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The Paragon - an Archetype idea

meedacthunistmeedacthunist Posts: 2,961 Arc User1
edited April 2013 in Suggestions Box
This is my idea for an Archetype.

It was originated because when browsing through all AT's available for Silver players I've noticed one thing - the game is in its writing and stylisation targeted at Silver Age feel but there is no classic cape Archetype. The Behemoth AT doesn't cut it, as it's more like the Hulk or the Thing type brute, rather than the cape.

It's a Might oriented Hybrid role AT with a few thematic twists, not the most efficient build but a rather theme oriented one. It can be made into tank because of its specialisations choice, but it may be as well DPS oriented.
Because it's a Hybrid one, this proposition is probably better for a paid Archetype, as most Hybrid AT's are paid ones.

Changes in green.

Archetype: The Paragon
Role: Hybrid
Innate characteristics: The Paragon (Str +10, Con +10, Pre +10, Int +8)
Primary Superstat: Strength
Secondary Superstats: Constitution, Recovery
Specialisations: Strength, Protector, Warden

Power Progression:
1 Clobber
1 Roomsweeper
6 Mighty Leap
8 Invulnerability
11 Defensive Combo
14 Enrage
17 Eye Beams or Thunderclap
21 Parry (but may be Retaliation as well, it doesn't matter so much)
25 Resurgence or Unbreakable
30 Demolish
35 Uppercut
40 Haymaker

I'm not terribly sure that it's power progression and spec trees are really that great so I'm open for suggestions. It probably can be done in a much better way.

Also, a suggestion for its default costume:

2nqs5c3.jpg
Post edited by Unknown User on

Comments

  • yinjeighyinjeigh Posts: 225 Arc User
    edited April 2013
    This is my idea for an Archetype.

    It was originated because when browsing through all AT's available for Silver players I've noticed one thing - the game is in its writing and stylisation targeted at Silver Age feel but there is no classic cape Archetype. The Behemoth AT doesn't cut it, as it's more like the Hulk or the Thing type brute, rather than the cape.

    It's a Might oriented Hybrid role AT with a few thematic tests, not the most efficient build but a rather theme oriented one. It can be made into tank because of its specialisations choice, but it may be as well DPS oriented.
    Because it's a Hybrid one, this proposition is probably better for a paid Archetype, as most Hybrid AT's are paid ones.

    Archetype: The Paragon
    Innate characteristics: The Paragon (Str +10, Con +10, Pre +10, Int +8)
    Primary Superstat: Strength
    Secondary Superstats: Constitution, Recovery
    Specialisations: Strength, Protector, Warden

    Power Progression:
    1 Clobber
    1 Roomsweeper
    6 Mighty Leap
    8 Invulnerability
    11 Defensive Combo
    14 Enrage
    17 Eye Beams or Thunderclap
    21 Parry
    25 Aggressor or Unbreakable
    30 Demolish
    35 Uppercut
    40 Haymaker

    I'm not terribly sure that it's power progression and spec trees are really that great so I'm open for suggestions. It probably can be done in a much better say.

    Also, a suggestion for its default costume:

    2nqs5c3.jpg

    I think the build fits the concept very well. The only thing I would say is replace Parry with Retaliation. When you block, it looks more projectile ricochet, and has a kb (remember how Superman used to bounce bullets back at villains). Also.. Maybe drop uppercut for a heal? Haymaker hits hard as balls, and with the double debuff from demolish, uppercut may become forgotten due to Haymaker spam. It's a very tanky build, just needs a heal for complete rounding. Resurgence active defense instead of Uppercut? Scales with con, and Protector has that Active Def cooldown spec. So two ADs wouldn't be much of a hassle.
    Also, I like the Protector/Warden combo. It'll give nice damage output to match the defense.
    @Jeighsun in-game. Feel free to add me!
  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited April 2013
    yinjeigh wrote: »
    I think the build fits the concept very well. The only thing I would say is replace Parry with Retaliation. When you block, it looks more projectile ricochet, and has a kb (remember how Superman used to bounce bullets back at villains). Also... Maybe drop uppercut for a heal? Haymaker hits hard as balls, and with the double debuff from demolish, uppercut may become forgotten due to Haymaker spam. It's a very tanky build, just needs a heal for complete rounding. Resurgence active defense instead of Uppercut? Scales with con, and Protector has that Active Def cooldown spec. So two ADs wouldn't be much of a hassle.
    Also, I like the Protector/Warden combo. It'll give nice damage output to match the defense.

    This is not unlike this build started, there was a choice between Resurgence and Unbreakable.
    Then I've spoiled this build on a purpose, as most Archetypes aren't made for solo play except maybe the Savage but the latter has other limitations (it isn't that good as a DPS and it's not a dedicated tank either).
  • yinjeighyinjeigh Posts: 225 Arc User
    edited April 2013
    This is not unlike this build started, there was a choice between Resurgence and Unbreakable.
    Then I've spoiled this build on a purpose, as most Archetypes aren't made for solo playe except maybe the Savage but the latter has other limitations (it isn't that good as a DPS and it's not a dedicated tank either).

    Ohh, okay. I get the choices more now, then. The whole archetypes aren't made for soloing thing keeps slipping my mind. It just seems so gimped for them to do that.
    @Jeighsun in-game. Feel free to add me!
  • lestylolestylo Posts: 375 Arc User
    edited April 2013
    I love this idea. I was honestly expecting something like this to come out when CoX went down. I guess with the Man of Steel movie coming out, this would be a good tie to make something like this as well.
    "I tried to look at that page but saw only inane comments."
  • bluhmanbluhman Posts: 2,410 Arc User
    edited April 2013
    I do really like this. If it coincided with a Might update, I'd place a parry-like might-equivalent resistance-up block thing in its place.

