I've tried to keep my cool as long as possible, but I absolutely can't take it anymore.
So there's this thing called "On Alert." Every few decades or so the ones you're looking for to even attempt to get a chance of getting something other than a menial amount of points or credits or whatever pops up, but then it's gone within two seconds. You go into them, you get crappy team mates that have no idea what to do and then you fail. Then you get booted out, and surprise, there's no more alert. It's been replaced with a terribly-designed villain from some contest that uses some cheap tactic like, I don't know, staying alive forever like Ao'Qewhatever.
Go into "Dockside Dustup" and get knocked into a container. You'll find it's a lot easier than you think, and when it happens the only way to get out is either to beg for a team mate to come break you out of it, sacrificing time and effort, or you have to forcefully kill yourself. You get a knock resistance that lasts about a fraction of a second, then it's gone. Meanwhile your enemy gets high resistance forever, and they can't even BE knocked around, so the equal playing field doesn't exist. So there you are, flying around from uppercuts, force fields, chains, etc., and you can do nothing but hope you're not flung into a container or that you don't have a worthless team, which you usually get.
If the alert you're trying to get into doesn't have enough people and it's going to switch to a new one, it doesn't just go ahead and switch or give you a warning. The little button that tells you to join comes up to tease you, then before anything can be clicked it disappears and the alert is replaced with another crappy contest winner. Entering an alert is like going to a casino and playing a game called "You Lose," where every time you put your money on the table they shove it down a hole and tell you that you've lost. Doing alerts in this game is like asking for someone to twist your arm to the breaking point so you can try to escape the grip. I'd rather clean a crocodile's face with a meat washcloth whilst wearing the Lady Gaga meat dress. I'd rather go into a Hell's Angels bar and heckle the patrons. Alerts are cancer, and they've made me unreasonably mad about a GAME.
I tried calling Perfect World a few times. Each time I was automatically redirected to a robot, after which I'm eventually hung up on without being able to leave a message or a complaint. These people don't give a **** about your entertainment in this game. It's not about content or keeping up with whatever it is that makes the game interesting. It's about how many stupid gladiator items they can pump out of their terrible company. They force feed you box after box of worthless junk in hopes that you'll be tempted to buy the keys necessary to open them. You have to buy keys constantly, either from the ****ty store or off of other players that buy it from the store. There's no such thing as free or "thanks for playing, here's a little present from us to show we appreciate your business" gifts. They expect you to pay them every time, and I've done my fair share of that.
So that's that. I'm probably not done with the game forever, but unless something's done about this garbage that they've churned out then they've lost me. I'm saying it again: it's GARBAGE. Absolute trash that needs to be recycled or sorted out. There's no point in me losing my mind over something so trivial, but somehow the game knows all my pet peeves and plays on them, constantly getting me in a state of pure unfiltered rage. I've never anted to wish physical violence on anyone so much before, especially to the people at PWE who think they have jobs that matter. I am the Scar to PWE's Mufasa in which if they're dangling from a precipice about to fall and be trampled by a stampede of angry people, I'd sink my claws into their money-grabbing hand and watch them plummet. I can tell there's a ton of anger from just reading the majority of the posts on this forum. I can completely understand it now, and you all have every right to be mad about this ****. You shouldn't have to stand for it, and I hope you amass a large group of people to riot and tear down the facility, but I won't be around to see it.
The RNG must really hate you. Either that, or you're just not as good at this as you'd like to think.
The ONLY problem reported in that wall-o'-text that I've experienced more than once is the one where the Alert gets rotated out abruptly. That's happened to me about three or four times. Each time, I shrug and go back to playing the rest of the game.
I got stuck in a shipping container on the dock once - and got out of it by sliding down the container until I reached its end, at which point I popped free. I actually like the fact that most of the enemies in Alerts are knockproof, because it means my Might toons can cut loose without fear of knocking the bad guys out of reach of my teammates. (I've learned the trick to making the Nems knockproof, so I can still hit them hard...)
I dunno, maybe superhero games just aren't for you. Try your luck in a few other genres; see if the problem is the game, or maybe the player...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Yes, the Alerts system as is now is garbage. It needs the bloody ready button to stay on-screen until you actually click exit or the time expires. It needs CC to be fixed (or, at the very least, be rendered inoperable for NPCs, too). And it needs to be changed to a tiered one, so my TGM lowbies never get stuck with four bloody useless 30-something Behemoths in a timed Alert ever again. (Well that, or it needs a good queuing system, but we all know beyond the shadow of a doubt how utterly incapable Cryptic is of creating one of those thanks to PvP.)
Aside from that, if you fail anywhere near as every alert as you indicate, it's also a clear-cut case of learn to play. (Either by using a toon right for the job [don't play a Behemoth if Alerts mean the world to you], or by actually figuring out how to use yours to full effect. (The game is full of surprises... did you know a Radiant can make for a good main tank on most Grab alerts?)
Man, you guys are rough on this frustrated player. You should all be ashamed of yourselves.
Original Poster, you're only real problem here is Pick Up Grouping [PUGing] XP Alerts. Those are timed and while some are pretty easy, such as Radiation Runbles, most of the rest require either one amazing DPS specced monster to carry the entire team, or three or four decently made characters, to the entire team participating in the beat down.
PUGs are random assortments of players and characters, and sadly, often times these random allocations result in groups that don't coordinate with one another at all, and sometimes includes players who don't even come to help much, or are too low level to be OF much help.
You want success in Smash Alerts? Get a team together first, or join a team, and ensure someone there, even if it's just maybe you and one other friend, are specced for dealing damage.
