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Lemurian Mission update to the non-pts players.

honestresearcherhonestresearcher Posts: 657 Arc User
edited February 2013 in Champions Online Discussion
News just in after 10 PAGES of people crying out on the test-area of the forums to change it BACK to a level 40 instance (instead of forcing players to 30):
it was not a simple fix to just change the number. Changing to auto-leveling to 40 would have required a major overhaul of the mission.

We have heard player opinion and recognize it, but changing the level of the Lemurian Invasion mission isn't in the cards

In otherwords people: You customers and your silly opinions hahaha.


Please, let me know how YOU feel about that. No..let Cryptic know how you feel about that.
Post edited by honestresearcher on

Comments

  • smoochansmoochan Posts: 2,567 Arc User
    edited February 2013
    ....why did they even begin by making it lvl 30? Hate for being scaled to level 30 isn't exactly new...

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  • jaazaniah1jaazaniah1 Posts: 5,557 Arc User
    edited February 2013
    Tempest in a teapot to me. I'll just be happy to have a bit of new content to try.

    Every time I went to PTS to try it out there was no one in the queue, so no way for me to be disappointed since I never got to try it out.
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  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited February 2013
    Changing the level may not be in the cards, but what about removing the auto-level? It worked FINE without it.

    Nuff said.
  • trailturtletrailturtle Posts: 2,291 Perfect World Employee
    edited February 2013
    Changing the level may not be in the cards, but what about removing the auto-level? It worked FINE without it.

    Nuff said.

    It was also far too easy, as pretty much everyone commented. The Bleak Harbinger was certainly a sack of hit points, but without the proper leveling, it wasn't heroic.
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited February 2013
    It was also far too easy, as pretty much everyone commented. The Bleak Harbinger was certainly a sack of hit points, but without the proper leveling, it wasn't heroic.

    It was far too easy...for the PTS players! PTS players are VASTLY different than regular players. Regular players don't micro manage every single ability and know what's best of every situation. All of us took some of our best characters in there. Of course it was easy for us.

    But was the difficulty perfect for the rest of the player base. Remove the auto-leveling on the PTS one more time and let us take another crack at it. But we'll play it with all levels of characters, vehicles, sidekicking, devices and even ATs if its necessary.

    It was easy because the players who have access to the PTS are hard core. A little too hard core.
  • amarillonmcamarillonmc Posts: 183 Arc User
    edited February 2013
    But was the difficulty perfect for the rest of the player base. Remove the auto-leveling on the PTS one more time and let us take another crack at it. But we'll play it with all levels of characters, vehicles, sidekicking, devices and even ATs if its necessary.

    Just test it with the 10 base ATs W/O any devices, see how far it would go.
    personally I'm very worried about Blades and Minds and such...


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  • somebobsomebob Posts: 982 Arc User
    edited February 2013
    EXACTLY. TT, you need to realize that the ONLY people who actually test content in CO (and comment about it) are your best of your best players. The unkillble tanks, the insane DPSers, the people who have 10 pets with Ebon Destruction.

    They make for a TERRIBLE sample of players as a whole. Period.

    This is also why you see such uproars when you do things that we deem as dumb. We are your hardcore players.

    Also, the content STILL is too easy. A joke in fact. Gravitar is the only difficult thing in CO anymore, and not by much.
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  • thatcursedwolfthatcursedwolf Posts: 489 Arc User
    edited February 2013
    It was easy because the players who have access to the PTS are hard core. A little too hard core.

    Being gold is hard core? Or is there a super secret platinum subscription?
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  • amarillonmcamarillonmc Posts: 183 Arc User
    edited February 2013
    Being gold is hard core? Or is there a super secret platinum subscription?

    ... ...
    /me points to Lifetime.

    oh, yeah, I'll transfer my reply from next door here:

    I request technical details as why autoleveling to 40 require an overhaul. As someone who program games and work with game engines, the only reason I could thought of is that the sidekick system used in alerts are actually hardcoded to use Lv30 instead of being controlled with a variable. (Since my previous idea of helper NPCs set levels have been proved false).

    If things really turns out like that, I rest my case.

