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The Executive Manager: Zombie Pet Minion Evil Overlord

vorshothvorshoth Posts: 596 Arc User
edited February 2013 in Builds and Roles
So, I've been working on my supervillain-ish build, where although you've got a relatively decent attack (PBR), some degree of protection (Force fielding, and a few bits of CON stat things here and there), but the main force is by throwing wave after wave of minions at a foe.
I decided to go for zombies, mainly because we've got a lot of powers that have zombies involved, and because it can be explained as shoddy, mass produced clones made on a per-battle basis in a secret base then teleported in.
The main downside thus far is that I'm not entirely sure what superstats and specialisations to go for. With PBR, I know crits are something to be desired, and obviously I should pick things to make the pets attack more frequently and with greater health, but I can't help but think I'm doing something wrong.

It seems surviveable thus far,I haven't tested a fully levelled up 40 on the PTS yet, but level 1-17 has been fairly robust, being capable of taking on everything of up to one or two levels above the character, with very little chance of dying... Rebirth's there for when that happens (With, of course, zombies coming with you because more minions is good.).

There's still two powers left. I'm not really sure what to stick in there. It's usually a long time before I get that high a level, but I'm possibly considering the Implosion Engine, so enemies get sucked to a single kill zone for your minions to converge upon, and maybe some kind of hold. Tell me what you think, it seems fairly okayish thus far.

PowerHouse (Link to this build)

Name: Executive Manager

Archetype: Freeform

Super Stats:
Level 6: Dexterity (Primary)
Level 10: Ego (Secondary)
Level 15: Presence (Secondary)

Talents:
Level 1: Matter Manipulator
Level 6: Enduring
Level 9: Indomitable
Level 12: Intimidating
Level 15: Shrug It Off
Level 18: Showmanship
Level 21: Ascetic

Powers:
Level 1: Particle Rifle
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Killer Instinct
Level 11: Support Drones (Rank 2, Rank 3)
Level 14: March of the Dead (Rank 2, Rank 3)
Level 17: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 20: Personal Force Field (Rank 2, Rank 3)
Level 23: Summon Shadows (Rank 2)
Level 26: Rebirth (Rank 2, Grave Consequences)
Level 29: Field Surge (Rank 2, Rank 3)
Level 32: Resurrection Serum (Rank 2, Reanimator)
Level 35:
Level 38:

Travel Powers:
Level 6: Displacement Acrobatics
Level 35: Displacement Superspeed

Specializations:
Dexterity: Combat Training (1/3)
Dexterity: Brush It Off (2/2)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Commander: Evasive Action (2/2)
Commander: Multitasker (3/3)
Commander: Durable (3/3)
Commander: Savage (2/3)
Avenger: Ruthless (2/2)
Avenger: Can't Touch This (3/3)
Avenger: Anguish (2/2)
Avenger: Surprise Attack (2/2)
Avenger: Relentless Assault (1/3)
Mastery: Commander Mastery (1/1)
[SIGNATURE REDACTED]
Post edited by vorshoth on

Comments

  • sekimensekimen Posts: 306 Arc User
    edited February 2013
  • kelbornxkelbornx Posts: 83 Arc User
    edited February 2013
    Take INT instead of EGO, and grab MSA. INT increases the duration of March of the Dead, in addition to everything else it does.

    I'd go with Guardian instead of Avenger, and take The Best Defense. That gives an even better damage increase at 40 than Relentless Assault 3/3 (and you took 1/3).

    For your final 2 powers I'd take Ego Surge (Nimble Mind) and Inertial Dampening Field. IDF helps your pets a lot. Maybe even take AoED / AoRP instead of PFF to further buff the pets.
    sekimen wrote: »
    I'm probably missing something, but why Ego as a secondary?

    I'm guessing because of Killer Instinct.... which doesn't work with anything in the build anyway. PBR is Gadgeteering, not Munitions.
  • vorshothvorshoth Posts: 596 Arc User
    edited February 2013
    Derp. I picked Ego because I had plans with telekinesis initially as a anti-gravity thematic move, but that got discarded in exchange for the zombie and shadow spam.

    So, after incorporating the changes you've suggested...


    As the pets are the quick summon uncontrollable ones, went with Aura of Ebon Destruction so they do more damage without lasting very long. I'll probably regret that, but it kinda makes sense to me.