Good luck, and I hope you find this much easier to handle in the future.
It seems that when a genuine problem is reported, the cheerleader squad responds by telling others to play other aspects of the game, play another game entirely, or just be a Hocofaisan (yes you qualify as a template kiddo).
It seems that when a genuine problem is reported, the cheerleader squad responds by telling others to play other aspects of the game, play another game entirely, or just be a Hocofaisan (yes you qualify as a template kiddo).
"You were unsatisfied with the service and food quality at Red Lobster? Don't eat there any more. Whenever I end up with snot in my soda and short & curly hairs on my shrimp, I accept the fact that the people who prepared this are human beings prone to error, and I eat every diseased little bite. Afterward, I pretend things will get better. Maybe you just aren't a 'seafood' person and don't know how to properly appreciate it, and should go eat hamburgers instead. It could be worse- at least your napkins were folded and we got that way cool garlic cheese biscuit basket."
Problems don't vanish if you pretend they don't exist and tell people to shut up about them or go away.
Cryptic is not your friend. You can be 'patient' and 'hopeful' all you want, but in the end they aren't coming to your birthday party or giving you a free token of their gratitude. So, stop playing like you're their brother there to defend them. Just because your experience is salvageable, doesn't mean another customer will suck it up. They're a business, and a business listens to its customers.
Why should they fix problems when they have people crushing 'insurrection' on the forums in the form of the 'cheerleaders'?
I've tried to keep my cool as long as possible, but I absolutely can't take it anymore.
So there's this thing called "On Alert." Every few decades or so the ones you're looking for to even attempt to get a chance of getting something other than a menial amount of points or credits or whatever pops up, but then it's gone within two seconds. You go into them, you get crappy team mates that have no idea what to do and then you fail. Then you get booted out, and surprise, there's no more alert. It's been replaced with a terribly-designed villain from some contest that uses some cheap tactic like, I don't know, staying alive forever like Ao'Qewhatever.
Go into "Dockside Dustup" and get knocked into a container. You'll find it's a lot easier than you think, and when it happens the only way to get out is either to beg for a team mate to come break you out of it, sacrificing time and effort, or you have to forcefully kill yourself. You get a knock resistance that lasts about a fraction of a second, then it's gone. Meanwhile your enemy gets high resistance forever, and they can't even BE knocked around, so the equal playing field doesn't exist. So there you are, flying around from uppercuts, force fields, chains, etc., and you can do nothing but hope you're not flung into a container or that you don't have a worthless team, which you usually get.
If the alert you're trying to get into doesn't have enough people and it's going to switch to a new one, it doesn't just go ahead and switch or give you a warning. The little button that tells you to join comes up to tease you, then before anything can be clicked it disappears and the alert is replaced with another crappy contest winner. Entering an alert is like going to a casino and playing a game called "You Lose," where every time you put your money on the table they shove it down a hole and tell you that you've lost. Doing alerts in this game is like asking for someone to twist your arm to the breaking point so you can try to escape the grip. I'd rather clean a crocodile's face with a meat washcloth whilst wearing the Lady Gaga meat dress. I'd rather go into a Hell's Angels bar and heckle the patrons. Alerts are cancer, and they've made me unreasonably mad about a GAME.
I tried calling Perfect World a few times. Each time I was automatically redirected to a robot, after which I'm eventually hung up on without being able to leave a message or a complaint. These people don't give a **** about your entertainment in this game. It's not about content or keeping up with whatever it is that makes the game interesting. It's about how many stupid gladiator items they can pump out of their terrible company. They force feed you box after box of worthless junk in hopes that you'll be tempted to buy the keys necessary to open them. You have to buy keys constantly, either from the ****ty store or off of other players that buy it from the store. There's no such thing as free or "thanks for playing, here's a little present from us to show we appreciate your business" gifts. They expect you to pay them every time, and I've done my fair share of that.
So that's that. I'm probably not done with the game forever, but unless something's done about this garbage that they've churned out then they've lost me. I'm saying it again: it's GARBAGE. Absolute trash that needs to be recycled or sorted out. There's no point in me losing my mind over something so trivial, but somehow the game knows all my pet peeves and plays on them, constantly getting me in a state of pure unfiltered rage. I've never anted to wish physical violence on anyone so much before, especially to the people at PWE who think they have jobs that matter. I am the Scar to PWE's Mufasa in which if they're dangling from a precipice about to fall and be trampled by a stampede of angry people, I'd sink my claws into their money-grabbing hand and watch them plummet. I can tell there's a ton of anger from just reading the majority of the posts on this forum. I can completely understand it now, and you all have every right to be mad about this ****. You shouldn't have to stand for it, and I hope you amass a large group of people to riot and tear down the facility, but I won't be around to see it.
Now clean up this filth.
Thats some epic you wrote there kid :P
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Go into "Dockside Dustup" and get knocked into a container. You'll find it's a lot easier than you think, and when it happens the only way to get out is either to beg for a team mate to come break you out of it, sacrificing time and effort, or you have to forcefully kill yourself. You get a knock resistance that lasts about a fraction of a second, then it's gone. Meanwhile your enemy gets high resistance forever, and they can't even BE knocked around, so the equal playing field doesn't exist. So there you are, flying around from uppercuts, force fields, chains, etc., and you can do nothing but hope you're not flung into a container or that you don't have a worthless team, which you usually get.
Cyber, it's more akin to, "Are you sure you're going to Red Lobster? I've never gone there and been served a cheeseburger, much less one covered in cockroach parts. And to the best of my knowledge, they don't even serve glasses of WD-40, so getting one the wrong size just doesn't compute."
