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Are class based systems in MMOs a necessary evil?

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  • jennymachxjennymachx Posts: 3,000 Arc User
    edited May 2013
    I never said there was such a build. Shadow strike can 1 shot the majority of mobs in the game.

    Once you use Shadow Strike against a single mob, you lose stealth immediately and surrounding mobs that engage you in combat will prevent you from entering stealth again until combat is over. You can't exactly keep spamming Shadow Strike against everything at one go. You can't exactly compare it a scenario in a first person shooter where you can simply run out into the open, and kill everything with one shot.

    EDIT: Well I should have said "prevent you from entering sneak again, and failed to realize that it's still possible to enter stealth using EM. Should be a little tricky trying to perform a Shadow Strike within the 3 second stealth window though.
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited May 2013
    jennymachx wrote: »
    Once you use Shadow Strike against a single mob, you lose stealth immediately and surrounding mobs that engage you in combat will prevent you from entering stealth again until combat is over. You can't exactly keep spamming Shadow Strike against everything at one go. You can't exactly compare it a scenario in a first person shooter where you can simply run out into the open, and kill everything with one shot.

    There are ways around shadow strikes limitations, but thats not the topic of this thread.
    The Halo example was just an arbitrary example of what would happen if all game developers decided "PVE balance didn't matter" as someone had suggested.

    I never directly compared shadow strike to any thing.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • gerberatetragerberatetra Posts: 821 Arc User
    edited May 2013
    smoochan wrote: »


    -snip of truth-

    So no, class based systems are not a necessary evil. They are not required for a balanced game, and arguments could be made that they actually cause balance problems of their own. All they are is familiar territory; that unexplored territory has many gold mines just waiting to be discovered, and only the brave explorers are the ones that will be able to cash in.

    Ima pretty much amen to Smoochan


    Here we are now going to the West Side
    Weapons in hand as we go for a ride
    Some may come and some may stay
    Watching out for a sunny day
    Where there's love and darkness and my sidearm


    In game as @forgemccain
  • jonsillsjonsills Posts: 6,318 Arc User
    edited May 2013
    jennymachx wrote: »
    Once you use Shadow Strike against a single mob, you lose stealth immediately and surrounding mobs that engage you in combat will prevent you from entering stealth again until combat is over. You can't exactly keep spamming Shadow Strike against everything at one go.
    So, more like Halo had a gun that could kill anything in one shot - but it's a muzzle-loading flintlock rifle, and each time you fire it, you have to pour in the powder and tamp down the ball and everything...
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
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  • wesleytansgwesleytansg Posts: 863 Arc User
    edited May 2013
    Ima pretty much amen to Smoochan

    ROFL I am experiencing ever-increasing alignment of thoughts to Smoochan.

    The freeform system and the costume creator ARE and still ARE the main draws of the game.

    If only the customization can be extended to maps, missions, zones, lairs and we have a Perfect World (pun intended)
  • keikomystkeikomyst Posts: 626 Arc User
    edited May 2013
    jonsills wrote: »
    So, more like Halo had a gun that could kill anything in one shot - but it's a muzzle-loading flintlock rifle, and each time you fire it, you have to pour in the powder and tamp down the ball and everything...


    And if you're so much as sneezed on the gun shoots a rubber ducky.
  • sigmaseven0sigmaseven0 Posts: 714 Arc User
    edited May 2013
    The freeform system and the costume creator ARE and still ARE the main draws of the game.

    I would just like to remind people that roles and free form are not mutually exclusive, and we do have roles to a to some degree in the game currently.

    No one here is suggesting that we throw the baby out with the bath water.

    PVP is starving without rewards

    1. Please give us Daily PVP missions that reward Questionite.
    2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
  • rianfrostrianfrost Posts: 578 Arc User
    edited May 2013
    locsmith12 wrote: »
    I?ll toss this in as a little exercise for you guys. Did you know that the original CoH/V was intended to be classless? If you can find it, watch the original release video from Cryptic. Along with a lot of villain groups that never saw the light of day in Paragon City, you will see a brief section on character creation. In that section they scroll through the powers you can pick. It looks to me like you can pick any combination of powers that you want to play.

    The meaning is that it looks like Cryptic (Jack E. specifically) wanted to build a classless game way back then. And when they got the chance to do this one they dusted that off and tried to do it again.

    Also be aware that this was originally supposed to be the Marvel MMO. But Marvel pulled out (I?ll leave speculation up to you) and Cryptic had to scramble to get a known license to fill in (relatively) late in development. So all you folks that say you get no love from Cryptic should understand that this game was pushed out and not really close to what they originally wanted. So I?m not surprised that they treat it so shabbily and focus on ?big? names like Star Trek and Dungeons and Dragons.
    a few things wrong there. many of the named groups were renamed for final release, but most of them made it in. killing crew became freakshow, that kind of thing, it was discussed at length on the coh forums. also,actually jack was brought in to the coh development later on in the process. rick dakan was the one who was the head when they were trying to go with the classless system. arguably jack was brought in because rick was too ambitious and jack got stuff done. but he was not really a driving force behind the classless coh and may well have been one of the resons it was not the final design.

    also, your powers were limited in the original idea by origin, in fact it got really weird in that certain origins could pick more than others, i think mutation for example, had the most enhancement slots but fewer powers to pick from. plus origins were more spread out like there was magic artifacts and magic users, rather than just magic origin. in the end game origin was of limited use outside of rp and initial contacts.
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