    It's not like the players are harmful to game design and bugfixing.... though I understand the devs shouldn't leak out much information, we are facing an uproar here, and posting the reason why something don't work as intended... may yield far better results.


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  • polishlightningpolishlightning Posts: 404 Arc User
    edited February 2013
    News just in after 10 PAGES of people crying out on the test-area of the forums to change it BACK to a level 40 instance (instead of forcing players to 30):

    Please, let me know how YOU feel about that. No..let Cryptic know how you feel about that.

    Not a big deal, if they would have made it so it was difficult for one of my players then it would have excluded most of the population. This way it gives more players a chance to enjoy it.
  • gamehobogamehobo Posts: 1,754 Arc User
    edited February 2013
    Lack of foresight leading to another failed execution.

    By Cryptic
  • thatcursedwolfthatcursedwolf Posts: 489 Arc User
    edited February 2013
    CO doesn't seem to have the population to support any more unnecessary segregation.

    If I want a challenge I'll use a non-OP character. I don't see a need to exclude anyone just to make a a few egos bigger.
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  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited February 2013
    CO doesn't seem to have the population to support any more unnecessary segregation.

    If I want a challenge I'll use a non-OP character. I don't see a need to exclude anyone just to make a a few egos bigger.

    As long as its only segregating max level characters, than its fine. Right?

    And yes you're right. Using OP characters is what we tested it with. So lets test it without using OP characters on the alert's original non-auto-level addition.
  • jaazaniah1jaazaniah1 Posts: 5,557 Arc User
    edited February 2013
    Is it better to design content for the 1% at the top, or the 99% who just want to play superheroes and don't care about mini-maxing and so on?
    somebob wrote: »
    EXACTLY. TT, you need to realize that the ONLY people who actually test content in CO (and comment about it) are your best of your best players. The unkillble tanks, the insane DPSers, the people who have 10 pets with Ebon Destruction.

    They make for a TERRIBLE sample of players as a whole. Period.

    This is also why you see such uproars when you do things that we deem as dumb. We are your hardcore players.

    Also, the content STILL is too easy. A joke in fact. Gravitar is the only difficult thing in CO anymore, and not by much.
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited February 2013
    I would have thought that the original post did let Cryptic know how we (YES, THE FEW PEOPLE WHO CARE TO TEST THIS STUFF IN PTS/ READ/WRITE TO THE FORUMS) did feel about it.
    But they just don't give a flying frag.

    So it would require an overhaul to put the mission back to the original lvl 40 as it was. So why in the world of **** it was overhauled in the beginwith. It's not like people didn't give opinions about it.
    So basically it's 'we could but we wont' bull**** as usually.

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  • zamuelpwezamuelpwe Posts: 668 Arc User
    edited February 2013
    *raises hand* Silly new guy here. May I?

    There's a lot to be said for communication. Coming from COH and participating in a few betas, I could sorta guess the problem but also shook my head at y'all not talking it out with players. If you came in last Thursday and said, "Hey guys, this event was designed to be available to everyone. High levels do fine but the auto-scaling doesn't work quite right when set to level 40. For the event we're putting it at the Alert level 30 and we'll try to look into things for the future." While it might not make everyone happy, people know where you're coming from and can at least make sense of things. There's other issues like the rewards and to be honest the testing was done way too close to the event to give time for the testers to try things out and the devs to react (COH generally noted builds were delayed so fixes took a while to trickle down). At the same time, the devs didn't give any clear guidelines of what they wanted tested. Players are generally going to bring the strongest thing they have so it's often skewed. And honestly, they're not mind readers.

    The ball is in Cryptic's court but it's still possible to build positively off of this. Adjust rewards and work towards making a separate version of this that non-scaled but meant for level 40s would allow both end level gameplay and keeping something within the Alert rotation for everyone else.
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  • thatcursedwolfthatcursedwolf Posts: 489 Arc User
    edited February 2013
    As long as its only segregating max level characters, than its fine. Right?

    Are 40s with rank 9 mods in every slot getting one shot when down leveled to 30?

    Would a non-40 get splattered against a mob designed for a rank 9 40?
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  • polishlightningpolishlightning Posts: 404 Arc User
    edited February 2013
    As long as its only segregating max level characters, than its fine. Right?

