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Please remove player made characters from alerts

jasinblazejasinblaze Posts: 1,366 Arc User
edited April 2013 in Suggestions Box
Please remove player made contest winners characters from alerts

  • they dont give unlocks
  • some have been bugged
  • unlike lore characters they appear in every alert both vibora and in mil city
  • they dont fit in with lore
  • everything else is temporary why not these too
edit : im not talking about the nemesis system
im talking about the contest winners
had you read each point you would had realized this as nemesis characters only appear in vibora not mil city
Post edited by jasinblaze on

Comments

  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited April 2013
    Yea! Make moar 'Random Button Nemeses'!
    Needs more Liliths and Backstabs.
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  • smoochansmoochan Posts: 2,567 Arc User
    edited April 2013
    Just remove all bosses except Ripper, and rename it to the "RIPPER ALERT SYSTEM"!

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  • nextnametakennextnametaken Posts: 2,216 Arc User
    edited April 2013
    Makes more sense to fight the player made nemesis than to beat up the same dude 100 times in a row to heroically gain Q to spend on fancy shoes.
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited April 2013
    Just fix the Ao'Q guy and perhaps make it so there's always 1 of each alert type...

    Now that I think about it, perhaps they should hold the contest like once a year, and replace the old characters w/ new ones, to kinda keep things fresh.
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  • tangent90tangent90 Posts: 65 Arc User
    edited April 2013
    jasinblaze wrote: »
    Please remove player made characters from alerts

    • they dont give unlocks
    • some have been bugged
    • unlike lore characters they appear in every alert both vibora and in mil city
    • they dont fit in with lore
    • everything else is temporary why not these too

    The Nemesis Smash Alerts are probably the most popular ones. There are usually 20 to 40 people in the queue and they stick around for hours on weekends.

    The player-made Nemeses are far better and more varied than the default ones that are used for players that don't have a Nemesis defined.
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited April 2013
    The more villain types to clutter up the rotation, the less likely there will be Nemesis alerts to make Q farming easy.
    bioshrike wrote: »
    Just fix the Ao'Q guy and perhaps make it so there's always 1 of each alert type...

    They'll never do it because that would require them redoing the code. They weren't smart enough to think about having each different type of alert active during development so its not going to happen.
  • chaelkchaelk Posts: 7,746 Arc User
    edited April 2013
    tangent90 wrote: »
    The Nemesis Smash Alerts are probably the most popular ones. There are usually 20 to 40 people in the queue and they stick around for hours on weekends.

    The player-made Nemeses are far better and more varied than the default ones that are used for players that don't have a Nemesis defined.

    The nemesis smask alerts are popular becasue of the questionite box. That and a lot of people pick easy power sets.
    If I'm on one of mine with celestial, I have to warn melee about the bounce back it keeps using. Oner yell at the start and they know to prepare.

    The default ones are supposed to be random powersets but after about the first two weeks, they got stuck on Scourge.

    I think they said they would look at it, from my ask cryptic question
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited April 2013
    I think what they said was 'We're not touching Nemesis System even with a 120 feet stick'.
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  • rokurocarisrokurocaris Posts: 1,079 Arc User
    edited April 2013
    They'll never do it because that would require them redoing the code. They weren't smart enough to think about having each different type of alert active during development so its not going to happen.

    They actually did fix that issue before. Demoiselle Nocturn used to have the same ridiculous self heal, until they appearantly gave her a tweaked version of Shadow Form.
    Ao'quephoth, however, was deliberately left broken, because Gentleman Crush likes him this way. No kidding, I wish I was.


    As for them not fitting in with the lore:
    Hrodegir - Is a zombie. Nothing new.
    Rockjaw - Is a mutant. Nothing new either.
    Devana Hawke - Is an assassin. There are plenty of those.
    Ao'quephoth and The Madstone - Are Qliphothic Horrors.

