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Freeform Devastator PvP build

oobtreeoobtree Posts: 1,068 Arc User
edited April 2013 in The Hero Games
I'm running this build on my Malware 3.0 toon. It's got a lot of survivability, hits hard, etc. Gear-wise you will want at least Heroic Primaries specializing in Critical Offense, Avoidance Defense and either a Malvan or Helmet of Speed in Utility. He has just Rank5 mods in the gear, but make sure to include a Gambler in both Ofense and Defense gear, and a cool down reduction in the Utility. Also for the primary gear, go with 2 cons in one piece, a str/con in another and a con int in your third. Secondary gear, focus on your 3 Primary Super Stats across the board.

Now, keep in mind this is a melee build. So don't expect to whoop up on every ranged kiter you come across. This build is for fun, and mostly for dueling other melee builds.

PowerHouse (Link to this build)

Name:

Archetype: Freeform

Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)

Talents:
Level 1: Superhuman
Level 6: Mighty
Level 9: Enduring
Level 12: Brilliant
Level 15: Physical Conditioning
Level 18: Healthy Mind
Level 21: Body and Mind

Powers:
Level 1: Bludgeon
Level 1: Unleashed Rage (Rank 2, Rank 3)
Level 6: Defiance
Level 8: Brute Strike (Rank 2, Concussion)
Level 11: Aggressor (Rank 2)
Level 14: Intensity (Rank 2)
Level 17: Masterful Dodge
Level 20: Bionic Shielding (Rank 2, Rank 3)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Resurgence
Level 29: Molecular Self-Assembly
Level 32: Enrage (Endorphin Rush)
Level 35: Mighty Leap (Crippling Challenge, Nailed to the Ground)
Level 38: Annihilate (Rank 2, Rank 3)

Travel Powers:
Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
Level 35: Teleportation (Rank 2)

Specializations:
Strength: Swole (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Offensive Expertise (2/2)
Mastery: Strength Mastery (1/1)
Post edited by oobtree on
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Comments

  • gingervitosgingervitos Posts: 267 Arc User
    edited January 2013
    oobtree wrote: »
    I'm running this build on my Malware 3.0 toon. It's got a lot of survivability, hits hard, etc. Gear-wise you will want at least Heroic Primaries specializing in Critical Offense, Avoidance Defense and either a Malvan or Helmet of Speed in Utility. He has just Rank5 mods in the gear, but make sure to include a Gambler in both Ofense and Defense gear, and a cool down reduction in the Utility. Also for the primary gear, go with 2 cons in one piece, a str/con in another and a con int in your third. Secondary gear, focus on your 3 Primary Super Stats across the board.

    Now, keep in mind this is a melee build. So don't expect to whoop up on every ranged kiter you come across. This build is for fun, and mostly for dueling other melee builds.

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: Superhuman
    Level 6: Mighty
    Level 9: Enduring
    Level 12: Brilliant
    Level 15: Physical Conditioning
    Level 18: Healthy Mind
    Level 21: Body and Mind

    Powers:
    Level 1: Bludgeon
    Level 1: Unleashed Rage (Rank 2, Rank 3)
    Level 6: Defiance
    Level 8: Brute Strike (Rank 2, Concussion)
    Level 11: Aggressor (Rank 2, Rank 3)
    Level 14: Intensity (Rank 2)
    Level 17: Masterful Dodge
    Level 20: Bionic Shielding (Rank 2, Rank 3)
    Level 23: Conviction (Rank 2, Rank 3)
    Level 26: Resurgence
    Level 29: Molecular Self-Assembly
    Level 32: Enrage
    Level 35: Mighty Leap (Crippling Challenge, Nailed to the Ground)
    Level 38: Annihilate (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
    Level 35: Teleportation (Rank 2)

    Specializations:

    QUESTION!

    Not to belittle your build know how but unleashed rage at level 1? Are we all playing the same game here?

    Git Gud M8!
    [SIGPIC][/SIGPIC]
    Cause I'm worth it. Playing since 2009.
  • oobtreeoobtree Posts: 1,068 Arc User
    edited January 2013
    What you quoted shows Unleashed rage at R3? Only thing I forgot was the specializations, which have been edited back in.

