Hi all
this article is to highlight the importances of reputation
Now Perfect World is meant to be a games company with many IP under its house and is in the business of creating, maintaining its IPs
Now companies that are in this field of business rely on new, current and old clients to then make a profit, and this is achieved by making it IPs worth playing. If the product is good , then more people will be willing to pay/ invest and also Promote their product line, thus producing more fianance
Now a good model of this is of course is Blizzard, NCsoft to some degree, even EA, Activision, Ubisoft etc. The reason because people still go out and buy their products. Now these companies spend an small fortune on their IPs, making improvements, and game design etc.. Therefore their products will continue to attrach buyers. Now some of this is attaction is caused by reputation. If a company produces good products, then people will then continue to buy goods/services etc from them. Now Perfect World reputation is not in this area, nor are they following this above model for their IPs. In fact their model seems to be as follows:
Create product, gain as much cash from that product, then move on
rince and repeat above method.
The end result is short team gain, and a company with a poor reputation in regards to how it treats its client (like us on here ) , how it treats IPs
and overall shoddy business practices.
I would go as far to say they behave like con artists, because a con artist do just this sort of activity.
So I think its time for us to realise this is what is happening and move on to companies that actually produce good products and chalk this up to experiance
I must say I had my doubts when I heard they bought cryptic, and sadly they have proven me right. Not just for champions, but for all their products under their control
a shame cause there was so much protential.
Unless they would like to challange this openly on here I think this will probably get deleted
My suggestion is for osmeone to buy their IPs off them so at least a better product can be developed
(CO, STO, NWO)
That's the missing key to it all. Easy in a game like WoW, but here youre talking hundreds of instances which need manual enemy placement, to achieve it.
Wouldnt work (barely if at all) without the original software.
It's interesting to go back and read up the North American video game crash of 1983. Basically publishers and developers pushed the market to its breaking point by releasing crappy games at high prices, and eventually consumers just got fed up with the lack of value and stopped buying games.
When Nintendo came onto the scene in 1985, in order to succeed they had to win back the trust of gamers. This is why games from that era are still revered today, because the developers couldn't bank on releasing games that were "good enough", so they had no choice but to develop the best games they could with their ability.
The gradual decline in developer effort since the 80s is a calculated move. Publishers are always looking to decrease the risk of their investment, so they don't want developers to "do the best they can", rather they want them to "do good enough to make us buy it." In fact, if a game is too good, that might take away money that we would spend on other games. The console market has determined that 10 hour single player campaigns are "good enough", so even though they could theoretically give us more, they don't bother to.
The bottom line is that this is a much bigger problem than just Cryptic. Publishers are going to continue decreasing the quality of games, and increasing DLC and microtransactions until the consumers send the message that they won't tolerate it any more. How nice it would be to have a "great crash of 2013" to reset the industry to making the best games they possibly could, but unfortunately I don't see that happening too soon, and not in the lifetime of Champions Online or Cryptic Studios. Right now banking on releasing minimal effort projects that maximize investment return in the short-term is all the industry cares about, so Cryptic is just following the behavior of the market leaders.
Comments
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
I'll buy it with ya. Some of us are LITERALLY capable of editing a great portion of the game as it is.
There's always the possibility of a private server
Wouldnt work (barely if at all) without the original software.
When Nintendo came onto the scene in 1985, in order to succeed they had to win back the trust of gamers. This is why games from that era are still revered today, because the developers couldn't bank on releasing games that were "good enough", so they had no choice but to develop the best games they could with their ability.
The gradual decline in developer effort since the 80s is a calculated move. Publishers are always looking to decrease the risk of their investment, so they don't want developers to "do the best they can", rather they want them to "do good enough to make us buy it." In fact, if a game is too good, that might take away money that we would spend on other games. The console market has determined that 10 hour single player campaigns are "good enough", so even though they could theoretically give us more, they don't bother to.
The bottom line is that this is a much bigger problem than just Cryptic. Publishers are going to continue decreasing the quality of games, and increasing DLC and microtransactions until the consumers send the message that they won't tolerate it any more. How nice it would be to have a "great crash of 2013" to reset the industry to making the best games they possibly could, but unfortunately I don't see that happening too soon, and not in the lifetime of Champions Online or Cryptic Studios. Right now banking on releasing minimal effort projects that maximize investment return in the short-term is all the industry cares about, so Cryptic is just following the behavior of the market leaders.
So why don't you just pick up a copy of Unity3D, Unreal Engine, CryEngine, or Torque3D and make your own hero MMO.
Those are all free, at least until you have a game worth the anyone else's money.
Oh and there's always working for The Man