    Madame Mayham is the only one that could directly clash with the lore. The only thing that keeps her from being a Mary Sue is how insignificant she is.
    But on the other hand... there are a few Doctor Destroyer wannabes in the Champions lore, from Professor Muerte to Fandao Junzhu (the Overlord). Madame Mayham is just another psycho trying to immitate the Great Destroyer (and arguably more psychotic than the others).
  • flamingbunnymanflamingbunnyman Posts: 1,995 Arc User
    edited April 2013
    Ao'quephoth, however, was deliberately left broken, because Gentleman Crush likes him this way. No kidding, I wish I was.

    I remember a few things in City of Heroes that players hated, but were left unchanged because one or more devs wanted it that way. I also remember a few where the dev in question relented, or left the game and their replacement made the change.
    So it is possible that Ao could get tweaked in the future.
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  • prootwaddleprootwaddle Posts: 232 Arc User
    edited April 2013
    Madame Mayham is the only one that could directly clash with the lore. The only thing that keeps her from being a Mary Sue is how insignificant she is.
    But on the other hand... there are a few Doctor Destroyer wannabes in the Champions lore, from Professor Muerte to Fandao Junzhu (the Overlord). Madame Mayham is just another psycho trying to immitate the Great Destroyer (and arguably more psychotic than the others).

    One of the big plot points in Champions Online is that Doctor Destroyer is missing and with him missing no-one is about to survey and police all the hidden, secret facilities he might have created to deal with any number of contingencies.

    So Madam Mayhem could easily be someone who has grabbed some portion of those resources. She seems to have access to superhuman armour and destroids.

    So yes, she is a fairly credible addition to the Champions Universe.

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  • rokurocarisrokurocaris Posts: 1,079 Arc User
    edited April 2013
    So Madam Mayhem could easily be someone who has grabbed some portion of those resources. She seems to have access to superhuman armour and destroids.

    She is not using actual Destroids, which idicates that she has no real ties to Doctor Destroyer.

    I don't know what her creators intentions were, but personally, I see her as a crazed fangirl who just really wants to be the daughter of Doctor Destroyer. If she wasn't so dangerous, she would be a laughable villain like Foxbat.
    Looking at her that way, she makes perfect sense as a character!
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited April 2013
    The player created nemeses have more credibility to the lore than the 'Random Button Pushed Nemeses' Cryptic made. With 2 names rotating them. And with the couple that are actually in the lore...
    It's not like player characters, well most of them, belong to the Champions lore either.
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  • jasinblazejasinblaze Posts: 1,366 Arc User
    edited April 2013
    edit : im not talking about the nemesis system
    im talking about the contest winners
    had you read each point you would had realized this as nemesis characters only appear in vibora not mil city
  • vincyrevincyre Posts: 88 Arc User
    edited April 2013
    jasinblaze wrote: »
    edit : im not talking about the nemesis system
    im talking about the contest winners
    had you read each point you would had realized this as nemesis characters only appear in vibora not mil city

    And had you read THEIR points, you would realize half of them were talking about the contest winners as well.

    Sorry, you don't always get what you want. Especially here.

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  • chalupaoffurychalupaoffury Posts: 2,559 Arc User
    edited April 2013
    I like some of em. Ao'q can die, but devana hawke? I didn't even know that was a contest winner, she's probably my favorite alert boss.

    I'd much rather they just added rare drops to em. Say, maybe, weapon skins we lost from on alert?
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  • lestylolestylo Posts: 379 Arc User
    edited April 2013
    smoochan wrote: »
    Just remove all bosses except Ripper, and rename it to the "RIPPER ALERT SYSTEM"!

    Part of me would not mind that, or at least have Ripper somewhere talking trash at me. He cracks me up.
    bioshrike wrote: »
    Just fix the Ao'Q guy and perhaps make it so there's always 1 of each alert type...

    Now that I think about it, perhaps they should hold the contest like once a year, and replace the old characters w/ new ones, to kinda keep things fresh.

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  • smoochansmoochan Posts: 2,567 Arc User
    edited April 2013
    For whatever reason when I first saw the name of this thread, I thought it was going to be about barring freeforms from alerts. These forums have too much crazy stuff in them for me to actually expect that a post would be about that...