    It's not segregating max level character because you can still run it, it's just allowing everyone to play through it. With the limited population they have it wouldn't be right to have a game wide event that only a few can complete.

    Personally I'm hoping the next 10-man alert comes out in the next few months and is harder that Grav.
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited February 2013
    It's not segregating max level character because you can still run it, it's just allowing everyone to play through it. With the limited population they have it wouldn't be right to have a game wide event that only a few can complete.

    That's what the scary tech difficulty was for. To make it challenging but playable by everyone.
  • kenpojujitsu3kenpojujitsu3 Posts: 1,325 Arc User
    edited February 2013
    zamuelpwe wrote: »
    *raises hand* Silly new guy here. May I?

    There's a lot to be said for communication. Coming from COH and participating in a few betas, I could sorta guess the problem but also shook my head at y'all not talking it out with players. If you came in last Thursday and said, "Hey guys, this event was designed to be available to everyone. High levels do fine but the auto-scaling doesn't work quite right when set to level 40. For the event we're putting it at the Alert level 30 and we'll try to look into things for the future." While it might not make everyone happy, people know where you're coming from and can at least make sense of things. There's other issues like the rewards and to be honest the testing was done way too close to the event to give time for the testers to try things out and the devs to react (COH generally noted builds were delayed so fixes took a while to trickle down). At the same time, the devs didn't give any clear guidelines of what they wanted tested. Players are generally going to bring the strongest thing they have so it's often skewed. And honestly, they're not mind readers.

    The ball is in Cryptic's court but it's still possible to build positively off of this. Adjust rewards and work towards making a separate version of this that non-scaled but meant for level 40s would allow both end level gameplay and keeping something within the Alert rotation for everyone else.

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  • polishlightningpolishlightning Posts: 404 Arc User
    edited February 2013
    That's what the scary tech difficulty was for. To make it challenging but playable by everyone.

    By scary tech, do you mean the skull difficulty level that they use for open world events?
  • bwdaresbwdares Posts: 1,522 Arc User
    edited February 2013
    Why is it every time I start to get back in Cryptic's corner they pull some boneheaded move that makes me embarassed to support them?

    This is the final straw, I am going to my RP corner and just RP till this game is put out of it's misery.
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  • kenpojujitsu3kenpojujitsu3 Posts: 1,325 Arc User
    edited February 2013
    By scary tech, do you mean the skull difficulty level that they use for open world events?

    Yup 10 char
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  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited February 2013
    By scary tech, do you mean the skull difficulty level that they use for open world events?

    Yes it is.
  • smoochansmoochan Posts: 2,567 Arc User
    edited February 2013
    CO doesn't seem to have the population to support any more unnecessary segregation.

    If I want a challenge I'll use a non-OP character. I don't see a need to exclude anyone just to make a a few egos bigger.

    Incorrect thinking. Using a character with smaller numbers does not make the game more challenging. Making the game more challenging involves getting creative with fight mechanics and npc AI, and there's no way you can build your character to simulate that.
    jaazaniah1 wrote: »
    Is it better to design content for the 1% at the top, or the 99% who just want to play superheroes and don't care about mini-maxing and so on?

    This group, which you claim to be 99% of the game (a dubious claim at best) doesn't really need new content do they? If all you want is to play a superhero, and you don't really care about the performance of your own character or that of the npcs that you're fighting, then there's a plethora of content allready in existence for you. Why should they waste their time churning out yet more of the same braindead encounters... so you can have pretty new polygons to look at?

    No, if we have to wait this long for it, then the content should be as new as possible, not just the same old stuff we already have with a new coat of paint. If new mechanics where you actually have to react and think somehow cause a "segregation" of the CO population... well don't you worry, the side you'll be segregated to has a lot more land.

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  • polishlightningpolishlightning Posts: 404 Arc User
    edited February 2013
    I think skull tech only works if everyone is the same level. If you aggro a group with a high level then anyone that's a lower level is screwed. And on the opposite end, if a level 6 aggro's them then they become very weak and a level 40 would blow them away. Unless they've fixed that issue then it wouldn't be a good match for the alert.
  • honestresearcherhonestresearcher Posts: 657 Arc User
    edited February 2013
    It was easy because the players who have access to the PTS are hard core. A little too hard core.

