this is the 5th f at post. Cmon are we being serious here? At's should serve 2 purposes. Making a teammate valuable, and then bribe them with what ff has to offer. Which is everything. Do we really wanna squash the fun they are most likely having and then insist they sub to effectively "keep up with the joneses." ?
All the disagreements, petty bull shut, arguments mean zip. Healthy at's will make for a healthier game. This "screw at's" **** is 1. Not Cool. and edit: Saving this for the next person to dismiss the at structure in the context of the mechanical changes.
With the coming device balance, which I am all for, I have hope's that more people will give PvP a shot. However, as many have said time and time again, all incentive to even try PvP was robbed from CO with the release of On Alert. Why? What was the reasoning? Acclaim is 100% out-dated now.
The reasoning was revealed when Gentleman Crush quipped that PvP only accounts for 1% of the players, although in reality it'd be impossible to isolate such a stat because the reality is that most players dabble in all of the above from time to time (PvE missions, PvE farming, RP, buy/sell/trade, costume designing, builds designing, duel PvP, team PvP, etc.)
There are only TWO (2) gear items that acclaim can purchase and both items are worthless compared to Legion gear. Before On Alert, the best gear was only gained via Acclaim and PvP participation.
BAD IDEA!
Because we've been there, done that.
The results were disastrous for all except the few elite PvP supergroups who stacked teams to either farm Acclaim for their SG mates and friend, or troll PvE farmers (depending on their whims, and feeling necessary to mete out "justice" on other players).
I still to this day have some innate apprehension, initial dislike, of anyone who wears the tags: Altered Egos, SPECTRE, Elite Brasil, Superheroes League, or A Ultima Liga. Granted after I get to know the individual they often become somebody I'd befriend, but my initial reaction is dislike, and the reason why goes back to the conflict you are re-proposing.
So no, I'm strongly against ideas to divide the community up into categories again (the PvE farmers v. PvP hardcore players crap).
And you are being naive if you think it won't happen again if you put the best gear behind PvP queues.
No.
The only lasting solution is to make thing equal.
Realizing that adding new PvP gear might be too complex for this dev team, the easiest solution is to replace acclaim with Questionite and get rid of the cobweb-covered Hero Game Vendors completely. But this is the lazy solution.
It's not lazy... it's brilliant!
Goes to what I just said about making things equal. As long as you can get really good stuff everyone wants (i.e.: Vigilante Gear, Vehicle Weapons mods, special travel powers, etc.), then Questionite is an excellent way of doing that.
The Questionite currency can only be earned via Alerts, special boss enemies that drop Q boxes, or doing Comic Series / Adventure packs. And of these, Alerts gives Q the fastest by far for your time and effort.
What I proposed (see my Consolidate the Currencies topic below for the full suggestion), is to removed antiquated and useless currencies, and with regards to PvP this meant removing Acclaim and replacing it with Questionite. Then when you add something like a Questionite daily mission like how (PvE) Alerts have (do 3, get 2000 Q ore), you get more players trying out the mission, win or loose, for the duration of the mission.
Apologies if I misread but I think this is the 5th f at post. Cmon are we being serious here? At's should serve 2 purposes. Making a teammate valuable, and then bribe them with what ff has to offer. Which is everything. Do we really wanna squash the fun they are most likely having and then insist they sub to effectively "keep up with the joneses." ?
All the disagreements, petty bull shut, arguments mean zip. Healthy at's will make for a healthier game. This "screw at's" **** is 1. Not Cool. and edit: Saving this for the next person to dismiss the at structure in the context of the mechanical changes.
ATs did not exist when this game launched. Most of them are poorly build and don't fit into a game made for FFs. You can't make a game that caters to AT and FF characters without making a mess. There is a huge power difference between the two and content that is challenging for ATs is completely different than content that is challenging for FFs.
The FF system itself is not for a casual player. It's complicated and requires a lot of knowledge to make a decent build. A casual player is not going to be interested in learning the system, they just want to pick up and play without having to think about things. That's fine, there are games for those people. CO was not designed to be the game for them.
Cryptic decided to add ATs to attract more players, but the result is a game that tries to appeal to everyone, which isn't possible. Having a target audience is important. The game was originally designed for FF characters and those are the people the game should focus on. You can't balance the game for both, a choice has to be made.