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  • bioshrikebioshrike Posts: 5,491 Arc User
    edited April 2013
    Frankly, I think many of the Alert bosses need "fixing":

    1. Kevin Poe is supposed to be a joke - the veritable "whipping boy" villain of CO. Why he was given powerful darkness attacks is beyond me. And his constant use of breakaway shot is just annoying.

    2. Because Devana Hawke is a boss, her toxic arrow is way more powerful than it has any right to be. It should be more in line w/ what players can do - not an instant AoE hold w/ a short cooldown and perception debuffs.

    3. Freon uses the NPC version of snowstorm, which blinds players - really sucks if you're a melee character and he decides to cast it right on top of himself. This should be changed over to the PC version. His "hard frost" debuff is also OP, as it causes any further attacks he does to do immense damage, slows you to a crawl, and is very very hard to get away from.

    4. There is absolutely no reason why Mr. Gemini should have LR. It doesn't fit thematically, and it doesn't fit mechanically. He should have something like Aura of Ebon Destruction, Aura of Primal Majesty, or Aura of Radiant Protection, seeing as his whole schtick is that he makes duplicates - so he should have a passive that buffs them.

    5. Ao'Qephoth heal abilities should be placed on a much longer cooldown, and he should have a better tell when he is about to use one. You shouldn't need Skarn's or a way of inflicting trauma just to be able to beat him, (yes I know you can still whittle him down w/ enough DPS, but he's clearly broken).
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  • pallihwtfpallihwtf Posts: 656 Arc User
    edited April 2013
    I agree that they should have a contest like every year to get some fresh new villains on the Alert rotations. Maybe they could keep the currents ones but change em like every week or so.

    Not sure what kind of rewards would they drop tho, as some of em don't wear any special costume pieces n what not.

    There are numerous supervillains that don't have their own alerts. I'd love to see villains such as Slug, Menton, Armadillo, Diamondback, Redstone, Mechaniste etc.

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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited April 2013
    I would like to see Tachyon make a return to the game.
    Tachyon? Who's that? Most of the newbs haven't even seen him. Because when Cryptic made the game better once again, he got kicked out.
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  • nextnametakennextnametaken Posts: 2,216 Arc User
    edited April 2013
    How about Nemesis are made from players toons of players on your ignore list?
  • klittyklitty Posts: 1,540 Arc User
    edited April 2013
    bioshrike wrote: »
    Frankly, I think many of the Alert bosses need "fixing":

    1. Kevin Poe is supposed to be a joke - the veritable "whipping boy" villain of CO. Why he was given powerful darkness attacks is beyond me. And his constant use of breakaway shot is just annoying.

    2. Because Devana Hawke is a boss, her toxic arrow is way more powerful than it has any right to be. It should be more in line w/ what players can do - not an instant AoE hold w/ a short cooldown and perception debuffs.

    3. Freon uses the NPC version of snowstorm, which blinds players - really sucks if you're a melee character and he decides to cast it right on top of himself. This should be changed over to the PC version. His "hard frost" debuff is also OP, as it causes any further attacks he does to do immense damage, slows you to a crawl, and is very very hard to get away from.

    4. There is absolutely no reason why Mr. Gemini should have LR. It doesn't fit thematically, and it doesn't fit mechanically. He should have something like Aura of Ebon Destruction, Aura of Primal Majesty, or Aura of Radiant Protection, seeing as his whole schtick is that he makes duplicates - so he should have a passive that buffs them.

    5. Ao'Qephoth heal abilities should be placed on a much longer cooldown, and he should have a better tell when he is about to use one. You shouldn't need Skarn's or a way of inflicting trauma just to be able to beat him, (yes I know you can still whittle him down w/ enough DPS, but he's clearly broken).

    I hated the change so much, he is a dork with a dark suit and dark powers and guns. Who made this stoopid change? :mad:


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  • drgmstrdrgmstr Posts: 902 Arc User
    edited April 2013
    pallihwtf wrote: »
    I agree that they should have a contest like every year to get some fresh new villains on the Alert rotations. Maybe they could keep the currents ones but change em like every week or so.

