With the recent talks about the pros and cons of the alert system, It got me thinking about the forgotten promise of revamping the lairs and their bosses, giving them questionite rewards and adding them to the queue system.
I always liked this idea and have been fiending for queue-able team content that is a bit longer and more involved. Also, i get the impression that many of the lairs are going under used.
The new event hasn't been able to entice me to log in recently but i think the lair review would.
What are your thoughts?
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
I love the idea of a lair review, particularly if heroes had to qualify for a lair by completing some story arc or event first, like NemCon.
I don't think im a big fan of requiring open world story's to be completed before lair queues are unlocked. The game is already deemphasizing open world missions in the face of smash alerts and i fear that noobs and casual players would be left out.
I think that making these lairs accessible to as many players as possible without too many prerequisits would be important.
I will say that the lairs should be level gated.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Lair review, no contest. The devs need to be honest with themselves: the lairs were created years ago, by devs who had high hopes for the game to be a big success. Refining the existing lower level lairs to scale to for level 40 heroes would be the best thing they could realistically do for adding end-game content.
Judging by the nighthawk alert/event, I'm not excited for the Lemurian invasion at all. I only ran Nighthawk once, and I regretted it as I did not like anything about it. Based on that experience I don't even plan to run the Lemurian event at all unless my friends tell me it's really good.
Neither. I dont care for a one-time event or reviews on lairs which are working fine.
MORE LAIRS is something that would get my attention.
I am fine with having one-time events although I would like them to stay longer or permanently. What kind of lair review are we looking at? Honestresearcher is actually right about this one, the lairs are working fine unless you are referring to the drops being not substantial enough. However this makes the costume pieces which are so rare more precious and able to fetch more. Perhaps for the time spent, make them give a bit more Q rewards? TBH I still love running TT elite even though it practically drops nothing.
Finally I would totally agree on this, MORE LAIRS!!!. That would be great. Oh 1 more thing, remove the silly 20hrs timer on TT which is not enforced on Vikorin or Bronze King.
Neither. I dont care for a one-time event or reviews on lairs which are working fine.
What game are you playing? Seriously.
The only lair that actually works as intended and is bug free right now is like, uh... Nemcon? I guess...
Mandragalore is still broken, Andrith is still broken. They always have been. I mean, you can teleport or run through them and just quickly solo kill the boss with one of the trademark totally broken character builds, but nothing else about them works properly.
And all the other lairs are a massive waste of time now because you get nothing but pathetic green drops off bosses 90% of the time.
Most of all, no one should be soloing any of the end game lairs as far as I'm concerned. The difficulty of all the current endgame lairs should be at least quintupled, and I would definitely like to see scaling versions of all the lower level lairs in the game to match that at 40 as well. I'm talking bosses hitting for 5,000 a tick with their energy builder and using schtick attacks that hit for 10-20k damage type difficulty, preferably also with environmental elements added to make it important to move and pay attention in all bossfights.
With the recent talks about the pros and cons of the alert system, It got me thinking about the forgotten promise of revamping the lairs and their bosses, giving them questionite rewards and adding them to the queue system.
I always liked this idea and have been fiending for queue-able team content that is a bit longer and more involved. Also, i get the impression that many of the lairs are going under used.
The new event hasn't been able to entice me to log in recently but i think the lair review would.
What are your thoughts?
I suggested this previously as a cheap alternative to new content, or even end game content for that matter. So I endorse this plan.
I love the idea of a lair review, particularly if heroes had to qualify for a lair by completing some story arc or event first, like NemCon.
I didn't like attunements in WoW. I don't want to see them elsewhere. Zones are already level restricted and unless I'm missing something you have to go to the zone to get into the lair.
If the community was more robust it could handle more fragmentation but as it is it needs less fragmentation.
This is my Risian Corvette. There are many like it, but this one is mine.
Lair review. That is a group of content I could come back to again and again while the event is likely to be something that's here for a short time, celebrated by some, derided by others and then gone...like a McRib sandwich.
It doesn't have to be the same content again, either.
What if the reviews added at least 2 more encounters to each lair? For example:
After defeating the brain in Teleios' Tower, the windows around the room break, swarms of pterodactyls circle the tower and you chase Teleios on vehicle, who is riding a Megateleiodactyl across Canada to escape. Teleios spawns hazards at random locations, and some hazard volumes that you cannot resist unless you kill specific teleiodactyls and get splashed with their blood. After dealing enough damage, the Megateleiodactyl bucks Teleios off and both vanish, allowing both of them to be available for future content.