    I took a themed tank with laughable dps whose main power is shred.

    It was just too easy, regardless!


    I then heard the difficulty had been risen (lies, it was nerfed thanks to drop to level 30) so i went in again to find nothing had changed in the difficulty drawer, and the kraken still hits like a feather.

    The difficulty on a made-up-scale: Where 10 is Shadow Collossus and 1 is just Training Dummies.
    I give the difficulty of the:
    MOBS: 3 (mobs seem fine)
    KRAKEN: 1 (only 1 hit for 1.5k during the whole fight....couldnt kill a fly)
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited February 2013
    I took a themed tank whose main power is shred.

    It was just too easy, regardless!

    Your tank can take out a Shadow Colossus. Solo.
  • thatcursedwolfthatcursedwolf Posts: 489 Arc User
    edited February 2013
    I think skull tech only works if everyone is the same level.

    The skull Lemurians in MC melt like the rest of MC to my 40 FF (cons grey to that character) and absolutely wrecked my level 8 Disciple (cons purple to that one).

    Before they went skull I thought they were about level 14-16 and they started going blue and green when approaching those levels.
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  • honestresearcherhonestresearcher Posts: 657 Arc User
    edited February 2013
    Your tank can take out a Shadow Colossus. Solo.

    Thats the Ultimate Tank, wasnt that one this time. I went in on my themed character (i have 26 to pick from, i chose one suitable for testing as if i were a normal player)...my main AoE was the infernal Chain Cyclone for cryin out loud.

    I gave the mission a newbie-approach with a weak build.

    I do agree with peoples posts asking for skull-tech mobs.

    Fact is...we're freeform, and the game doesnt cater towards the people paying...which is a little stupid dont ya think?

    Im beginning to think Cryptic dont like money.
  • smoochansmoochan Posts: 2,567 Arc User
    edited February 2013
    I think skull tech only works if everyone is the same level. If you aggro a group with a high level then anyone that's a lower level is screwed. And on the opposite end, if a level 6 aggro's them then they become very weak and a level 40 would blow them away. Unless they've fixed that issue then it wouldn't be a good match for the alert.

    Skull tech mobs scale individually and dynamically for every player attacking them, they do not scale themselves to the first person that attacks them. If a lvl 40 and a lvl 6 both attack the same skull mob, then that mob is effectively lvl 40 for the lvl 40, and lvl 6 for the lvl 6.

    This is the reason we're all shocked that this tech isn't used more often.

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  • jonsillsjonsills Posts: 6,334 Arc User
    edited February 2013
    Gravitar opens up at lvl 35. Ever notice how long it can take to get a queue together on that one? Despite the quite frankly amazing Q reward (at least the first time per day)?

    Do you really think making the Bleak Harbinger lvl 40 would help?

    I do think that Scary Tech would help here - but it's still no guarantee; I see those skulls on the Blood Moon events, and what that usually means is that any toon below 25 I use is about to become a corpse. Repeatedly, if I'm feeling stubborn.
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  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited February 2013
    That's why I tested it with what I used when the things first went up. And now I'm going to test it with ATs. That is if anyone decides to queue up for more. I want to see if ATs are going to be fine, rofl stomp or get murdered.

    If its too difficult for an AT than I'll understand this. However if it turns out its too easy even for an AT at lvl 30 or less, I'll never test anything ever again without getting something out of it.
  • polishlightningpolishlightning Posts: 404 Arc User
    edited February 2013
    smoochan wrote: »


    Skull tech mobs scale individually and dynamically for every player attacking them, they do not scale themselves to the first person that attacks them. If a lvl 40 and a lvl 6 both attack the same skull mob, then that mob is effectively lvl 40 for the lvl 40, and lvl 6 for the lvl 6.

    This is the reason we're all shocked that this tech isn't used more often.