How is CO ever supposed to attract new players when they don't know who those players are? What is wrong with getting rid of ATs and having only FFs? How do ATs benefit this game at all? They don't showcase the best aspect of CO (customization), they require content to be balanced for them (which hurts FF toons), and they attract casual gamers (who are not going to be interested in the FF system).
This does not mean the game should be sub only. Others have suggested ways to get rid of ATs and still allow the game to make money.
It's a lot easier to make content, balance, and attract new players when you know who you're doing it for.
PVE actually needs more help. PVP isn't going to keep this game from going under.
The lack of new content based on the ACTUAL point of the game actually CAN make the game go under.
If PvE needs so much more help, then why does it have so much more people doing it? The game isn't really in such a bad state that it's about to go under either. They cannot just neglect a whole portion of the game and get away with it.
If PvE needs so much more help, then why does it have so much more people doing it? The game isn't really in such a bad state that it's about to go under either. They cannot just neglect a whole portion of the game and get away with it.
*looks at the nemisis system*
*looks at the incomplete costume sets*
*looks at the half done vehicle system*
uhhh, what?
EDIT: So it's clear the point I'm trying to make: yes, yes they can. They've been doing it for years/months to major portions of CO. What's one more portion?
If there had never been a COH there would never have been a CO. :cool:
*looks at the nemisis system*
*looks at the incomplete costume sets*
*looks at the half done vehicle system*
uhhh, what?
EDIT: So it's clear the point I'm trying to make: yes, yes they can. They've been doing it for years/months to major portions of CO. What's one more portion?
The problem here is that some of us believe PvP can be considered a whole half of the game - quite a big portion. Yes, that is not the game's main focus. I can live with that, but that does not mean they should put it in, kick it around, spit on it, and leave it to rot without ever looking at it again.
I agree that they've left neglected parts of the game that they already implemented, but right now the PvPer's are asking for simple things: Fixing the team PvP queues, worthwhile Acclaim rewards, and Q dailies for participating in the Hero Games.
*looks at the nemisis system*
*looks at the incomplete costume sets*
*looks at the half done vehicle system*
uhhh, what?
EDIT: So it's clear the point I'm trying to make: yes, yes they can. They've been doing it for years/months to major portions of CO. What's one more portion?
*Looks at the complete worthlessness of Acclaim.
*Looks at the broken queue system.
*Looks at the complete lack of AT PvP.
*Looks at the gutted reward system.
*Looks at the lack of any sort of PvP daily.
Clearly we all have points to make. The issue with ppl like you is you don't know anything about the issues PvP has.
I have to wonder why you're trolling a thread asking for a little PvP attention. You don't PvP, therefore your bias is clear.
Like you don't care about PvP, I could care less about vehicles, pve alerts, & nemesis junk. Of course I love the costume system but I'm perfectly content there.
Just to focus on this. The vehicle system *is* complete. It was always going to be as incompetent as it's creators. That's WAI
Damn... Really?
Look, us whining and insulting them isn't likely to change their plans although I'm not saying that there aren't people in the PvE community who do this all the time on random points. The fact is we couldn't care about balance really, the lack of balance is in PvE as well and is more of a global game thing which they are currently changing, this isn't what we are whining about. For me personally it's just the kicking for hero games.
This is such a big issue for us, it kicks basically 65% of people who go into UTC / KOTH / SH and makes less people queue for them meaning that people just go into BASH which is awful.
Look, us whining and insulting them isn't likely to change their plans although I'm not saying that there aren't people in the PvE community who do this all the time on random points. The fact is we couldn't care about balance really, the lack of balance is in PvE as well and is more of a global game thing which they are currently changing, this isn't what we are whining about. For me personally it's just the kicking for hero games.
This is such a big issue for us, it kicks basically 65% of people who go into UTC / KOTH / SH and makes less people queue for them meaning that people just go into BASH which is awful.
THIS^^^, I don't PvP and I think this is ridiculous. The queue needs fixing as a priority.