    On I see you are thrown off by the level 1 bit. Once you pick an energy builder and are already level 40 when you retcon, you can immediately pick any of the main big hitter powers. Have you never retconned a level 40 before?
  • gingervitosgingervitos Posts: 267 Arc User
    edited January 2013
    oobtree wrote: »
    What you quoted shows Unleashed rage at R3? Only thing I forgot was the specializations, which have been edited back in.

    Yeah rank 3 AT level 1 look harder.

    This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies -Smackwell

    Git Gud M8!
    [SIGPIC][/SIGPIC]
    Cause I'm worth it. Playing since 2009.
  • oobtreeoobtree Posts: 1,068 Arc User
    edited January 2013
    Yeah rank 3 AT level 1 look harder.

    I still don't see the problem.

    This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies -Smackwell
  • gingervitosgingervitos Posts: 267 Arc User
    edited January 2013
    Awesome I am a winner. I would like to thank my mother and Jesus.

    I never said I was a genius you genius but you cant get Unleashed Rage and player level 1.

    This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies -Smackwell

    Git Gud M8!
    [SIGPIC][/SIGPIC]
    Cause I'm worth it. Playing since 2009.
  • oobtreeoobtree Posts: 1,068 Arc User
    edited January 2013
    I never said I was a genius you genius but you cant get Unleashed Rage and player level 1.

    LOOK AGAIN MAGOO.

    Here I will quote myself because you seem to have missed my earlier response...
    oobtree wrote: »
    I see you are thrown off by the level 1 bit. Once you pick an energy builder and are already level 40 when you retcon, you can immediately pick any of the main big hitter powers. Have you never retconned a level 40 before?
  • gingervitosgingervitos Posts: 267 Arc User
    edited January 2013
    oobtree wrote: »
    Here I will quote myself because you seem to have missed my earlier response...

    *___* ........ erm.

    O___o ......... but.

    --___-- .......... yeah.



    Shut up.

    Git Gud M8!
    [SIGPIC][/SIGPIC]
    Cause I'm worth it. Playing since 2009.
  • oobtreeoobtree Posts: 1,068 Arc User
    edited January 2013
    *___* ........ erm.

    O___o ......... but.

    --___-- .......... yeah.



    Shut up.

    Who's the Magoo now? :biggrin:
  • nephtnepht Posts: 6,898 Arc User
    edited January 2013
    oobtree wrote: »
    Who's the Magoo now? :biggrin:

    I wouldnt take any notice of Ginger he used to wet the bed up until he was 13 and that was only 5 year ago XD
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • gingervitosgingervitos Posts: 267 Arc User
    edited January 2013
    nepht wrote: »
    I wouldnt take any notice of Ginger he used to wet the bed up until he was 13 and that was only 5 year ago XD

    i_really_hate_you.jpg

    Git Gud M8!
    [SIGPIC][/SIGPIC]
    Cause I'm worth it. Playing since 2009.
  • nephtnepht Posts: 6,898 Arc User
    edited January 2013
    oobtree wrote: »
    I'm running this build on my Malware 3.0 toon. It's got a lot of survivability, hits hard, etc. Gear-wise you will want at least Heroic Primaries specializing in Critical Offense, Avoidance Defense and either a Malvan or Helmet of Speed in Utility. He has just Rank5 mods in the gear, but make sure to include a Gambler in both Ofense and Defense gear, and a cool down reduction in the Utility. Also for the primary gear, go with 2 cons in one piece, a str/con in another and a con int in your third. Secondary gear, focus on your 3 Primary Super Stats across the board.

    Now, keep in mind this is a melee build. So don't expect to whoop up on every ranged kiter you come across. This build is for fun, and mostly for dueling other melee builds.

