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The top 5 things YOU feel need to be fixed/improved in 2013!

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  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited January 2013
    intrinsicman confuses me:

    What team content? Alerts? Those novelty lair things?

    Well, yes. Why doesn't that count?
    This game has almost no actual teaming because there's no reason to team. That's where the rewards come in- as we've seen in this game, if there's no incentive to team, people just won't do it.

    Again, I can't really address this because it's coming from an achiever place. Better rewards certainly doesn't encourage or discourage me in any way.
    When you can get to max level in a week by yourself and 3 or 4 days doing 2 minute alerts that hardly even count as teaming, there's no point. If you can get all the best loot in the game by yourself in a week, there's no teaming up for a cooperative end game, and again it just defeats the point of having an MMO.

    Well see, that's a pretty broad criticism of a whole bunch of aspects of this game. I doubt more "forced/encouraged" teaming would do a damn thing by itself.
    'Dec out

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  • baroness1980baroness1980 Posts: 268 Arc User
    edited January 2013
    1.- Foundry: Make it full access for Gold players (Creating and playing stories), while silvers can only play stories but cannot create them. Then add the option to create stories to the market. After that, some Foundry packs could be released to the market in the form of new customization options for the maps you create, or decorations, etc.

    2.- More Story-driven content: With this I mean new permanent areas to explore with story arcs (Maybe some place in Europe and facing Eurostar? pretty please?), new permanent story arcs for existing zones. There are 2 ways to approach this: A) Making all this free for Gold players, hence giving more value to it and making subscribing more attractive; or B) Make new areas for pay only to everyone.

    3.- Bug Fixes: Seriously... this should be a constant thing on EVERY patch.

    4.- Nemesis System Overhaul: There are many ideas for this:
    http://co-forum.perfectworld.com/showthread.php?t=203161
    http://co-forum.perfectworld.com/showthread.php?t=193531

    Personally, I'd like to see the ability to make custom minions (Maybe make this a gold members only, with an option to buy it from the store), make all powersets available for your Nemesis (Some powers are not on the list), also being able to assign a travel power to your Nemesis and add normal mobs from enemy groups to the minions category (selecting Viper, Psi, Purple Gang, etc), And adding an "Origin" or something similar to your Nemesis. That way the current final mission would suit a technological/Science kind of Nemesis, while Magic ones would get something different. If this could also affect the different mission progression would be far more enjoyable. Also, maybe give the ability to Gold players to make freeform Nemesis (And everyone who has bought a freeform slot, give them the option to make freeform Nemesis on that slot?) The Nemesis system is a big feature of this game... capitalize in it.

    5.- Costumes, Powers, Currencies: AKA quality of life:

    a) Consolidate currencies:
    http://co-forum.perfectworld.com/showthread.php?t=194621 and
    http://co-forum.perfectworld.com/showthread.php?t=194321 are great ideas.

    b) Powers: Release new power frameworks with the AT that would suit it. Examples: Staff Fighting, Plant Control.

    c) Costumes: New costume options such as (Used just as examples):

    Melee Weapon Pack 2 (Focusing on shorter weapons, Knives, Kukri, Sais, etc);
    Shield Pack ( A collection of shields ranging from Roman to Medieval and tech styled shields, IDEALLY as arm details so they could be used with long gloves or bracers for a proper armored knight look);
  • hyperstrikecohhyperstrikecoh Posts: 472 Arc User
    edited January 2013
    lol I can't believe some of these responses. If you guys want to be alone so badly why are you playing an MMO?

    Because an MMO doesn't mean "forced teaming".

    It means "shared environment".

    There are times when I'd MUCH rather solo.
    Like when I'm playing during slack time at work.
    Instead of picking up something like Serpent Lantern with a team, and then having to stop 15 minutes in when someone bugs me for something, then 30 minutes later when someone bugs me for something else. And then standing idle during a boss fight because I have a client on the line.

    This argument is old and busted and just needs to stop being brought up, as it's little more than a passive aggressive ad hominem.
    And how do you not realize that a massively multiplayer game that doesn't require or at least add appropriate incentive for teaming at all is poorly designed? You guys know about single player RPG video games right? You might want to look into those.

    Maybe once they incentivize teaming in the first place. As noted, teaming in this game is both stupid AND painful. The one thing it isn't is rewarding.
  • savagedeaconsavagedeacon Posts: 219 Arc User
    edited January 2013

    b) Powers: Release new power frameworks with the AT that would suit it. Examples: Staff Fighting, Plant Control.

    Staff fighting you already have: single, dual and heavy. Just choose the skin:
    http://www.champions-online-wiki.com/wiki/Dual_%26_Single_Blades
    http://www.champions-online-wiki.com/wiki/Heavy_Weapons
    the heavy weapon staff is already here btw
  • baroness1980baroness1980 Posts: 268 Arc User
    edited January 2013
    Staff fighting you already have: single, dual and heavy. Just choose the skin:
    http://www.champions-online-wiki.com/wiki/Dual_%26_Single_Blades
    http://www.champions-online-wiki.com/wiki/Heavy_Weapons
    the heavy weapon staff is already here btw

    Staff Fighting... I mean this... two handed style of fighting, with skins such as tridents, halberds, etc...

    Like this: http://www.youtube.com/watch?v=yqyf7BP1Coc
    And This: http://www.youtube.com/watch?v=_MeSqT2zXC8
  • intrinsicmanintrinsicman Posts: 25 Arc User
    edited January 2013
    Because an MMO doesn't mean "forced teaming".

