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Lets talk strategy

soryu1983soryu1983 Posts: 0 Arc User
edited May 2013 in The Hero Games
So, I'm curious as to ya'll strategies when it comes to various things. Also for the people that are just getting into pvp (like me) or are considering it, this would be a decent starting point. So here's a list, with my answers.

1. Build strategy for melee: survivability is a must, so I generally have 2 AD's, 2 heals, and sometimes 2 AO's. Here lately though, just one. Also, I don't generally like knockback, but knock up/down is alright in my book. So I try to take two or three (generally no more than that) attacks, one for spamming, one for huge damage, the other usually something to keep my opponents* off their feet. *(opponenet = the person thats about to kill me ^_^ )

2. Build strategy for range: I can't do a ranged build to save my neck, so ....

3. Melee vs. Ranged: Again, same as I said in 1., I just try to keep them off their feet and stay close. Most ranged builds I've faced so far though, getting close to them doesnt seem to reduce their effectiveness though, so be careful.

4. Ranged vs. melee: If they cant get close, they cant hit you ! KITE LIKE YOUR LIFE DEPENDS ON IT! CUZ IT DOES !!

5. Melee vs. melee: I really should practice what I preach here, but... If you see a big move being charged, move outta the way ! Most of the time it will come down to just standing there and smackin each other til one of you die...so watch for the other person to make mistakes.

6. Ranged vs. ranged: Really can't say much here. As I said before, I can't really build a good ranged toon, so I've never really played one before.

Tips, tricks, other: All I can say is, have fun. Plan on losing, some of these guys have been at this for ages, and know how to play super effectively. Try to learn some counters, get some gear, and again, have fun. Its inevitable, you will be beaten. In my case, a lot!

So, everyone, lets see your thoughts on these things. If for nothing else, just something to do to add to your post count :P
Post edited by soryu1983 on

Comments

  • smoochansmoochan Posts: 2,567 Arc User
    edited April 2013
    The only strategy is build strategy. If you didn't do that right, then it doesn't matter what you do. PVP here is all about numbers.

    Champions Online: Be the hero you wish you could be in a better game.
  • soryu1983soryu1983 Posts: 0 Arc User
    edited April 2013
    I was interested. So go for it ^_^
  • stergiosmanstergiosman Posts: 717 Arc User
    edited April 2013
    Well, I would like to emphasize on this:WATCH YOUR OPPONENT.
    See when he pops MD and don't waste your AO's at that time.
    Also, the /target command works well in BASH.
    For example I have binded /target Lucidity II
    in V . XD
  • bloodx13bloodx13 Posts: 217 Arc User
    edited April 2013
    *time your active defenses to be up the opposite of the opponents if in a duel that way you can press hard when they are their weakest.

    * Keep moving never stand still and trade punches unless you know your build can do it. This works just as well in melee vs melee as in any other fight(yes you can kite as a melee lol)

    * stealth when possible especially in bash. Do not forget that to use all targets to your advantage anything from pick up objects to ice cages or pets can be used for you to activate an evasive or other powers off of.

    *Watch your health if you get down to half pull out of the fight and heal up before re entering.

    * Nanobots are great if you have room for the power as they help your cooldowns and allow you to use your ADs more often.

    * test your builds multiple times in the powerhouse before bringing them out.

    * know your build if your build. Example: if your a tag build dont do full charges tap and move!

    *and last but not least do the math!!! Math is key to pvp in champs when it comes to anything from powers to gear. Know your soft and hard caps for stats.

    *
  • gamehobogamehobo Posts: 1,754 Arc User
    edited April 2013
    When i DID enjoy PvP I played with team strategy.

    My character is a controller.. I would neutralize the most dangerous offensive threat as fully as possible and try to debuff the others. If there was a team healer opposing us I would switch to make disabling THEM a priority.

    At the time I used constant threat wipes to avoid targeting. Making my character hard to pinpoint but easy to kill.

    There is no team PvP anymore.. Builds no longer come with weaknesses, only strengths.. Debuff/Controller gameplay has been decimated in the PvP environment.. So my new strategy is to avoid Champions Online PvP
  • stergiosmanstergiosman Posts: 717 Arc User
    edited May 2013
    katasyntax wrote: »
    LOL

    Sters, why would you bind me? haha... I was going to leave you alone, but I guess I can't now. xD

    Hehe jokes are not accepted here?;p
    And anyways, targeting the first player in BASH is q good move..
  • implinimplin Posts: 243 Arc User
    edited May 2013
    You should stop talking about it as range / melee because that isn't all there is to it.