Daily alert for PvP- great- you choose to do that one OR the normal one, not both. BUT YOU NEED THE QUEUE FIXED
AT PvP - see if you can get a PvP link/section on ARC(shudder) BUT YOU NEED THE QUEUE FIXED
THIS^^^, I don't PvP and I think this is ridiculous. The queue needs fixing as a priority.
Daily alert for PvP- great- you choose to do that one OR the normal one, not both. BUT YOU NEED THE QUEUE FIXED
AT PvP - see if you can get a PvP link/section on ARC(shudder) BUT YOU NEED THE QUEUE FIXED
Please... please fix it, devs. It's basically broken beyond repair as far as balance goes at this point, but please at least let us wack each other in peace without worrying about getting kicked in team PvP 75% of the time.
*looks at the incomplete costume sets*
*looks at the half done vehicle system*
Well.. There have been more costume sets being released lately and also auras as well. The vehicle system is also receiving a revamping/balancing.
These things give me hope that soon the hero games (PvP/Acclaim) will also get it's day in the sun soon too (though it would be nice to receive at least some type of sign that it is even on the radar.)
Until then, I will continue to look Northward, while grinding Rampages for tokens. :redface:
Well.. There have been more costume sets being released lately and also auras as well. The vehicle system is also receiving a revamping/balancing.
These things give me hope that soon the hero games (PvP/Acclaim) will also get it's day in the sun soon too (though it would be nice to receive at least some type of sign that it is even on the radar.)
Until then, I will continue to look Northward, while grinding Rampages for tokens. :redface:
Well, it's been a little over a month since my last post here. I have been taking my time collecting tokens as I mentioned before, but as time has gone by, there has been a distinct increase in the time that it takes Rampages to pop. There are at least two main reasons I can think of for this.
1. People have gotten the tokens they wanted from the Rampages and are no longer queuing for them.
2. People have ran the rampages over and over very quickly and have become burnt-out on them, thus they aren't queuing as much.
I can only imagine what the queue times for Rampages will be a month from now...
This issue was not an issue that the Hero Games had. Yes, the best equipment used to be obtained through getting acclaim from the Hero Games, but even after people got fully equipped, they would STILL queue and still play the Hero Games.
Why?
Because the Hero Games are a lot more dynamic in gameplay than the Rampages. The rampages (though very well put together) are very formulaic. Once you have the formula down, it's very much Wash, Rinse, Repeat. After awhile of doing them, people get bored and move on, or after they have gotten "the prize" aka enough tokens, costume pieces, etc", they never want to see that bit of content ever again, unless necessary for something.
The Hero Games however are different. People play them and want to play them just for the enjoyment of playing them. This is because the gameplay is always different depending on who is on your team, and who you are against. This makes people more likely to want to replay them multiple times because each game can be and play out completely differently.
Around TWO years ago, On Alert came into play and the best rewards were no longer obtained by acclaim from the Hero Games. To obtain new shiny equipment, people needed to do PvE content, thus for a while, people grinded the Unity missions for silver recognition and also grinded questionite for secondaries.(btw, The Unity missions and the Rampages share the same trait of being very formulaic, thus after getting the silver recognition needed, many people abandon doing those quests, unless they were wanting to buy and sell equipment.)
This however did not stop people from requesting that bugs and mistakes be corrected with the Hero Games. For example, the huge mistake of increasing the number of people needed to make a team hero game queue pop with On Alert when it had to be foreseen that Less people would probably be queuing for the Hero Games right after On Alert, at least in the short term since rewards were being removed from them.
Heck even with the Hero Games being in the condition that they are in now, out of 26 different categories here on the forums, The hero games still has more threads than 17 other categories. People care about the Hero Games.
Not only do people care about the hero games, but people with money who are willing to spend it on this game care about the hero games. Before vehicles, the drifter's biggest selling item had to be the legacy devices. And who do you think were the first ones to push the sales for those devices?
PvPers
The PvPers seem to be quite loyal, willing to spend money, and pretty self sustainable even when given little to no attention at all. I would think that instead of trying to alienate and eradicate such a community that it would be a goal to help it to grow and flourish.
Giving the Hero Games attention will only help this game, not just short term, but long term.