    It means "shared environment".

    There are times when I'd MUCH rather solo.
    Like when I'm playing during slack time at work.
    Instead of picking up something like Serpent Lantern with a team, and then having to stop 15 minutes in when someone bugs me for something, then 30 minutes later when someone bugs me for something else. And then standing idle during a boss fight because I have a client on the line.

    Once again, solo questing is great. I do it myself in several MMO's. It's a nice option to leave on the table. But there should still be an equal amount of content requiring cooperative play. Take COH for example. You could level 1-50 soloing Mission quests if you wanted, no problem. You could also level 1-50 doing TF's, MSR's, etc.

    I've never said that the questing option should be eliminated, but it shouldn't be the only real alternative. Alerts are like an invisible RNG SS/Fire Brute that's PLing you but faceplants half the time. Hardly a gameplay alternative if you ask me.
    Maybe once they incentivize teaming in the first place. As noted, teaming in this game is both stupid AND painful. The one thing it isn't is rewarding.

    I never had the sidekicking issue you mentioned earlier, but the simple solution would be for the team to stick together.
  • malvoumalvou Posts: 488 Arc User
    edited January 2013
    Quality of Life - I mean this game is riddled with ancient bugs, and newer bugs that are just so EMBARRASSING! No game Dev should ever put out content that looks so unprofessional.
    Examples:
    -Wall Clipping
    -No Walking Animations in cinematics
    -Costume parts that are invisible
    http://www.youtube.com/watch?v=BxyP_CrnirQ

    Making sure that everything is refined would be a great start.
  • kenpojujitsu3kenpojujitsu3 Posts: 1,320 Arc User
    edited January 2013
    agentnx5 wrote: »
    1. Bug fixes
      (Do you even LOOK in the Gameplay Bugs forum devs?)

    2. New explorable content
      (Places to go & things to do. Improvements to existing missions, quest chains, zones, and alerts count.)

    3. Revise & improve the Nemesis system
      (Entirely new mission arcs based on your nemesis's personality & minion types. Alerts that involve nemesises of everyone on the team. Better customization of your nemesis from power sets, to devices & gear, and more personalities)

    4. Address player griefing issues
      (Low levels & leechers in Smash Alerts specifically, greifers/trolls in costume contests, and the player chat-ban issue. Smart, longer-lasting solutions are needed)

    5. Consolidate the currencies
      (see my signature below PLUS I feel there should be a daily & completely optional daily Questionite mission for playing 3 PvP queue matches of any kind to completion, win or lose, just don't quit or AFK.)

    Sounds like a good 5 for me.
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  • theravenforcetheravenforce Posts: 7,133 Arc User
    edited January 2013
    0. Bug Fixes - Needs to be done as standard please. I should not have to fear the evil shipment containers with their superglue powers if I run too close to one.

    0. Influx of Devs..our devs - We need them back!

    1. Finish off existing powersets - Recent info has shown that a couple powersets have animations with no powers to go with them.

    2. Finish off improving other powersets - Everyone who knows me, knows I mean Telepathy first and foremost. The additions were perfect 4 months ago on the PTS, a little tweaking and tada you have viable control powers. I and so many others are waiting for this.

    3. Explorable Content - Whilst CO has a nice range of Zones, for people who have been here very long they known every inch of VB, MC, Desert, Canada, Lemuria like the back of their hands I'd imagine. We need more please.

    4. User Generated Content Addition System - AKA - Foundry, I remember what it was like in CoH and I loved it. I think CO would greatly benefit from such an addition.

    5. Enemy Combat Systems - The way mobs attack, agro etc. The only mob which in large numbers can be considered a threat is VIPER (I hate them so much!:mad::mad:) Other mob groups need to live up to their theme. A good example is PSI, they are meant to be a group of powerful Mentalists...who slash you with an energy builder and then look at you like "Problem?" *trollface* and wait to be FC'd to the other side of Millennium City. I feel that mobs need to attack more frequently and use better attacks and perhaps even slightly challenging mechanics.
  • smoochansmoochan Posts: 2,564 Arc User
    edited January 2013
    1. If someone were to take a 6 month break from the game starting today, have some visible additions to the game when they come back... other than like a new helicopter vehicle and stories about events that happened in their absence.

    1.a. Endgame content. Obviously not a gear grind, because it doesn't fit the genre, but meaningful things to do at level 40 that have some reason to do them in addition to questionite and costume farming.

    1.b. More engaging mechanics. Mechanics that require you to move, block, and that make your choice of travel power meaningful.

    1.c. More powerful enemies so that all these super builds walking around don't look like olympic athletes playing tag on a kindergarten playground.

    1.d. Open Missions that use elements of 1.b and 1.c, and that qualify for 1.a.

    1.e. Lair Review. Make lairs reward more Silver Recognition so they are at least equal to running Unity missions.

    1.f. More costume pieces. Specifically, more creative costume pieces.

    1.g. New types of Alerts. Survival, search n rescue, defense; something other than stand'n'spam on a bag of hit points.

    1.h. New zones in all level ranges, a game where alting is the focus needs plenty of leveling paths. These zones should qualify for 1.a, 1.b, 1.c, and 1.d

    2. Bug fixes. The further you get behind on this, the worse it gets. When you don't fix bugs for a long time it makes it seem like your attitude has become "why bother, when we know we're closing down soon?"