    When I think about stratagys in playing certain players I try to figure out their stats as well as look at their main skill to deal damage. You all well know I can die in seconds if I don't pay attention.

    First of all what skill are they using? There are various skills that build evolve around such as TGM, ER, SR, TL, UR, DC and the new boom cone stupid exploit plus a few others.

    To start with, two gun mojo. If you see your opponent is a TGM spammer then stay 50ft away as much as you can and then when you are ready with CC or enough damage to break their TGM onslaught you go into the 50ft range to use your 50ft skills. If you use 100ft skills then even better, keep jumping away before they get within 50ft of you, if they do jump out of the range and they have to stop and keep enough damage on them to force them to heal instead of spamming tgm.

    The same goes for the boomerang cone exploiters, stay 50ft away at all time, if you are in bash try to stay away from each other and go for the spammer of this skill with lots of CC to interrupt their casting of it.

    With an ER spammer, try to interrupt their casting of it by using CC and knocks as it is a charged skill and they need to get it to the max power if they want to hit enough dps with it on you.

    A tele lance build usually has ego sleep and goes for the high burst damage. Wait with your actives to break out of the sleep and counter attack by using a CC or knock to interrupt their casting before using your combo's.

    Against an unleashed rage build with lots of NPG's stay away from them, NPG's are only 4 ft. Make sure you have good knock resistance or as what happens to my toon, once they have you... You dead! (lol 10 strength and proud -.-)

    Finally I'll leave you with a bit about the stats. If they are using con like aphrodite then they most likely have both very high knock and CC resistances which is very bad for me. If you find someone is using a strength / high con build then they too will be harder to knock.(many people who are ranged also use strength still) If someone is using ego they will be harder to CC. If someone is using quarry then they will have higher ego for a higher CC reduction. Although there are many people who want to get higher dps as a range toon and so don't use strength, make sure you knock them lots as I can be juggled very easy with knocks and I certainly know others can too.

    Remember, when someone goes on the attack use CC or stealth to break the combo or they will obliterate you with their combo without any trouble in casting it. They will have used that combo many times before so without any randomness from players to make it harder for them then you'll be an easy kill.

    Long posts are the best and you know it. ;)
    _____________________________
    [SIGPIC][/SIGPIC] <- No violence or dark humor here, move on.

    I.M.P.@drimp in Champions (Careful that you don't get hit by falling bombs when dueling)
    Dr Imp@drimp in Neverwinter (Apparently I use hax and exploits, also I apparently payed to win)
  • theravenforcetheravenforce Posts: 7,155 Arc User
    edited May 2013
    gamehobo wrote: »
    When i DID enjoy PvP I played with team strategy.

    My character is a controller.. I would neutralize the most dangerous offensive threat as fully as possible and try to debuff the others. If there was a team healer opposing us I would switch to make disabling THEM a priority.

    At the time I used constant threat wipes to avoid targeting. Making my character hard to pinpoint but easy to kill.

    There is no team PvP anymore.. Builds no longer come with weaknesses, only strengths.. Debuff/Controller gameplay has been decimated in the PvP environment.. So my new strategy is to avoid Champions Online PvP

    I found myself in Stronghold with Mentella recently...lol..everyone just scattered except for the healer who stayed with me to "guard the entrance" along with Ironclad we did a good job. I enjoy team instances alot better than solo ones.
  • theravenforcetheravenforce Posts: 7,155 Arc User
    edited May 2013
    Hehe jokes are not accepted here?;p
    And anyways, targeting the first player in BASH is q good move..

    lol where did you get that quote from? :confused:
  • implinimplin Posts: 243 Arc User
    edited May 2013
    lol where did you get that quote from? :confused:

    It's lucidity's posts getting removed until someone with the power to ban comes on. Just ignore it.
    gamehobo wrote: »
    When i DID enjoy PvP I played with team strategy.

    My character is a controller.. I would neutralize the most dangerous offensive threat as fully as possible and try to debuff the others. If there was a team healer opposing us I would switch to make disabling THEM a priority.

    At the time I used constant threat wipes to avoid targeting. Making my character hard to pinpoint but easy to kill.

    There is no team PvP anymore.. Builds no longer come with weaknesses, only strengths.. Debuff/Controller gameplay has been decimated in the PvP environment.. So my new strategy is to avoid Champions Online PvP

    Just saying.. My character is a controller that uses manipulator and ice form but I also hit very high dps. Oh and I have lots or debuffs, if I didn't my opponent would kill me in a second. ;) Team pvp is pretty much dead but I want to bring it back, I'm sure other will support me in that. The problem is that the devs don't do much for the game in general at the moment let along pvp as I'm sure there must only be like one single dev that works on the vehicle stuff.

