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Build Review Requested :)

joybuzzerxjoybuzzerx Posts: 882 Arc User
edited September 2013 in Power Discussion
PowerHouse (Link to this build)

Name: Arachnia

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)

Talents:
Level 1: The Glacier
Level 6: Agile
Level 9: Enduring
Level 12: Brilliant
Level 15: Acrobat
Level 18: Healthy Mind
Level 21: Covert Ops Training

Powers:
Level 1: Righteous Fists
Level 1: Way of the Warrior (Rank 2, Rank 3)
Level 6: Parry (The Elusive Monk)
Level 8: Molecular Self-Assembly
Level 11: Evasive Maneuvers (Rank 2)
Level 14: Pounce (Nailed to the Ground)
Level 17: Iron Lariat (Rank 2, Kyoketsu Shoge)
Level 20: Iron Cyclone (Vortex Technique)
Level 23: Massacre (Rank 2, Blood Mess)
Level 26: Form of the Tempest
Level 29: Ego Surge (Rank 2, Nimble Mind)
Level 32: Conviction (Rank 2, Rank 3)
Level 35: Masterful Dodge
Level 38: Nanobot Swarm (Rank 2, Rejuvinating Injectors)

Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35: Acrobatics (Rank 2)

Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Evasion (1/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (1/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Modified Gear (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)

Think there's a better way to do this build?

The idea is to use Iron Lariat for Bleed and Molecular Self-Assembly. Iron Cyclone for AOE. Not sold on Nanobot Swarm, but seemed like a nice change up from Resurgence (thinking of going back to it though).

EGO Surge for the higher CRIT (CON SS).

Not sure if I should be charging or tapping Massacre for best damage.

MODS I'm planning to go with 1 STR (Get STR to 70 mark and just fits the concept), 1 DEX, 2 CON and 2 INT.

Vigilante CRIT, Vigilante Armored and +20 CON/INT for the secondary.

While I'm using AVOID Primary Defense slotted with LG, I'm not quite sure what Primary Offense or Utility to use. Added Cooldown would be useful, but I still find occaissional Energy Use...but I only have the Primary Defense Gear so far, and with DEX Primary SS, not sure if I should concentrate on more CRIT with Primary Offense Gear, as I'm not sure how diminishing returns will effect it.
Post edited by Unknown User on

Comments

  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2013
    I could be wrong but I don't see a form power (it's 4AM so please acknowledge that if I make grammatical errors X_X)

    If bleed is your mechanic you might want to get more ways to apply it fast. Massacre is a nice way to refresh and take advantage of bleeds when stacked. Form of the Swordsman will scale well with DEX and provide stack of focus on bleed application. Bestial is a good way to stack bleeds as well as Single Blade, however Reapers Embrace is the go to power for detonation of bleeds for spike damage.

    If you want to focus on bleed try this build and alter it to your liking.

    PowerHouse (Link to this build)

    Name: ShadowAssassin

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Glacier
    Level 6: Agile
    Level 9: Enduring
    Level 12: Brilliant
    Level 15: Acrobat
    Level 18: Coordinated
    Level 21: Healthy Mind

    Powers:
    Level 1: Reaper's Touch
    Level 1: Reaper's Caress (Rank 2, Rank 3)
    Level 6: Thunderbolt Lunge
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Scything Blade (Rank 2, Rank 3)
    Level 14: Form of the Swordsman
    Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    Level 20: Reaper's Embrace (Rank 2, Rank 3)
    Level 23: Parry (The Elusive Monk)
    Level 26: Masterful Dodge
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Ego Surge (Nimble Mind)
    Level 35: Molecular Self-Assembly
    Level 38: Evasive Maneuvers (Rank 2, Sleight of Mind)

    Travel Powers:
    Level 6: Athletics (Rank 2)
    Level 35: Cape Glide (Rank 2, Rank 3)

    Specializations:
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Evasion (1/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (1/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (1/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Modified Gear (1/2)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (1/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (1/3)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)


    I would say upon reflection a few things:

    - You may want to play around with some specs, I like to have a decent amount of self preservation with my DPS, Brawler Specs can increase your damage but I found it to not be suitable unless I was running a defensive passive or something. No point having extra power if you die before you use it :p

    - Also spec wise I was spoilt for choice with Warden Specs Both Slaughter and Upper Hand are great for Reapers Caress, so I dipped into both. So play around with those too.

    -Scything Blade...it's Meh at best really, I'm thinking of taking a martial art AoE or perhaps a dual blade power to compensate for usefulness against mobs. I have it mainly cause of the theme of a single blader. So I will likely change it to Dragon Kick Rank 3 OR some other AoE.

    Overall: This build works for me and enabled me to solo Cybermind when my team wiped, deals good damage and survives well. The only negative side of the build is the lack of quick mob dispatching via AoEs.