    Champions Online: Be the hero you wish you could be in a better game.
  • somebobsomebob Posts: 980 Arc User
    edited January 2013
    1) Bug fixes (and I consider the removal of the player-run chat-ban system fixing a bug).
    2) The Foundry.
    3) The Foundry.
    4) The Foundry.
    5) The Foundry.
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  • clcmercyclcmercy Posts: 308 Arc User
    edited January 2013
    Well, it seems all the bases have been covered, but I'll go ahead and make my wishes. :)

    1) Bug fixes. This includes previously mentioned "additions" to bugs. (chat ban, etc.)

    2) Alternate leveling paths for new characters. In simple terms, MOAR CONTENT. But for starting out characters. I've made six characters and I'm ALREADY SICK OF POE. DITTO KODIAK or whatever the furry cop's name is.

    3) Lairs. Player designable lairs. Really, CO...you could have a cash cow here. Put base design items in the stores (NOT FRELLING LOCKBOXES) for a nominal amount of cash, say....five bucks for a pack of ten items. Make like....a bunch of item packs that are themed...and LET US MAKE OUR OWN HIDEOUTS AND BASES. I mean....what we have is really neat looking....and even some functionality to them...but they are incredibly limited.

    4) More content. Not events, not alerts, not vehicles, costumes or powers. Missions. Arcs. Comic series.

    5) Bring some of those developers over from STO. Give some attention to this game. NAO. (Please?)

    6) The ability to put .gif's in our signatures. I had to get rid of my Loki burns you gif. I are sad.

    Occam's Razor makes the cutting clean.
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited January 2013
    clcmercy has that right:

    2) Alternate leveling paths for new characters. In simple terms, MOAR CONTENT. But for starting out characters. I've made six characters and I'm ALREADY SICK OF POE. DITTO KODIAK or whatever the furry cop's name is.

    After six times through myself (either full or partial) I think my next one may be a street hunter until 11 or so and then Whiteout or something. SOOO bored with the 6-12 arcs over and over.
    'Dec out

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  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited October 2015
    The trouble is that everyone solos this game because it's so easy and they don't miss out on rewards, which sort of defeats the point of it being an MMO. Having a healthy amount of content requiring cooperative play is what builds up in game friendships with new people and leads to a more productive and vibrant playerbase. Just say "yes" to minimum team sizes!

    1. False assumption as to why people solo content. Sometimes is because they won't be online for that long or they just want to play alone for that day.

    2. Minimum team sizes is quite frankly the STUPIDEST idea I've seen suggested in a year (the more ridiculous ones are sarcasm). PvP queues, Sky Command queue, and Lemurian & Monster Island Crisis queues are prime examples of this gone bad, why it cannot work.

    3. Just say "NO!" to minimum player queues!


    Interesting!

    On priority goal #3, I'd say it's more of a consider who's talking and the context.

    Bug reports, behavior issues, & market price bal. MUST be heard!​​
    Post edited by kaiserin#0958 on
  • itsbrou#5396 itsbrou Posts: 1,778 Arc User
    edited January 2013
    -Remote depositing into your bank.
    -Zones that have events going on, but no true quest hubs. Think about CoH Trial Zones, but with actual buildup and events to do within these huge zones.
    -A large sewer crawling with baddies to punch.
    Brou in Cryptic games.
  • flechusflechus Posts: 113 Arc User
    edited January 2013
    1. Fix the Bugs

    2. Get us a ton more devs

    3. More explorable content (new maps, or comic series)

    4. BRING BACK THE OLD WEAPON UNLOCKS (in any possible way, drops from enemies/missions/recog vendors, BUT NOT IN LOCKBOXES)

    5. More ATs and Powersets
    *****************************************************

    I support "Sell Z-store items individually" & Japan Zone
  • nephtnepht Posts: 6,883 Arc User
    edited January 2013
    lol I can't believe some of these responses. If you guys want to be alone so badly why are you playing an MMO? And how do you not realize that a massively multiplayer game that doesn't require or at least add appropriate incentive for teaming at all is poorly designed? You guys know about single player RPG video games right? You might want to look into those.

    Way to go at attacking some players playstyle . Not all the players in this game want to team. I like teaming but you dont see me going OI YOU TEAM WITH ME OR F@$K OFF also telling other players what to play is downright out of order. You do know about this game thats full of trolls right? WoW you might want to look into that.

    Some people are solo'ers deal with it.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • bwdaresbwdares Posts: 1,517 Arc User
    edited January 2013
    lol I can't believe some of these responses. If you guys want to be alone so badly why are you playing an MMO? And how do you not realize that a massively multiplayer game that doesn't require or at least add appropriate incentive for teaming at all is poorly designed? You guys know about single player RPG video games right? You might want to look into those.

    Because people are different, and some can only play at thier own pace.

    I solo to avoid people like you.
    #Mechanon!(completed) #New Zones! #Foundry!
  • clcmercyclcmercy Posts: 308 Arc User
    edited January 2013
    agentnx5 wrote: »
    1. False assumption as to why people solo content. Sometimes is because they won't be online for that long or they just want to play alone for that day.

    2. Minimum team sizes is quite frankly the STUPIDEST idea I've seen suggested in a year (the more ridiculous ones are sarcasm). PvP queues, Sky Command queue, and Lemurian & Monster Island Crisis queues are prime examples of this gone bad, why it cannot work.

