A friend of mine and I run Alerts together to level toons, and we joke with each other that we "got extra fake xp" if we beat it with over half the time limit remaining. So he suggested that I post it here.
Bonus xp on Smash Alerts that you complete in under a minute....I was thinking something along the lines of double xp.
You can adjust this for soul siphons and recruiting drives...the 8 half will probably be too easy...I would suggest the cutoff point around 3 or 4 for those.
Could even put in a time limit for Grabs and Bursts to give out extra rewards if completed in a certain time frame as well....perhaps a box of questionite? :biggrin:
Keep in mind this wouldn't affect how any of the rewards are handed out as of now. It would just be something else for players to aim for.
Remember: Half the people you know are below average...
Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.
Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...
I like this. Increased rewards for increased performance are a good thing. Gives over-achievers an opportunity to feel relevant, but doesn't leave the more casual types behind.
Champions Online: Be the hero you wish you could be in a better game.
I like this. Increased rewards for increased performance are a good thing. Gives over-achievers an opportunity to feel relevant, but doesn't leave the more casual types behind.
Not to mention it gives folks a greater incentive to actually do stuff, rather than leech off others' efforts.
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Champions Online: Be the hero you wish you could be in a better game.
Not to mention it gives folks a greater incentive to actually do stuff, rather than leech off others' efforts.