    What we need to do is what the costume contest people and the RP people do and run it ourselves. It'll be hard work but I think we need to bring team pvp back.
    _____________________________
    [SIGPIC][/SIGPIC] <- No violence or dark humor here, move on.

    I.M.P.@drimp in Champions (Careful that you don't get hit by falling bombs when dueling)
    Dr Imp@drimp in Neverwinter (Apparently I use hax and exploits, also I apparently payed to win)
  • mrf0rz1mrf0rz1 Posts: 556 Arc User
    edited May 2013
    Yes, this is exactly what Jay was talking about, no weaknesses, only strengths.

  • gingervitosgingervitos Posts: 267 Arc User
    edited May 2013
    gamehobo wrote: »
    When i DID enjoy PvP I played with team strategy.

    My character is a controller.. I would neutralize the most dangerous offensive threat as fully as possible and try to debuff the others. If there was a team healer opposing us I would switch to make disabling THEM a priority.

    At the time I used constant threat wipes to avoid targeting. Making my character hard to pinpoint but easy to kill.

    There is no team PvP anymore.. Builds no longer come with weaknesses, only strengths.. Debuff/Controller gameplay has been decimated in the PvP environment.. So my new strategy is to avoid Champions Online PvP

    37466128.jpg

    Git Gud M8!
    [SIGPIC][/SIGPIC]
    Cause I'm worth it. Playing since 2009.
  • nephtnepht Posts: 6,898 Arc User
    edited May 2013
    37466128.jpg

    37478165.jpg
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • oobtreeoobtree Posts: 1,068 Arc User
    edited May 2013
    Yawn. At all of this.
  • stergiosmanstergiosman Posts: 717 Arc User
    edited May 2013
    mrf0rz1 wrote: »
    Yes, this is exactly what Jay was talking about, no weaknesses, only strengths.

    Hmmm..actually imp's build has many weaknesses and he hasn't denied it...same as anyone's build does.
  • soryu1983soryu1983 Posts: 0 Arc User
    edited May 2013
    Bah, Malware, you are one of the people I was hoping would chime in with something useful to say. =/ Thanks to everyone, I've soaked up just about everything I think I possibly can. Hoping maybe some one some day will see this and make the same decision I did, to jump into pvp. Cya all in game.
  • stergiosmanstergiosman Posts: 717 Arc User
    edited May 2013
    Why expect that? Malware always went in HG when others helped him,half of his strategy is teaming...and the other half? oh well just abit of randomness and old builds.
    Seriously Mal, i have never had any problems with you, but this snob attitude towards the game, its players and everyone trying to be constructive is useless and dumb.

    I seriously believe that it's just you and Luci that don't even make us laugh any more...just bumpy posts.
  • stergiosmanstergiosman Posts: 717 Arc User
    edited May 2013
    And on a side note..if you are either ganked or a squishy,always attack ONLY when MD is up, teleport the rest of the time...15 seconds is not much, but you will have an advantage..they won't even know what hit them at first.
  • implinimplin Posts: 243 Arc User
    edited May 2013
    And on a side note..if you are either ganked or a squishy,always attack ONLY when MD is up, teleport the rest of the time...15 seconds is not much, but you will have an advantage..they won't even know what hit them at first.

    This is what I have to do in bash a lot of the time. If I get caught without it I have to try to sleep the attacker before I'm dead and escape, also smoke grenade is simply amazing for escaping so I strongly suggest you get it if you are squishy as I am.

    Yeah my build has many weaknesses and I do tell them to others as I don't like people being put off pvp just because I beat them in a duel once. I will tell them how they can win verse my build. Every build has weaknesses just some have more than others. To beat the UR build get really high strength of use con primary to get knock resistance enough to never get knocked also either get a really high dodge and avoidance rating or get more than 14k health to make you harder to kill without a spam of NPG's.

    Every build has a slight weakness atleast which is why however hard you try, you will never beat everyone. Just play something you find fun and get good at playing it so soon you can even get lucky verse counter builds sometimes and win still.
    _____________________________
    [SIGPIC][/SIGPIC] <- No violence or dark humor here, move on.