    3. Just say "NO!" to minimum player queues!


    You forgot a queue that has a minimum team size. Alerts. And they work just fine. Except when those damn noobs and lowbies get into them. :)

    (The above post is snark and chicanery, by the way.)

    Occam's Razor makes the cutting clean.
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited January 2013
    clcmercy wrote: »
    You forgot a queue that has a minimum team size. Alerts. And they work just fine. Except when those damn noobs and lowbies get into them. :)

    (The above post is snark and chicanery, by the way.)

    I realize you were kidding, but perhaps the open world scoring mechanic *should* be better implemented in alerts, so a minimum level of participation is required in order to get a reward - nothing crazy, like maybe you need to deal at least 5% of total damage or healing that was done, (not counting self healing).
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  • xgcoxgco Posts: 95 Arc User
    edited January 2013
    1) Permanent Story Missions With Good Rewards
    2) Bug Fixes
    3) Goodbye Lockboxes
    4) Revamp Nemesis System + More Intergration within the game.
    5) Foundry
  • monaahirumonaahiru Posts: 3,073 Arc User
    edited January 2013
    1. Plz give us back lost Costume unlocks (Power replacer unlock) such like them.
    Harquebus
    Flintlock_Pistol
    A1A_Eagle_Blaster_Rifle
    Alien_Organic_Rifle
    Energy_Rifle
    etc...

    2. Plz FIX Queue System of Hero Game Stronghold & UTC. 8 queue requirement never starts the game. Starting from 2-3 is enough to enjoy.

    3. PLZ give us more Hair style selection under "Hats and Helmets" and "Partial Masks".

    4. PLZ let us wear Formal Shirt under every Chest Wear and Integrated Shoulder.

    5. Hero Wars!! Want some player-vs-player with 100 players or more can join in same time.
  • honestresearcherhonestresearcher Posts: 657 Arc User
    edited January 2013
    In no particular order. Not including my demand for difficulty increase (another topic)

    1. Fix GasPellets and Strafing Run. They shouldnt crit indefinitely like the same critting problem SigilsOfPrimalStorm had, which makes them perform outrageously, brokenly well.

    2. Ice powerset (not including ice blast) needs an overall serious powerboost and overhaul. Return Shatter to its former state. Of all the powersets right now, ice comes in LAST by a great deal.

    3. Reduce the Drifter Salvage cost of all vehicles by about 60%. 200 Drifter salvage for the best vehicle (as tested on test server) takes on average $80 real money....this is bull*insert foul language here). Also give the same amount of drifter salvage per bag, providing gambling to children would tarnish your company if popular review sites (or lawyers) got their paws on this load of stink. Nothing should cost more than 75 salvage (approx $35)

    4. Limit alerts per day, people should also play content. When it feels like alerts are the fastest way to level, your content is ignored and people do not get as much joy as they could from the story they never play. Theres other ways to earn questionite which again would get ppl out of the damn alerts and ACTUALLY INTO THE GAME.

    5. Beastial Supernatural (not infernal) does not have enough choice of powers, it could do with a few more tier 2 and 3 abilities.
  • smoochansmoochan Posts: 2,564 Arc User
    edited January 2013
    nepht wrote: »
    Way to go at attacking some players playstyle . Not all the players in this game want to team. I like teaming but you dont see me going OI YOU TEAM WITH ME OR F@$K OFF also telling other players what to play is downright out of order. You do know about this game thats full of trolls right? WoW you might want to look into that.

    Some people are solo'ers deal with it.

    one of the key things that attracted me ( and I'm sure many other players ) to this game is the fact that it's so solo friendly. online gamers are idiots ( a symptom of our world being filled with insecure self-centered cretins ), sometimes I just don't want to deal with them... this is one of the games that understands that this fact can coincide with an online environment.

    It's not just a playstyle... it's a recognition of human nature.

    So yeah... some people are solo'ers and this game respects that fact, deal with it!

    Champions Online: Be the hero you wish you could be in a better game.
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited January 2013
    I'm a bit disappointed in your responses, Monaahiru and Snake Wildlife... I would have expected more from two people who have been historically very vocal about gameplay bugs and exploited glitches.

    :frown:

    Can you both please read the topic's title and opening post again and reconsider your lists?

    clcmercy wrote: »
    You forgot a queue that has a minimum team size. Alerts. And they work just fine. Except when those damn noobs and lowbies get into them. :)

    (The above post is snark and chicanery, by the way.)

    Actually I didn't forget them :wink:

    What applies well for one thing (the design of Alerts) doesn't apply well for all things.

    The driving issues are mainly that:
    A) The reward has to be enough to make enough people want to go
    B) The actively-online population of the game isn't all that big (Champions Online is a smaller MMO, a fact that Perfect World has made little to no effort to improve)

    And yes I understand that you're being cheeky, but I did consider my words fairly carefully the first time :smile:
  • nephtnepht Posts: 6,883 Arc User
    edited January 2013
    xgco wrote: »
    stuff

    OI FROSTY BUM!!!! I am villain I don't do lockboxes -.-
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited January 2013
    Well, yeah, but you're a villain like Bat-Mite or Ambush Bug. Playful and annoying, but nowhere near evil enough to use lockboxes! :tongue:
    'Dec out

    QDSxNpT.png
  • honestresearcherhonestresearcher Posts: 657 Arc User
    edited January 2013
    agentnx5 wrote: »
    I'm a bit disappointed in your responses, Monaahiru and Snake Wildlife... I would have expected more from two people who have been historically very vocal about gameplay bugs and exploited glitches.