Thank You For Your Time and Consideration :redface:
I would love to see pvp make a comeback, but I feel it's far more than the rewards that need to be looked at. Powers being imbalanced also seem to be an issue. Not everyone is willing to drop their theme just to run pvp. Although no game has ever been perfectly balanced, I feel CO was more flexible with pvp builds when it first came out than it is now. A lot of the problem was the change in devs. A lot of the new powers weren't balanced with the old ones, and because of that the options to be successful have been severely narrowed down. Personally, I would like to see the devs do a pvp pass on all frameworks and try to get things back to be more flexible. It would be awesome if pvpers could think more outside of the box with their power selections, but still be successful in pvp.
Comments
This topic was stared by an avid PvPer who wants more people to PvP. So it does matter why people aren't bothering. In fact, Malware is asking people to give their opinion on how to make PvP more appealing so that new people will join. If he's so happy with the state of PvP, why is he asking other people to drop their thoughts? Why does he want new people to join? Why is he happy about the device balances?
As someone who generally likes PvP but doesn't in CO, I'm offering my thoughts. I do think there should be comparable rewards, but I don't think those rewards are going to attract the type of players Malware is going to enjoying fighting against or people who are going to stick around once they get their stuff.
OH WOW, 10! I bet at least half of the powers in those builds are the usual suspects. The lack of variety in building makes PvP boring. Or to the casuals, makes PvP frustrating because they can't compete at all without heavily investing in all of the standards (devices, mods, gear) and cherry picking the most abuse capable of the decent powers in the game.
Your build had many of the expected powers (EM, FG, grenades, conviction, ego surge, manipulator, and the device party tray). It may lack % def, but does not lack in defenses. Most of your build is defenses. Some of those double as offense when you hold someone in place so that you can easily drop a high damage skill shot on their head. You have all of three powers that are offense only. All of those holds, dodge, and stealth make you hard to kill. Squishy yes, easy to kill not at all.
Maybe I shouldn't have said one-shot, but cleaving off a significant chunk of health is still doable. Combating that means layered defenses. Then you have ridiculous healing which requires a debuff or enough damage to outright kill someone. What ends up happening is everyone builds to be good at everything and a small selection of powers become must haves. You don't have to choose and really can't anyway.
Watching this is not entertaining and does not look fun. Which means I won't be joining the PvP ranks and considering the topic, not many other people are either.
At this point, it's very unlikely that anyone PvPing for cool stuff is going to contribute anything other than being an easy kill. If you want actual PvPers to play, the devs need to stop catering to the lowest common denominator and stop wasting time with casual players. The FF system is not casual friendly. People throw fits about nerfs for PvP impacting PvE when the real issue it that it forces people to figure out how to actually make decent builds. Even PvE suffers from catering to every crap build out there. (Like ATs.)
[at]riviania Member since Aug 2009
Apologies if I misread but I think this is the 5th f at post. Cmon are we being serious here? At's should serve 2 purposes. Making a teammate valuable, and then bribe them with what ff has to offer. Which is everything. Do we really wanna squash the fun they are most likely having and then insist they sub to effectively "keep up with the joneses." ?
All the disagreements, petty bull shut, arguments mean zip. Healthy at's will make for a healthier game. This "screw at's" **** is 1. Not Cool. and edit: Saving this for the next person to dismiss the at structure in the context of the mechanical changes.
The reasoning was revealed when Gentleman Crush quipped that PvP only accounts for 1% of the players, although in reality it'd be impossible to isolate such a stat because the reality is that most players dabble in all of the above from time to time (PvE missions, PvE farming, RP, buy/sell/trade, costume designing, builds designing, duel PvP, team PvP, etc.)
BAD IDEA!
Because we've been there, done that.
The results were disastrous for all except the few elite PvP supergroups who stacked teams to either farm Acclaim for their SG mates and friend, or troll PvE farmers (depending on their whims, and feeling necessary to mete out "justice" on other players).
I still to this day have some innate apprehension, initial dislike, of anyone who wears the tags: Altered Egos, SPECTRE, Elite Brasil, Superheroes League, or A Ultima Liga. Granted after I get to know the individual they often become somebody I'd befriend, but my initial reaction is dislike, and the reason why goes back to the conflict you are re-proposing.
So no, I'm strongly against ideas to divide the community up into categories again (the PvE farmers v. PvP hardcore players crap).
