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Unarmed Tank Build Help

d0m1nusdrak3d0m1nusdrak3 Posts: 242 Arc User
edited January 2013 in Power Discussion
This is what I am currently running
PowerHouse (Link to this build)

Name:

Archetype: Freeform

Super Stats:
Level 6: Constitution (Primary)
Level 10: Strength (Secondary)
Level 15: Dexterity (Secondary)

Talents:
Level 1: The Master
Level 6: Mighty
Level 9: Agile
Level 12: Enduring
Level 15: Quick Recovery
Level 18: Energetic
Level 21: Physical Conditioning

Powers:
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
Level 6: Form of the Master (Storm's Eye Prana)
Level 8: Bountiful Chi Resurgence (Resurgent Reiki)
Level 11: Masterful Dodge
Level 14: Thunderbolt Lunge (Crippling Challenge, Nailed to the Ground)
Level 17: Dragon Uppercut (Rank 2, Rank 3)
Level 20: Open Palm Strike (Rank 2)
Level 23: Shuriken Storm (Floating Butterfly, Strong Arm, Challenging Strikes)
Level 26: Ego Surge (Nimble Mind)
Level 29: Conviction
Level 32: Lightning Reflexes (Rank 2, Rank 3)
Level 35: Energy Shield (Laser Knight)
Level 38: Molecular Self-Assembly

Travel Powers:
Level 6: Athletics (Rank 2)
Level 35: Power Flight (Rank 2)

Specializations:
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (1/2)
Constitution: Deflection (2/3)
Constitution: Adrenaline Rush (1/2)
Constitution: Armored (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Modified Gear (1/2)
Vindicator: Mass Destruction (2/3)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Sentry: Reinforce (2/2)
Mastery: Sentry Mastery (1/1)

So far this build does pretty good tanking and DPS(with appropriate gear of course), but im really questioning dragon upper cut and open palm strike atm, Dragon uppercut is doing pretty nice as a single target though, but im not sure if I should just throw both of those out and replace them burning chi fist and dragon kick. Other thing i was thinking was replacing the lunge and the two recently mentioned with Mighty Leap, Uppercut(R2,Head Truama, and Haymaker(R2, Nullifying Punch). Anyone got any advice as to what I can change or edit.
====================================
[SIGPIC][/SIGPIC]
====================================
Dominus Drake Primus Database ,Also @Pyromasher ingame
Post edited by d0m1nusdrak3 on

Comments

  • cheesesloppycheesesloppy Posts: 245 Arc User
    edited January 2013
    What I would do, and why:

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: The Master
    Level 6: Mighty
    Level 9: Agile
    Level 12: Enduring
    Level 15: Quick Recovery
    Level 18: Energetic
    Level 21: Physical Conditioning

    Powers:
    Level 1: Righteous Fists
    Level 1: One Hundred Hands (Rank 2, Rank 3, Ghostly Strikes)
    Level 6: Thunderbolt Lunge (Crippling Challenge, Nailed to the Ground)
    Level 8: Bountiful Chi Resurgence (Resurgent Reiki)
    Level 11: Masterful Dodge
    Level 14: Form of the Tempest
    Level 17: Dragon Uppercut (Rank 2, Rank 3)
    Level 20: Dragon Kick (Rank 2)
    Level 23: Shuriken Storm (Floating Butterfly, Strong Arm, Challenging Strikes)
    Level 26: Ego Surge (Nimble Mind)
    Level 29: Conviction
    Level 32: Lightning Reflexes (Rank 2, Rank 3)
    Level 35: Energy Shield (Laser Knight)
    Level 38: Molecular Self-Assembly

    Travel Powers:
    Level 6: Athletics (Rank 2, Versatility)
    Level 35: Power Flight (Rank 2, Rank 3)

    Specializations:
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (1/2)
    Constitution: Deflection (2/3)
    Constitution: Adrenaline Rush (1/2)
    Constitution: Armored (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Modified Gear (1/2)
    Vindicator: Mass Destruction (2/3)
    Sentry: Fortified Gear (3/3)
    Sentry: Sentry Aura (3/3)
    Sentry: Fortify (2/2)
    Sentry: Reinforce (2/2)
    Mastery: Sentry Mastery (1/1)



    First and foremost, I got rid of the dodge focus in favor of the crit focus. Reason being is that the advantage only effects BCR, Conviction, and Resurgence. Since BCR does not need a shorter cooldown and lasts long enough and Conviction has a short cooldown already, you do not need them to be shorter beyond having int. Unless you take Resurgence, that is wasted.

    Secondly, you should replace Open Palm Strike with Dragon Kick--Not Dragon Uppercut. It causes a Knock Up, so some extra CC when faced against mobs vulnerable to it. It also causes Rush when charged, for more energy. The same thing goes with Dragon Kick. However, it also stuns, so it takes advantage of Sentinel Mastery. You could cycle the two and keep something stunlocked in the same spot for a good long while.

    I also like Mighty Leap better for the built in Stun but you lose the Root TBL has. IMO just a matter of preference since they both get the job done.
  • d0m1nusdrak3d0m1nusdrak3 Posts: 242 Arc User
    edited January 2013
    Hey thnx, I have been playing with these build changes so far there is alot more versitiliy with it. iM still able to do the damage I want, but I have more control with fights then when i had Fotm and Open Palm strike. Also the INtelligence is working better than Strentgth superstated, but I have some strength modded just for a little extra damage.

    Also side note, if anyone wants to use this build. Best gear to have for this is gear with dodge/avoidance,crit chance/strike, and cooldowns. It can also be ran as a tank or hybrid role.
    ====================================
    [SIGPIC][/SIGPIC]
    ====================================
    Dominus Drake Primus Database ,Also @Pyromasher ingame
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