    :frown:

    Can you both please read the topic's title and opening post again and reconsider your lists?

    What i put in my list what what I feel needed to be fixed/improved. But as i can imagine youre thinking, ill explain,

    Why didnt i put down "Content" first or in there at all?
    Well it goes back to my arguement asking for a difficulty increase, if i can breeze through content on the hardest difficulty, to me this is where i have to say: Content is pointless to me without new challenge. Content i can breeze through in an hour makes it dissappointing and pointless. I would be a thousand times happier going through the games CURRENT content, if it was much harder.

    A good example of content WITH challenge is Vibora Bay and Resistance (i luv shadow collossus fighting with no mega-d, THAT is challenge <3). The rest being so easy (not including the awesome Jack Fool) i might aswell throw on a youtube video of someone else doing it.
    It doesnt help that a lot of extra content we are given almost has no unique rewards to earn. I'll take a page from WoW here that makes it so popular to the millions of people still playing it: They like to repeat content for that rare drop theyre after, then go for the next one.

    I fully read the topics title and that is what i feel currently needs to be fixed/improved.

    Out of curiosity what did you expect i would post about?
  • intrinsicmanintrinsicman Posts: 25 Arc User
    edited January 2013
    nepht wrote: »
    Way to go at attacking some players playstyle . Not all the players in this game want to team. I like teaming but you dont see me going OI YOU TEAM WITH ME OR F@$K OFF also telling other players what to play is downright out of order. You do know about this game thats full of trolls right? WoW you might want to look into that.

    Some people are solo'ers deal with it.

    I'm getting sick of repeating myself. I have no problem with a solo path in an MMO. I tihnk solo questing is great for that. Almost every good game includes such an option really. I don't want to "take anything away" from people options-wise. But it's just common sense that rewards and efficiency should be increased in team content, which there should be a proportional amount of compared to solo content, if not more.
    bwdares wrote: »
    Because people are different, and some can only play at thier own pace.

    I solo to avoid people like you.

    "At your own pace" is fine. Soloing quests is great for that, once again. I feel like I need to start quoting myself soon to reply to these strawmen.
    nepht wrote: »
    Way to go at attacking some players playstyle . Not all the players in this game want to team. I like teaming but you dont see me going OI YOU TEAM WITH ME OR F@$K OFF also telling other players what to play is downright out of order. You do know about this game thats full of trolls right? WoW you might want to look into that.

    Some people are solo'ers deal with it.

    It's so funny when people who are adamant fans of MMO's like this try to insult WoW. Do you not realize that if it weren't for WoW, this game wouldn't exist? This game borrows so much from WoW it's ridiculous- it's the king of MMO's for a reason. Whenever I read stuff like that I think of poor people who try to be condescending towards others with nice things because they're so envious. It would be amusingly petty if it wasn't so depressing and pathetic to watch.

    Moving past that though, there's nothing wrong with borrowing from WoW. It's the best for a reason, and this game has already selectively borrowed tons from it anyways, just like almost every other MMO currently on the market. If it's not broken, don't fix it.
  • jennymachxjennymachx Posts: 3,000 Arc User
    edited January 2013
    It's so funny when people who are adamant fans of MMO's like this try to insult WoW. Do you not realize that if it weren't for WoW, this game wouldn't exist? This game borrows so much from WoW it's ridiculous- it's the king of MMO's for a reason. Whenever I read stuff like that I think of poor people who try to be condescending towards others with nice things because they're so envious. It would be amusingly petty if it wasn't so depressing and pathetic to watch.

    Oh yes WoW is the blueprint of MMORPG's. It certainly didn't borrow any elements from any MMORPG's that existed way before it that contributed to its success.

    :cool:
  • decorumfriendsdecorumfriends Posts: 2,802 Arc User
    edited January 2013
    Actually, when they were first putting this together, it was pretty obvious (at least to me) that the idea was to mix CoX and WoW functions.
    'Dec out

    QDSxNpT.png
  • sockmunkeysockmunkey Posts: 4,504 Arc User
    edited January 2013
    Sense when did popular always equal best? WoW is popular, but hardly the best. It is the default. Perhaps even a template. But one, most will agree has also gotten tired and stale.

    Like bad pop music. It has simply become what folks are used to. Played enough times folks might even start to listen to it. If for no other reason that the other options are so limited. But that hardly makes it best
  • intrinsicmanintrinsicman Posts: 25 Arc User
    edited January 2013
    sockmunkey wrote: »
    Sense when did popular always equal best? WoW is popular, but hardly the best. It is the default. Perhaps even a template. But one, most will agree has also gotten tired and stale.

    Like bad pop music. It has simply become what folks are used to. Played enough times folks might even start to listen to it. If for no other reason that the other options are so limited. But that hardly makes it best

    That's not a fair analogy because WoW is everyone's measuring stick. What makes some games competitive is polish and adding their own unique touches, like TOR's high production value story driven content and GW2's instancing and combat system. The rest is boilerplate, but it's really mandatory nonetheless. Dungeons and raids, tiered loot progression, competitive evolving end game, regular balance and polish passes through active development cycles are not optional.

    Champions got about half way there and gave up. The weird thing is that it gave up in such an unusual way- most MMO's surrender themselves to mediocrity by not providing any unique variations of the established wheel (see most of the WoW clones.) Champions didn't make that mistake- the amazing customization not only costume wise, but through free form building also is an INCREDIBLE hook. I mean seriously amazing. It was way ahead of its time in combat evolution too.