    Not sure what kind of rewards would they drop tho, as some of em don't wear any special costume pieces n what not.

    There are numerous supervillains that don't have their own alerts. I'd love to see villains such as Slug, Menton, Armadillo, Diamondback, Redstone, Mechaniste etc.

    Dibs for a Grond Alert. :biggrin: And to add to that, some alert zones that take place in the desert, canada, lumaria or monster island. Why do they have to only take place in MC or Vibora locations?

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  • smoochansmoochan Posts: 2,567 Arc User
    edited April 2013
    bioshrike wrote: »
    Frankly, I think many of the Alert bosses need "fixing":

    1. Kevin Poe is supposed to be a joke - the veritable "whipping boy" villain of CO. Why he was given powerful darkness attacks is beyond me. And his constant use of breakaway shot is just annoying.

    2. Because Devana Hawke is a boss, her toxic arrow is way more powerful than it has any right to be. It should be more in line w/ what players can do - not an instant AoE hold w/ a short cooldown and perception debuffs.

    3. Freon uses the NPC version of snowstorm, which blinds players - really sucks if you're a melee character and he decides to cast it right on top of himself. This should be changed over to the PC version. His "hard frost" debuff is also OP, as it causes any further attacks he does to do immense damage, slows you to a crawl, and is very very hard to get away from.

    4. There is absolutely no reason why Mr. Gemini should have LR. It doesn't fit thematically, and it doesn't fit mechanically. He should have something like Aura of Ebon Destruction, Aura of Primal Majesty, or Aura of Radiant Protection, seeing as his whole schtick is that he makes duplicates - so he should have a passive that buffs them.

    5. Ao'Qephoth heal abilities should be placed on a much longer cooldown, and he should have a better tell when he is about to use one. You shouldn't need Skarn's or a way of inflicting trauma just to be able to beat him, (yes I know you can still whittle him down w/ enough DPS, but he's clearly broken).

    1. Sure, cause we need more easy bosses that stand still and do little to no damage.

    2. Sure, cause we need more boss with powers that we don't even need to pay attention to when they "attack" us with them.

    3. Sure, cause we need more bosses with powers that we don't even need to pay attention to when they "attack" us with them.

    4. He's not magical though... Defiance would work, especially if every time you make him get a stack of it he pops out a clone.

    5. The only thing Ao'Qephoth needs is a review on how the Burst buff affects him. There are multiple ways to beat him, with block, skarn's bane, trauma, and high dps being only four examples ( and wow, FOUR different ways to beat a boss, when every other boss only has one? )


    You could simulate the changes you want implemented just by not queuing for the bosses you mentioned and only sticking to the bosses that stand there and barely hurt you, since you seem to enjoy stand'n'spam gameplay and nothing else.

    Sorry if that sounded harsh, but the last thing this game needs is to get even more boring.

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  • meedacthunistmeedacthunist Posts: 2,967 Arc User1
    edited April 2013
    Just take away Poe's darkness powers and replace it with things like tanglecoil launcher and Two Gun Mojo. He will be more in theme. Not necessary more easy, though. :X
  • smoochansmoochan Posts: 2,567 Arc User
    edited April 2013
    Just take away Poe's darkness powers and replace it with things like tanglecoil launcher and Two Gun Mojo. He will be more in theme. Not necessary more easy, though. :X

    Actually, isn't Poe supposed to have Force powers? It's kinda weird how he ended up with darkness. Remember how he used to have PFF?

    Don't take away his backflip though, I like moving around in fights for reasons other than being bored.

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  • bioshrikebioshrike Posts: 5,491 Arc User
    edited April 2013
    Responses in blue...
    smoochan wrote: »


    1. Sure, cause we need more easy bosses that stand still and do little to no damage.
    It is not in-theme for Kevin Poe to be using darkness attacks. Remove those and replace w/ more munitions attacks or telepathy

    2. Sure, cause we need more boss with powers that we don't even need to pay attention to when they "attack" us with them.
    If you are melee, there is absolutely nothing you can do to avoid her toxic arrow. If you move out of the way, the team's DPS drops. It then comes down to simply sitting around until you build up enough hold resist stacks. There's nothing strategic involved.