The art time for pterodactyls will not be wasted, because they can then be implemented as anti-air creatures in Monster Island, and both the boss and minions can be used in city invasions.
I would rather they finish and put out this Lemurian Invasion event and THEN do a Lair Review. Now before I have people with torches and pitchforks charge at me, lemme explain why:
1) I'd hate to see the story line dropped and unfinished.
2) There has been Dev time and effort spent already on this event. You're basically asking them to consider it a loss and write off wasted money (because time = money).
3) I think it shows more appreciation to the Devs to let them finish this before starting another project, not demanding they drop this one in the middle to do something else.
I would rather they finish and put out this Lemurian Invasion event and THEN do a Lair Review. Now before I have people with torches and pitchforks charge at me, lemme explain why:
1) I'd hate to see the story line dropped and unfinished.
2) There has been Dev time and effort spent already on this event. You're basically asking them to consider it a loss and write off wasted money (because time = money).
3) I think it shows more appreciation to the Devs to let them finish this before starting another project, not demanding they drop this one in the middle to do something else.
Perhaps i wasn't clear.
I didn't mean to suggest that they stop the invasion mid swing, and do the lair review.
I meant that hypothetically, work on the invasion would not begin until the lair review was done. This is, after all, a major promise from the until field reports.
Speaking of which, im starting to wonder if whats on the Until field reports is even still valid? And WTF is up with the half implemented aura slots???
I digress...
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Lair review. That is a group of content I could come back to again and again while the event is likely to be something that's here for a short time, celebrated by some, derided by others and then gone...like a McRib sandwich.
Mmmmm.... McRib sandwich....
Curse you Kenpo! Now I have the craving!!!!
:biggrin:
CellarRat33 :: formerly Bsquared
***
"The great thing about glory unending is that it's dirt cheap!" - Tateklys From the Adventures of Thundrax (canadascott)
***
2) There has been Dev time and effort spent already on this event. You're basically asking them to consider it a loss and write off wasted money (because time = money).
Its dev time being spent on making temporary content people that aren't currently playing the game or can't log during the week or so it will be around will NEVER be able to play. It already IS wasted money.
Speaking of which, im starting to wonder if whats on the Until field reports is even still valid? And WTF is up with the half implemented aura slots???
I asked the same thing last time Splosions posted at one of the threads just to shut us up for claiming that the devs didn't read the forums. I never got a reply...
On topic:
Improvements or Permanent additions will (almost) always > Temporary content
Considering this lemurian alert will be in the game for what? A week? Two at most..?
The lairs, no contest.
Every time the devs waste their time on this throwaway temporary alert content it deals another blow to the practically dead horse that is CO.
Exactly. Forget the alert system and the vehicale system(Unless we get actual cars and motorcycles ) for a while and instead focus on adding new meaningful content to the games longevity. What we need is more of what Viboria Bay gave us as well as expanding on the level range, frameworks (New powers for level range increase). I'd also include new frameworks and other big items on the table that need to be addressed. Nickle and diming the community with this huge shift in the Superhero MMO market is NOT going to help this game grow like it can now in the vaccum created back at the end of November.
I left for roughly two years, and came back to the EXACT SAME GAME zone and endgame content wise...Right now? That's a huge issue we need to have looked at, and looked ASAP.
As long as lairs can still entered solo, lair review.
Cryptic royally screwed up when they made Crisis' require queue'ing up to even enter when it's still possible to solo. they're a dissapointment and it's because of the queu system crisis' have gone even more in dis-use. as now people can't even solo the content.
Literally everything except Therakiel's Lair is able to be solo'd, i would know as i have tried, and when i was an AT. So there is no excuse to force a queue requirement as the only way to enter.
I'd rather have lairs reviewed, redone, and added to the Queue. It's always a pain in the butt when you're on at any given time and trying to find a group through chat. Adding them to the queue in general would be a nice add.
While i like the idea of weekly content or events, i'm kind of disappointed in this one so far simply because of how little there actually is. Especially after the last invasion event went, i'm not really getting a lot of enthusiasm for this one based on the overlapping feel of a lemurian construction site.
Mission 1: talk to an old guy and get a helmet made of a fishbowl, some rusty rebar, and scrap.
Mission 2: Talk to a lady, go kill a group and take their drill.
Mission 3: Talk to the guy next to the lady, go kill two groups and take their work reports.
I'm half expecting:
Mission 4: Talk to a hero, go kill a group and take their hammer, make cat calls as passing heroine(as a bonus objective) and get a reflective orange chest piece as a reward.