    PowerHouse (Link to this build)

    Name:

    Archetype: Freeform

    Super Stats:
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Intelligence (Secondary)

    Talents:
    Level 1: Superhuman
    Level 6: Mighty
    Level 9: Enduring
    Level 12: Brilliant
    Level 15: Physical Conditioning
    Level 18: Healthy Mind
    Level 21: Body and Mind

    Powers:
    Level 1: Bludgeon
    Level 1: Unleashed Rage (Rank 2, Rank 3)
    Level 6: Defiance
    Level 8: Brute Strike (Rank 2, Concussion)
    Level 11: Aggressor (Rank 2, Rank 3)
    Level 14: Intensity (Rank 2)
    Level 17: Masterful Dodge
    Level 20: Bionic Shielding (Rank 2, Rank 3)
    Level 23: Conviction (Rank 2, Rank 3)
    Level 26: Resurgence
    Level 29: Molecular Self-Assembly
    Level 32: Enrage
    Level 35: Mighty Leap (Crippling Challenge, Nailed to the Ground)
    Level 38: Annihilate (Rank 2, Rank 3)

    Travel Powers:
    Level 6: Acrobatics (Rank 2, Rank 3, Versatility)
    Level 35: Teleportation (Rank 2)

    Specializations:
    Strength: Swole (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Tenacious (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Offensive Expertise (2/2)
    Mastery: Strength Mastery (1/1)

    Ignoring the super mature squirrel. This build looks fun gonna roll this on my barbarian toon . Though I most likely would take Bountiful Chi as a heal.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • oobtreeoobtree Posts: 1,068 Arc User
    edited January 2013
    nepht wrote: »
    Ignoring the super mature squirrel. This build looks fun gonna roll this on my barbarian toon . Though I most likely would take Bountiful Chi as a heal.

    Actually I did make a mistake. Should drop rank 3 off of Agressor in favor of the heal adv on Enrage. Then with BS and Conviction you should have plenty of healing without the need for BCR. Unless you just "gotta have" that -10% damage debuff.
  • mrf0rz1mrf0rz1 Posts: 556 Arc User
    edited January 2013
    With what's happening these days I'd go with the Brute Strike, Eruption and Skewer (Needing TBL instead of Mighty Leap) powers in order to properly defeat anyone properly built with decent reactivity.

    Annihilate tends to be redundant at times, the golf-style Annihilate combo doesn't really work anymore, and most of people usually have a stun of some sort to mess with the Annihilate-spamming part once they're knock-immune.

  • oobtreeoobtree Posts: 1,068 Arc User
    edited January 2013
    mrf0rz1 wrote: »
    With what's happening these days I'd go with the Brute Strike, Eruption and Skewer (Needing TBL instead of Mighty Leap) powers in order to properly defeat anyone properly built with decent reactivity.

    Annihilate tends to be redundant at times, the golf-style Annihilate combo doesn't really work anymore, and most of people usually have a stun of some sort to mess with the Annihilate-spamming part once they're knock-immune.

    Sure enough one could swap power a with b easily. My question is what would you sacrifice for Eruption? An active? A heal?
  • mrf0rz1mrf0rz1 Posts: 556 Arc User
    edited January 2013
    Probably one of the active offenses. With enough cooldown reduction the use of only one active offense gets to be almost reliable enough.

    If still going go the Annihilate direction (Yes because I forgot that you had Unleashed Rage in the build which makes the whole combo okay to execute), I'd replace Intensity with Ego Surge.

    I'm sure you use Intensity/Aggressor in order to get away from the cheese, or to cycle the STR bonus, but I can tell you that on the two builds I have that use Unleashed Rage without Ego Surge (even with a good amount of crit chance) I regret it everyday.

  • cyraxiscyraxis Posts: 79 Arc User
    edited March 2013
    Nice build but had a few questions. Why 2 active offenses? I prefer ego surge for the massive crits it deals.

    How does INT work with the build? does a lack of Recovery hinder you?
  • oobtreeoobtree Posts: 1,068 Arc User
    edited March 2013
    cyraxis wrote: »
    Nice build but had a few questions. Why 2 active offenses? I prefer ego surge for the massive crits it deals.

    How does INT work with the build? does a lack of Recovery hinder you?

    You can swap the actives for whatever you want. I choose the two in particular because they can stack. Another reason for 2 AO's is to constantly have them cycling, i.e. permanent AO's. From my experience Ego Surge won't stack. But for cycling AO's, then go with ES.