He's complaining about constantly having issues that I just haven't seen - or seen happen to anyone else, or seen anyone complaining about in Chat...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
I got stuck in a shipping container on the dock once - and got out of it by sliding down the container until I reached its end, at which point I popped free. .
That is only possible if you walk into a container.
If you are knocked into the container you are stuck in the knock back, legs splayed in the air ready to be taken advantage of loop.
This is a problem that I've documented occurring in the Black Talon fight in the tutorial, and the containers along Westside and the dustup alerts for over a year. I actually just tossed out the demo file from the first occurrence I found.
It came along with their 'improvement' of all the hit boxes in the game world around January 2012.
All right, you've reached phase 1, anger. Next phase is bargaining, where you make a bunch of posts where you try to reason with them and offer up ideas, often with some way that your idea would make them a bunch of money. Then phase 3, depression, where you realize that you're wasting your time and completely lose hope ( this is often when you'll end up taking a break from the game ). Then, phase 4, acceptance... you just accept that this is what the game is going to be, and you take it for what it is, rather than what you wish it would be.
You'll notice there are four phases, instead of five. Well that's because here, Denial is actually a completely alternate path to the one outlined above. Think of it as the Desert and Canada of how to deal when confronted with the games issues.
Champions Online: Be the hero you wish you could be in a better game.
That doesn't work since the game doesn't register you being stuck when half way in a knock back animation. You would have to use /killme or get someone kind enough to break the container.
I've tried to keep my cool as long as possible, but I absolutely can't take it anymore.
So there's this thing called "On Alert." Every few decades or so the ones you're looking for to even attempt to get a chance of getting something other than a menial amount of points or credits or whatever pops up, but then it's gone within two seconds. You go into them, you get crappy team mates that have no idea what to do and then you fail. Then you get booted out, and surprise, there's no more alert. It's been replaced with a terribly-designed villain from some contest that uses some cheap tactic like, I don't know, staying alive forever like Ao'Qewhatever.
Go into "Dockside Dustup" and get knocked into a container. You'll find it's a lot easier than you think, and when it happens the only way to get out is either to beg for a team mate to come break you out of it, sacrificing time and effort, or you have to forcefully kill yourself. You get a knock resistance that lasts about a fraction of a second, then it's gone. Meanwhile your enemy gets high resistance forever, and they can't even BE knocked around, so the equal playing field doesn't exist. So there you are, flying around from uppercuts, force fields, chains, etc., and you can do nothing but hope you're not flung into a container or that you don't have a worthless team, which you usually get.
If the alert you're trying to get into doesn't have enough people and it's going to switch to a new one, it doesn't just go ahead and switch or give you a warning. The little button that tells you to join comes up to tease you, then before anything can be clicked it disappears and the alert is replaced with another crappy contest winner. Entering an alert is like going to a casino and playing a game called "You Lose," where every time you put your money on the table they shove it down a hole and tell you that you've lost. Doing alerts in this game is like asking for someone to twist your arm to the breaking point so you can try to escape the grip. I'd rather clean a crocodile's face with a meat washcloth whilst wearing the Lady Gaga meat dress. I'd rather go into a Hell's Angels bar and heckle the patrons. Alerts are cancer, and they've made me unreasonably mad about a GAME.
I tried calling Perfect World a few times. Each time I was automatically redirected to a robot, after which I'm eventually hung up on without being able to leave a message or a complaint. These people don't give a **** about your entertainment in this game. It's not about content or keeping up with whatever it is that makes the game interesting. It's about how many stupid gladiator items they can pump out of their terrible company. They force feed you box after box of worthless junk in hopes that you'll be tempted to buy the keys necessary to open them. You have to buy keys constantly, either from the ****ty store or off of other players that buy it from the store. There's no such thing as free or "thanks for playing, here's a little present from us to show we appreciate your business" gifts. They expect you to pay them every time, and I've done my fair share of that.
So that's that. I'm probably not done with the game forever, but unless something's done about this garbage that they've churned out then they've lost me. I'm saying it again: it's GARBAGE. Absolute trash that needs to be recycled or sorted out. There's no point in me losing my mind over something so trivial, but somehow the game knows all my pet peeves and plays on them, constantly getting me in a state of pure unfiltered rage. I've never anted to wish physical violence on anyone so much before, especially to the people at PWE who think they have jobs that matter. I am the Scar to PWE's Mufasa in which if they're dangling from a precipice about to fall and be trampled by a stampede of angry people, I'd sink my claws into their money-grabbing hand and watch them plummet. I can tell there's a ton of anger from just reading the majority of the posts on this forum. I can completely understand it now, and you all have every right to be mad about this ****. You shouldn't have to stand for it, and I hope you amass a large group of people to riot and tear down the facility, but I won't be around to see it.
Now clean up this filth.
I don't agree with everything but you make some good points. The game has a lot of issues it needs to address if it wants to keep people.
"I tried to look at that page but saw only inane comments."
"You were unsatisfied with the service and food quality at Red Lobster? Don't eat there any more. Whenever I end up with snot in my soda and short & curly hairs on my shrimp, I accept the fact that the people who prepared this are human beings prone to error, and I eat every diseased little bite. Afterward, I pretend things will get better. Maybe you just aren't a 'seafood' person and don't know how to properly appreciate it, and should go eat hamburgers instead. It could be worse- at least your napkins were folded and we got that way cool garlic cheese biscuit basket."
