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Finally I got a tank to work

kittykaboomboomkittykaboomboom Posts: 104 Arc User
edited January 2013 in Power Discussion
Name: Wind runner- Stealth

Archetype: Freeform

Super Stats:
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Ego (Secondary)

Talents:
Level 1: The Radiant
Level 6: Lasting Impression
Level 9: Negotiator
Level 12: Prodigy
Level 15: Diplomatic
Level 18: Showmanship
Level 21: Amazing Stamina

Powers:
Level 1: Infernal Bolts (Toxin Overload)
Level 1: Devour Essence
Level 6: Two-Gun Mojo (Rank 2, Close the Gap)
Level 8: Defiance (Force of Will)
Level 11: Concentration
Level 14: Overdrive
Level 17: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 20: Lead Tempest (Rank 2, Tread Softly)
Level 23: Resurgence (Rank 2, Rank 3)
Level 26: Masterful Dodge (Rank 2, Rank 3)
Level 29: Void Shift (Nailed to the Ground)
Level 32: Telekinetic Shield (Telekinetic Reinforcement)
Level 35: Ebon Ruin (Paranormal Paranoia)
Level 38: Ego Surge (Nimble Mind)

Travel Powers:
Level 6: Fire Flight
Level 35: Teleportation

Specializations:
Constitution: Unyielding (2/2)
Constitution: Tough (1/3)
Constitution: Resilient (2/2)
Constitution: Deflection (3/3)
Constitution: Armored (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Tenacious (1/2)
Guardian: Find the Mark (1/3)
Guardian: The Best Defense (3/3)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (3/3)
Overseer: Impact (2/2)
Overseer: Enhanced Gear (3/3)
Mastery: Constitution Mastery (1/1)


After ranged, support and ranged support. having to tank in the other builds(and a large amount of failed tank builds) here is the , make it up as we go along build.
Devour essence is a space aver. I don't use it much.
Ego surge would probably have been better earlier.

Gear is crit for off, dodge/avoid for def and cost discount for Utility.


Its really simple, run up to max range, stand and shoot, keep shooting. punch BCR and resurge as necessary.

(checked ego surge, yes I had it)
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Post edited by Unknown User on

Comments

  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited January 2013
    May I suggest something? Remove the points from Force of Will, it won't do anything unless your barely alive and almost dead (it becomes useful only when you have less than 15% HP, and really only majorly noticable once you have <9% HP. I wish I could remember the topic where somebody plotted it on a graph...). Thus I'd highly recommend tranfering those points to "Nimble Mind" on Ego Surge, if you're not already locked in (left the powerhouse).

    Until they change Ego Surge's Nimble Mind advantage to also allow scaling off of INT (instead of only CON, which would make a hell of a lot of sense), it's kind of a must-have if you're going CON as a primary superstat to pick up that advantage.

    The fact that CON's HP bonus and how Nimble Mind scale are both linear, makes it totally beneficial as you start to put those higher rank CON mods and Vigilante gear on. Unlike DEX, you won't be hit with diminishing returns. Speaking of... we really do need INT as an option, for the sake of build variety, lore (Nimble Mind; mind & reasoning = INT, body & hardiness = CON) and mechanics balance (INT makes more sense on Ranged and Melee DPS builds that could use the cost discount and cooldown reduction, CON is definitely more defensive/tank-ish).

    There are a few other minor tweaks I could suggest if you wish, but this is a notable oversight I wished to highlight.

    :smile:

    PS: Looks like you'll be needing Gambler's cores soon!
  • l1ghtstarl1ghtstar Posts: 189 Arc User
    edited January 2013
    tank or pseudo tank? I don't see any crip chal or challeng strikes, so assuming that by 'tank' you're referring to pseudo tank....
    ................................................
    Light Star Alliance (my toons with build guides & videos)
    ................................................
    Nature Powerset
    ................................................
    @Man.of.Light
  • kittykaboomboomkittykaboomboom Posts: 104 Arc User
    edited January 2013
    I haven't found a need for crippling challenge, I get aggro and keep it.
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  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited January 2013
    I haven't found a need for crippling challenge, I get aggro and keep it.

    Let me try to explain what Man.of.Light means a bit better... By common definition, your build is a "pseudo tank", but that doesn't mean you can't be the team's tank.

    To function as the "tank" in teamplay in a RPG or MMORPG, in a classic sense, you must be able to:
    1. Survive
    2. Grab agro/threat (namely talking about swarms)
    3. Hold agro/threat (namely talking about bosses)


    With enough DPS, survivability, and applying debuffs (Find the Mark in this case), you can do all three. I don't have any trouble believing that she can do that. I can also vouch that she's an experienced player.

    That said, a dedicated/"true" tank and/or an extreme DPS build will probably take over your agro, Cloud. That can be ok, it all depends on how you wish to play. :smile:

    My biggest worry with your build has to do with energy supply and restoration in extended combat (although a certain drifter device makes this a moot point these days I believe... *sigh*), and changing some advantage points around to fine-tune things to make your build notably stronger.
  • kittykaboomboomkittykaboomboom Posts: 104 Arc User
    edited January 2013
    apologies for the rudeness. I did say this is the first one I've got to work. Most I scrapped before 25 as complete rubbish.

