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Please sell level 40 variants of all the old power replacers

supersharkssupersharks Posts: 103 Arc User
edited July 2013 in Suggestions Box
http://www.champions-online-wiki.com/wiki/Munitions_Power_Replace_Items

Replace the stats with the new tech you have that adds +x to primary superstat and +y to both secondary super stats. that way they will work for everyone.

Change the damage to match level 40 scaled.

Otherwise, leave as is: these things were AMAZING for concept characters: ice guns, psi pistols, flamethrowers! I can't believe you guys let these go to waste.

I will pay zen for these things.

For the new people who never got to try these things: they changed the effect + damage type of your power. They had custom visual effects, custom sounds and secondary weapon effects like the ice guns in addition to doing cold damage could apply chilled + ice cages. the gatling pistols were a semi auto burst per shot. Etc
Post edited by supersharks on

Comments

  • thebuckeyethebuckeye Posts: 818 Arc User
    edited July 2013
    I completely agree with this. I would actually pay cash for these...and there was one that dropped in Serpent's Lantern that was awesome...it turned your Gatling Gun (munitions power) into a Flame Thrower XD.

    Edit: In the Z store make a tab labeled Power Replacers. In this tab would be 17 different grab bags labeled

    1. Archery
    2. Dual Blade
    3. Fighting Claws
    4. Munitions
    5. Single Blade
    6. Ice
    7. Force
    8. Electricity
    9. Fire
    10.Darkness
    11. Gadgeteering
    12. Power Armor
    13. Sorcery
    14. Supernatural
    15. Telekinesis
    16. Telepathy
    17. Unarmed

    And inside each of the grab bags would be a random Power Replacer from the corresponding framework. I would also like to think that maybe these would be better served having the Heirloom Functionality where they grow with the user but following that over all formula of boosting Primary Superstat by X and both Secondary Super Stats by Y. and their effect grows as the character grows (the damage done/added to)

    Edit 2: And if they could keep the costume unlocks on the pieces that would have unlocked a costume piece, they would make a lot of people happier too.
  • gamakytegamakyte Posts: 106 Arc User
    edited July 2013
    http://www.champions-online-wiki.com/wiki/Munitions_Power_Replace_Items

    Replace the stats with the new tech you have that adds +x to primary superstat and +y to both secondary super stats. that way they will work for everyone.

    Change the damage to match level 40 scaled.

    Otherwise, leave as is: these things were AMAZING for concept characters: ice guns, psi pistols, flamethrowers! I can't believe you guys let these go to waste.

    I will pay zen for these things.

    For the new people who never got to try these things: they changed the effect + damage type of your power. They had custom visual effects, custom sounds and secondary weapon effects like the ice guns in addition to doing cold damage could apply chilled + ice cages. the gatling pistols were a semi auto burst per shot. Etc

    These really are great for concepts. Revamping these would be ace. I still got a flamethrower or two (somewhere) but no, not selling that one.
    _________________________________
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