Of course i mean that in jest, but to be honest for the "brand new shiney sooper cool neato event with a free costume", this one seems like they couldn't be bothered with the effort.
I'm placing all my hopes for this one on the alert finale being what makes it worth while.
I'd rather have lairs reviewed, redone, and added to the Queue. It's always a pain in the butt when you're on at any given time and trying to find a group through chat. Adding them to the queue in general would be a nice add.
If you cant find people without the que, suddenly adding the que wont magic them out of thin air.
It will just mean people that want to do it are prevented from doing it because they arent a full team, even though they dont need one from a difficulty perspective. just like lemurian and monster island crisis.
It took me a week of constant queing to get the lemurian crisis, which i could solo without breaking a sweat, indeed as someone else said as well, i have solod everything in the game that mechanics allow you to try solo, except TT and cosmics (and thats through not having oppertunity - always been someone else there)
So lair revue is fine, but dont add them to the god awfull que system and prevent people who want to do them from being able to! If you want to team you can without the que system, but they shouldnt force you to need a full team to try it
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I don't think im a big fan of requiring open world story's to be completed before lair queues are unlocked. The game is already deemphasizing open world missions in the face of smash alerts and i fear that noobs and casual players would be left out.
I think that making these lairs accessible to as many players as possible without too many prerequisits would be important.
I will say that the lairs should be level gated.
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Lairs are permanent content we can always do.
Events are quite the opposite.
Freshening up lairs > coding a temporary event.
Judging by the nighthawk alert/event, I'm not excited for the Lemurian invasion at all. I only ran Nighthawk once, and I regretted it as I did not like anything about it. Based on that experience I don't even plan to run the Lemurian event at all unless my friends tell me it's really good.
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The lairs, no contest.
Every time the devs waste their time on this throwaway temporary alert content it deals another blow to the practically dead horse that is CO.
Snark never dies.
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MORE LAIRS is something that would get my attention.
I am fine with having one-time events although I would like them to stay longer or permanently. What kind of lair review are we looking at? Honestresearcher is actually right about this one, the lairs are working fine unless you are referring to the drops being not substantial enough. However this makes the costume pieces which are so rare more precious and able to fetch more. Perhaps for the time spent, make them give a bit more Q rewards? TBH I still love running TT elite even though it practically drops nothing.
Finally I would totally agree on this, MORE LAIRS!!!. That would be great. Oh 1 more thing, remove the silly 20hrs timer on TT which is not enforced on Vikorin or Bronze King.
What game are you playing? Seriously.
The only lair that actually works as intended and is bug free right now is like, uh... Nemcon? I guess...
Mandragalore is still broken, Andrith is still broken. They always have been. I mean, you can teleport or run through them and just quickly solo kill the boss with one of the trademark totally broken character builds, but nothing else about them works properly.
And all the other lairs are a massive waste of time now because you get nothing but pathetic green drops off bosses 90% of the time.
Most of all, no one should be soloing any of the end game lairs as far as I'm concerned. The difficulty of all the current endgame lairs should be at least quintupled, and I would definitely like to see scaling versions of all the lower level lairs in the game to match that at 40 as well. I'm talking bosses hitting for 5,000 a tick with their energy builder and using schtick attacks that hit for 10-20k damage type difficulty, preferably also with environmental elements added to make it important to move and pay attention in all bossfights.
Snark never dies.
I suggested this previously as a cheap alternative to new content, or even end game content for that matter. So I endorse this plan.
I didn't like attunements in WoW. I don't want to see them elsewhere. Zones are already level restricted and unless I'm missing something you have to go to the zone to get into the lair.
If the community was more robust it could handle more fragmentation but as it is it needs less fragmentation.
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I thought you quit...had the big thread and everything for it.
Anyways...I agree that "more lairs" is the best option to keep my attention as well.
If I HAD to choose between one or the other though...it would be the lair review.
[SIGPIC][/SIGPIC]
What if the reviews added at least 2 more encounters to each lair? For example:
After defeating the brain in Teleios' Tower, the windows around the room break, swarms of pterodactyls circle the tower and you chase Teleios on vehicle, who is riding a Megateleiodactyl across Canada to escape. Teleios spawns hazards at random locations, and some hazard volumes that you cannot resist unless you kill specific teleiodactyls and get splashed with their blood. After dealing enough damage, the Megateleiodactyl bucks Teleios off and both vanish, allowing both of them to be available for future content.
The art time for pterodactyls will not be wasted, because they can then be implemented as anti-air creatures in Monster Island, and both the boss and minions can be used in city invasions.