    Champions made the very odd mistake of not following the rest of the formula- no end game, no "dungeons" (or poorly implemented ones at best) no active development cycle, no polish... It really feels like I'm playing a trial version of a game.
  • akwartz01akwartz01 Posts: 5 Arc User
    edited January 2013
    1 - Bug fixes : as many have stated, this is probably the most urgent and embarrassing issue, especially since some of the bugs have literally been around for years.

    2 - Fix your systems then add content : there are many things to do in Champions Online that nobody cares about ; adding content would be great, adding content that people actually want to play would be even better.

    3 - Bank on the Nemesis system : It's the one thing that Champions Online has that doesn't exist anywhere else, it should be one of the biggest selling points of the game.

    4 - Make me want to roam around in a team : Grouping up and doing random missions for hours was one of my favourite things to do in City of Heroes years ago and those missions were pretty damn bad. Introducing a similar concept in CO with better mission design could be great. I don't care about throw away grouping in Alerts or boring and bugged instanced dungeons, I just want to go around the city with a few people and punch villainy in the face.

    5 - More powers and costumes : Because we can never have enough of those.
  • sockmunkeysockmunkey Posts: 4,504 Arc User
    edited January 2013
    That's not a fair analogy because WoW is everyone's measuring stick. What makes some games competitive is polish and adding their own unique touches, like TOR's high production value story driven content and GW2's instancing and combat system. The rest is boilerplate, but it's really mandatory nonetheless. Dungeons and raids, tiered loot progression, competitive evolving end game, regular balance and polish passes through active development cycles are not optional.

    Champions got about half way there and gave up. The weird thing is that it gave up in such an unusual way- most MMO's surrender themselves to mediocrity by not providing any unique variations of the established wheel (see most of the WoW clones.) Champions didn't make that mistake- the amazing customization not only costume wise, but through free form building also is an INCREDIBLE hook. I mean seriously amazing. It was way ahead of its time in combat evolution too.

    Champions made the very odd mistake of not following the rest of the formula- no end game, no "dungeons" (or poorly implemented ones at best) no active development cycle, no polish... It really feels like I'm playing a trial version of a game.

    Funny how the parts that are considered radically different from WoW are most universally considered the best features of the game.

    Why then would you counter that thought by saying Cryptic needs to hold to the tired old formula with the rest of the game?

    What good would tiered raids and gear do in a non gear centric game? Why add content that only a select would get to see? That being the elite guilds and groups able to climb the tiers

    we need new content but universal not selective content. At this late stage of the game tiered raids would offend more then be welcome
  • lohr01lohr01 Posts: 143 Arc User
    edited January 2013
    I'd like my EB to stop toggling off every time I switch instances or maps.
    _____________________________________
    @Lohr
  • lovehammer1lovehammer1 Posts: 416 Arc User
    edited January 2013
    1. Kill every bug!! Fix everything.
    2. More power sets. This game is great at mixing and matching powers. More sets, more options.
    3. Fix PVP or give it the boot! Leaving it the way it is now is a joke. More zones more balance. More rewards. If hero games can't be done right give it the boot and give more attention to the pve side... Making the game better overall.
    4. More communication between the Dev team and Co player base.
    5. Cars and bikes that ACTUALLY drive on the ground. I would buy a few.
  • intrinsicmanintrinsicman Posts: 25 Arc User
    edited January 2013
    sockmunkey wrote: »
    Funny how the parts that are considered radically different from WoW are most universally considered the best features of the game.

    And yet the game is still being propped up by those fundamentals- leveling, questing, training abilities, skill trees, gear. These are the things that make MMO's work.
    Why then would you counter that thought by saying Cryptic needs to hold to the tired old formula with the rest of the game?

    Because they've been doing it already. They didn't attempt at any point to reinvent the wheel, they simply threw in their own flavor to a previously established concept. Granted, that flavor was good, but it doesn't excuse the game being an incomplete and lackluster product.
    What good would tiered raids and gear do in a non gear centric game? Why add content that only a select would get to see? That being the elite guilds and groups able to climb the tiers

    Huh? Gear has a great impact on character performance in this game. Just because you can't see it doesn't mean it's not there. Your faith in your playerbase is obviously low, you basically just said "everyone sucks at this game" but in a content, defeatist sort of way. Did you by chance play in sports organizations as a kid that handed out gold "participation" medals to everyone?
    we need new content but universal not selective content. At this late stage of the game tiered raids would offend more then be welcome

    This game has been out for 3 years now and people still can't progress their characters past level 40. People have tons of maxed out characters. Why do you want to keep making more instead of having the opportunity to actually do something with the ones you already have? A complete and premature stoppage of progression has to be a huge part of the extremely low population this game has. Once you beat a theme park, unless new opportunities to advance your characters are added, there's no point in playing anymore for the vast majority of gamers. COH did a great job of retaining interest and allowing progress for end game characters while still pandering to the "hardcore casual" type crowd that apparently makes up this game's entire excuse for a population.
  • sockmunkeysockmunkey Posts: 4,504 Arc User
    edited January 2013
    And yet the game is still being propped up by those fundamentals- leveling, questing, training abilities, skill trees, gear. These are the things that make MMO's work.

