They should drop all rez powers and have players kind of struggling on the ground when they reach 0HP, and other players can then get close and hit Z to revive them.
/Signed! so hard it breaks the keyboard
It would be awesome if they just added this to the game in general.
No Visionstorm, having a resurrection SHOULD be valued. I was trying to say that all other resurrection powers in this game (3 total, that aren't that overpowered device) should ALSO be one-click, instant, AoE, and 100%, with no advantage points needed because there would be no ranks. Make sense?
They should drop all rez powers and have players kind of struggling on the ground when they reach 0HP, and other players can then get close and hit Z to revive them.
I approve of a Left4Dead style system. Or even a Call of Duty style revival system. (note: both make use of an incapacitated, bleed-out, and death system; and both give stronger pentalties for dying and have hundreds of thousands more players than this tiny game)
What you suggest here has been suggested by others before, and it's still the ideal & logical solution.
/signed, still
Sadly Cryptic/PerfectWorld is either to stubborn, cheap, or lazy to implement that into the game's engine thus far...
There's no arguing that not being able to lolkite npcs does make the gameplay more challenging, but does it actually make it more fun? In my opinion, no. Travel powers themselves are one of the things that hugely contribute to this game's fun factor, and turning them off is, in my opinion, nearly always a bad move.
I disagree. In my opinion people have become far too reliant on being able to kite around and speed-run stuff. Hi Pan is an easy alert, but one you have to be clever with, one of the better boss battles in the game and he doesn't use cheap shots like Vikorin, Gravitar, or those Level 60 Mega D's. Plus, as I recall, wasn't it the last thing Tumerboy made for us before they pulled him to work on NWN?
No Visionstorm, having a resurrection SHOULD be valued. I was trying to say that all other resurrection powers in this game (3 total, that aren't that overpowered device) should ALSO be one-click, instant, AoE, and 100%, with no advantage points needed because there would be no ranks. Make sense?
Oh, I agree that rez powers should be changed to something usefull like what you're suggesting if they intend to keep them as "powers" and probably should--making rez powers an attractive power pick would be a good thing and give further validation to healers. They could even work out some sort of advantage to ranking them up, like increasing the area of effect or reducing a cooldown or something, and might be even better, in case we want to make a rez specialist.
But as they currently work they're just a useless power pick made necessary only by a single fight (not even a full fledged mission but a single fight against a single boss in a single map) in the ENTIRE game. And even if they added more Alerts like that it would still be the same because resurrection effects as they current work on this game are EXTREMELY weak, specially when compare with all the OP powers we have, particularly in the areas of ditching out damage. They just dont "feel" like a super power right now, they're just this penalty we all have to endure and shoehorn into our build when fighting this one boss.
A simple function like helping a downed ally should be an automatic thing possessed by all characters and something I think is appropriate to the genre. Helping out unconscious heroes as you go about in the world in a superhero game would be awesome. It could work kinda like interacting with objects--we'd get a small charge bar and have to wait till it fills up to get the character back on their feet, and get interrupted if you suffer X amount of damage while the charge goes up.
I LOVE me a Grond hunt. XP and loot are negligible, but hunting that big green oaf is FUN.
I love Grond. I think the fact that you have to approach him with some organization and plan adds to the fun. It's especially fun theme-wise if you are running a monster-hunter. :biggrin:
I always find myself wishing other giant boss fights had little quirks to them like Grond. Like Kiga. It would be cool if killing Kiga just opened up a portal to an alert-like level (essentially open-sky world style lair) where you fight 2 or more of him (or something bigger or stronger). Being in his own little world, they could really cut loose on the type of stuff they could have Kiga do then.
"I tried to look at that page but saw only inane comments."
The only problem I have with Gravitar is if you die you can't go tot he hospital/spawn point and return to battle. I can deal with the ridiculousness that is Gravitar but unless someone can rez you are screwed.