Problems don't vanish if you pretend they don't exist and tell people to shut up about them or go away.
Cryptic is not your friend. You can be 'patient' and 'hopeful' all you want, but in the end they aren't coming to your birthday party or giving you a free token of their gratitude. So, stop playing like you're their brother there to defend them. Just because your experience is salvageable, doesn't mean another customer will suck it up. They're a business, and a business listens to its customers.
Why should they fix problems when they have people crushing 'insurrection' on the forums in the form of the 'cheerleaders'?
At Red Lobster at least you can complain about the hair in your food. Imagine if after they served you your food you never ever saw another employee in there ever again, so you didn't even have anyone to complain to... so you ask the people at the next table over and they accuse you of being bitter. Then you make a clever comment along the lines of "I'm not bitter, the food is"... and then you go play Skyrim.
Champions Online: Be the hero you wish you could be in a better game.
It seems that when a genuine problem is reported, the cheerleader squad responds by telling others to play other aspects of the game, play another game entirely, or just be a Hocofaisan (yes you qualify as a template kiddo).
Shame to see another player go, not surprising though.
As for support...the only support that exists is Billing, because money and legal requirement.
We should all start flooding 'billing' support with BUG reports...all 1.4 million of them.
They never gave a sh:t about our entertainment since PWE took over...but im not letting Cryptic off the hook either, theyve done some stupid things in the past.
The more and more i feel like i need to start developing pr1v4t3 s3rv3r software and just do a whole DIY makeover on this thing.
Power Balance? Piece of cake. Difficulty? sorted, for all types of player. Cosmics? Instanced. Devices? Balanced the f### out of. Vehicles?...what vehicles? And that would be in under a month...easy to change them and i have all the info i need.
At Red Lobster at least you can complain about the hair in your food. Imagine if after they served you your food you never ever saw another employee in there ever again, so you didn't even have anyone to complain to... so you ask the people at the next table over and they accuse you of being bitter. Then you make a clever comment along the lines of "I'm not bitter, the food is"... and then you go play Skyrim.
I hope I never wind up in this particular Red Lobster.
Meanwhile your enemy gets high resistance forever, and they can't even BE knocked around, so the equal playing field doesn't exist.
This is not true in all cases.
There are some villains in the alerts that have little to no KB resistance, and it's sheer hell when you come across them when someone who doesn't know how to play KB is on the alert. It only gets worse when they insist on using their KB attacks over and over again, making it impossible for melee characters to get any licks in, and then they knock the villain behind the containers on the sides of the docks, making it impossible for ranged characters to target them until they get back there behind the container as well.
And by that time your two minutes are up and you've failed the alert.
I played a Force character to 40, and would only queue for alerts that had villains with high KB resistance so I didn't inflict the same torture on others. There are ways to mitigate KB (like flying directly above the target and driving them into the ground), but it's too unreliable: sometimes the target squirts out like a watermelon seed anyway.
There's also a workaround to avoid getting stuck on the containers: be sure to position yourself such that you'll go back toward the entry point if you get knocked back. Once you learn that you almost never have a problem.
The last time I got stuck on a container I did /stuck and I got free. I don't know if it really worked, or if that was a coincidence. But it was just after the last patch, so maybe it was a stealth fix. Anyone else try it recently?
I actually really enjoy the alerts, and frequently do Smashes on my level 40s just for fun (and more recently in vain attempts to get Jack to drop his mask unlock). Thanks to advice received on these forums, a few of my characters are monsters nowadays and can carry them solo, but still. It's also not uncommon (in my limited experience) to run into cool, friendly players in alert teams.
It only gets worse when they insist on using their KB attacks over and over again, making it impossible for melee characters to get any licks in, and then they knock the villain behind the containers on the sides of the docks, making it impossible for ranged characters to target them until they get back there behind the container as well.
Doesn't everything get knock immunity after three knock stacks (with a 10 sec window for the stack to fall off) for 30 secs? Occasional knock use would be more disruptive than using the knocks over and over getting the immunity up almost immediately.
This is my Risian Corvette. There are many like it, but this one is mine.
Doesn't everything get knock immunity after three knock stacks (with a 10 sec window for the stack to fall off) for 30 secs? Occasional knock use would be more disruptive than using the knocks over and over getting the immunity up almost immediately.
Even better, just tap the knock power. That still adds to the KB Resist stack. Then, when the stack meter shows 3, hit 'em hard.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Doesn't everything get knock immunity after three knock stacks (with a 10 sec window for the stack to fall off) for 30 secs? Occasional knock use would be more disruptive than using the knocks over and over getting the immunity up almost immediately.
We're talking Nemesis alerts, yeah? Once they're knock-immune, the buff starts counting down, and there's nothing you can do to refresh the stacks. The knock immunity will go away. Sometimes it goes away just as someone's charged-up power is activating. Crap happens.
It really sucks for people with knockback. You have to be very careful, and you have to keep your eyes on the enemy's buff bar the whole time. While people are like "STOP THE KNOCKBACK, NOOB" while they're happily charging their blades and scratching and biting the nemesis, players with knockback abilities that rely on that for the damage have to micromanage some stupid debuffs to make a good contribution to the team. It sucks.
Even better, just tap the knock power. That still adds to the KB Resist stack. Then, when the stack meter shows 3, hit 'em hard.
In my experience, tapping a knockback power doesn't work. Charging it juuuust a little bit usually does. I wish i could fire off three quick force cascades and then start leaning in on the nemesis. Unfortunately, it's not the case.
