Concept for this toon is a slightly cybernetically enchanced mercenary (robotic forearm replacement, cybernetic eye, neural chip). So I definitely want to stick with the Technology power set as much as possible for theme. I've remade this toon many times, and I'm pretty sure I was high when I made the last build...
Took a little bit of time and threw this build together as a rework to the hodgepodge that I currently have:
PowerHouse (Link to this build)Name: AR/GG/Rocket Muntions RevisedArchetype: FreeformSuper Stats:Level 6: Ego (Primary)Level 10: Dexterity (Secondary)Level 15: Constitution (Secondary)Talents:Level 1: The SoldierLevel 6: NegotiatorLevel 9: ImpresarioLevel 12: Quick RecoveryLevel 15: WordlyLevel 18: Amazing StaminaLevel 21: TirelessPowers:Level 1: Steady ShotLevel 1: Assault Rifle (Rank 2, Rank 3)Level 6: Killer InstinctLevel 8: ConcentrationLevel 11: Targeting Computer (Rank 2, Rank 3)Level 14: Gatling Gun (Rank 2, Rank 3)Level 17: Energy ShieldLevel 20: Holdout Shot (Stim Pack)Level 23: Evasive Maneuvers (Sleight of Mind)Level 26: Support Drones (Rank 2, Rank 3)Level 29: Ego Surge (Nimble Mind)Level 32: Resurgence (Rank 2, Rank 3)Level 35: Rocket (Rank 2, Rank 3)Level 38: Smoke Grenade (Rank 2, Rank 3)Travel Powers:Level 6: Jet Pack (Rank 2, Rank 3)Level 35: TeleportationSpecializations:Ego: Force of Will (2/2)Ego: Insight (3/3)Ego: Follow Through (3/3)Ego: Sixth Sense (2/3)Guardian: Fortified Gear (3/3)Guardian: Ruthless (2/2)Guardian: Find the Mark (2/3)Guardian: The Best Defense (3/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: The Rush of Battle (3/3)Vindicator: Modified Gear (2/2)Mastery: Ego Mastery (1/1)
Mandatory powers due to theme: Steady Shot, Assault Rifle, Gatling Gun, Targeting Computer, Rocket, Jet Pack (and Concentration because duh ranged dps).
I can part with anything else, although I'd kind of like to stick with either Energy Shield or Force Shield for theme.
I'm not sure if Conviction or Bionic Shielding (would prefer for theme) would be better than Holdout Shot for a self heal, or if Support Drones/Smoke Grenade/Evasive Maneuvers are actually useful in this build (I don't even know how Smoke Grenade is supposed to work anymore, lol). Maybe Protection Field too? *shrug*
I'd like to keep the Drones if they're good for the build, since part of my character's backstory is being a technological genius (in addition to stone cold killa, of course).
I figured since I took SS CON taking Resurgence and Ego Surge [Nimble Mind] would be a good idea for clickies. Since I'm not stacking Dodge or anything I felt that CON would be better than something else, and talent for REC or maybe INT. My PSS is EGO to work with Killer Instinct and Concentration, then DEX SS to feed more crit.
Any advice before I spend my free RetCon token would be much appreciated.
Comments
Also, I dropped Dex for Int because you'll need it to constantly have zero downtime. Just stat for crit via gear and you'll get all the crit chance you need!
PowerHouse (Link to this build)
Name: AR/GG/Rocket Muntions Revised
Archetype: Freeform
Super Stats:
Level 6: Ego (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents:
Level 1: The Soldier
Level 6: Negotiator
Level 9: Impresario
Level 12: Quick Recovery
Level 15: Wordly
Level 18: Amazing Stamina
Level 21: Tireless
Powers:
Level 1: Steady Shot
Level 1: Assault Rifle (Rank 2, Mow 'em Down, Accelerated Metabolism)
Level 6: Killer Instinct
Level 8: Concentration
Level 11: Quarry (Rank 2, Rank 3)
Level 14: Gatling Gun (Rank 2, Rank 3)
Level 17: Force Shield (Force Sheathe)
Level 20: Masterful Dodge
Level 23: Evasive Maneuvers (Sleight of Mind)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Ego Surge (Nimble Mind)
Level 32: Support Drones (Rank 2, Rank 3)
Level 35: Rocket (Rank 2, Rank 3)
Level 38: Smoke Grenade (Rank 2, Escape Artist)
Travel Powers:
Level 6: Jet Pack (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Exploit Opening (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Modified Gear (2/2)
Mastery: Ego Mastery (1/1)
the other benefit of dex is expose weakness, and the mastery which would give you 20 dex, and 10 avoidance and severity.
here are two examples of how it would work:
Taskforce- pistol slinger built for survival with dps to boot.
kyudo - ancient archer master of the art of the bow
gear(only using r5 mods for now):
p. offense - +110 to your highest stat, INT in both cases. with crit strike or +to primary stat depends on specs.
primary defense- same as above. with dodge/avoid always.
[COLOR="rgb(244, 164, 96)"]primary utility- [/COLOR]same as above. with cooldown redux over cost discount, depends on the build and if you need more than the other.
secondaries are up to you, I usually go for a vigilante piece on my s. offense with crit stike when I can afford it and fill up the other two slots where I lack.
Stats(quarry is with audacity stacks):
kyudo
-242 DEX
-404 INT
-131 EGO
quarry r3: 95%
taskforce
212 DEX
318 INT
222 CON
quarry r2+adv: 78%
hope this helps.
My build directory (work in progress)
Guide list
Freeform Builds
In loving memory of AngelofCaine.