The only problem I have with Gravitar is if you die you can't go tot he hospital/spawn point and return to battle. I can deal with the ridiculousness that is Gravitar but unless someone can rez you are screwed.
You can't buy a Triumphant Recovery for a few G's? Tons in AH plus other Devices for self-rezzing and rezzing others.
My best times in CO have been fighting Gravitar in desperate battles with random PUGs who never give up.
My best times in CO have been fighting Gravitar in desperate battles with random PUGs who never give up.
I agree with that.
Gravitar is my favorite Alert, even that, I think it needs some fixes:
stop focusing in one player, for some reason she chooses one player and keeps killing him and even while rezzing him she triggers a cascade over the recently rezzed player.
Other thing I dislike is the team list, for some reason it always fails I rarely see more than 3 players, I have never got the full team, this makes healing/rezzing very difficult.
I disagree. In my opinion people have become far too reliant on being able to kite around and speed-run stuff. Hi Pan is an easy alert, but one you have to be clever with, one of the better boss battles in the game and he doesn't use cheap shots like Vikorin, Gravitar, or those Level 60 Mega D's. Plus, as I recall, wasn't it the last thing Tumerboy made for us before they pulled him to work on NWN?
Then after the part you qouted, you read the rest of my post and understood what I was talking about!
And honestly, Hi Pan doesn't require cleverness... it's not even a particularly clever concept. It's really just "Don't stand in the fire", which hasn't been clever for over a decade+.
In fact, the very reason they chose to turn off travel powers isn't because they thought it would make the encounter more challenging, but because of a lack of willingness to be clever and creative. They could have made it so that there were threats that couldn't be avoided by simply hovering a few feet above the ground, but it was much easier to just turn off travel powers so they wouldn't have to develop the encounter any further.
Champions Online: Be the hero you wish you could be in a better game.
I have both, that didn't stop me from being one-shotted on the run or in the sky...
You can in fact use travel powers to get out of the bubble, but you have to move your **** immidietly.. even a short hesitation means you won't get out in time. I can go an entire fight not getting hit by a single bubble, blue or yellow, as long as my reactions are fast enough; if I do get hit, it's because I had a half second of "huh? what?" before I moved. That aspect of the fight is actually one I enjoy, because no other part of this game tests your reflexes like that.
For flight, one thing that helps is if you move constantly; that way if a bubble pops up, you're already moving. Now for some reason when I'm on my flying character I almost never get targeted by yellow bubbles, but I am attributing that entirely to luck; the downside is of course that that means I'm almost never expecting it so I don't even end up moving when they do target me! One of these days though, I'm going to try something... namely turning off flight and trying to just freefall out of the bubble, since falling seems to be faster than flying.
As far as teleport, I've never had a character concept that could teleport, so I've never actually tried that. I can imagine though that teleport would be one of the more difficult travel powers to use, namely because it involves another step. Other TPs, all you have to do is move; with teleport, you have to hit a button as well, meaning you have to have fast reflexes both on starting to move and hitting the travel power key.
As always, remember, Gravitar is completely optional... and quite frankly you should be bored of her by now. Next Rampage Please!
Champions Online: Be the hero you wish you could be in a better game.
As to teleport, I've seen recently rezzed players use it to quickly get out of range of the impending cascades coming our way.
For TPs, I like having something with a jump in it. Like Acro/Athletics, Super Jump, and Swinging. You take much less fall damage with these active.
The "challenge" is in every PUG. You never know what you're going to get. Sometimes, you don't even get a full team. The SUH-WEET ones are the ones where it gets to the desperate point and we just barely WIN.
.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=- "Okay, you're DEAD, what do you do NEXT?"
As to teleport, I've seen recently rezzed players use it to quickly get out of range of the impending cascades coming our way.
For TPs, I like having something with a jump in it. Like Acro/Athletics, Super Jump, and Swinging. You take much less fall damage with these active.