You guys don't remember that issue of Avengers where Iron Man kept yelling at the Hulk to stop punching Doctor Doom so hard because the team needed him to remain stationary so they could more easily blast him without having to move themselves?
Synopsis:
Hulk: HULK SMASH!
Iron Man: Not in Smash you don't.
SIDE NOTE: Get a knock up to build those stacks. If punching people into the next county fits your theme, I'm sure you can find a way to fit knocking them into the stratosphere in there.
Champions Online: Be the hero you wish you could be in a better game.
Yeah, it's as easy as getting a knockup, but then you're wasting DPS with a crap power. It's just a stupid thing to have to worry about. It's easy to say "Don't use knockbacks, noob dur hur hur," when you haven't played the "how many stacks of knockback does the boss have and how long is it going to last for" minigame.
It's even better when you accidentally do a knock, and some dumbhole takes his time to type some stupid crap about knockbacks. If you're worried about knockbacks reducing a team's DPS, typing isn't something you should be doing!
Typing in a Smash Alert is the knockback of the stupids.
Typing in a Smash Alert is the knockback of the stupids.
QFT. If you've got time to type, you've got time to chase the bad guy down and hit him.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Yeah, it's as easy as getting a knockup, but then you're wasting DPS with a crap power. It's just a stupid thing to have to worry about. It's easy to say "Don't use knockbacks, noob dur hur hur," when you haven't played the "how many stacks of knockback does the boss have and how long is it going to last for" minigame.
It's even better when you accidentally do a knock, and some dumbhole takes his time to type some stupid crap about knockbacks. If you're worried about knockbacks reducing a team's DPS, typing isn't something you should be doing!
Typing in a Smash Alert is the knockback of the stupids.
Having played the "how many stacks" game myself, I can tell you the best thing is to just let loose and then win anyway. People will actually still try to complain after picking up their little xp token, and then you can feel good about not being a sourpuss like them. Those lazy bosses stand around too much, and it's sad that we have to inject game mechanics into them with our fists and force bolts, but the task of a hero is often fraught with emotional peril!
Knockups are for those people who have to waste dps time to avoid wasting dps time; the good news is, this doesn't actually take that long. A short burst of spamming Inexorable Tides or Uppercupt, and within mere seconds you'll have fully immunized the boss and be ready to dps. It takes a lot less time than delicately attempting to gently shove the boss with your knockbacks.
Side note: The reason tapping Force Cascade doesn't build stacks of knock immunity, is because when you tap it, it has a knockback strength of 0.
You ever notice how some of the bosses will get one full stack of knock resistance, and then after that falls away they'll never get another stack of knock resist, but they also won't get knocked?
AAND FINALLY! To somehow pull stuff that gamehobo talks about in regards to holds: Knock Immunity is also unconcerned with the quality of the strength used... a knock with a strength of 1, or a strength of 449 will both only cause 1 stack of knock immunity. You know what this means right knockers?
After the second or third grand knock across the pier, I have all the time in the world to type, since the alert is essentially over, anyway.
I look at player skill as the difficulty factor in Smash alerts. Less-skilled players means that the Smash goes from autowin to challenging.
I see it as a sourpuss detector. You can very quickly figure out who's forgotten that video games are about fun, rather than stacking reward money, with just a few well placed Roomsweepers!
Then again, I don't see "moving over there" as being a big challenge, so I don't really get the "difficulty factor" thing you were talking about.
Champions Online: Be the hero you wish you could be in a better game.
Having played the "how many stacks" game myself, I can tell you the best thing is to just let loose and then win anyway. People will actually still try to complain after picking up their little xp token, and then you can feel good about not being a sourpuss like them. Those lazy bosses stand around too much, and it's sad that we have to inject game mechanics into them with our fists and force bolts, but the task of a hero is often fraught with emotional peril!
There are times when I'm fresh out of give-a-s**t when I do this. I usually do it on Offender, who very rarely loses a Smash.
Knockups are for those people who have to waste dps time to avoid wasting dps time; the good news is, this doesn't actually take that long. A short burst of spamming Inexorable Tides or Uppercupt, and within mere seconds you'll have fully immunized the boss and be ready to dps. It takes a lot less time than delicately attempting to gently shove the boss with your knockbacks.
I seem to remember uppercut not being 100% reliable. Maybe I'm dumb. Will have to try sometime.
Oh and speaking of, one time I was using knockups (fully charged because go eat some whatevers) and some dumbhole was all "OMG STOP USING KNOCKS" as if it was hurting him any. I think these are people who are told "OMG DON'T EVER KNOCK" and not told why. Good times.
You ever notice how some of the bosses will get one full stack of knock resistance, and then after that falls away they'll never get another stack of knock resist, but they also won't get knocked?
Yeah, I hate that. Because for a while you're like "Damn, this won't build up any stacks" and you end up giving love taps to the boss until you realize that it's bugged. At least it bugs with a permanent immunity and not the other way around.
AAND FINALLY! To somehow pull stuff that gamehobo talks about in regards to holds: Knock Immunity is also unconcerned with the quality of the strength used... a knock with a strength of 1, or a strength of 449 will both only cause 1 stack of knock immunity. You know what this means right knockers?
I see it as a sourpuss detector. You can very quickly figure out who's forgotten that video games are about fun, rather than stacking reward money, with just a few well placed Roomsweepers!
Then again, I don't see "moving over there" as being a big challenge, so I don't really get the "difficulty factor" thing you were talking about.[/COLOR]
Ms. Defensive, huh? My comment wasn't directed at you, Smooch.
If your roomsweeper toon can readily beat the Nemesis villain in a dockside alert, no problem.