And you are being naive if you think it won't happen again if you put the best gear behind PvP queues.
No.
The only lasting solution is to make thing equal.
It's not lazy... it's brilliant!
Goes to what I just said about making things equal. As long as you can get really good stuff everyone wants (i.e.: Vigilante Gear, Vehicle Weapons mods, special travel powers, etc.), then Questionite is an excellent way of doing that.
The Questionite currency can only be earned via Alerts, special boss enemies that drop Q boxes, or doing Comic Series / Adventure packs. And of these, Alerts gives Q the fastest by far for your time and effort.
What I proposed (see my Consolidate the Currencies topic below for the full suggestion), is to removed antiquated and useless currencies, and with regards to PvP this meant removing Acclaim and replacing it with Questionite. Then when you add something like a Questionite daily mission like how (PvE) Alerts have (do 3, get 2000 Q ore), you get more players trying out the mission, win or loose, for the duration of the mission.
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
ATs did not exist when this game launched. Most of them are poorly build and don't fit into a game made for FFs. You can't make a game that caters to AT and FF characters without making a mess. There is a huge power difference between the two and content that is challenging for ATs is completely different than content that is challenging for FFs.
The FF system itself is not for a casual player. It's complicated and requires a lot of knowledge to make a decent build. A casual player is not going to be interested in learning the system, they just want to pick up and play without having to think about things. That's fine, there are games for those people. CO was not designed to be the game for them.
Cryptic decided to add ATs to attract more players, but the result is a game that tries to appeal to everyone, which isn't possible. Having a target audience is important. The game was originally designed for FF characters and those are the people the game should focus on. You can't balance the game for both, a choice has to be made.
How is CO ever supposed to attract new players when they don't know who those players are? What is wrong with getting rid of ATs and having only FFs? How do ATs benefit this game at all? They don't showcase the best aspect of CO (customization), they require content to be balanced for them (which hurts FF toons), and they attract casual gamers (who are not going to be interested in the FF system).
This does not mean the game should be sub only. Others have suggested ways to get rid of ATs and still allow the game to make money.
It's a lot easier to make content, balance, and attract new players when you know who you're doing it for.
[at]riviania Member since Aug 2009
and all that
Best way to get a response. . . not.
PVE actually needs more help. PVP isn't going to keep this game from going under.
The lack of new content based on the ACTUAL point of the game actually CAN make the game go under.
If there had never been a COH there would never have been a CO. :cool:
If PvE needs so much more help, then why does it have so much more people doing it? The game isn't really in such a bad state that it's about to go under either. They cannot just neglect a whole portion of the game and get away with it.
*looks at the nemisis system*
*looks at the incomplete costume sets*
*looks at the half done vehicle system*
uhhh, what?
EDIT: So it's clear the point I'm trying to make: yes, yes they can. They've been doing it for years/months to major portions of CO. What's one more portion?
If there had never been a COH there would never have been a CO. :cool:
The problem here is that some of us believe PvP can be considered a whole half of the game - quite a big portion. Yes, that is not the game's main focus. I can live with that, but that does not mean they should put it in, kick it around, spit on it, and leave it to rot without ever looking at it again.
I agree that they've left neglected parts of the game that they already implemented, but right now the PvPer's are asking for simple things: Fixing the team PvP queues, worthwhile Acclaim rewards, and Q dailies for participating in the Hero Games.
*Looks at the complete worthlessness of Acclaim.
*Looks at the broken queue system.
*Looks at the complete lack of AT PvP.
*Looks at the gutted reward system.
*Looks at the lack of any sort of PvP daily.
Clearly we all have points to make. The issue with ppl like you is you don't know anything about the issues PvP has.
I have to wonder why you're trolling a thread asking for a little PvP attention. You don't PvP, therefore your bias is clear.
Like you don't care about PvP, I could care less about vehicles, pve alerts, & nemesis junk. Of course I love the costume system but I'm perfectly content there.
Just to focus on this. The vehicle system *is* complete. It was always going to be as incompetent as it's creators. That's WAI
Damn... Really?