    I.M.P.@drimp in Champions (Careful that you don't get hit by falling bombs when dueling)
    Dr Imp@drimp in Neverwinter (Apparently I use hax and exploits, also I apparently payed to win)
  • stergiosmanstergiosman Posts: 717 Arc User
    edited May 2013
    implin wrote: »

    Every build has a slight weakness atleast which is why however hard you try, you will never beat everyone. Just play something you find fun and get good at playing it so soon you can even get lucky verse counter builds sometimes and win still.

    Exactly, after i started playing again, i've never kept a build for more than 2 weeks, and the reason is that simply i search for a counter against the people i lose to. The build i'm using atm is Ebon Ruin with Ricochet Throw tap-spam,and serves really well for defeating quarry 2gm's,i hope that with some better gearing (heroics don't help much) i will be able to bring down shag's throwing blades build. It's weaknesses are pretty much any dragon power however and mellees in general...
  • oobtreeoobtree Posts: 1,068 Arc User
    edited May 2013
    I was actually yawning at the memes. I don't talk much on the forums because it only always feeds a certain troll. Maybe 2 trolls now. Can't tell about Sters... I was only always nice to him in game. But he seems to have his mind made up about me.
  • stergiosmanstergiosman Posts: 717 Arc User
    edited May 2013
    oobtree wrote: »
    I was actually yawning at the memes. I don't talk much on the forums because it only always feeds a certain troll. Maybe 2 trolls now. Can't tell about Sters... I was only always nice to him in game. But he seems to have his mind made up about me.

    Not at all man, i've never had problems with you, even during the sg wars thingie whenever i saw you in BASH i didn't gang you, and neither did you gang on me. I think i haven't been trolling you or anything,it just seemed to me that your attitude was too snobby for us all.
    Thank you for clearly stating the reason,i understand.
    Hope to see you jump in game again at some time...

    (btw don't mind the "troll" her posts get removed in seconds anyway)
  • oobtreeoobtree Posts: 1,068 Arc User
    edited May 2013
    Word. Soryu1983, we've already talked in game. Not sure what more I could've contributrd to this thread. Probably more than some memes...
  • soryu1983soryu1983 Posts: 0 Arc User
    edited May 2013
    Yeah, the memes threw this thread way off, but, what can ya do. I'll catch you in game again eventually, I have just a couple more questions for you on the gear thing. (Mostly the fact that I bought 2 pieces of cheap legion gear, mod'd them out, and my heroic gear still turned out to be better? Am I missing something here, or am I just not buying the right pieces?)
  • oobtreeoobtree Posts: 1,068 Arc User
    edited May 2013
    Heroic gear offers more defense and offense.
  • smoochansmoochan Posts: 2,567 Arc User
    edited May 2013
    And on a side note..if you are either ganked or a squishy,always attack ONLY when MD is up, teleport the rest of the time...15 seconds is not much, but you will have an advantage..they won't even know what hit them at first.

    Oh neat, FF pvp now is just like AT pvp was before On Alert. Progress.

    Champions Online: Be the hero you wish you could be in a better game.
  • stergiosmanstergiosman Posts: 717 Arc User
    edited May 2013
    smoochan wrote: »


    Oh neat, FF pvp now is just like AT pvp was before On Alert. Progress.

    As if you ever pvp to know :tongue:
    it was just an advice for a new player, since new players are always getting ganked at first.:rolleyes:
  • gingervitosgingervitos Posts: 267 Arc User
    edited May 2013
    oobtree wrote: »
    Word. Soryu1983, we've already talked in game. Not sure what more I could've contributrd to this thread. Probably more than some memes...

    35nn5m.jpg

    Git Gud M8!
    [SIGPIC][/SIGPIC]
    Cause I'm worth it. Playing since 2009.
  • oobtreeoobtree Posts: 1,068 Arc User
    edited May 2013
    35nn5m.jpg

    Worst one yet. Also makes no sense as I never said that I "like making memes."

    Derail fail.
  • smoochansmoochan Posts: 2,567 Arc User
    edited May 2013
    As if you ever pvp to know :tongue:
    it was just an advice for a new player, since new players are always getting ganked at first.:rolleyes:

    Which is only really relevant if those new players are squishies. It's kind of sad if a tanky built player has to teleport spam, even if they are new.

    Champions Online: Be the hero you wish you could be in a better game.
  • stergiosmanstergiosman Posts: 717 Arc User
    edited May 2013
    sad or not it's a strategy, please don't drail it to something like : "stop fly noob!"
  • smoochansmoochan Posts: 2,567 Arc User
    edited May 2013
    sad or not it's a strategy, please don't drail it to something like : "stop fly noob!"