    Int helps cool down, stealth site and cost reduction. As the powers in this build use minimal cost to activate or charge, lack of rec isn't a big deal, although I would suggest fitting a little rec into your talent choices. But, using Molecular Self-Assembly guarantees some nice energy return, especially with Int as a secondary SS.
  • cyraxiscyraxis Posts: 79 Arc User
    edited March 2013
    Now with my current might build I have hit a wall so to speak.

    I am conflicted on what to add more of. STR or CON.


    Extra CON means higher health, with juggernaut it boosts my defense making me more durable.


    With STR I dont get a major boost to damage at 40 but it does boost the pecentage my enrage gives me making me hit even harder and knock farther.

    But I lack that extra health and defense.

    What do you suggest?

    **ALSO**

    Question with powers, lets say uppercut.

    Does the extra rank increase the chance to knock? or just the height of the knock.

    Does it rely on Str alone?
  • oobtreeoobtree Posts: 1,068 Arc User
    edited March 2013
    cyraxis wrote: »
    Now with my current might build I have hit a wall so to speak.

    I am conflicted on what to add more of. STR or CON.


    Extra CON means higher health, with juggernaut it boosts my defense making me more durable.


    With STR I dont get a major boost to damage at 40 but it does boost the pecentage my enrage gives me making me hit even harder and knock farther.

    But I lack that extra health and defense.

    What do you suggest?

    As much con as you can get.
  • lucyinspacewithdiamondslucyinspacewithdiamonds Posts: 1,594 Arc User
    edited March 2013
    Works great in hero games. ^_~
  • cyraxiscyraxis Posts: 79 Arc User
    edited March 2013
    I would go with that as well but isnt there a cap for defense? I can reach 100% defense from gear but defiance adds on top of that. Is there a limit? Ive been told all that defense is wasted as it stops stacking at some point
  • oobtreeoobtree Posts: 1,068 Arc User
    edited March 2013
    cyraxis wrote: »
    I would go with that as well but isnt there a cap for defense? I can reach 100% defense from gear but defiance adds on top of that. Is there a limit? Ive been told all that defense is wasted as it stops stacking at some point

    Defense has a soft cap whereas Offense has a hardcap. You get a lot more out of Defense rating than you do Offense rating.
  • cyraxiscyraxis Posts: 79 Arc User
    edited March 2013
    What about knocks on certain powers? does the extra rank increase knock strength or just the distance of the knock.
  • oobtreeoobtree Posts: 1,068 Arc User
    edited March 2013
    cyraxis wrote: »
    What about knocks on certain powers? does the extra rank increase knock strength or just the distance of the knock.

    Extra rank on what?
  • cyraxiscyraxis Posts: 79 Arc User
    edited March 2013
    Lets use Uppercut or haymaker as an example. It does increase the knock distance but does the rank boost the knock strength. Making it more useful against those with high resistances

    Basically if I were to fight another might toon. Is there any difference between rank 1 uppercut and rank 3 when it comes to my chance to knock
  • oobtreeoobtree Posts: 1,068 Arc User
    edited March 2013
    It's always a good idea to max the rank on your most damaging attacks. knock distance + damage = good.
  • cyraxiscyraxis Posts: 79 Arc User
    edited March 2013
    Knock distance is good but I was wondering if those extra ranks do anything about the knock strength itself.


    For example if I use uppercut against a might toon he probably will not budge.

    If I rank the power to R3 will that chance to knock them increase? or does it only affect damage and distance
  • oobtreeoobtree Posts: 1,068 Arc User
    edited March 2013
    cyraxis wrote: »
    Knock distance is good but I was wondering if those extra ranks do anything about the knock strength itself.


    For example if I use uppercut against a might toon he probably will not budge.

    If I rank the power to R3 will that chance to knock them increase? or does it only affect damage and distance

    Just damage and distance.
  • lucyinspacewithdiamondslucyinspacewithdiamonds Posts: 1,594 Arc User
    edited March 2013
    Using a dev right now. One of the best builds for hero games.
  • prankensteinprankenstein Posts: 194 Arc User
    edited March 2013
    First off, I am so proud of all of you for keeping a thread on topic for 4 pages. It warms my nerdy little soul.