    The build is single blade based, hits hard, is able to survive and has nice spike damage around the 16 -19k region.
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2013
    Travel Powers are just my own personal use of this build.

    I will stress that Scything Blade can and SHOULD be replace with a decent AoE like Iron Cyclone.
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited September 2013
    Actually! I did use your build as a reference when I made mine! :)

    Well, after I got to 40 with the one I was using and just found myself not liking the Night Warrior passive (guess it just isn't for me).

    Then I thought, what if I used Quarry, but then I thought, I already use Quarry on two 40's, I want to change which Slotted Passive I use (much like I went with AoPM on another).

    I'm curious as to how Cape Flight works before I purchase it. I thought about it for my build, but I'm not sure if it works like Flight with a different animation or some gimmick to it's flight.

    The problem with Reaper's Embrace is it doesn't fit my concept. :( But it seems to be the only power that causes Bleeds to Erupt.

    I do have a form, Form of the Tempest. My build has enough crit chance, that it builds up quickly.
  • ayonachanayonachan Posts: 557 Arc User
    edited September 2013
    Cape Glide is the fastest flight-based player travel power(Fully-Charged it is faster than even teleport and jet boots/pack). You cannot use any powers other than block and self-targeted healing powers and active defense/offense. Self-Targeted healing powers that root you can be used and you will be rooted for the duration of the power. If you try to use any damaging power (even if it doesn't require a target) you will get the error message "Must have a target". The cape graphic is a turn-off for most capes and if you do not have a cape you get the default black one that looks silly with the texture defaulted to leather.

    Please, for your own personal health, do not read anything below and do not follow the links provided. You have been warned.
    ______________________________
    Now then, onto the build.
    I'm gonna assume that you have rank 9 mods with heroic gear just because they are easier to work with and I'm also going to assume many things about your stats because I am lazy.

    99% 78% 41% 77 77 for your passive(580 total-sum of your superstats combined and rank 3)

    Elusive monk would provide you with like 70-75 meaning that at the end of the day you'd have:
    153+77+75 Dodge which is insignificantly less than 55.3%
    139+77+75 Avoidance which is insignificantly more than 69.5%

    Your form provides you with either 10% or 9.X% each stack for the main bonus(melee).

    Your dexterity "shares" the critical chance 'stat' with your crit-stike stat. To describe what I am talking about see the below:

    *214 Dexterity with 0 Critical Strike(no items boosting it) grants 28% critical chance from
    dexterity. Overall Critical Chance is 27.8%
    *214 Dexterity with 198 Critical Strike(If I remembered correctly..) grants 22% critical
    chance from dexterity. Overall Critical Chance is 42.1%

    Same can be said for Intelligence and Cooldown Reduction(except, you know, difference numbers and such).
    Same can be said for Intelligence and Cost-Discount(except, you know, difference numbers and such).

    Some Useful Links(Don't bother reading the layering stuff it is a bit of a pain to get into):
    Offense Defense Crit-Strike Crit-Severity Dodge&Avoidance Form-Scaling Layering-Formula
    Quarry's Dodge and Elusive Monk's Bull****
    Rank 1, 2, & 3 Passives that scale on superstats (for those who can stomach google docs)
  • kaiserin#0958 kaiserin Posts: 3,223 Cryptic Developer
    edited September 2013
    Drop Bloody Mess. It's poop on crit builds.

    This is something to try, I'm not sure if it will net you better energy management but it should be beneficial against bosses:
    If you don't mind the little bits of flame graphics, you could drop the chain attacks for the infernal versions, then drop MSA for Supernatural power (rec as a superstat is not critical for SNP to be good).
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited September 2013
    kaizerin wrote: »
    Drop Bloody Mess. It's poop on crit builds.

    This is something to try, I'm not sure if it will net you better energy management but it should be beneficial against bosses:
    If you don't mind the little bits of flame graphics, you could drop the chain attacks for the infernal versions, then drop MSA for Supernatural power (rec as a superstat is not critical for SNP to be good).

    Oh? The only reason I took Bloody Mess was because I thought it would be better.

    I started off with Supernatural Power and only switched to MSA when I realized I had enough clickies.

    I also don't mind the flame graphics, as I originally did use the Infernal ones, only switching them to Might's versions when I changed to WotW Passive.

    So I should just rely on Massacre Rank 3? Should I try to fit in Shred for Bleeds? If I do that, would using Massacre still be good? Or best to just keep using Shred?
  • kaiserin#0958 kaiserin Posts: 3,223 Cryptic Developer
    edited September 2013
    Shred is worth the buy, as the shredded debuff is potent. Without enrage the bleed chance isn't too great, but still decent.