The "challenge" is in every PUG. You never know what you're going to get. Sometimes, you don't even get a full team. The SUH-WEET ones are the ones where it gets to the desperate point and we just barely WIN.
I agree. I especially especially like the ones where for a minute or two I'm the only one alive and I just barely manage to scrape by... then I see someone self-rez, and there's that brief moment where I wonder things like... "...can that person rez? ...are they immediately going down from a cascade?" ...then they start rezzing people and I can almost hear the people in the stands cheering...I know I am!
Champions Online: Be the hero you wish you could be in a better game.
You can in fact use travel powers to get out of the bubble, but you have to move your **** immidietly.. even a short hesitation means you won't get out in time. I can go an entire fight not getting hit by a single bubble, blue or yellow, as long as my reactions are fast enough; if I do get hit, it's because I had a half second of "huh? what?" before I moved. That aspect of the fight is actually one I enjoy, because no other part of this game tests your reflexes like that.
They always get dropped on me while I'm in the middle of a maintain or charging an attack so it's more a gamble to see if I can finish the attack and put up my block before the bubble goes off.
Comments
/Signed! so hard it breaks the keyboard
It would be awesome if they just added this to the game in general.
I approve of a Left4Dead style system. Or even a Call of Duty style revival system. (note: both make use of an incapacitated, bleed-out, and death system; and both give stronger pentalties for dying and have hundreds of thousands more players than this tiny game)
What you suggest here has been suggested by others before, and it's still the ideal & logical solution.
/signed, still
Sadly Cryptic/PerfectWorld is either to stubborn, cheap, or lazy to implement that into the game's engine thus far...
No kidding... While you're at it take a look at Vikorin, Therakiel, Blood Moon lairs, and all the Cosmics.
I disagree. In my opinion people have become far too reliant on being able to kite around and speed-run stuff. Hi Pan is an easy alert, but one you have to be clever with, one of the better boss battles in the game and he doesn't use cheap shots like Vikorin, Gravitar, or those Level 60 Mega D's. Plus, as I recall, wasn't it the last thing Tumerboy made for us before they pulled him to work on NWN?
Consolidate the currencies! (Please!)
Does your Champion have a theme song? (share it!)
Got a funny in-game screenshot? (share it!)
Please fix the Overdrive energy unlock! (Should help promote thematic build diversity!)
Oh, I agree that rez powers should be changed to something usefull like what you're suggesting if they intend to keep them as "powers" and probably should--making rez powers an attractive power pick would be a good thing and give further validation to healers. They could even work out some sort of advantage to ranking them up, like increasing the area of effect or reducing a cooldown or something, and might be even better, in case we want to make a rez specialist.
But as they currently work they're just a useless power pick made necessary only by a single fight (not even a full fledged mission but a single fight against a single boss in a single map) in the ENTIRE game. And even if they added more Alerts like that it would still be the same because resurrection effects as they current work on this game are EXTREMELY weak, specially when compare with all the OP powers we have, particularly in the areas of ditching out damage. They just dont "feel" like a super power right now, they're just this penalty we all have to endure and shoehorn into our build when fighting this one boss.
A simple function like helping a downed ally should be an automatic thing possessed by all characters and something I think is appropriate to the genre. Helping out unconscious heroes as you go about in the world in a superhero game would be awesome. It could work kinda like interacting with objects--we'd get a small charge bar and have to wait till it fills up to get the character back on their feet, and get interrupted if you suffer X amount of damage while the charge goes up.
This.
I don't know - is there any travel power that actually gives you an advantage in Gravitar fight? if there is, what power?
[SIGPIC][/SIGPIC]
...the ultimate Contrast Moe (or not).
Flight TPs - Prevents you from taking fall damage from her knocks, especially since she loves to spam Force Geyser.
Running TPs - Gives you a chance to escape yellow bubbles quickly.
Can someone confirm if Teleport is any help at all?
