Usually when CO gets new content added, it get's some cool art from
JAG added, loadscreens, consept art and stuff. Now that Forum Malvanum Event came, no new art.
CHAMPIONS ONLINE:Join Date: Apr 2008
And playing by myself since Aug 2009
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No time for that!! They need to do moar unwanted vehicles!!!
Except for that small preview image in the event window in game, of course.
That was yanked right out of the PnP book.
Concept art was already made years in advance. It was incorporated into the sourcebooks.
While she has been rescued
what diabolical mastermind
was behind the devious brain-napping of
the Volterrific Dr Cerebellum?
I believe that is where the confusion lies.
Is the race the event? Or is it a prelude of things to come in the Malvanum Event story arc?
My bet...
It is the event.
If there is more to the Malvanum Event, it's just indicative of how poorly CO communicates/markets itself.
Welcome to the new "Event" driven Champions Online.
CellarRat33 :: formerly Bsquared
***
"The great thing about glory unending is that it's dirt cheap!" - Tateklys
From the Adventures of Thundrax (canadascott)
***
I love JAG's comic panels, concept art and the load screens.
Where did the Lemurian Event comic panels went?
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
I like cats :cool:.
UGC Campaign: The Coldblooded Scrolls
http://bradstokan.com/CofN1_ArtStyle.html
http://www.nickduguid.com/
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
I like cats :cool:.
UGC Campaign: The Coldblooded Scrolls
What is ironic, this way of cell shading would be perfect for Champions Online as it really resembles a comic book, not unlike this watered down wanna-be-comic outlining we have now.
The only things to change would be this Noir color palette and too much black.
http://bradstokan.com/CofN1_Characters.html
http://bradstokan.com/CofN1_Environment.html
Just compare it with CO graphics.
Now, that's a real style, unlike CO has.
It can strangely change the mood and look of the game rather dramatically...
Wicks and Things: NW-DI4FMZRR4 : The Fenwick merchant family has lost a caravan! Can you help?
Beggar's Hollow: NW-DR6YG4J2L : Someone, or something, has stolen away many of the Fenwicks' children! Can you find out what happened to them?
Into the Fen Wood: NW-DL89DRG7B : Enter the heart of the forest. Can you discover the secret of the Fen Wood?
It cannot.
Tried it and it still looks like a Toy Story, not like Marcel/DC of any period. Comic outlining is a joke, characters are deformed and the only really good thing being environment.
This game needs at least change in body proportions of every human npc, a saturation slider, and a proper cell shading.
It was supposed to be used in some kind of new game early version making heavy use of recycled CO assets.
But it's a nice demonstration that CO could look kinda right.
http://bradstokan.com/CO_ArtStyle.html
This is the most hilarious, when he explain why CO looks that way. One can ask - do you ever saw any comic book?
Except colors weren't that vibrant in classic comic books because of limitations of printing technique. So if CO is supposed to look like Gold/Silver/Bronze/Early Iron Age - it's wrong. Same goes for shading - all shape definitions should be done only with comic outlining and black flat shadow for environments - shades of colors were beyond printing technique of Gold/Silver/Bronze/Early Iron Age books.
So what kind of hero comic books CO exactly is simulating? Besides - Silver and Bronze Age comic books have mostly realistic character proportions.
Larger than life doesn't mean slapstick cheesy joke. Lex Luthor, Dr. Doom, Thanos and HYDRA aren't laughable. But every villain how it's depicted in CO is (save maybe for Crowns of Krim and Edom). Another fail at stylisation.
That's the best one. Power FX in comic books, especially Gold, Silver and Bronze Age ones with their clean and sharp lines, are almost never obstructing characters. So exactly which comics inspired those highly invasive FXes almost always interfering with costumes?
The Nemesis system needs fixing and here's ideas:
A business that makes nothing but money is a poor business. Henry Ford
But, he is doing art stuff for STO also.
Maybe we get something cool later.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
This is also the same game studio which originated CoX with better writing style and less goofy artistic direction (and I'm NOT talking about graphic engine because it's obvious that CO has better graphics than old CoX, only stylisation of it is terrible).
This is why I'm surprised - what happened? Being burned with superhero genre? Trying to outsmart competition? Well, whatever happened, it harmed the game. Badly.
I'm kind of in that same boat. This game wasn't supposed to be THIS cartoony during development. I remember talks of being able to kill your nemesis if you wanted as well as being a darker Punisher style vilgilante. I've been an advocate for years about revamping this game to make it less cartoony (if they modeled like they do with sto). Had they done that and gone with that really cool comic outline effect, this game would have been a LOT better.
Frankly it's always bugged me just how cartoony this game is, but not in a fun way, just in a "we wanted to do better but didn't" kind of way. It really wouldn't take a lot of effort (in developmental terms) to make this game a lot better, Cryptic just doesn't put in the work.