    1. survivablility- I haven't tried it on Gravitar but anything else has been no problem, with no healers.
    2. Swarms- you have a point- I cheat with a Psionic accelerator, a 12 secs CD.
    3. Energy equilibrium is 100%. since my gun is maintain, I usually end up with 3 overdrive charges going at once.
    4. I've lost aggro to someone else using 2 gun, and 5 levels higher than me. A tank has managed to get it by using crippling challenge but as soon as their challenge wears off, I get it back.

    rest of stats, this is with some mercenery gear and mission rewards

    str-10, dex-170, con-172, Int-44, Ego-200, Pre-35, Rec-138, end-20
    health 8680 energy 117/117
    rounded down
    Off-232, def -134, crit 32/70, dodge-44,avoid-55.

    Mind you, I think there is something wrong with 2 gun mojo- I keep getting scrolling crits with it and it's not one of the abilities with that has cumulative crits as an advantage.
    Gamblers cores- have to about rank7.
    in the utility is 12% stealth sight/ 117 perception, due to the lower int than I normally have.
    Find the mark?
    sorry braindead from lack of sleep last night, typing then flaking for a few hours.
    Just add on corrections and I'll check when I've de-zombied
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  • l1ghtstarl1ghtstar Posts: 189 Arc User
    edited January 2013
    yo, agentx5, thanks for clarifying that for me. I didn't mean put you n the spot @cloud. I'm replying via my phone, which harder to type n reply :)
    ................................................
    Light Star Alliance (my toons with build guides & videos)
    ................................................
    Nature Powerset
    ................................................
    @Man.of.Light
  • agentnx5agentnx5 Posts: 2,026 Arc User
    edited January 2013
    l1ghtstar wrote: »
    yo, agentx5, thanks for clarifying that for me. I didn't mean put you n the spot @cloud. I'm replying via my phone, which harder to type n reply :)

    np! :smile:


    @Cloudsatdawn:

    25 builds scrapped? Eeep! Why didn't you ever ask me for help? You'd know I'd have been happy to help ^_^ Or at least I would have thought Jay would have pointed you towards me... heh

    Anyways, yes Find the Mark is the specialization-based debuff you chose. It debuffs your targets so that any allies (yourself, your pets, allied NPCs, and teammates) will have an increased chance to critically hit versus that target. Stacks up to 3 times.

    Like other debuffs, applying it generates agro/threat. DoT debuffs and status change debuffs in particular (and find the mark falls under the status change group for some reason).

    The big driver for threat in this game though is healing and damage dealt, with consideration given to how quickly -- so large-spike single hits gets more attention than small but rapid hits. (hope that made sense)

    If you want to truly tank, you want to pick up crippling challenge.



    Below I'll post my fine-tune power & adv. revision recommendations:

    Powers:
    1. Gunslinger
    2. Holdout Shot (Stimpack) -- use when out of energy, hits suprisingly hard when you're on empty, and heals a little too
    3. Two-Gun Mojo (Rank 2, Rank 3) -- Close the Gap is more of a style choice, but you have to get very close to get better than R3 damage
    4. Defiance
    5. Concentration
    6. Overdrive
    7. Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
    8. Lead Tempest (Rank 2, Tread Softly)
    9. Resurgence (Rank 2, Rank 3)
    10. Masterful Dodge (Rank 2, Rank 3)
    11. Hex of Suffering (Nailed to the Ground, Rune of Lethargy) -- way better than what you were trying to do with the lunge and Ebon Ruin for multiple reasons
    12. Ego Surge (Nimble Mind)
    13. -{ choose additional supportive powers: conviction, a block, a rez, or rebirth }-
  • kittykaboomboomkittykaboomboom Posts: 104 Arc User
    edited January 2013
    ok 3hrs sleep, think I'm .... n ope still fuzzy. Will try to get you in game

    does face to face count as close enough to get better than R3 on 2 gun?
    Because this one is shart shooting and don't move.

    You let them come to you and just keep shooting.
    Should have explained that better.

    It uses a ranged attack but has no problems standing face to face with the target. You start shooting at max range to get their attention fast and to get them to come to you.

    Flight is to avoid knockdowns
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  • monsterdaddymonsterdaddy Posts: 795 Arc User
    edited January 2013
    Looking at the build I would have to agree with MoL, you do not have anywhere close to enough DPS to keep agg from high DPS heroes without CC/CS.

    That's at level 40 with finished toons. Right now, you can't really judge how well your build is until it's finished and you play in some tough alerts like Gravitar or end game lairs.

    Hit level 40, gear up with Heroic and play some and see how it goes. Give it some time before you hit the retcon.

    P.S. You do not need to rank up Masterful Dodge.
  • kittykaboomboomkittykaboomboom Posts: 104 Arc User
    edited January 2013
    after swapping primary & secondaryies on off/def.

    health 9996
    energy 111/114

    str-10, dex-170, con-260, int-87,ego-118,pre-35,rec-119,end-20
    off-261,def-155, crit-41/70, dodge/avoid- 45/70

    now to commit suicide in gravitar since she hates all my characters and just keeps repeat kills

    close lasted till about 1/3 health, ressed and got immediately retargeted... same as usual

    now to start fiddling with things, well after some moire sleep.

    Thanks for the help guys
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  • kamokamikamokami Posts: 1,634 Arc User
    edited January 2013
    Ranking Masterful Dodge is a waste. Don't do it.

    If you're having trouble with Grav then pick up the TK block enhancement and rank it.

    [sent from a phone]
  • kittykaboomboomkittykaboomboom Posts: 104 Arc User
    edited January 2013
    ok just for weirdness sake, Agent. I have this characters sister,

    tank role
    gunslinger, 2 gun, holdout, defiance(and now I have your list for her :) )

    ofeence, dodge, avoid, in dex specs,

    guardian

    but that one has dex/con/ ego.
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