This build is scheduled to hit PTS at 5:30 pm, 7/16/13
Greetings!
We're updating PTS with this build to test stability, as well as the changes listed below:
Release Notes:
FATAL ERR0R: Intranet Deployment
- The virus boss now properly summons and uses its other attack. It also shots web.
Emotes:
- SuperDance and Moonwalk now have looping variants. Moonwalk also has a variant that just triggers the 'spin'.
Please format any bugs you find in the following format:Bug
Where it happens
What happens
Comments
Cool
Thanks.
i c wat u did thar.
...waaat emote stuff!?
<_<
I'm liking this. I'm liking this turn of events that is seemingly becoming...Better...
Deliciously nutritious!
Good work on this one Cryptic
[SIGPIC][/SIGPIC]
Click up there if you want to find more about the costumes behind my heroines.
Please keep this as permanently-available content, not just another temporary event. Please?
Also, I love the enemy designs, the consistent use of artistic theme, that the helmet drop is 100%, and although the mission is linear, it even as a bit of a touch of humor to it.
The only negative I can say is that 750 resources is NOTHING worthwhile to a level 40 character or a team of level 40's. The incentive for high-levels, particularly if running on Elite, should be much more. The same thing goes for the "G.R.A.B. alert", the reward incentive is far too low to interest high-levels (which also features shotguns and chains that don't apply knock resistance like they should).
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
That is from the last PTS update thread. So...Either you're a bit behind or it didn't update right.
Deliciously nutritious!
Thanks to MY suggestion.
:cool:
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
http://co-forum.perfectworld.com/showthread.php?p=3370491&post3370491
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
Indeed it was.
As of the last patch... FC.31.20130612.17 Gar updated the Resource drop at the end to be on par with a Grab Alert....and since then in my test runs, I've been getting 30k in resources (not 30k g but 30k total resources which is like 3 g if my math is right)....
And after 7 runs I finally managed to get the Virus version of the helmet to drop...and the action figure...And that Helmet looks amazing. I do have to say though the facial design on it reminds me of one of the virus's that infected Cyborg in that one episode of Teen Titans....
Still amazing work good job Art team...and amazing job to the level design team too...
This entire mission reminded me of that episode of Teen Titans XD
Bugs...wait.... :eek:...this may be THE cleanest testing and feedback to response we have had in a long while.
Great job guys!
:biggrin:
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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As for the boss fight...I liked the spawning ability it had and the error bits which debuff, felt good. Oh! And the webbing was a nice added feature, I think it could perhaps use it more often? Or use it when it is over you then KB OR use it then spawn minions?
The webbing itself should be made up of 01010101010's!
I am happy I was able to solo this mission.
Top Marks :biggrin:
EDIT: Forgot to mention...has the spider been increased in mass? Or had it's movement speed upped? It looked bigger and moved faster..kinda creepy
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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I don't know if it was faster or not....My Fire Tank kept it locked down and unable to move for most of the fight....Fire Snake, Flash Fire, Pyre (all in melee range) then backed up Fire Breath...it twitched a little funny but that's about it...apparently it didn't like Firewalls made out of actual Fire
Indeed. Other than still having to mash Z to pick up loot from the boss before the final cutscene kicks in, this new build is tight. Well done.
Oh, and one other thing: Prime doesn't need to be digitized, she just needs a Thunderbolt port. She'll even bring her own cable. :biggrin:
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Ran it on my DPS toon againand he is way more squishy and yet it was still fun.
So thanks and great work. I wish the drop rate was better on the cool stuff as I still havn't had anything drop, but maybe that means they will drop alot for me on LIVE!
Can't wait to play it like crazy tomorrow!...crap I dont remember the last time I was this excited about anything.
**edit**yeah the one bad thing is instantly being kicked out of the map, can we please get that fixed and just give us an exit so we can get drops from the boss? Please.
/heroicpose
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
one of the many emotes we don't have access to in the game
settle down, we'll have them back in 24 hours
*attempts to pat buckeye ont he shoulder but can't right now.*
Were you able to look into anything with the helmet? It's okay, I don't want to rush or pressure or annoy it into happening. It's cool that you considered it, too.
Actually we wont. We just get our old emotes back. With a loop.
/AirGuitar
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
we don't have a "heroic pose" emote ...sure it can be faked with the /e battleplanlisten if you can get it to do the right pose.
But the arms crossed across the chest, nope...the Fists on the Hips nope...that's what I meant with the reply to Finn's post :biggrin:
Admit it. You (and by "you", I mean "we") want the CoH idle loop. Cryptic should just recreate it and triple-dog-dare NCSoft [spit] to sue them.
They're not there in the beginning, but when your story ends / Gonna last with you longer than your friends
Who was heavily influenced by Keramon from Digimon!
Speaking of, we need some Digimon and Reboot references!
It would be kind of awesome if in the next stage we get a new emote for the purposes of using it in the instance...Double Click...basically you input the emote command. Your character taps him/herself twice on the chest (about where the center of an emblem would be if you were wearing on) and you temporarily become one of the processes. Inside the instance it functions to actually transform you into the Become for the purposes of the mission. At the end of the mission during the ending cinematic your character automatically repeats the process and returns to normal as he/she is reconstituted back in the physical world.
