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For Melee/Range Hybrid energy builder

mingtran2mingtran2 Posts: 2 Arc User
edited June 2013 in Power Discussion
making a freeform hero that is suppose to be a tank, but uses both Melee and Range abilities, so thinking, what would a Melee Energy Builder be better or a Rang Energy Builder?
Post edited by Unknown User on

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  • thebuckeyethebuckeye Posts: 818 Arc User
    edited June 2013
    you might want to give this one a try...

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Endurance (Secondary)

    Talents:
    Level 1: The Void
    Level 6: Acrobat
    Level 9: Tireless
    Level 12: Boundless Reserves
    Level 15: Accurate
    Level 18: Quick Recovery
    Level 21: Impresario

    Powers:
    Level 1: Shadow Bolt (Despondency)
    Level 1: Ego Weaponry (Siphoning Strikes)
    Level 6: Void Shift (Emerging Nightmares, Crippling Challenge)
    Level 8: Regeneration (Rank 2, Rank 3)
    Level 11: Ego Blade Frenzy (Rank 2, Challenging Strikes)
    Level 14: Masterful Dodge
    Level 17: Mental Discipline (Rank 2, Rank 3, Id Blades)
    Level 20: Burning Chi Fist (Rank 2, Fists of Righteous Flame)
    Level 23: Spirit Reverberation
    Level 26: Lifedrain (Rank 2, Rank 3)
    Level 29: Ego Blade Breach
    Level 32: Summon Shadows (Rank 2, Devouring Darkness)
    Level 35: Telekinetic Shield (Telekinetic Reinforcement)
    Level 38: Ego Surge (Nimble Mind)

    Travel Powers:
    Level 6:
    Level 35:

    Specializations:
    Constitution: Unyielding (2/2)
    Constitution: Fuel My Fire (1/3)
    Constitution: Resilient (2/2)
    Constitution: Deflection (3/3)
    Constitution: Adrenaline Rush (2/2)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (1/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Constitution Mastery (1/1)

    What you're going to want to gear for is Critical Chance and Severity to help your Siphoning Strikes because when it crits it heals you for what the additional damage would be.

    The tactics for this build is to lunge in with Void Shift applying Fear to your target and most of his surrounding buddies. (and if it happens to be a henchmen great). Next fully charge Burning Chi Fist. The Righteous Flame advantage then adds dimensional damage to all of your melee attacks. Third fully charge Ego Blade Breach as this applies a debuff to the target lowering its resistance to Paranormal damage (i.e. Magic, Ego, Dimensional). Reapply BCF if necessary. Then Launch into Ego Frenzy adding that dimensional to your attack especially if the target is still affected by Fear will boost Energy from Spirit Reverberation. If the Fear effect has worn off hit it with your energy builder to reapply.
  • thearkadythearkady Posts: 337 Arc User
    edited June 2013
    To try and answer the actual question, it depends on what you want to achieve and on your superstats.

    I find a melee energy builder's long-range taunt can be a useful opener in some situations, but unless you have an energy management superstat, not having a ranged EB can be annoying as hell particularly while levelling.

    In the end, if you do have an energy management superstat (INT, REC, END), you can basically pick whatever EB fits your concept best; you're likely to be closing the gap before you may need to tap the EB on, anyways.
  • roughbearmattachroughbearmattach Posts: 4,785 Arc User
    edited June 2013
    If the concept doesn't matter (or if this works), take the Earth energy builder.

    It functions as melee if within 10', and ranged if further away.
    ___________________________________________________________

    Whoever you are, be that person one hundred percent. Don't compromise on your identity.
  • bludskarrbludskarr Posts: 119 Arc User
    edited June 2013
    Take a ranged then select 'fist' as the emanation point (the Force EB looks good). At range you're shooting bolts of energy and up close it looks like you're punching.




    New effects for old powers

    More EXP for Adventure Packs please.
  • edited June 2013
    This content has been removed.
  • pwestolemynamepwestolemyname Posts: 979 Arc User
    edited June 2013
    mingtran2 wrote: »
    making a freeform hero that is suppose to be a tank, but uses both Melee and Range abilities, so thinking, what would a Melee Energy Builder be better or a Rang Energy Builder?
    What melee and range abilities are you taking?
    - - - - -
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    Used to be coach on the forums. Still @coach in game.
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