As of my recent suggestion, you already know that I am a supporter of Power Replacers and think that they should have been improved instead of removed. And I think the foreshadowed Auras awould be a good chance to bring power FX and damage customization back, and better than Power Replacers did.
While the prototypes; Edom, Scourge, Cursed and Mountain costume pieces, Nemesis Heirloom gear and the Dark Aura device, are nice and aesthetic. They have no practical effect. Sure, you can have your hands on fire, but your punches still deal only Crushing damage.
Now, for the implementation. That's where the problems are.
Changing the looks and damage type of powers in the costume editor is obviously not an option.
Power Replacers didn't work so well with gear, as many players would choose higher stats over fancy special effects. Power Replacer mods would be the same in green.
That issue could be worked with Power Replacer devices. But on the other hand, there are so many devices people want to use in their only 5 slots.
I think the new aura slots would be the ideal solution. This is where Combat Auras come into play. These could be a second kind of aura that changes not only the looks of a character, but the FX and damage type of certain powers. Like Power Replacers did, but more reliable.
People could slot cosmetic auras just for the looks, or alternatively combat auras for thematic and strategical use in battle.
So basically, there would be four types of auras:
* Cosmetic Aura: Simply adds a certain aura to a specific body part when activated; pretty much like Dark Aura. * Cosmetic Combat Aura: Passive cosmetic auras that activate automatically once the character enters battle mode. * Primary Combar Aura: Replaces the damage type and FX of a certain kind of power. * Secondary Combat Aura: Adds an FX and a small amount of a certain damage type to certain powers, replacing preexisting secondary damage types if there are any.
I just wanna make sure I understand what your suggestion is.
Are you saying that the "combat auras" would just change the damage type of certain powers that the wearer has completely?
For example:
-I use ego spirits which deals ego damage.
-I put on a fiery aura
-Now my ego spirits deal fire damage instead of ego damage
Or are you saying that the aura will add a damage type to a certain power?
For example:
-I use ego spirits which deal ego damage.
-I put on a fiery aura
-Now my ego spirits deal ego damage and a certain amount of fiery damage (maybe aura benefit could scale with super stats or other stats according to what the aura does)
[...]
These could be a second kind of aura that changes not only the looks of a character, but the FX and damage type of certain powers. Like Power Replacers did, but more reliable.
[...]
I believe that is what you were looking for.
Champions Online: Be the hero you wish you could be in a better game.
Ok. Using Champions Online wiki page as a reference, here is the description of what a Power Replacer does:
Power Replace items are Primary Offense Upgrades that can add a chance for a different damage to a specific power (adding toxic damage to Sorcery powers), adding a visual change to the weapon and some power replace items also have the side benefit of unlocking weapons for certain power sets (Single Blade, Dual Blades and Munitions).
This is why I am asking the poster of this idea clarity on how the combat auras would work in his idea. But thanks for trying to help.:redface:
I vote against this. Mainly because if I wanted to do X damage, I would build X type of character instead of Z type.
If people are upset because they aren't doing fire damage and they're wearing flaming Scourge Bracers, well... sounds like more of a personal issue. Don't use Scourge Bracers? Use fire powers instead? What do you want?
I want Auras to be purely cosmetic. A stat bonus would be OK, I guess- but otherwise I think selling a 'power bonus' in the C-store specific to certain types (and you know they won't accommodate all types of damage) would be a grave error.
I vote against this. Mainly because if I wanted to do X damage, I would build X type of character instead of Z type.
Exept you cant allways make X type of character due to missing power sets. this would enable players to create elemental or paranormal based melee toons (yes I know ego blades but not every ones a mind ninja)
I just wanna make sure I understand what your suggestion is.
Are you saying that the "combat auras" would just change the damage type of certain powers that the wearer has completely?
For example:
-I use ego spirits which deals ego damage.
-I put on a fiery aura
-Now my ego spirits deal fire damage instead of ego damage
Or are you saying that the aura will add a damage type to a certain power?
For example:
-I use ego spirits which deal ego damage.
-I put on a fiery aura
-Now my ego spirits deal ego damage and a certain amount of fiery damage (maybe aura benefit could scale with super stats or other stats according to what the aura does)
I think both should be possible.
Munitions power replacers change the damage type completely, while all others add a small amount of a certain type of damage.
For auras, I would want it less restricted.
People should have the choice if their guns shoot Piercing laser beams, incindary rounds that pierce and then burn, or simply Fire. A character who uses Single or Dual Blades should be able to weild poisoned blades for Slashing and Toxic damage, or convert the damage completely into Crushing in order to use a blunt weapon model more realistically. And Unarmed characters should be able to choose if their Burning Chi side effects are Dark or Celestial in nature, or burning with actual Fire.
I really believe auras could do that. We have all of these options in the game already! There are the power replacers, and slotted passive devices. They just haven't been used to their greatest effect so far.