    You're getting off topic. The debate has been specifically about WoW mechanics not MMO mechanics in general. Or are you arguing that WoW invented questing, training abilities, and gear? Remove that from ANY game, single player or MMO, and you are left with little else.
    Because they've been doing it already. They didn't attempt at any point to reinvent the wheel, they simply threw in their own flavor to a previously established concept. Granted, that flavor was good, but it doesn't excuse the game being an incomplete and lackluster product.

    Actually, reinventing the wheel is the entire point. Why bother to leave Wow, and years of established characters for something all to similar? The parts that CO does differently have been brilliant and have been the main draws to this game. The failure has not been in the innovation but the execution. Few can argue that systems like Free form, the character creator, the nemesis system, the combat system, even alerts have been poor, or stale ideas. By the contrary, they have been good ideas and refreshing innovation but poorly done or neglected. So its less of a case of more like WoW and more a case of polish and attention.
    Huh? Gear has a great impact on character performance in this game. Just because you can't see it doesn't mean it's not there. Your faith in your playerbase is obviously low, you basically just said "everyone sucks at this game" but in a content, defeatist sort of way. Did you by chance play in sports organizations as a kid that handed out gold "participation" medals to everyone?

    The impact of gear is minimal by the standards of most MMOs. Measure it by the number of pieces you need or by its impact in success its still the same. I know of no one being judged by their gear or gear rank. I know of no one needing to run a parse to see how well they do. Ive heard of no one requiring a certain level of gear to run content. You will however find such things in WoW. So the debate isnt that gear is useless, but that its over all impact is judged less. CO will never be a game based on gear snobbery. I consider that a good thing.

    As to my faith in the player base. It matters not. Simply put, the entire goal of tiered content to to limit its access. Otherwise why bother? Are you really saying that EVERYONE who plays WoW has seen ALL the end game dungeons? What is the percentage of players who will even see it all or done it all? Whats the point of adding content that only a percentage can enjoy?

    This game has been out for 3 years now and people still can't progress their characters past level 40. People have tons of maxed out characters. Why do you want to keep making more instead of having the opportunity to actually do something with the ones you already have? A complete and premature stoppage of progression has to be a huge part of the extremely low population this game has. Once you beat a theme park, unless new opportunities to advance your characters are added, there's no point in playing anymore for the vast majority of gamers. COH did a great job of retaining interest and allowing progress for end game characters while still pandering to the "hardcore casual" type crowd that apparently makes up this game's entire excuse for a population.

    The idea that the game starts once you cap out is another WoW idea. To me, progression is the journey, not something that starts at the end. I feel this is more a problem of mindset then design.

    Yes, this game does need more content. But more things to do does not always equal more levels to progress. More adventure does not have to equal a new level cap. The general mindset I feel from the community I know of. Is they simply want new stuff to do. Few really care about more levels or more progression.
  • bwdaresbwdares Posts: 1,517 Arc User
    edited January 2013
    I just want more adventures/stories to do and more areas to explore.
    #Mechanon!(completed) #New Zones! #Foundry!
  • freakstreakfreakstreak Posts: 45 Arc User
    edited January 2013
    Starting from my highest priority to the lowest, here comes my list :

    1. Bug Fixes
    2. A Plant Control Powerset - Or Something New And PERMANENT (Zone(s), Adventure(s), Powers)
    3. NO MORE LOCKBOXES!
    4. The Foundry
    5. Nemesis System Tweaking

    It's just, that, simple.. :cool:
    witchcraft.jpg

  • freakstreakfreakstreak Posts: 45 Arc User
    edited January 2013
    akwartz01 wrote: »
    4 - Make me want to roam around in a team : Grouping up and doing random missions for hours was one of my favourite things to do in City of Heroes years ago and those missions were pretty damn bad. Introducing a similar concept in CO with better mission design could be great. I don't care about throw away grouping in Alerts or boring and bugged instanced dungeons, I just want to go around the city with a few people and punch villainy in the face.
    I second this.. Back in CoX and especially after hitting 50, my main "love" besides Role Play, was doing random "Radio/Paper" missions.. Either alone if i were tired, or in a team.. PuG or not, regardless of level.. In fact, i was also loving to "Exemplar" and help people.. CO has by far the best "sidekicking" system i've ever seen out there (Personal Opinion, Feel Free To Argue), and it mainly goes to waste..

    Our game has a "Crime Computer", why isn't it picking up "Random" Crime scenes instead of giving fixed contacts?? Maybe an "upgrade" is due, hmm??? :biggrin:
    witchcraft.jpg

  • nephtnepht Posts: 6,883 Arc User
    edited January 2013
    I'm getting sick of repeating myself.

    I have a cure for that. Its called shutting up :D
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • jonsillsjonsills Posts: 6,318 Arc User
    edited January 2013
    bwdares wrote: »
    I just want more adventures/stories to do and more areas to explore.
    Give me a Foundry, and I'll give you new adventures. I'm already plotting out four of them (although one requires that I be able to steal some textures from NWO for a time-travel story, and one's really kind of an inside joke in its nature - The Threads of Doom!, in which you have to save the city's most powerful heroes from a psychic ennui attack, represented by psychic "threads" connected to their souls).
    "Science teaches us to expect -- demand -- more than just eerie mysteries. What use is a puzzle that can't be solved? Patience is fine, but I'm not going to stop asking the universe to make sense!"

    - David Brin, "Those Eyes"
    Get the Forums Enhancement Extension!
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited January 2013
    sockmunkey wrote: »
    You're getting off topic.

    Actually the topic is what the title says it is (and what I wrote in the opening post), not a debate about... err... whatever you two are going on about now. Please make a new topic for that debate if you want to keep going.

