Heroes, I just remade my former Inferno into a freeform that aims at maximising the Vindicator mastery.
What I am seeking is suggestions, mainly on powers.
I just started with the core idea that to maximise the mastery I needed to superstat both EGO and STR. To get the max benefit AoPM seemed the natural fit. Which in turn led me to INT as a PSS for the spec tree. Since I have STR and EGO as SSS the choice of Form is either Enrage or Concentration, but Enrage is easier to manage and has the nice Endorphin Rush advantage.
This means the energy builder and PBAoE for ranged attacks, with single target attacks for melee. The powers... since the hero is made of molten rock, Fire and Earth are thematic and Unarmed seemed more interesting than Might (ok the truth is I have a Might hero already).
Note that Empathic Healing is there since it
really looks like fire.
Suggestions?
PowerHouse (Link to this build)Name: Persian FireArchetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Strength (Secondary)Level 15: Ego (Secondary)Talents:Level 1: The HeroLevel 6: Jack of All TradesLevel 9: Field Ops TrainingLevel 12: Command TrainingLevel 15: Discipline TrainingLevel 18: Martial TrainingLevel 21: Covert Ops TrainingPowers:Level 1: Throw FireLevel 1: ImmolationLevel 6: Fire ShieldLevel 8: Pyre (Rank 2, Backdraft)Level 11: Aura of Primal Majesty (Rank 2, Rank 3)Level 14: Rising Knee (Rank 2, Rank 3)Level 17: Enrage (Endorphin Rush)Level 20: Burning Chi Fist (Rank 2, Rank 3)Level 23: Empathic Healing (Rank 2, Rank 3)Level 26: Masterful DodgeLevel 29: Fissure (Rank 2, Reconstruct)Level 32: Aggressor (Rank 2, Rank 3)Level 35: RebirthLevel 38: Molecular Self-AssemblyTravel Powers:Level 6: Acrobatics (Rank 2, Rank 3)Level 35:Specializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Detect Vulnerability (3/3)Intelligence: Expertise (2/2)Guardian: Fortified Gear (3/3)Guardian: Locus (2/2)Guardian: Ruthless (2/2)Guardian: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Modified Gear (2/2)Mastery: Vindicator Mastery (1/1)
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Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Inferno
Level 6: Shooter
Level 9: Impresario
Level 12: Accurate
Level 15: Wordly
Level 18: Daredevil
Level 21: Amazing Stamina
Powers:
Level 1: Throw Fire
Level 1: Fiery Form (Rank 2, Rank 3)
Level 6: Fireball (Unstable Accelerant)
Level 8: Conflagration (Rank 2, Rank 3)
Level 11: Overdrive
Level 14: Concentration
Level 17: Evasive Maneuvers (Rank 2, Sleight of Mind)
Level 20: Fire Snake (Rank 2, Rank 3)
Level 23: Force Eruption (Gravitational Polarity)
Level 26: Masterful Dodge
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Heat Wave (Engulfing Flames)
Level 35: Ice Sheath (Rank 2, Rank 3)
Level 38: Circle of Arcane Power (Rank 2, Rank 3)
Travel Powers:
Level 6: Fire Flight
Level 35: Athletics
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Offensive Expertise (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
I know Ice Sheathe is in there... But it's advantages will greatly buff survival. You can color it orange or Red for like a superheated air look.
I've never tried, but if I did, I would probably use something like the Night Avenger AT, with Night Warrior or Quarry as a passive...so I can stay in an offensive role.
Remember: Half the people you know are below average...
Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.
Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...
Handle @brayv
If you hit Diminishing Returns with it, then maybe not go with Enrage or Concentration, but rather Inertial Dampening Field?
Super Stat STR for the damage and KB resist. EGO could go all range attacks (or still mix it up of course).
I was going to use INT/STR/EGO for my super-strong telekinetic toon. Demolish, TK Maelstrom, Cave In being the main attacks; Quarry passive, Concentration toggle (a pretty fun build, incidentally). Anyway, with about a 300/200/200 array in my superstats, Vindicator Mastery made Cave In's tooltip damage jump from about 3250 all the way to... 3400.
150 extra damage on an alpha strike seemed appallingly puny to me, so I re-tooled and decided to shelve that idea. Again, I might be overlooking some crucial detail that makes Vindicator Mastery actually worthwhile, but you might want to proceed with caution on any build that tries to take advantage of it.
The numbers seem LOW. eww. I do not think then that I will hit the DR cap and will keep Enrage.
What do you think of the Unarmed powers I have chosen? I do not see Unarmed discussed very often, so I do not have a feeling on how good/bad they are.
My Characters
Remember: Half the people you know are below average...
Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.
Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...
Handle @brayv
I would take the advantage on Rising Knee in place of Rank 3, and use a single-target attack cycle of Rising Knee>Burning Chi Fist (full charge)>Burning Chi Fist (full charge). You might want to add another Chi Fist after that, depending on the timing of Rising Knee in relation to Enrage's internal cooldown.
With four leftover advantage points and a sizable healing bonus, I would try to squeeze in another self-heal - advantaged BCR or Rank 3 Conviction would be my top choices.
Do you plan to run this in Hybrid or Support role?
That said I will try the advantage on Rising Knee, and once I get to higher lvl (I am lvl27 atm) I will take Conviction (R3).
I guess I might forego either Pyre or Fissure. In fact, both are charged powers and taking both hurts the Rising Knee / B. Chi Fist rotation. Heh, the difference is slim. Fissure triggers MSA, but if the mobs move I cannot cast it again, so it's more suited for a tank. So I'll probably keep Pyre.
I guess I can lvl it a bit further and then see how it goes.
This could be the final build...
PowerHouse (Link to this build)
Name: Persian Fire
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Strength (Secondary)
Level 15: Ego (Secondary)
Talents:
Level 1: The Hero
Level 6: Jack of All Trades
Level 9: Field Ops Training
Level 12: Command Training
Level 15: Discipline Training
Level 18: Martial Training
Level 21: Covert Ops Training
Powers:
Level 1: Throw Fire (Fuel My Fire)
Level 1: Immolation (Blazing Body)
Level 6: Fire Shield (Rank 2)
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Pyre (Rank 2, Backdraft)
Level 14: Enrage (Endorphin Rush)
Level 17: Rising Knee (Rank 2, Flowing Strikes)
Level 20: Burning Chi Fist (Rank 2, Rank 3)
Level 23: Empathic Healing (Rank 2, Rank 3)
Level 26: Masterful Dodge
Level 29: Aggressor (Rank 2, Rank 3)
Level 32: Conviction (Rank 2, Rank 3)
Level 35: Molecular Self-Assembly
Level 38: Rebirth
Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35: Fire Flight
Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Vindicator Mastery (1/1)
My Characters