Also, my last sentence wasn't sarcasm--Smash alerts are autowin with a group of experienced players with toons over level 20. The only thing that makes them an interesting challenge is when there is a mix of levels and player skill--I used to feel differently, but now I appreciate when there is a chance of losing.
Ms. Defensive, huh? My comment wasn't directed at you, Smooch.
If your roomsweeper toon can readily beat the Nemesis villain in a dockside alert, no problem.
Also, my last sentence wasn't sarcasm--Smash alerts are autowin with a group of experienced players with toons over level 20. The only thing that makes them an interesting challenge is when there is a mix of levels and player skill--I used to feel differently, but now I appreciate when there is a chance of losing.
Do posts have to be directed at someone for that someone to respond to them? You better get the word out, cause people are breaking that rule left and right :biggrin:
If you're spending half your time chasing, that's half as much damage for melee. That can easily fail most Smashes.
And, well, what else are you doing a smash for, but to succeed? The engaging story and intricate gameplay?
Succeeding gets old when it's so easy to do. Now-a-days I'm all about succeeding while making the group extremely mad at me, even while I'm pulling them towards success. It's hilarious, and you should try it.
If you're spending half your time chasing, that's half as much damage for melee. That can easily fail most Smashes.
If your melee character is spending half their time chasing, then you need to learn how to use your lunge. Putting yourself on follow while spamming a maintain works surprisingly well, too.
_________________________________________________ @flamingbunnyman in game. Formerly @Roderick in City of Heroes.
Oh and speaking of, one time I was using knockups (fully charged because go eat some whatevers) and some dumbhole was all "OMG STOP USING KNOCKS" as if it was hurting him any. I think these are people who are told "OMG DON'T EVER KNOCK" and not told why. Good times.
That said, i've seen the Hi-Pan special alert fail over and over because of people just knocking the early mobs off the edges, then if a squishy DPS is taken out and needs to get back into the fight they get overwhelmed by the returned mobs and either can't get past them or are delayed so much the alert times out.
So in that one alert i do think it quite valid for people to object to people knocking the mobs wholescale off the edge because it has caused the alert to fail all too often.
___________________________________
While she has been rescued
what diabolical mastermind
was behind the devious brain-napping of
the Volterrific Dr Cerebellum?
But knock-ups just knock the mob straight up in the air, then it falls straight down. Shouldn't fall off the edge at all, still there for the melee types, and best of all, it counts for KB Resist.
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
I've been annoyed by knocks a few times (though I've never said anything to the player), primarily on an Unleashed AT character when I was Silver - no lunge. It's hard for the play style not to seem obnoxious when targets repeatedly and rapidly fly way out of melee range.
In most cases, I've come to realise that that's just a given character's method of contributing and though it seems ridiculous/trollish at times, well, the game mechanics exist. And we are playing superheroes; partying with the Hulk is going to result in some frustrating moments for Batman(?) after all.
Now on my FF characters, I appreciate that dynamic a lot more and it just becomes part of the madness/fun that is an alert. Iron Lariat + Void Shift + Chainsaw, or Pounce + Sword Cyclone, knock them all you want guys.
And a few times a big Might guy's knock up has been timed nicely with my charged Reaper's Embrace to send my character soaring up into the air alongside her target. Ha!
I have seen Knocks being fun - like the Nem Dockside Dustup where a Behemoth and a force-using toon were playing volleyball with the Nem, using the truck as a net. Of course, only three hits in a volley, but by then the Nem was down 50% of its HP...
"Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"
Comments
I mean:
That's terrible!
So sad to see you leave, the game will not be the same without you!
I know, no one will be there to please your mother anymore. :C
That's ok, she will find another...
I mean look at her:
I will continue doing so.
Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Where have you been? they have been ignoring us for a long time now
its all NWO and STO
Why?
Aren't you busy playing NWO?
"How is the Malvanium event turning out?"
CellarRat33 :: formerly Bsquared
***
"The great thing about glory unending is that it's dirt cheap!" - Tateklys
From the Adventures of Thundrax (canadascott)
***
The ONLY problem reported in that wall-o'-text that I've experienced more than once is the one where the Alert gets rotated out abruptly. That's happened to me about three or four times. Each time, I shrug and go back to playing the rest of the game.
I got stuck in a shipping container on the dock once - and got out of it by sliding down the container until I reached its end, at which point I popped free. I actually like the fact that most of the enemies in Alerts are knockproof, because it means my Might toons can cut loose without fear of knocking the bad guys out of reach of my teammates. (I've learned the trick to making the Nems knockproof, so I can still hit them hard...)
I dunno, maybe superhero games just aren't for you. Try your luck in a few other genres; see if the problem is the game, or maybe the player...
- David Brin, "Those Eyes"
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Yes, the Alerts system as is now is garbage. It needs the bloody ready button to stay on-screen until you actually click exit or the time expires. It needs CC to be fixed (or, at the very least, be rendered inoperable for NPCs, too). And it needs to be changed to a tiered one, so my TGM lowbies never get stuck with four bloody useless 30-something Behemoths in a timed Alert ever again. (Well that, or it needs a good queuing system, but we all know beyond the shadow of a doubt how utterly incapable Cryptic is of creating one of those thanks to PvP.)
Aside from that, if you fail anywhere near as every alert as you indicate, it's also a clear-cut case of learn to play. (Either by using a toon right for the job [don't play a Behemoth if Alerts mean the world to you], or by actually figuring out how to use yours to full effect. (The game is full of surprises... did you know a Radiant can make for a good main tank on most Grab alerts?)