    I'd flip around Defensive Combo and Roomsweeper. Simply because RS is kind of a difficult move for beginners to get the handle of, what with the huge knock. On the other hand, it's a really good move for earlygame (not so much later) and it's also really fun, so there's that.

    One thing to note is that you forgot what role it runs in. Taking in the superstat and tankish specs, I'm guessing it was intended to be a Hybrid?
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited April 2013
    Yes, it was intended as a Hybrid role tank.

    After consideration, swapped choices for it's active defence for Resurgence or Unbreakable.

    Roomsweeper is before defensive combo, because at 6th level toon doesn't have any real worth as a tank no matter of its power selection, and in early gameplay another dps power is more useful - its speeds leveling.
    Not to mention doing tutorial with only clobber and defensive combo is a really dull play.
  • smoochansmoochan Posts: 2,564 Arc User
    edited April 2013
    Archetype: The Paragon
    Role: Hybrid
    Innate characteristics: The Paragon (Str +10, Con +10, Pre +10, Int +8)
    Primary Superstat: Strength
    Secondary Superstats: Constitution, Recovery
    Specialisations: Strength, Protector, Warden

    Power Progression:
    1 Clobber
    1 Roomsweeper
    6 Mighty Leap
    8 Invulnerability
    11 Defensive Combo
    14 Enrage
    17 Eye Beams or Thunderclap
    21 Parry (but may be Retaliation as well, it doesn't matter so much)
    25 Resurgence or Unbreakable
    30 Demolish
    35 Uppercut
    40 Haymaker

    This is another example of someone who's actually thinking up a freeform build. This archetype already exists... it's called the Behemoth. If what you want is "a behemoth with a few tiny changes" you'll have to go ahead and get that freeform slot and make it yourself.

    Yeah yeah i know, I'm dumping sand in your oatmeal, but it's the truth. If you have creativity, use it to make a freeform character, don't waste your time trying to think up archetypes... they're pretty much the antithesis of creativity since their theme is based more on powerset than...well, theme.

    In this case, oddly enough, too great a lack of creativity to differentiate this from an already existing archetype.

    Champions Online: Be the hero you wish you could be in a better game.
  • bluhmanbluhman Posts: 2,410 Arc User
    edited April 2013
    Actually, for fun, you could perhaps throw in Faultline to mix things up and differentiate it from a Behemooth (perhaps as the level 40 move?) - Coincides with the build's slightly ranged preferences, and it's a huge punch that drives a wave of knocking force at enemies. Knocking ranged move that has a challenging strikes advantage; it's your call.
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  • meedacthunistmeedacthunist Posts: 2,961 Arc User1
    edited April 2013
    smoochan wrote: »


    This is another example of someone who's actually thinking up a freeform build. This archetype already exists... it's called the Behemoth. If what you want is "a behemoth with a few tiny changes" you'll have to go ahead and get that freeform slot and make it yourself.

    Yeah yeah i know, I'm dumping sand in your oatmeal, but it's the truth. If you have creativity, use it to make a freeform character, don't waste your time trying to think up archetypes... they're pretty much the antithesis of creativity since their theme is based more on powerset than...well, theme.

    In this case, oddly enough, too great a lack of creativity to differentiate this from an already existing archetype.

    By this logic there is no need for any new AT's, save maybe from the Invincible, as even the Night Avenger could be dismissed by claim that Batman is simply a martial arts character and can be recreated with MA moves (not necessary Claws and when you take claws out of Night Avenger it has simply few gadget gimmicks and stealth added).

    Hybrid role, specs and options for ranged moves should be enough to separate it from the Behemoth. The Master and the Fist are also two very similar ATs.

    And then we already have the thing that should never be, the Unleashed which is a very unoriginal clone of characters from totally different franchise (and should be pobably replaced with proper dual blades AT).


    PS.: Fault line probably would do, but force moves... I don't know. They do look more like telekinesis/actual forcefields than anything else.
  • smoochansmoochan Posts: 2,564 Arc User
    edited April 2013
    By this logic there is no need for any new AT's, save maybe from the Invincible, as even the Night Avenger could be dismissed by claim that Batman is simply a martial arts character and can be recreated with MA moves (not necessary Claws and when you take claws out of Night Avenger it has simply few gadget gimmicks and stealth added).

    Hybrid role, specs and any ranged should be enough to separate it from the Behemoth. The Master and the Fist are also very similar one to other.

    And then we already have the thing that should never be, the Unleashed which is a very unoriginal clone of characters from totally different franchise (and should be pobably replaced with proper dual blades AT).

    Actually, the Night Avenger was created following the introduction of boomerang powers, as well as the Claws MA review. The Master and the Fist both came out at the same time, right after the Unarmed power review, which is also why they're so similar. If you look back, that has been the trend with new archetypes; they always follow the introduction of new powers and/or a powerset review.

    As for there being no need for any new ATs... you're right, there isn't a need for new ATs. In fact, there isn't a need for any of the current ATs, they were a bad idea to begin with.


    As far as "hybrid role, specs, and any ranged should be enough to seperate it from the behemoth". Sure, but like I said, the idea in the game's design isn't for them to make an archetype for every little teeny variation of a current archetype that any given player could want.... the idea is that if a player wants that, they can go ahead and buy a Freeform slot and then make that character. Remember freeform? The core mechanic of this game? All roads point to it.

    Champions Online: Be the hero you wish you could be in a better game.
  • rokurocarisrokurocaris Posts: 1,074 Arc User
    edited April 2013
    There was no Fighting Claws review. They just gave the Night Avenger what was there since launch. :rolleyes:
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