I love Grond. I think the fact that you have to approach him with some organization and plan adds to the fun. It's especially fun theme-wise if you are running a monster-hunter. :biggrin:
I always find myself wishing other giant boss fights had little quirks to them like Grond. Like Kiga. It would be cool if killing Kiga just opened up a portal to an alert-like level (essentially open-sky world style lair) where you fight 2 or more of him (or something bigger or stronger). Being in his own little world, they could really cut loose on the type of stuff they could have Kiga do then.
My best times in CO have been fighting Gravitar in desperate battles with random PUGs who never give up.
Well duh! -.-
I agree with that.
Gravitar is my favorite Alert, even that, I think it needs some fixes:
I have both, that didn't stop me from being one-shotted on the run or in the sky...
[SIGPIC][/SIGPIC]
...the ultimate Contrast Moe (or not).
TRY HARDER! U_U
Nepht and Dr Deflecto on primus
They all thought I was out of the game....But I'm holding all the lockboxes now..
I'll......FOAM FINGER YOUR BACK!
Come give daddy a kiss
It actually means Pick Up Group... it's a random grouping of players, i.e. whatever you get when you que for alerts without a team.
Champions Online: Be the hero you wish you could be in a better game.
Then after the part you qouted, you read the rest of my post and understood what I was talking about!
And honestly, Hi Pan doesn't require cleverness... it's not even a particularly clever concept. It's really just "Don't stand in the fire", which hasn't been clever for over a decade+.
In fact, the very reason they chose to turn off travel powers isn't because they thought it would make the encounter more challenging, but because of a lack of willingness to be clever and creative. They could have made it so that there were threats that couldn't be avoided by simply hovering a few feet above the ground, but it was much easier to just turn off travel powers so they wouldn't have to develop the encounter any further.
Champions Online: Be the hero you wish you could be in a better game.
You can in fact use travel powers to get out of the bubble, but you have to move your **** immidietly.. even a short hesitation means you won't get out in time. I can go an entire fight not getting hit by a single bubble, blue or yellow, as long as my reactions are fast enough; if I do get hit, it's because I had a half second of "huh? what?" before I moved. That aspect of the fight is actually one I enjoy, because no other part of this game tests your reflexes like that.
For flight, one thing that helps is if you move constantly; that way if a bubble pops up, you're already moving. Now for some reason when I'm on my flying character I almost never get targeted by yellow bubbles, but I am attributing that entirely to luck; the downside is of course that that means I'm almost never expecting it so I don't even end up moving when they do target me! One of these days though, I'm going to try something... namely turning off flight and trying to just freefall out of the bubble, since falling seems to be faster than flying.
As far as teleport, I've never had a character concept that could teleport, so I've never actually tried that. I can imagine though that teleport would be one of the more difficult travel powers to use, namely because it involves another step. Other TPs, all you have to do is move; with teleport, you have to hit a button as well, meaning you have to have fast reflexes both on starting to move and hitting the travel power key.
As always, remember, Gravitar is completely optional... and quite frankly you should be bored of her by now. Next Rampage Please!
Champions Online: Be the hero you wish you could be in a better game.
For TPs, I like having something with a jump in it. Like Acro/Athletics, Super Jump, and Swinging. You take much less fall damage with these active.
The "challenge" is in every PUG. You never know what you're going to get. Sometimes, you don't even get a full team. The SUH-WEET ones are the ones where it gets to the desperate point and we just barely WIN.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
I agree. I especially especially like the ones where for a minute or two I'm the only one alive and I just barely manage to scrape by... then I see someone self-rez, and there's that brief moment where I wonder things like... "...can that person rez? ...are they immediately going down from a cascade?" ...then they start rezzing people and I can almost hear the people in the stands cheering...I know I am!
Champions Online: Be the hero you wish you could be in a better game.
They always get dropped on me while I'm in the middle of a maintain or charging an attack so it's more a gamble to see if I can finish the attack and put up my block before the bubble goes off.