Original Poster, you're only real problem here is Pick Up Grouping [PUGing] XP Alerts. Those are timed and while some are pretty easy, such as Radiation Runbles, most of the rest require either one amazing DPS specced monster to carry the entire team, or three or four decently made characters, to the entire team participating in the beat down.
PUGs are random assortments of players and characters, and sadly, often times these random allocations result in groups that don't coordinate with one another at all, and sometimes includes players who don't even come to help much, or are too low level to be OF much help.
You want success in Smash Alerts? Get a team together first, or join a team, and ensure someone there, even if it's just maybe you and one other friend, are specced for dealing damage.
Good luck, and I hope you find this much easier to handle in the future.
Problems don't vanish if you pretend they don't exist and tell people to shut up about them or go away.
Cryptic is not your friend. You can be 'patient' and 'hopeful' all you want, but in the end they aren't coming to your birthday party or giving you a free token of their gratitude. So, stop playing like you're their brother there to defend them. Just because your experience is salvageable, doesn't mean another customer will suck it up. They're a business, and a business listens to its customers.
Why should they fix problems when they have people crushing 'insurrection' on the forums in the form of the 'cheerleaders'?
http://www.youtube.com/watch?feature=player_embedded&v=8kZg_ALxEz0
Also generally a good life lesson.
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
Thats some epic you wrote there kid :P
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
use /stuck
He's complaining about constantly having issues that I just haven't seen - or seen happen to anyone else, or seen anyone complaining about in Chat...
- David Brin, "Those Eyes"
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That is only possible if you walk into a container.
If you are knocked into the container you are stuck in the knock back, legs splayed in the air ready to be taken advantage of loop.
This is a problem that I've documented occurring in the Black Talon fight in the tutorial, and the containers along Westside and the dustup alerts for over a year. I actually just tossed out the demo file from the first occurrence I found.
It came along with their 'improvement' of all the hit boxes in the game world around January 2012.
doesn't work, doesn't consider the player stuck in geometry.
You'll notice there are four phases, instead of five. Well that's because here, Denial is actually a completely alternate path to the one outlined above. Think of it as the Desert and Canada of how to deal when confronted with the games issues.
Champions Online: Be the hero you wish you could be in a better game.
That doesn't work since the game doesn't register you being stuck when half way in a knock back animation. You would have to use /killme or get someone kind enough to break the container.
Handle: @drgmstr
"Embrace your dreams"
Come Check Out My PRIMUS Database Page!
I don't agree with everything but you make some good points. The game has a lot of issues it needs to address if it wants to keep people.
I ROFL'd at all of this, +1 to you my friend.
another +1 right there...
Champions Online: Be the hero you wish you could be in a better game.
Did someone ask for the Cheerleader Squad?
Shame to see another player go, not surprising though.
As for support...the only support that exists is Billing, because money and legal requirement.
We should all start flooding 'billing' support with BUG reports...all 1.4 million of them.
They never gave a sh:t about our entertainment since PWE took over...but im not letting Cryptic off the hook either, theyve done some stupid things in the past.
The more and more i feel like i need to start developing pr1v4t3 s3rv3r software and just do a whole DIY makeover on this thing.
Power Balance? Piece of cake. Difficulty? sorted, for all types of player. Cosmics? Instanced. Devices? Balanced the f### out of. Vehicles?...what vehicles? And that would be in under a month...easy to change them and i have all the info i need.
I hope I never wind up in this particular Red Lobster.
This is not true in all cases.
There are some villains in the alerts that have little to no KB resistance, and it's sheer hell when you come across them when someone who doesn't know how to play KB is on the alert. It only gets worse when they insist on using their KB attacks over and over again, making it impossible for melee characters to get any licks in, and then they knock the villain behind the containers on the sides of the docks, making it impossible for ranged characters to target them until they get back there behind the container as well.
And by that time your two minutes are up and you've failed the alert.
I played a Force character to 40, and would only queue for alerts that had villains with high KB resistance so I didn't inflict the same torture on others. There are ways to mitigate KB (like flying directly above the target and driving them into the ground), but it's too unreliable: sometimes the target squirts out like a watermelon seed anyway.
There's also a workaround to avoid getting stuck on the containers: be sure to position yourself such that you'll go back toward the entry point if you get knocked back. Once you learn that you almost never have a problem.
The last time I got stuck on a container I did /stuck and I got free. I don't know if it really worked, or if that was a coincidence. But it was just after the last patch, so maybe it was a stealth fix. Anyone else try it recently?
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
In any case, sorry to see you go.
Doesn't everything get knock immunity after three knock stacks (with a 10 sec window for the stack to fall off) for 30 secs? Occasional knock use would be more disruptive than using the knocks over and over getting the immunity up almost immediately.
It's like this with Cryptic now that they've got Neverwinter up and running:
http://www.youtube.com/watch?v=UXbNUZycXdo
@headlesshorseman
- David Brin, "Those Eyes"
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We're talking Nemesis alerts, yeah? Once they're knock-immune, the buff starts counting down, and there's nothing you can do to refresh the stacks. The knock immunity will go away. Sometimes it goes away just as someone's charged-up power is activating. Crap happens.
It really sucks for people with knockback. You have to be very careful, and you have to keep your eyes on the enemy's buff bar the whole time. While people are like "STOP THE KNOCKBACK, NOOB" while they're happily charging their blades and scratching and biting the nemesis, players with knockback abilities that rely on that for the damage have to micromanage some stupid debuffs to make a good contribution to the team. It sucks.
