We got many newbie players after Alert patch but I'm sure
no newbie players can find out "Hero Games" from that tiny Button and Tab.
How about adding one random Hero Game map in
"On Alert" Icons that shown up as one of small "mini map" in rearrange menu? (We have 2 "mini map"s now.)
I think this isn't so bad idea as suggestion. How do you think? COPvP has much more potential then Devs think. Those are very good contents.
By this way Cryptic & PW can sell not only keys but also bunch of "Retrain Token"s in Zen store. Let's do some business!
Comments
Genius.
The difference is those alerts are empty because people have experienced them and choose not to queue for them.
Some people do know about hero games and choose not to queue, but there are also some people who don't know about hero games at all. At least with this idea, it would make the hero games more accessible so more people would have knowledge of their existence and maybe even try them.:redface:
This would exactly be the effect once some players found out they'd been bait-and-switched into PVP, so while you would get some initial bites, the ultimate end result would be the same, except for hungry PVPers and a LOT more whining about nerfing this or that power once they've experienced it being used against them instead of for them.
Don't get me wrong however, I will agree that pvp needs some major changes. However shoving it into new players faces is just going to result in low level players attempting to pvp and failing, then they will either whine or never pvp again.
Check out my Music based powerset here.
Also, this. A daily PVP grind is OK if it's not restrictive, but if it becomes part of the Smashes / Bursts / Grabs / APB rotation, it'll just lead to hard feelings with people who don't want to PVP.
This begs the question of "Do you have to win the PVP to get credit?" as you would with the regular Smashes / Grabs / Bursts.
If you do, then you're going to have uninterested PVPers (toons who are not spec'd to do maximum PVPage, people who have no interest or skill in PVPing) drag a team down either by doing nothing or doing things poorly.
If you don't need to win, then why bother? Just to soak up 2m or so of playtime so that a person who can't / doesn't want PVP can get beat up (and still 'lose' for the team which, though it doesn't matter, will still set people on edge?) Will there be standard star-penalties for PVP Alerts or no penalties at all (again begging the question of if it doesn't matter, why bother?)
Now, having new alerts that use PVP maps (like a mini Nemcon with normally-powered Nemeses and a few minions in the cage match) might be OK ... but the idea of making fully-PVP alerts seems to have much greater potential for negative results than positive ones.
The same thing could be said of the Hero Games queues.
Champions Online: Be the hero you wish you could be in a better game.
2. There will always be "whining" for one reason or another. That doesn't mean that increasing accessibility to a part of the game is a bad idea.
1. No one would be forced to PvP just like no one is forced to do alerts. Once again, the point is just accessibility.
2. PvP, (unlike alerts) are separated into leveling tiers, so new low level characters can try PvP with others around their levels and learn how to handle their characters in PvP better.
3. In Smash Alerts, you have to win to get the prize exp. (although you do still get exp for any misc. enemies you defeat in the instance.) In the hero games though, you don't necessarily have to be "the winner" to get exp, acclaim, etc. It's just the winner usually gets more.
I personally had no interest in PvP before this game (actually I had negative feelings towards PvP in general) and only learned about the hero games because of doing research out of game on different perks that I might want. Just so happened, A perk that I wanted could only be gotten through PvP in something called "Hero Games". So thus, at about lvl 12 or so I started doing hero games while in the desert arc. I enjoyed the hero games so much that I pretty much leveled exclusively through the hero games and didn't even go to Canada until I was level 40 and ready to farm for my CTP.
My point is this. Just because some people don't specifically seek out PvP because of PvP, doesn't mean that they won't enjoy PvP through the Hero Games.
By making the Hero Games more accessible, of course you will probably get people who don't like it, but you will also probably get people who do like it and would not have been exposed to the Hero Games otherwise.
I actually said this in the part of my post you chose to omit when you quoted me. I won't be commenting in this thread on this issue anymore.:redface:
Very true, IF the alert is identified as PVP.
The difference being that I can think of zero occasions when a PvE mob has complained about a power working as intended, no matter what advantage it gives a player. I can't say the same about powers after contact with PvP. It's a different kind of whine that typically hurts the people who are just happy beating up virtual people and leads either to power creep or nerfs.
If a PVP map is inserted into the "regular rotation" and is made a goal or part of an existing goal (say, PVP = SMASH alert or even a new classification of Alerts that gets set alongside the others) then if you want the daily benefit you would've gotten through PvE, you will be 'forced' to PvP.
If you turn PVP into an alert, it will not be separated into leveling tiers, which is part of the point I'm trying to make. If you make PvP an alert, just like you have level 6s jumping into Smash alerts and think the best way to beat Recruitment Drive is to run straight at the main boss like a drunken pinball, you will have level 6s jumping into a PvP alert wondering why they're constantly getting beat on.
In all alerts, you have to win. Most of them allow you as much time and as many respawns as you like. Smashes do not. If you put a Hero Games into the Alerts, it seems that you will be treating it as an alert. Assuming you don't have the the Alert structured that you must win, that's all well and good, but it's something that would need to be hashed out.
Also, what would the rewards be, would you lose stars, etc. Simply "Please add at least one Hero Game Map as 'On Alert' Icons" leaves a lot of the idea unsaid. Assuming it'd just be the same as Hero Games? Well, why not just play Hero Games? It's not hard to find nor hard to find out about. Putting it up as an alert indicates it'll be under different rules, risks, and rewards.
So long as the PvP isn't a mandatory daily to get my Questionite or Recognition, I'm not against it, but as I say, I see a lot more negatives to this than positives. To be honest, I think it'd be much more appropriate to have quest giving NPCs give out the old Hero Games mission (instead of having to go to a special NPC, or at least be directed TO that NPC,) rather than putting it up as an alert if you're concerned about exposure. Having it take up an Alert slot seems more detrimental, especially on days when you're waiting for a Burst mission and all you have is AO in two Grabs and a Smash.
RIP Caine
Champions Online: Be the hero you wish you could be in a better game.
We then need a new loading screen pointing out the fist on the mini map and about the Hero Games maps.
Also, why don't new people experiment with buttons? See a button you've never pressed? PRESS IT.
*hears an alarm*
[ACTIVATING ORBITAL DEATH RAY. TARGET: THE MOON.]
Uh-oh.
Click on the VS Icon and get queued for the Hero Games! Perhaps it being put there will revive structured PvP.
That's perfect.
While I'm not a PVPer, I still do think that everyone should know how to access every bit of play-ability this game has.
/signed.
Looking for a lore-based Superhero RPSG? Why not http://earth-guard.shivtr.com/?
[SIGPIC][/SIGPIC]
Anyone know how to get this to Cryptic Devs?
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
What do you mean?
Honestly I think the better idea would be make a septate table that clicks over to a pvp menu from the alert menu.
Same look, just a difference in color (maybe gold instead of red) and all the type of hero games.
Wow great & cool !! o.O
Hmm then maybe they should put the Socrates button on the Alerts tray to, so that people know there is actual mission content.
Ideas from this section do occasionally make it into the game months and months and months after the suggestion, so someone must at least occasionally skim the posts here.
While she has been rescued
what diabolical mastermind
was behind the devious brain-napping of
the Volterrific Dr Cerebellum?