Because...dinosaur invasion... come on.
1) I'd hate to see the story line dropped and unfinished.
2) There has been Dev time and effort spent already on this event. You're basically asking them to consider it a loss and write off wasted money (because time = money).
3) I think it shows more appreciation to the Devs to let them finish this before starting another project, not demanding they drop this one in the middle to do something else.
Get the Forums Enhancement Extension!
Perhaps i wasn't clear.
I didn't mean to suggest that they stop the invasion mid swing, and do the lair review.
I meant that hypothetically, work on the invasion would not begin until the lair review was done. This is, after all, a major promise from the until field reports.
Speaking of which, im starting to wonder if whats on the Until field reports is even still valid? And WTF is up with the half implemented aura slots???
I digress...
PVP is starving without rewards
1. Please give us Daily PVP missions that reward Questionite.
2. Please give us an exchange rate between Acclaim and Recognition so that PVP has access to all "On Alert" PVE rewards.
Mmmmm.... McRib sandwich....
Curse you Kenpo! Now I have the craving!!!!
:biggrin:
CellarRat33 :: formerly Bsquared
***
"The great thing about glory unending is that it's dirt cheap!" - Tateklys
From the Adventures of Thundrax (canadascott)
***
Its dev time being spent on making temporary content people that aren't currently playing the game or can't log during the week or so it will be around will NEVER be able to play. It already IS wasted money.
I asked the same thing last time Splosions posted at one of the threads just to shut us up for claiming that the devs didn't read the forums. I never got a reply...
On topic:
Improvements or Permanent additions will (almost) always > Temporary content
Exactly. Forget the alert system and the vehicale system(Unless we get actual cars and motorcycles ) for a while and instead focus on adding new meaningful content to the games longevity. What we need is more of what Viboria Bay gave us as well as expanding on the level range, frameworks (New powers for level range increase). I'd also include new frameworks and other big items on the table that need to be addressed. Nickle and diming the community with this huge shift in the Superhero MMO market is NOT going to help this game grow like it can now in the vaccum created back at the end of November.
I left for roughly two years, and came back to the EXACT SAME GAME zone and endgame content wise...Right now? That's a huge issue we need to have looked at, and looked ASAP.
Cryptic royally screwed up when they made Crisis' require queue'ing up to even enter when it's still possible to solo. they're a dissapointment and it's because of the queu system crisis' have gone even more in dis-use. as now people can't even solo the content.
Literally everything except Therakiel's Lair is able to be solo'd, i would know as i have tried, and when i was an AT. So there is no excuse to force a queue requirement as the only way to enter.
While i like the idea of weekly content or events, i'm kind of disappointed in this one so far simply because of how little there actually is. Especially after the last invasion event went, i'm not really getting a lot of enthusiasm for this one based on the overlapping feel of a lemurian construction site.
Mission 1: talk to an old guy and get a helmet made of a fishbowl, some rusty rebar, and scrap.
Mission 2: Talk to a lady, go kill a group and take their drill.
Mission 3: Talk to the guy next to the lady, go kill two groups and take their work reports.
I'm half expecting:
Mission 4: Talk to a hero, go kill a group and take their hammer, make cat calls as passing heroine(as a bonus objective) and get a reflective orange chest piece as a reward.
Of course i mean that in jest, but to be honest for the "brand new shiney sooper cool neato event with a free costume", this one seems like they couldn't be bothered with the effort.
I'm placing all my hopes for this one on the alert finale being what makes it worth while.
If you cant find people without the que, suddenly adding the que wont magic them out of thin air.
It will just mean people that want to do it are prevented from doing it because they arent a full team, even though they dont need one from a difficulty perspective. just like lemurian and monster island crisis.
It took me a week of constant queing to get the lemurian crisis, which i could solo without breaking a sweat, indeed as someone else said as well, i have solod everything in the game that mechanics allow you to try solo, except TT and cosmics (and thats through not having oppertunity - always been someone else there)
So lair revue is fine, but dont add them to the god awfull que system and prevent people who want to do them from being able to! If you want to team you can without the que system, but they shouldnt force you to need a full team to try it
or a review that revitalizes permanent content by making it more fun and including rewards that provide a motivation to do that content....
I do believe the choice is obvious...
Eat cat.
Champions Online: Be the hero you wish you could be in a better game.
What Nepht actual does when not playing CO.
I kid! I kid!
:biggrin:
CellarRat33 :: formerly Bsquared
***
"The great thing about glory unending is that it's dirt cheap!" - Tateklys
From the Adventures of Thundrax (canadascott)
***