1) i'm still getting pulled after the boss, which loses any drops, so maybe delay the exit by a few seconds
2) the processes and programs seemed to be kind of useless, so it might be nice to give them some emotes or actions that made it look like they were trying to scan or clean or something to make it look like they were a little more involved
Other than those two things i was blown away by the difference between this run and my last run. Either way, i can't wait to go back and play it all again once it hits live. I'm looking forward to seeing all of the costume unlocks. Please please PLEASE let that binary skin be one of them.
/enddramaticmusicscore
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
I still would like to see us not automatically pulled out after the boss is killed. Let us loot first!
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FYI, Costume drop is not GUARANTEED drop, it is a chance to drop.
The mission boss is not impossible to beat. Really it isn't. My crowd controller can solo and beat that mission and the boss without dying.
My CCer is lvl 40 though.
What type of build are you using?
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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Yeah this is totally soloable. By accident I soloed it in elite (instead of normal) with my dps PA character, she is lvl 40 but she has no purple primaries, just blues. So yeh... I am confident to say that if she can solo elite, its def soloable overall, at least for lvl 40s, lower levels I guess they will have more problems.
[SIGPIC][/SIGPIC]
Click up there if you want to find more about the costumes behind my heroines.
Considering that boss even mildly challenging is a joke. Unless you're an AT or something.
Even as an AT, my main is a blade AT with no primary purples and she can solo in normal difficulty with no probs whatsoever.
[SIGPIC][/SIGPIC]
Click up there if you want to find more about the costumes behind my heroines.
Drop a few times yeah, but still manage to do it. So really...
Deliciously nutritious!
I say stuff and I say things, sometimes together but only when I'm feeling adventurous.
I'm @blu8 in game!
I'm a behemot,with some changes the build is this
Super Stats:
Level 6: Constitution (Primary)
Level 10: Strength (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Behemoth
Level 7: Physical Conditioning
Level 12: Enduring
Level 15: Mighty
Level 20: Relentless
Level 25: Quick Recovery
Level 30: Tireless
Powers:
Level 1: Clobber
Level 1: Defensive Combo
Level 6: Mighty Leap (Nailed to the Ground)
Level 8: Defiance (Rank 2)
Level 11: Roomsweeper (Rank 2, Rank 3)
Level 14: Enrage (Rank 2, Endorphin Rush)
Level 17: Demolish (Rank 2, Rank 3)
Level 21: Retaliation (Rank 2, Rank 3)
Level 25: Aggressor
Level 30: Unbreakable
Level 35: Uppercut
Level 40: Shockwave
Travel Powers:
Level 6: Flight
Level 35:
Specializations:
Constitution: Fuel My Fire (2/3)
Constitution: Tough (3/3)
Constitution: Quick Healing (3/3)
Constitution: Armored (2/2)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Warden: Fortified Gear (2/3)
31 would be my guess.
You get the first point in your third tree at 30, second at 31.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
That would be your problem then! Lol
It's not complete in the message above,but i've spent all points ingame so don't worry
Lv 40s:
Blade (main): Solo'd with only using one health device at boss (probably didn't even need to use it in the first place). All gear are purple quality with rank 5 mods.
Behemoth: Solo'd with self healing. All gear purple with rank 5 mods
Grimoire: Solo'd but took a little longer than the other ATs due to my build was focused around better healing and debuffs than attacks. All gear are blue quality with rank 5 mods.
Devastator: Easily rushed and solo'd thanks to AoEs. Also missing two primaries and one secondary but still managed to pull 1-2k hits.
Radiant: Solo'd thanks to heals: All gear are purple quality with rank 5 mods.
Marksman: Solo'd. Missing two primaries.
Those are my lv 40s, as I had more but in the last few months I have redone half of my roster. Next are my non lv 40s.
38 Soldier: No gear what so ever but still solo'd thanks to The Rush of Battle advantage for healing.
30 Glacier: Solo'd with no gear, barely pulled it off and took forever to complete.
28 Unleashed. Solo'd with Nemesis Heirlooms gear. Dare I say more?
My last alt is lv 6 so not going to bother as she is strictly only for RP.
Handle: @drgmstr
"Embrace your dreams"
Come Check Out My PRIMUS Database Page!
Release notes:
Questionite Store:
In other news, do you know when the other telepathy fixes will make it LIVE? Such as:
I am a bit iffy about the Defense Penetration on the DoTs, my understanding was that the DoTs and subsequent after effects were meant to ignore 30% base of target resistance for all ticks of damage.
Mind Break: Detonation for All, is a bad mechanic, it wouldn't be too dissimilar to single bladers being able to detonate each other's bleed stacks (principle wise). It can get very annoying and people who take Mind Break may detonate at an improper time, there by lifting the debuffs prematurely from a target.
Mental Weakness and Malaise do not stack on each other from multiple sources, to rectify this, it could have a stacking cap of 3, which are made up of the three strongest debuffers (duration wise) present on the team. These two debuffs are also unaffected by Manipulator, which is an issue as these debuffs scale with CC STR, which should and IS affected by Manipulator.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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Ego Sleep when applied to a foe with PFF (player) seems to cause the break free to not only weaken the hold itself but also damage the PFF HP.
This means Breakfree is doing something wrong, OR PFF isn't working well with Crowd Control mechanics.
This bug is also visible on LIVE.
My Characters on PRIMUS
[#]WeNeedHeroicFashion - <Aura Suggestions> - <CO Wiki (WIP)> - <Crowd Control Discussion> - <Telepathy in Champions Online> - How to review The Force Power Set - Join the Champions Online: On Alert Discord!
I am @RavenForce in game
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