Look, us whining and insulting them isn't likely to change their plans although I'm not saying that there aren't people in the PvE community who do this all the time on random points. The fact is we couldn't care about balance really, the lack of balance is in PvE as well and is more of a global game thing which they are currently changing, this isn't what we are whining about. For me personally it's just the kicking for hero games.
My video on the worst issue in PvP, the kicking bug.
This is such a big issue for us, it kicks basically 65% of people who go into UTC / KOTH / SH and makes less people queue for them meaning that people just go into BASH which is awful.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
THIS^^^, I don't PvP and I think this is ridiculous. The queue needs fixing as a priority.
Daily alert for PvP- great- you choose to do that one OR the normal one, not both. BUT YOU NEED THE QUEUE FIXED
AT PvP - see if you can get a PvP link/section on ARC(shudder) BUT YOU NEED THE QUEUE FIXED
Get the Forums Enhancement Extension!
Please... please fix it, devs. It's basically broken beyond repair as far as balance goes at this point, but please at least let us wack each other in peace without worrying about getting kicked in team PvP 75% of the time.
Well.. There have been more costume sets being released lately and also auras as well. The vehicle system is also receiving a revamping/balancing.
These things give me hope that soon the hero games (PvP/Acclaim) will also get it's day in the sun soon too (though it would be nice to receive at least some type of sign that it is even on the radar.)
Until then, I will continue to look Northward, while grinding Rampages for tokens. :redface:
B
BAKA~~~~
FYI that entire spider thing is what I do when I get some of our tiny english spiders in my house.
A Playlist of my CO PvP video's (starting from post nerf PTS team duels)
Well, it's been a little over a month since my last post here. I have been taking my time collecting tokens as I mentioned before, but as time has gone by, there has been a distinct increase in the time that it takes Rampages to pop. There are at least two main reasons I can think of for this.
1. People have gotten the tokens they wanted from the Rampages and are no longer queuing for them.
2. People have ran the rampages over and over very quickly and have become burnt-out on them, thus they aren't queuing as much.
I can only imagine what the queue times for Rampages will be a month from now...
This issue was not an issue that the Hero Games had. Yes, the best equipment used to be obtained through getting acclaim from the Hero Games, but even after people got fully equipped, they would STILL queue and still play the Hero Games.
Why?
Because the Hero Games are a lot more dynamic in gameplay than the Rampages. The rampages (though very well put together) are very formulaic. Once you have the formula down, it's very much Wash, Rinse, Repeat. After awhile of doing them, people get bored and move on, or after they have gotten "the prize" aka enough tokens, costume pieces, etc", they never want to see that bit of content ever again, unless necessary for something.
The Hero Games however are different. People play them and want to play them just for the enjoyment of playing them. This is because the gameplay is always different depending on who is on your team, and who you are against. This makes people more likely to want to replay them multiple times because each game can be and play out completely differently.
Around TWO years ago, On Alert came into play and the best rewards were no longer obtained by acclaim from the Hero Games. To obtain new shiny equipment, people needed to do PvE content, thus for a while, people grinded the Unity missions for silver recognition and also grinded questionite for secondaries.(btw, The Unity missions and the Rampages share the same trait of being very formulaic, thus after getting the silver recognition needed, many people abandon doing those quests, unless they were wanting to buy and sell equipment.)
This however did not stop people from requesting that bugs and mistakes be corrected with the Hero Games. For example, the huge mistake of increasing the number of people needed to make a team hero game queue pop with On Alert when it had to be foreseen that Less people would probably be queuing for the Hero Games right after On Alert, at least in the short term since rewards were being removed from them.
Heck even with the Hero Games being in the condition that they are in now, out of 26 different categories here on the forums, The hero games still has more threads than 17 other categories. People care about the Hero Games.
Not only do people care about the hero games, but people with money who are willing to spend it on this game care about the hero games. Before vehicles, the drifter's biggest selling item had to be the legacy devices. And who do you think were the first ones to push the sales for those devices?
PvPers
The PvPers seem to be quite loyal, willing to spend money, and pretty self sustainable even when given little to no attention at all. I would think that instead of trying to alienate and eradicate such a community that it would be a goal to help it to grow and flourish.
Giving the Hero Games attention will only help this game, not just short term, but long term.
Thank You For Your Time and Consideration :redface:
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