    3. Sure, cause we need more bosses with powers that we don't even need to pay attention to when they "attack" us with them.
    See my response to 2 above - this unfairly penalizes melee characters, who cannot simply move to attack elsewhere.

    4. He's not magical though... Defiance would work, especially if every time you make him get a stack of it he pops out a clone.
    Just because a power comes from the sorcery set does not men that the character need be magic. It is fully in-character for Mr. Gemini to have a way of buffing his duplicates.

    5. The only thing Ao'Qephoth needs is a review on how the Burst buff affects him. There are multiple ways to beat him, with block, skarn's bane, trauma, and high dps being only four examples ( and wow, FOUR different ways to beat a boss, when every other boss only has one? )
    It is not as simple as you make it out to be, to counter Ao'Q's "broken-ness" - if it were, then he wouldn't be avoided so much. Nocturne uses almost the exact same powers as him,and she doesn't exhibit these issues.


    You could simulate the changes you want implemented just by not queuing for the bosses you mentioned and only sticking to the bosses that stand there and barely hurt you, since you seem to enjoy stand'n'spam gameplay and nothing else.

    Sorry if that sounded harsh, but the last thing this game needs is to get even more boring.

    There are other, better ways of adding challenge or complexity to gameplay instead of relying on broken powers and mechanics that simply make things un-fun. And in the end, that's where the focus should be. And no, simply having a guaranteed win is not what I'm after either.
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  • rokurocarisrokurocaris Posts: 1,079 Arc User
    edited April 2013
    flyingfinn wrote: »
    I would like to see Tachyon make a return to the game.
    Tachyon? Who's that? Most of the newbs haven't even seen him. Because when Cryptic made the game better once again, he got kicked out.
    20110827040935!Tachyon.png

    Agreed! He would make an awsome alert boss! And his tights would make an awesome drop! :biggrin:
    The newer version is borring, and was never actually used anyway.

    I actually liked that since Free For All, Kevin Poe would fight you personally instead of running away and leaving you with Tachyon. (Somehow, the lore entries still say you fought Tachyon there. :rolleyes:) But not placing Tachyon somewhere else in the game was a waste of potential. If there is ever a second wave of alert villains, he really needs to be amongst them. In his original tights!
  • savagedeaconsavagedeacon Posts: 219 Arc User
    edited April 2013
    smoochan wrote: »


    Actually, isn't Poe supposed to have Force powers? It's kinda weird how he ended up with darkness. Remember how he used to have PFF?

    Don't take away his backflip though, I like moving around in fights for reasons other than being bored.

    Poe should have psi powers (telepaty and/or telekinesis)
    http://championsonline.wikia.com/wiki/Kevin_Poe
    Why a serum developed by a psychic researcher working for Psi should give you force powers or darkness powers is beyond me and the funny thing is everything Poe does (aside his powers) is mind control based (at one point he wants to wipe the mind of everyone living in Millenium city :biggrin: )
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited April 2013
    They gave the 'other Poe' Psi powers, can't have 2 Poes running around MC with brainpowers.
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  • rokurocarisrokurocaris Posts: 1,079 Arc User
    edited April 2013
    Poe should have psi powers (telepaty and/or telekinesis)
    http://championsonline.wikia.com/wiki/Kevin_Poe
    Why a serum developed by a psychic researcher working for Psi should give you force powers or darkness powers is beyond me and the funny thing is everything Poe does (aside his powers) is mind control based (at one point he wants to wipe the mind of everyone living in Millenium city :biggrin: )

    Not with his own powers, but with a machine, mind you.
    His Force powers were meant to be a form of telekinesis.
    flyingfinn wrote: »
    They gave the 'other Poe' Psi powers, can't have 2 Poes running around MC with brainpowers.
    ...

    What other Poe?
  • klittyklitty Posts: 1,540 Arc User
    edited April 2013


    What other Poe?

    Psymon? His dad? Finn?? :eek:


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