    Without a Personal Force Field, I probably should now drop Field Surge, if only because it doesn't quite fit with anything else. Maybe a heal, like conviction. *does so*

    There's other small changes too, most of which of the same kind of logic.
    PowerHouse (Link to this build)

    Name: The Executive Manager

    Archetype: Freeform

    Super Stats:
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Presence (Secondary)

    Talents:
    Level 1: Matter Manipulator
    Level 6: Agile
    Level 9: Brilliant
    Level 12: Intimidating
    Level 15: Coordinated
    Level 18: Diplomatic
    Level 21: Finesse

    Powers:
    Level 1: Particle Rifle
    Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
    Level 6: Concentration
    Level 8: Molecular Self-Assembly
    Level 11: Support Drones (Rank 2)
    Level 14: March of the Dead (Rank 2, Rank 3)
    Level 17: Force Shield (Rank 2, Rank 3, Force Sheathe)
    Level 20: Aura of Ebon Destruction (Rank 2, Rank 3)
    Level 23: Summon Shadows (Rank 2, Devouring Darkness)
    Level 26: Rebirth (Grave Consequences)
    Level 29: Conviction (Reverence)
    Level 32: Resurrection Serum (Rank 2, Reanimator)
    Level 35: Ego Surge (Nimble Mind)
    Level 38: Inertial Dampening Field

    Travel Powers:
    Level 6: Power Flight
    Level 35: Teleportation

    Specializations:
    Dexterity: Combat Training (1/3)
    Dexterity: Brush It Off (2/2)
    Dexterity: Power Swell (2/2)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Commander: Evasive Action (2/2)
    Commander: Multitasker (3/3)
    Commander: Durable (3/3)
    Commander: Savage (2/3)
    Guardian: Fortified Gear (1/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: Retribution (2/2)
    Guardian: The Best Defense (3/3)
    Mastery: Commander Mastery (1/1)
    [SIGNATURE REDACTED]
  • sekimensekimen Posts: 306 Arc User
    edited February 2013
    Nimble Mind on Ego Surge scales with Constitution, so not sure it works for this build. Especially since you already have Dex as your main stat.
  • superalfgornsuperalfgorn Posts: 558 Arc User
    edited February 2013
    I would also rank up Support Drones, dropping Force Shield R3.

    Plus in this last build Concentration+IDF to switch between the two? Not so effective since u need to charge them. I tried it on a character and really its not so good.

    You could instead keep either Concentration or IDF and get two passives: AoED for dps and for example AoRP for defense, switching builds on the fly as needed.
    ______________________________________________________________
    My Characters

  • c3rvand0c3rvand0 Posts: 403 Arc User
    edited February 2013
    I have great fun with my toon Prankenstein. He was an UNTIL scientist working on medical nanobots which would enable agents to regenerate in combat. Unfortunately VIPER attacked the base and in a resulting explosion he was blown up. 'Luckily' the nanobots impregnated him in the explosion and he was able to literally rise from the grave a week later. So, despite being slightly mad, he uses technology and nanobot raised zombies to fight with.

    I took Medical Nanites, as they work well now and fit his concept, but you could go for AoED instead. If so, change Compassion too. Presence mastery doesn't work with MN, so I will change it to Commander mastery for extra pet damage next retcon. His own attacks can easily be changed as I only chose them because a clown armed with a chainsaw and Gatling gun is funny :tongue:


    PowerHouse (Link to this build)

    Name: Prankenstein

    Archetype: Freeform

    Super Stats:
    Level 6: Presence (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents:
    Level 1: The Inventor
    Level 6: Diplomatic
    Level 9: Healthy Mind
    Level 12: Shrug It Off
    Level 15: Command Training
    Level 18: Field Ops Training
    Level 21: Survival Training

    Powers:
    Level 1: Sonic Blaster
    Level 1: Gauntlet Chainsaw (Rank 2, Rank 3)
    Level 6: Medical Nanites (Rank 2, Rank 3)
    Level 8: Munitions Bots (Rank 2, Rank 3)
    Level 11: Attack Toys (Rank 2, Rank 3)
    Level 14: Support Drones (Rank 2, Rank 3)
    Level 17: Gatling Gun (Rank 2, Listen to Reason)
    Level 20: March of the Dead (Rank 2, Rank 3)
    Level 23: Conviction (Rank 2, Reverence)
    Level 26: Compassion
    Level 29: Toxic Nanites (Nerve Damage)
    Level 32: Molecular Self-Assembly
    Level 35: Rebirth
    Level 38: Resurrection Serum

    Travel Powers:
    Level 6: Hover Disk (Rank 2, Rank 3)
    Level 35: Tunneling

    Specializations:
    Presence: Repurpose (3/3)
    Presence: Selfless Ally (2/2)
    Presence: Moment of Glory (3/3)
    Presence: Force of Will (2/2)
    Commander: Evasive Action (2/2)
    Commander: Create An Opening (2/2)
    Commander: Multitasker (1/3)
    Commander: Durable (2/3)
    Commander: Savage (3/3)
    Sentinel: Eternal Spring (1/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Mastery: Presence Mastery or Commander Mastery (1/1)
    _______________________________________________________________________[SIGPIC][/SIGPIC]
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