    Secondly, how do the two advantages on Skewer compare damage-wise?
    ~~~The Tidal Tilde Wave of Seperation~~~
    I'd rather get STO's level of lockbox suck if worthwhile updates come with it. -Buxom
  • oobtreeoobtree Posts: 1,068 Arc User
    edited March 2013
    First off, I am so proud of all of you for keeping a thread on topic for 4 pages. It warms my nerdy little soul.

    Secondly, how do the two advantages on Skewer compare damage-wise?

    I've always been more of a fan of Annihilate. Never used skewer and so couldn't say. Annihilate does great damage and is useful for building stacks of Enrage. Sorry I am not more helpful :frown:
  • mrf0rz1mrf0rz1 Posts: 556 Arc User
    edited March 2013
    First off, I am so proud of all of you for keeping a thread on topic for 4 pages. It warms my nerdy little soul.

    Secondly, how do the two advantages on Skewer compare damage-wise?

    More damage output on taps, but in PvP charging is recommended as you often only have the time for one hit after a well executed Eruption.

  • pallihwtfpallihwtf Posts: 656 Arc User
    edited March 2013
    Annihilate sucks if your opponent actually moves a little, or is a freakining ice character with lotsa CHILLS. :biggrin:

    IceBlastIceBlastIceBlastIceBlastIceBlastIceBlastIceBlastIceBlast

    [SIGPIC][/SIGPIC]
    @Pallih in game
  • oobtreeoobtree Posts: 1,068 Arc User
    edited March 2013
    pallihwtf wrote: »
    Annihilate sucks if your opponent actually moves a little, or is a freakining ice character with lotsa CHILLS. :biggrin:

    IceBlastIceBlastIceBlastIceBlastIceBlastIceBlastIceBlastIceBlast

    hence why this build has 2 stuns. But, wouldn't any melee attack suck vs an opponent who moves a little?
  • pallihwtfpallihwtf Posts: 656 Arc User
    edited March 2013
    oobtree wrote: »
    hence why this build has 2 stuns. But, wouldn't any melee attack suck vs an opponent who moves a little?

    Can't move while charging (Or even tapping) The annihilator. I have exactly the same stuns with my build. Am talking about the fight against one ice dude. It was painful :biggrin:

    But I guess I ain't doing it right.

    [SIGPIC][/SIGPIC]
    @Pallih in game
  • xeirosxeiros Posts: 119 Arc User
    edited March 2013
    pallihwtf wrote: »
    Can't move while charging (Or even tapping) The annihilator. I have exactly the same stuns with my build. Am talking about the fight against one ice dude. It was painful :biggrin:

    But I guess I ain't doing it right.
    Protector Tree - Unrelenting. Snares will have no effect on you when your travel power is disabled; when it is enabled, versatility on acrobatics is enough to counter most speed reduction.
  • pallihwtfpallihwtf Posts: 656 Arc User
    edited March 2013
    xeiros wrote: »
    Protector Tree - Unrelenting. Snares will have no effect on you when your travel power is disabled; when it is enabled, versatility on acrobatics is enough to counter most speed reduction.

    Oh right then, Unrelenting would make things easier. But does Chill effect count as a snare?

    Yeah I have serious grudge against ice players :biggrin: Just kididngzors.:rolleyes:

    I've gots to take my devastator to the Powerhouse.

    [SIGPIC][/SIGPIC]
    @Pallih in game
  • lucyinspacewithdiamondslucyinspacewithdiamonds Posts: 1,594 Arc User
    edited March 2013
    It's not Annihilate that sucks... I'm using psi blades in PvP now because a little birdie told me that they suck.
  • mrf0rz1mrf0rz1 Posts: 556 Arc User
    edited March 2013
    It's not Annihilate that sucks... I'm using psi blades in PvP now because a little birdie told me that they suck.

    Bragfade brought you up to this? Well, that's one thing on which he's right at least. We were amongst the few who persisted in remaining with Ego blades, Straxus was the other one. It eventually died with all the rest. Especially when you know what the only difference between Single Blade and Ego Blade is... Well, 10k damage on their main attacks.