    R3 Massacre, yes. Massacre refreshes all bleeds so your attack chain would be to stack 5 bleeds and faceroll Massacre a bunch, occasionally using Shred to refresh the shredded debuff.
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited September 2013
    kaizerin wrote: »
    Shred is worth the buy, as the shredded debuff is potent. Without enrage the bleed chance isn't too great, but still decent.

    R3 Massacre, yes. Massacre refreshes all bleeds so your attack chain would be to stack 5 bleeds and faceroll Massacre a bunch, occasionally using Shred to refresh the shredded debuff.

    Best to fully charge Massacre or just tap it?
  • ayonachanayonachan Posts: 557 Arc User
    edited September 2013
    To put it in simple terms:

    Tapping it provides the best damage over time.
    Charging it provides the best damage upfront for quick battles.

    You can do two taps for every full charge(on paper). You have two chances at getting a critical hit(on paper). Charging provides better damage than the two taps combined if you don't crit for anything but over just 10 seconds it loses the damage war due to .67 seconds versus 1.5 seconds(around 2.239 taps per full charge)
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited September 2013
    PowerHouse (Link to this build)

    Name: Arachnia

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Agile
    Level 9: Enduring
    Level 12: Acrobat
    Level 15: Quick Recovery
    Level 18: Impresario
    Level 21: Covert Ops Training

    Powers:
    Level 1: Righteous Fists
    Level 1: Way of the Warrior (Rank 2, Rank 3)
    Level 6: Parry (The Elusive Monk)
    Level 8: Masterful Dodge
    Level 11: Evasive Maneuvers (Rank 2)
    Level 14: Shred (Rank 2, Penetrating Strikes)
    Level 17: Pounce (Furious Rush, Nailed to the Ground)
    Level 20: Supernatural Power
    Level 23: Resurgence (Rank 2, Rank 3)
    Level 26: Aspect of the Bestial
    Level 29: Massacre (Rank 2, Rank 3)
    Level 32: Vile Lariat
    Level 35: Vicious Cyclone (Vortex Technique)
    Level 38: Ice Sheath (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Flight (Rank 2, Rank 3)
    Level 35: Acrobatics (Rank 2)

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (1/3)
    Strength: Overpower (2/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Protector: Resolute (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Protector Mastery (1/1)

    Okay, this is what I've switched it up with. Trying to go a bit different than Vindicator/Warden/Gaurdian
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited September 2013
    Already switched 2 points from Overpowered to 2 more points in Juggernaut. Much better. Just need to fix my energy use when using Cyclone.

    Undecided if I need Conviction or not.
  • kaiserin#0958 kaiserin Posts: 3,223 Cryptic Developer
    edited September 2013
    Might I suggest Enrage over Aspect? It works much better with Massacre (you'll actually be gaining energy while you attack) and comes with a nice heal advantage to boot.
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited September 2013
    kaizerin wrote: »
    Might I suggest Enrage over Aspect? It works much better with Massacre (you'll actually be gaining energy while you attack) and comes with a nice heal advantage to boot.

    I thought about that one, but wasn't sure if Massacre's knockdown counted towards Enrage's ATTEMPT TO KNOCK to gain Enrage.

    Also, the healing advantage, don't I need some way to gain Defiant for the heal to happen?
  • kaiserin#0958 kaiserin Posts: 3,223 Cryptic Developer
    edited September 2013
    You don't need defiance to get good millage out of it.
  • joybuzzerxjoybuzzerx Posts: 882 Arc User
    edited September 2013
    PowerHouse (Link to this build)

    Name: Arachnia

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Agile
    Level 9: Enduring
    Level 12: Acrobat
    Level 15: Quick Recovery
    Level 18: Impresario
    Level 21: Survival Training

    Powers:
    Level 1: Righteous Fists
    Level 1: Way of the Warrior (Rank 2, Rank 3)
    Level 6: Parry (The Elusive Monk)
    Level 8: Masterful Dodge
    Level 11: Evasive Maneuvers (Rank 2)
    Level 14: Shred (Rank 2, Penetrating Strikes)
    Level 17: Pounce (Nailed to the Ground)
    Level 20: Supernatural Power
    Level 23: Resurgence (Rank 2, Rank 3)
    Level 26: Massacre (Rank 2, Rank 3)
    Level 29: Vile Lariat
    Level 32: Vicious Cyclone (Rank 2, Vortex Technique)
    Level 35: Enrage (Endorphin Rush)
    Level 38: Aggressor (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Flight (Rank 2, Rank 3)
    Level 35: Acrobatics (Rank 2)

    Specializations:
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Protector: Resolute (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Protector Mastery (1/1)

    Okay, here's what I have now. :) Hopefully it works well for me.
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