    I don't remember what event it was for, but I seem to recall the mobs varying quite a bit for the level 20 I was working with. Like Cursed Wolf said, going from easy to purple. I just assumed it was because someone else aggroed them.
  • gamehobogamehobo Posts: 1,754 Arc User
    edited February 2013
    jonsills wrote: »
    Do you really think making the Bleak Harbinger lvl 40 would help?

    yes. it would.
  • jonsillsjonsills Posts: 6,334 Arc User
    edited February 2013
    Well, yes, Jay, but you seem to believe that only the uberl33ts who've been playing since at least launch day, if not closed beta, should be allowed into the game. You have no use for anyone new. (Or any powers that don't involve Telepathy, apparently.)
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  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited February 2013
    What i heard from the lil birds, the Harharheharbringer is still a pile of mess.
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  • sparhawksparhawk Posts: 126 Arc User
    edited February 2013
    It was far too easy...for the PTS players! PTS players are VASTLY different than regular players. Regular players don't micro manage every single ability and know what's best of every situation. All of us took some of our best characters in there. Of course it was easy for us.

    But was the difficulty perfect for the rest of the player base. Remove the auto-leveling on the PTS one more time and let us take another crack at it. But we'll play it with all levels of characters, vehicles, sidekicking, devices and even ATs if its necessary.

    It was easy because the players who have access to the PTS are hard core. A little too hard core.
    ... ...
    /me points to Lifetime.

    oh, yeah, I'll transfer my reply from next door here:

    I request technical details as why autoleveling to 40 require an overhaul. As someone who program games and work with game engines, the only reason I could thought of is that the sidekick system used in alerts are actually hardcoded to use Lv30 instead of being controlled with a variable. (Since my previous idea of helper NPCs set levels have been proved false).

    If things really turns out like that, I rest my case.

    It's not like the players are harmful to game design and bugfixing.... though I understand the devs shouldn't leak out much information, we are facing an uproar here, and posting the reason why something don't work as intended... may yield far better results.

    These sum up my thoughts on the subject.
  • polishlightningpolishlightning Posts: 404 Arc User
    edited February 2013
    Fact is...we're freeform, and the game doesnt cater towards the people paying...which is a little stupid dont ya think?

    Im beginning to think Cryptic dont like money.

    So many things wrong with this statement it's hard to know where to start.
    Silver players do buy things, in fact many games are moving to microtransaction as there primary source of income.
    So, if they're catering the event toward the entire population, then they're more likely to bring in new customers and bring back old customers and make more money.
    If Cryptic didn't like money, they'd only cater to the top players.
    Don't get me wrong, I want harder content but this is not the event to do it in. It'd be better to put in a new alert like Gravitar.
  • honestresearcherhonestresearcher Posts: 657 Arc User
    edited February 2013
    Last i checked there's 2 halves to this game sonnyjim, Archetype and Freeform. One of them pays a monthly sub or has payed a lot for a freeform slot, only a percentage of Archetypes may or may not have paid ANYTHING.

    You cant just build the whole game around dumbass Archetypes around level 5 to 30!

    This...and yeah coming from me of all people, is elitism gone stupid. "I dont pay a thing but i want everything!"
    And for too long Archetypes have had EVERYTHING for free...for several years...that is BS.
  • somebobsomebob Posts: 982 Arc User
    edited February 2013
    The difficulty on a made-up-scale: Where 10 is Shadow Collossus and 1 is just Training Dummies.
    I give the difficulty of the:
    MOBS: 3 (mobs seem fine)
    KRAKEN: 1 (only 1 hit for 1.5k during the whole fight....couldnt kill a fly)

    I'm going to agree. To my DPSer (offensive passive), the Kraken hits like a fly and has no chance at all of actually killing me, much less any player period. Does squat for damage, doesn't do it that often, and is just a sack of HP with an annoying mechanic before you can actually do damage.

    Oh, and FYI, all - if you have Conflag, Lightning Storm, or Avalanche as your main damaging powers, YOU CAN NOT DAMAGE THE KRAKEN AT ALL!

    Big bug with targeted AoEs that has been around since launch. Not really noticed as the only mob this is an issue with (right now) are Mega-Ds. Now we have another big boss we can't hurt.
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  • trailturtletrailturtle Posts: 2,291 Perfect World Employee
    edited February 2013
    This thread has become a flame war. All participants, myself included, please take a step back from the screen and take a breath. I have no problem with the continuation of this discussion in another thread, but a flame war is not answer.
This discussion has been closed.