Okay, a caveat here - this build is currently almost entirely theoretical - its only been used up to level 11 on Live and dabbled and built but not equipped or tested on PTS.
The concept here was based initially on a "Captain America" type figure - a tough but mostly mundane hero who was of primary benefit to his team through leadership; when Live testing began the use of the lunge gave a different visual idea and the name shifted - to more "alien warlord" in the vein of an Ork Warboss or a Krogan Battlemaster. Basically, this guy can hold some threat and do some damage, and offer field support with bots and meds, but his real strength is (in theory) that simply by showing up he just makes everyone else on his side better through "tactics" and "example."
This is highly theoretical, as I mentioned, so feedback is not only welcome, but encouraged.
PowerHouse (Link to this build)Name: Battlemaster 1.0
Archetype: FreeformSuper Stats:Level 6: Presence (Primary)Level 10: Constitution (Secondary)Level 15: Strength (Secondary)Talents:Level 1: The HeroLevel 6: Impressive PhysiqueLevel 9: Shrug It OffLevel 12: Physical ConditioningLevel 15: FinesseLevel 18: Martial FocusLevel 21: AcrobatPowers:Level 1: ClobberLevel 1: Defensive Combo (Rank 2, Crippling Challenge)Level 6: Mighty LeapLevel 8: Aura of Primal Majesty (Rank 2, Rank 3)Level 11: Inexorable Tides (Rank 2, Rank 3, Challenging Strikes)Level 14: Retaliation (Rank 2, Rank 3)Level 17: Molecular Self-AssemblyLevel 20: Inertial Dampening Field (Rank 2, Rank 3)Level 23: Support Drones (Rank 2, Rank 3)Level 26: Munitions BotsLevel 29: Aggressor (Rank 2, Rank 3)Level 32: Bionic Shielding (Rank 2, Rank 3)Level 35: Masterful DodgeLevel 38: Resurrection SerumTravel Powers:Level 6: AthleticsLevel 35: Swinging (Rank 2, Rank 3)Specializations:Presence: Selfless Ally (2/2)Presence: Grandeur (3/3)Presence: Moment of Glory (2/3)Presence: Force of Will (2/2)Sentinel: Caregiver (3/3)Sentinel: Sentinel Aura (3/3)Sentinel: Moment of Need (2/3)Sentinel: Genesis (2/2)Arbiter: Enforcer (3/3)Arbiter: Arbiter Aura (3/3)Arbiter: Honor (2/2)Arbiter: Preservation (2/2)Mastery: Arbiter Mastery (1/1)
Comments
I would guess that your plan is to begin a fight in Tank role with Defiance to build threat and Def. stacks. Then switch to Support with AoPM. To keep threat, refresh Defiance stacks, and proc the Arbiter spec you plan to spam Defensive Combo. If this is the case I would drop Defiance to rank 1 and put the points in the munition bots.
Finally in the Sentinel tree I would drop Genesis in favor of Eternal Spring for more healing.
My Characters
For instance, with about 200 Pre in Hybrid you would give yourself about +48 to all stats and team-mates about +18 all stats.
In Support, you'd be giving yourself about +43 to all stats, and your team about +65 to all stats.
Pulled these numbers straight out of my rear, but the proportional differences are close. Go to PTS, insta-level to 40, and look at the expanded description of AoPM. Seriously. Check it out.
The damage difference for you is about -25% in support, but the damage buff for team members is at least that times 2-4 (depending on size of team). Not only are you buffing their superstats and increasing their overall efficacy via their passives and specs, but you're buffing their ego/str for direct damage, crit chance, hit points, and buffing end/int/rec to allow them to attack more often and increasing their DPS. Sorry, run-on.
Even considering diminishing returns for some of their stats, there is no comparison overall team-DPS-wise between the 2. Support AoPM wins hands-down.
This assumes, of course, that you're stattiing Pre to a reasonable level...
| The Phoenix - A Fiery Jack of All Trades | The Nightmare - Dark Summoner | The Ranger - Archery/DB DPS |
| The Packleader - Bestial Petmaster |
Yes, a defensive passive would make it easier to tank, but it's even possible to tank with an offensive passive. Just ask Sekimen.
@flamingbunnyman in game. Formerly @Roderick in City of Heroes.
You go on about healing threat being all you really have, but you don't have powers like Devour Essence or Ego Weaponry that can heal you and damage at the same time. You even choose Inertial Dampening Field instead of a damage toggle so your damage would be as almost terrible as possible. Good for you. Look you either choose to be a Tank or you want to play support hero, but you can't be both at the same time otherwise you'll end up failing at both.
As Xeiros says you will not DPS, nor Tank, and only marginally support.
I would really follow the plan I outlined above: keep two passives and switch role mid-combat (if needed).
Nevertheless, at least drop the two points from Retaliation and put them into the Muni Bots!
My Characters