    :wink:


    PS: Didn't you say you were new to the game about a week ago Intrinsicman? Maybe following Nepht's advice might be in order?
  • sockmunkeysockmunkey Posts: 4,504 Arc User
    edited January 2013
    agentnx5 wrote: »
    Actually the topic is what the title says it is (and what I wrote in the opening post), not a debate about... err... whatever you two are going on about now. Please make a new topic for that debate if you want to keep going.

    :wink:


    PS: Didn't you say you were new to the game about a week ago Intrinsicman? Maybe following Nepht's advice might be in order?

    And this response serves the topic exactly how? Beyond the pointing of fingers and posturing. Debate happens, topics going off the rails happens, its hardly a forum crime..and often is encouraged in some cases.

    A neat and ordered list, presented to meet X5 specs, about things that wont happen and most likely wont be read by anyone in charge is obviously super serious business that it must be maintained or someones head might explode.

    Id personally enjoy the second option. Id find it more entertaining then having to cater to overly obsessive forum mongers who gladly have no real power here. But seem to think they do.
  • agentnx5agentnx5 Posts: 1,999 Arc User
    edited January 2013
    Oh for goodness sake, it wasn't meant to be take personally Sockmunkey! Come now, you're just being ridiculously defensive now...

    *rollseyes*

    Yes, you WERE off topic while trying to tell him (and yes I know it was mainly him getting off-topic in the first place, I can read) you were off-topic when that wasn't the topic I wrote at all (WoW mechanics v. general MMO mechanics, I mean the heck?). So I saw irony in that, pointed it out (following Ashensnow's example done to me on a different day), but clearly you missed the hinted *wink* emote. This should have hinted at the snarky, no-so-serious tone of my writing. Next time I'll add a "just teasing" line or something so it's more obvious I'm poking you to draw your attention to the irony, my bad.

    *sigh*

    No it's not all THAT big a deal (although it shows disrespect to the person who created a topic if you derail it, something I've been guilty of and try to make sure I apologize if I do, in fact I had to do that once in the past week).

    No I don't have any more authority than you, we're peers and frequently agree on issues if you recall.



    I'm asking (trying to be more clearly & polite now) stay on topic please, or feel free to create your own for a debate on that.


    I'm starting to wonder just how on-edge we all currently, and why that might be. After snapping back&forth with Ashensnow (who's somebody I agree with almost always) I'm doing some self-assessment as to why I'm so mistrusting and ready to fight with anyone. The only thing I can think of is it's pent up frustration over lack of growth and an uncertain future with Champions Online.

    The purpose of this thread when I created it was for people to share what they felt should be goals for 2013. Doing so might give each other and the developers a bit better picture as to what matters most to the community.

    I would like us to return to that noble endeavor, back on-topic. If you wish to reply to this, please feel free to PM me directly Sockmunkey and we can settle any remaining disagreements, cool?
  • clcmercyclcmercy Posts: 308 Arc User
    edited January 2013
    nepht wrote: »
    I have a cure for that. Its called shutting up :D


    ....OWWWWWWWWWWWW.



    Loki_burns_you_GIF_zpse30b15e8.gif

    Occam's Razor makes the cutting clean.
  • ruiijiruiiji Posts: 55 Arc User
    edited October 2015


    These 2 from Kaizerin (and fix the spelling / grammar bugs as well!). And adding:

    3. A simplistic, easy $5/mo subscription option.
    Even if all it granted was Zen, and maybe a special one-time "bonus item" for subscribing. Why would I want to encourage something I'd pay for? Because it's far more flexible than putting everything behind lockboxes. True subscription-based MMO's are pretty much dead anyways.

    4. Create a system to better engage your customers.
    Not saying "follow the forums", but really, a formal structure for how to get bugs / suggestions from customers into an aspect of your game. That would be pretty innovative and done right, probably profitable. Because your customers would now be encouraged to subscribe to that super-easy option I just mentioned. They'd have more skin in the game.

    5. A more active dev team, consistent for at least one year.
    Because right now it feels like no one is home, and the remaining half has been outsourced.


    Full disclosure: I'm a cynical LTS since beta, who has not found much incentive to put $ into this game.​​
    Post edited by kaiserin#0958 on
    ______________________________
    @sturmhaven
  • ashensnowashensnow Posts: 2,048 Arc User
    edited January 2013
    Moving past that though, there's nothing wrong with borrowing from WoW. It's the best for a reason.

    Most popular does not mean best.

    McDonalds is the most popular restaurant in the world...

    Nsync, The Backstreet Boys, Justin Bieber, Britney Spears, etc have all outsold some of the finest musical artists to never draw the attention of a major label or millions of teen girls.

    Sure, as Stalin said, quantity has a quality of its own, but it is a mistake to equate popular with quality.




    On Topic:

    1) Greater leveraging of existing content.

    This means ways of making the content we have more enticing to play through. This might be achieved through revision of in game rewards, adjustment to difficulty sliders, and encounter redesign.

    I doubt very much, even if we do get new content, that it will come in quantity and rate to satisfy those looking for something to do in CO. I believe that a good way to supplement actual new content would be to use the existing content more effectively.

    2) Power Balance

    3) New Playable Content

    4) Interesting things to spend Zen on. I would rather not see CO's microtransaction system continue to stagnate or come to rely entirely on keys.

    5) Removal of the player run chat ban system.

    'Caine, miss you bud. Fly high.
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