In my experience, tapping a knockback power doesn't work. Charging it juuuust a little bit usually does. I wish i could fire off three quick force cascades and then start leaning in on the nemesis. Unfortunately, it's not the case.
Synopsis:
Hulk: HULK SMASH!
Iron Man: Not in Smash you don't.
SIDE NOTE: Get a knock up to build those stacks. If punching people into the next county fits your theme, I'm sure you can find a way to fit knocking them into the stratosphere in there.
Champions Online: Be the hero you wish you could be in a better game.
It's even better when you accidentally do a knock, and some dumbhole takes his time to type some stupid crap about knockbacks. If you're worried about knockbacks reducing a team's DPS, typing isn't something you should be doing!
Typing in a Smash Alert is the knockback of the stupids.
- David Brin, "Those Eyes"
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I look at player skill as the difficulty factor in Smash alerts. Less-skilled players means that the Smash goes from autowin to challenging.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Having played the "how many stacks" game myself, I can tell you the best thing is to just let loose and then win anyway. People will actually still try to complain after picking up their little xp token, and then you can feel good about not being a sourpuss like them. Those lazy bosses stand around too much, and it's sad that we have to inject game mechanics into them with our fists and force bolts, but the task of a hero is often fraught with emotional peril!
Knockups are for those people who have to waste dps time to avoid wasting dps time; the good news is, this doesn't actually take that long. A short burst of spamming Inexorable Tides or Uppercupt, and within mere seconds you'll have fully immunized the boss and be ready to dps. It takes a lot less time than delicately attempting to gently shove the boss with your knockbacks.
Side note: The reason tapping Force Cascade doesn't build stacks of knock immunity, is because when you tap it, it has a knockback strength of 0.
You ever notice how some of the bosses will get one full stack of knock resistance, and then after that falls away they'll never get another stack of knock resist, but they also won't get knocked?
AAND FINALLY! To somehow pull stuff that gamehobo talks about in regards to holds: Knock Immunity is also unconcerned with the quality of the strength used... a knock with a strength of 1, or a strength of 449 will both only cause 1 stack of knock immunity. You know what this means right knockers?
#KNOCKSNOW
I see it as a sourpuss detector. You can very quickly figure out who's forgotten that video games are about fun, rather than stacking reward money, with just a few well placed Roomsweepers!
Then again, I don't see "moving over there" as being a big challenge, so I don't really get the "difficulty factor" thing you were talking about.
Champions Online: Be the hero you wish you could be in a better game.
There are times when I'm fresh out of give-a-s**t when I do this. I usually do it on Offender, who very rarely loses a Smash.
I seem to remember uppercut not being 100% reliable. Maybe I'm dumb. Will have to try sometime.
Oh and speaking of, one time I was using knockups (fully charged because go eat some whatevers) and some dumbhole was all "OMG STOP USING KNOCKS" as if it was hurting him any. I think these are people who are told "OMG DON'T EVER KNOCK" and not told why. Good times.
Yeah, I hate that. Because for a while you're like "Damn, this won't build up any stacks" and you end up giving love taps to the boss until you realize that it's bugged. At least it bugs with a permanent immunity and not the other way around.
Hahaha
Ms. Defensive, huh? My comment wasn't directed at you, Smooch.
If your roomsweeper toon can readily beat the Nemesis villain in a dockside alert, no problem.
Also, my last sentence wasn't sarcasm--Smash alerts are autowin with a group of experienced players with toons over level 20. The only thing that makes them an interesting challenge is when there is a mix of levels and player skill--I used to feel differently, but now I appreciate when there is a chance of losing.
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
And, well, what else are you doing a smash for, but to succeed? The engaging story and intricate gameplay?
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
What's that word?
On the tip of my tongue . . .
Whoever you are, be that person one hundred percent. Don't compromise on your identity.
Do posts have to be directed at someone for that someone to respond to them? You better get the word out, cause people are breaking that rule left and right :biggrin:
Succeeding gets old when it's so easy to do. Now-a-days I'm all about succeeding while making the group extremely mad at me, even while I'm pulling them towards success. It's hilarious, and you should try it.
The reason you can't think of it is because it's actually two words... and those words are "These devs".
Champions Online: Be the hero you wish you could be in a better game.
If your melee character is spending half their time chasing, then you need to learn how to use your lunge. Putting yourself on follow while spamming a maintain works surprisingly well, too.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
That said, i've seen the Hi-Pan special alert fail over and over because of people just knocking the early mobs off the edges, then if a squishy DPS is taken out and needs to get back into the fight they get overwhelmed by the returned mobs and either can't get past them or are delayed so much the alert times out.
So in that one alert i do think it quite valid for people to object to people knocking the mobs wholescale off the edge because it has caused the alert to fail all too often.
While she has been rescued
what diabolical mastermind
was behind the devious brain-napping of
the Volterrific Dr Cerebellum?
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!
In most cases, I've come to realise that that's just a given character's method of contributing and though it seems ridiculous/trollish at times, well, the game mechanics exist. And we are playing superheroes; partying with the Hulk is going to result in some frustrating moments for Batman(?) after all.
Now on my FF characters, I appreciate that dynamic a lot more and it just becomes part of the madness/fun that is an alert. Iron Lariat + Void Shift + Chainsaw, or Pounce + Sword Cyclone, knock them all you want guys.
And a few times a big Might guy's knock up has been timed nicely with my charged Reaper's Embrace to send my character soaring up into the air alongside her target. Ha!
- David Brin, "Those Eyes"
Get the Forums Enhancement Extension!