    Flying isn't a problem. On the other hand, pvp based around the concept of "waiting" seems a bit odd to me... seeing as people are generally drawn to pvp because it involves more action and is faster paced than pve.

    The whole teleport spam is one of the things that really started to kill at pvp even before on alert. When a bunch of us realized that every match had turned into a waiting game, we started to lose interest and turned to pve as the higher action alternative.

    Champions Online: Be the hero you wish you could be in a better game.
  • stergiosmanstergiosman Posts: 717 Arc User
    edited May 2013
    smoochan wrote: »


    Flying isn't a problem. On the other hand, pvp based around the concept of "waiting" seems a bit odd to me... seeing as people are generally drawn to pvp because it involves more action and is faster paced than pve.

    The whole teleport spam is one of the things that really started to kill at pvp even before on alert. When a bunch of us realized that every match had turned into a waiting game, we started to lose interest and turned to pve as the higher action alternative.

    I like COPvP for requiring some thought before using your powers,timing is a key factor.
    You could say chess is a waiting game,so i'll search for a "higher action alternative" as you say.That doesn't mean chess is stupid,it means you are not made to play chess.

    Tactic and strategy is what makes a good pvp'er a great one, same stuff that makes an average chess player a good one.
  • wesleytansgwesleytansg Posts: 863 Arc User
    edited May 2013
    Yes, that is why I am kind of don't like duels. It just comprises of a lot of kiting and retreating and it is such a bore chasing after. That or stealth, sleep, shadowstrike, rinse and repeat. I wish duels take place in an enclosed room.
  • implinimplin Posts: 243 Arc User
    edited May 2013
    Yes, that is why I am kind of don't like duels. It just comprises of a lot of kiting and retreating and it is such a bore chasing after. That or stealth, sleep, shadowstrike, rinse and repeat. I wish duels take place in an enclosed room.

    I find this funny because that would benefit you SO MUCH. The entire idea in PvP is that you counter things, you can counter stealth by using stealth sight and perc gear along with intelligence although some people don't use it as they feel it is better to use gear to increase their recharge speed instead. It is smoke grenade that you can't see no matter what you have but by getting this you use up a skill and also you can only use this once every 30 seconds.

    You well know if I was in an enclosed room with you, not only can I not kill you but you would kill me without question. Your build has to chase people down because you don't actually target anyone and you don't really have any CC as such other than what is on UR.

    If you take the tactics out of PvP, then all you have is who has the more OP skills and the more expensive gear, much like in the real world.
    _____________________________
    [SIGPIC][/SIGPIC] <- No violence or dark humor here, move on.

    I.M.P.@drimp in Champions (Careful that you don't get hit by falling bombs when dueling)
    Dr Imp@drimp in Neverwinter (Apparently I use hax and exploits, also I apparently payed to win)
  • wesleytansgwesleytansg Posts: 863 Arc User
    edited May 2013
    implin wrote: »
    I find this funny because that would benefit you SO MUCH. The entire idea in PvP is that you counter things, you can counter stealth by using stealth sight and perc gear along with intelligence although some people don't use it as they feel it is better to use gear to increase their recharge speed instead. It is smoke grenade that you can't see no matter what you have but by getting this you use up a skill and also you can only use this once every 30 seconds.

    You well know if I was in an enclosed room with you, not only can I not kill you but you would kill me without question. Your build has to chase people down because you don't actually target anyone and you don't really have any CC as such other than what is on UR.

    If you take the tactics out of PvP, then all you have is who has the more OP skills and the more expensive gear, much like in the real world.

    Yes it would indeed make life very easy for me LOL. However, the problem is this. the duel sphere is just an empty space most of the time especially in rencen. This makes it so easy for range toons to kite and move about. Now in BASH the play is totally different, I lure any overly enthusiastic attackers into stairwells etc and I can catch them there. That is making use of the environment. And it is funny because they would not dare to follow me into the stairwell. You know full well how range is still dominating duels and nothing short of a tanky (high HP, ADs etc) melee build (sleep shadowstriker aside of course) will face plant before getting the first attack in. Let me give an example: snap bang bang bang bang bang bang bang... swoosh rat-a-tat-tat. No prizes for guessing what those are.

    Now turn that around, if they fix Egostorm back to how it was working, refreshing its hold during its entire duration with malevolent manifestation and assuming the hold works properly (not breaking so easily like now), the ball game will be entirely different. Any range toons caught by the hold will be an easy target for melee toons to attack. For that matter if stuns or holds work the way the it is working for NPCs, PvP in CO will look totally different and I think Jaybezz/gamehobo will be having a heyday.
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