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Alert Xtras Suggestion

ajanusajanus Posts: 501 Arc User
edited August 2013 in Suggestions Box
A friend of mine and I run Alerts together to level toons, and we joke with each other that we "got extra fake xp" if we beat it with over half the time limit remaining. So he suggested that I post it here.

Bonus xp on Smash Alerts that you complete in under a minute....I was thinking something along the lines of double xp.

You can adjust this for soul siphons and recruiting drives...the 8 half will probably be too easy...I would suggest the cutoff point around 3 or 4 for those.

Could even put in a time limit for Grabs and Bursts to give out extra rewards if completed in a certain time frame as well....perhaps a box of questionite? :biggrin:

Keep in mind this wouldn't affect how any of the rewards are handed out as of now. It would just be something else for players to aim for.


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Post edited by ajanus on

Comments

  • smoochansmoochan Posts: 2,567 Arc User
    edited August 2013
    I like this. Increased rewards for increased performance are a good thing. Gives over-achievers an opportunity to feel relevant, but doesn't leave the more casual types behind.

    Champions Online: Be the hero you wish you could be in a better game.
  • chaoswolf820chaoswolf820 Posts: 756 Arc User
    edited August 2013
    smoochan wrote: »
    I like this. Increased rewards for increased performance are a good thing. Gives over-achievers an opportunity to feel relevant, but doesn't leave the more casual types behind.

    Not to mention it gives folks a greater incentive to actually do stuff, rather than leech off others' efforts.
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited August 2013
    Or change the experience gain based on score when they get that thing working for alerts other than Red Winter.
  • alexofspades#2085 alexofspades Posts: 293 Arc User
    edited August 2013
    Good idea. Signed!
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