    No amount of gear and performance can change the terrible synergy and the terrible damage output it brings when trying to fit the current meta.

  • xeirosxeiros Posts: 119 Arc User
    edited March 2013
    pallihwtf wrote: »
    Oh right then, Unrelenting would make things easier. But does Chill effect count as a snare?

    Yeah I have serious grudge against ice players :biggrin: Just kididngzors.:rolleyes:

    I've gots to take my devastator to the Powerhouse.
    Chill does indeed count as a snare so it won't be a problem anymore with that specialization.
  • lucyinspacewithdiamondslucyinspacewithdiamonds Posts: 1,594 Arc User
    edited March 2013
    mrf0rz1 wrote: »
    Bragfade brought you up to this? Well, that's one thing on which he's right at least. We were amongst the few who persisted in remaining with Ego blades, Straxus was the other one. It eventually died with all the rest. Especially when you know what the only difference between Single Blade and Ego Blade is... Well, 10k damage on their main attacks.

    No amount of gear and performance can change the terrible synergy and the terrible damage output it brings when trying to fit the current meta.

    wut's a brag nade and how do I get one?
  • cyraxiscyraxis Posts: 79 Arc User
    edited March 2013
    I would use heavy weapons if they didnt root you in place. The faster charge times on skewer and a few stuns help but I find it tiresome to chase people down.

    However I love Brute Strike. Its like thunderclap with Trauma added onto it
  • oobtreeoobtree Posts: 1,068 Arc User
    edited March 2013
    cyraxis wrote: »
    I would use heavy weapons if they didnt root you in place. The faster charge times on skewer and a few stuns help but I find it tiresome to chase people down.

    However I love Brute Strike. Its like thunderclap with Trauma added onto it

    I've always loved Brute Strike. When the Devastator powers first came out, I had another build and in duels vs other melee, it was very annoying for them to get stunned constantly, heh. Back then I would use BStrike, Eruption (the knock up power w/CC) & Annihilate. Repeat with a lunge to catch back up (stun), BStrike(second stun), etc etc. It was all about controlling the other melee guy. Nowadays you have to have x actives & x heals, which really limits the amount of attacks you can put into a build. That is, of course, if you WANT to maximize your build for PvP.
  • cyraxiscyraxis Posts: 79 Arc User
    edited March 2013
    Yeah I grabbed thunderclap as it has the same effect on people as brute strike. I decided to scrap trauma and also get R3 on my haymaker as the damage increase between Rank 2 and 3 is massive.

    My logic is instead of debuffing health you beat the crap out of them and chew through the heal.
  • cyraxiscyraxis Posts: 79 Arc User
    edited March 2013
    ALSO. I never get a block power because how many times do I need a special block really? if you dont pick one you free up a power slot
  • oobtreeoobtree Posts: 1,068 Arc User
    edited March 2013
    cyraxis wrote: »
    ALSO. I never get a block power because how many times do I need a special block really? if you dont pick one you free up a power slot

    Hence why I don't have a block mentioned in the OP build :tongue:
  • cyraxiscyraxis Posts: 79 Arc User
    edited March 2013
    Unable to view the build so I was unaware of that.


    Computers at work are terrible and cannot load several pages. cannot see anything until I get home
  • soryu1983soryu1983 Posts: 0 Arc User
    edited April 2013
    Thank you for posting this! It's exactly the kind of help I was looking for. I have a very similar build right now. Was trying to figure out how I could get more damage out of it. I think this will do it :)

    ~Also, yaay for necro'ing a thread thats a month old :P
  • oobtreeoobtree Posts: 1,068 Arc User
    edited April 2013
    soryu1983 wrote: »
    Thank you for posting this! It's exactly the kind of help I was looking for. I have a very similar build right now. Was trying to figure out how I could get more damage out of it. I think this will do it :)

    ~Also, yaay for necro'ing a thread thats a month old :P

    You are welcome!
  • soryu1983soryu1983 Posts: 0 Arc User
    edited April 2013
    Who is this Vixy you speak of? (I am so lost XD )
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