This topic was actually discussed with "Some Dev(who shall remane nameless)" a few months ago and it was said that this concept, "Scared the powers people into fits," and that their answer was, "No, no, no, no , no , No, NO!" so while useless aesthetics are supposedly possible, putting fire on my might attacks for flaming punching is apparently not possible.
I'm not saying I am for or against the previous paragraph. I am simply relaying this information to your particular discussion. Don't shoot the messenger.
I may be mistaken, but didn't the power replacers that made attacks use a different animation/damage type actually fully replace said powers - by that I mean that using the flamethrower power replacer didn't just replace the damage type of a given power, but basically give you an entirely new one in its place?
If the devices simply gave an aura and made your attacks do a little extra damage of a given type, but didn't actually replace any attack animations, then it'd be much easier to pull off.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
Thats all pretty standard stuff from comics.
In fact the game is missing a lot without these options!
/signed
___________________________________
While she has been rescued
what diabolical mastermind
was behind the devious brain-napping of
the Volterrific Dr Cerebellum?
I may be mistaken, but didn't the power replacers that made attacks use a different animation/damage type actually fully replace said powers - by that I mean that using the flamethrower power replacer didn't just replace the damage type of a given power, but basically give you an entirely new one in its place?
If the devices simply gave an aura and made your attacks do a little extra damage of a given type, but didn't actually replace any attack animations, then it'd be much easier to pull off.
The power replacer you mentioned is the one that used to drop like, pardon the pun, wild fire in Serpent's Lantern, it replaced The Gatling Gun and turned it into a Flame Thrower. And it Was Awesome on a Soldier AT back when I was silver (when they did that free weekend back before all the Adventure Packs became free.) Sure the stats blew, but that wasn't the point, it fit with the theme that I had set up for the Soldier at the time.
And well, Rokuro, I for one fully support this idea. Currently on the PTS the Gear Slots are set up like this....
How I think they can implement this idea would be kind of simplistic outside of the coding which I have no idea how....but it would look something like this
1 = Combat Aura Slot (does what you are suggesting)
2 = Cosmetic Aura Slot (does the other part of what you're suggesting)
Just an idea on how your brilliant idea could be put into effect. Because what if somebody wants their swords, fists, guns, projections, et al to deal X kind of damage, but have a different style aura to themselves...
I do however wish Energy Forms transformed 50% of the damage output of ALL powers to the damage type of the form. Ego Form with Archery Powers? Half damage is Ego, Half Damage is Physical
Give Aura Items associated damage types and slots. If nothing is slotted, the Aura items are strictly cosmetic. Then provide Power Replacer Mods that can be slotted into the Aura items, with each Power Replacer defining a set of powers that has its damage type altered in some way. So if you want electrified claws, slot "Fighting Claws" into "Electric Aura".
In fact, you could provide two varieties of slots: Cosmetic slots (which determine which parts of your body have the aura) and Power Replacer slots (which determine which powers have their damage effects tweaked).
Some possibilities for Auras:
Dark Aura: Dimensional Damage (Dark Aura)
Light Aura: Dimensional Damage (like Dark Aura, but the opposite)
Fire Aura: Fire Damage (e.g., Flaming Eyes of the Cursed)
Radiation Aura: Particle Damage (e.g., Flaming Eyes of the Scourge)
Distortion Aura: Sonic Damage (localized and permanent version of the Distortion TP effect)
Toxic Aura: Toxic Damage (e.g., Crown of Takofanes)
Electric Aura: Electrical Damage (the body part is surrounded by flickering electrical arcs)
Frost Aura: Cold Damage (an icy mist surrounds the body part)
Psychic Aura: Ego Damage (like Medusa's "hair")
Mystic Aura: Magic Damage (e.g., Crown of Edom)
The only damage types I couldn't readily think of visual Auras for were Cutting and Piercing. These might still have associated Aura Items, but without any Cosmetic slots.
Some possibilities for Cosmetic Mods:
Head: at rank 1, your eyes emit the aura; at rank 3, it surrounds your face; at rank 6, it engulfs your head.
Hair: at rank 1, the aura flows from the top of your head; at rank 3, it extends down the back of your head as well.
Arms: at rank 1, the aura covers your hands; at rank 3, it extends to cover your forearms as well; at rank 6, your full arm is engulfed. Separate models would exist for each arm.
Legs: analogous to Arms.
Torso: at Rank 1, the aura surrounds your chest; at Rank 3, it extends all the way down to the belt; at Rank 6, it engulfs the entire torso.
Wings
Some possibilities for Power Replace Mods:
Unarmed and Might
Fighting Claws
Melee Weapons (Single and Dual Blade)
Heavy Weapons
Archery
Assault Rifles
Heavy Machine Guns
Handguns
Rocket Launchers
Shotguns
Sniper Rifles
Sub-Machine Guns
Sonic Blasters
Experimental Blasters
Particle Rifles
Power Armor
Telekinetic Blades
With this setup, it would probably be best to restrict each character to equipping one Aura Item; otherwise, you'd have to worry about conflicting effects from the slotted Mods.
Comments
Are you saying that the "combat auras" would just change the damage type of certain powers that the wearer has completely?
For example:
-I use ego spirits which deals ego damage.
-I put on a fiery aura
-Now my ego spirits deal fire damage instead of ego damage
Or are you saying that the aura will add a damage type to a certain power?
For example:
-I use ego spirits which deal ego damage.
-I put on a fiery aura
-Now my ego spirits deal ego damage and a certain amount of fiery damage (maybe aura benefit could scale with super stats or other stats according to what the aura does)
I believe that is what you were looking for.
Champions Online: Be the hero you wish you could be in a better game.
This is why I am asking the poster of this idea clarity on how the combat auras would work in his idea. But thanks for trying to help.:redface:
Soruce
If people are upset because they aren't doing fire damage and they're wearing flaming Scourge Bracers, well... sounds like more of a personal issue. Don't use Scourge Bracers? Use fire powers instead? What do you want?
I want Auras to be purely cosmetic. A stat bonus would be OK, I guess- but otherwise I think selling a 'power bonus' in the C-store specific to certain types (and you know they won't accommodate all types of damage) would be a grave error.
Exept you cant allways make X type of character due to missing power sets. this would enable players to create elemental or paranormal based melee toons (yes I know ego blades but not every ones a mind ninja)
Course i am also fine with them being purely cosmetic. I just want them period.
I think both should be possible.
Munitions power replacers change the damage type completely, while all others add a small amount of a certain type of damage.
For auras, I would want it less restricted.
People should have the choice if their guns shoot Piercing laser beams, incindary rounds that pierce and then burn, or simply Fire. A character who uses Single or Dual Blades should be able to weild poisoned blades for Slashing and Toxic damage, or convert the damage completely into Crushing in order to use a blunt weapon model more realistically. And Unarmed characters should be able to choose if their Burning Chi side effects are Dark or Celestial in nature, or burning with actual Fire.
I really believe auras could do that. We have all of these options in the game already! There are the power replacers, and slotted passive devices. They just haven't been used to their greatest effect so far.
Edited the OP to better explain that.
I'm not saying I am for or against the previous paragraph. I am simply relaying this information to your particular discussion. Don't shoot the messenger.
Join Date: Aug 2009 | Title: Devslayer
If the devices simply gave an aura and made your attacks do a little extra damage of a given type, but didn't actually replace any attack animations, then it'd be much easier to pull off.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
Flame-rounds shotgun?
Electric-shock pistol?
Poison-effect Sniper Rifle?
Fire-sword?
Poisoned blades?
Electric giant hammer?
Flaming fists?
Poisoned claw attacks?
Thats all pretty standard stuff from comics.
In fact the game is missing a lot without these options!
/signed
While she has been rescued
what diabolical mastermind
was behind the devious brain-napping of
the Volterrific Dr Cerebellum?
The power replacer you mentioned is the one that used to drop like, pardon the pun, wild fire in Serpent's Lantern, it replaced The Gatling Gun and turned it into a Flame Thrower. And it Was Awesome on a Soldier AT back when I was silver (when they did that free weekend back before all the Adventure Packs became free.) Sure the stats blew, but that wasn't the point, it fit with the theme that I had set up for the Soldier at the time.
And well, Rokuro, I for one fully support this idea. Currently on the PTS the Gear Slots are set up like this....
[][][][][] <<<Primary Gear
^^^
Aura Slots.
How I think they can implement this idea would be kind of simplistic outside of the coding which I have no idea how....but it would look something like this
Combat Aura Slots>>>[][]/[][][] <<<Primary Gear
Or
[][][]<<< Secondary Gear
[1][2][][][]<<< Primary Gear*
1 = Combat Aura Slot (does what you are suggesting)
2 = Cosmetic Aura Slot (does the other part of what you're suggesting)
Combat left to combat designers
Auras left to FX designers.
I do however wish Energy Forms transformed 50% of the damage output of ALL powers to the damage type of the form. Ego Form with Archery Powers? Half damage is Ego, Half Damage is Physical
Give Aura Items associated damage types and slots. If nothing is slotted, the Aura items are strictly cosmetic. Then provide Power Replacer Mods that can be slotted into the Aura items, with each Power Replacer defining a set of powers that has its damage type altered in some way. So if you want electrified claws, slot "Fighting Claws" into "Electric Aura".
In fact, you could provide two varieties of slots: Cosmetic slots (which determine which parts of your body have the aura) and Power Replacer slots (which determine which powers have their damage effects tweaked).
Some possibilities for Auras:
The only damage types I couldn't readily think of visual Auras for were Cutting and Piercing. These might still have associated Aura Items, but without any Cosmetic slots.
Some possibilities for Cosmetic Mods:
Some possibilities for Power Replace Mods:
With this setup, it would probably be best to restrict each character to equipping one Aura Item; otherwise, you'd have to worry about conflicting effects from the slotted Mods.