test content
What is the Arc Client?
Install Arc

Dear CoX refugees...

2»

Comments

  • nephtnepht Posts: 6,883 Arc User
    edited December 2012
    ashensnow wrote: »
    Do you guys mean OMNIPOTENT ?

    If so, yeah it can be funny to see a bio where the player has decided to make his character so.

    Thats the word we would use. Its not the word they use :D
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • docclarksavagejrdocclarksavagejr Posts: 52 Arc User
    edited December 2012
    I know this has probably already been addressed to death upthread, but I suppose the TSW/CO breakdown for former CoX players depends on how superheroic you are. Or were, I guess.

    Many people I played with or met on CoX were pretty far from the traditional superhero mold...the "V:TM" crowd and people who built and elaborately costumed their mental or elementally powered characters will probably be playing TSW. People who are more about 4-colors and capes will probably playing CO.
  • docclarksavagejrdocclarksavagejr Posts: 52 Arc User
    edited December 2012
    Damn, I missed that. Been playing GW2 lately, plus spent this weekend in CO. Still, that screen shot reflects the impression I got from all the CoX posts I saw at the TSW boards when I posted there regularly. I haven't even seen TSW's latest issue yet. Playing 3 games at once is hard...
    I need something to fill that superhero genre void.

    I figured most of CoH players would be coming over here because of this.

    Exactly. This may've been brought up in this thread already, but one of the reoccuring reasons people say that dislike CO is because of the "cartoony graphics". Did the CoX graphics REALLY look that much more realistic than the CO graphics?

    There was a certain texture to them, to be sure...
  • kojirohellfirekojirohellfire Posts: 2,075 Arc User
    edited December 2012
    Exactly. This may've been brought up in this thread already, but one of the reoccuring reasons people say that dislike CO is because of the "cartoony graphics". Did the CoX graphics REALLY look that much more realistic than the CO graphics?

    There was a certain texture to them, to be sure...

    CoH strived to be more realistic. Rather than this game's more simplistic, stylized textures, CoH tried too make bricks look like bricks, dusty sidewalks look like dusty sidewalks, rusty metal look like rusty metal, etc. etc. The older textures, sure, didn't have the greatest of resolutions, but it was the effort to make them look as real as they could manage that people are generally referring to.
  • seismecaseismeca Posts: 47 Arc User
    edited December 2012
    Exactly. This may've been brought up in this thread already, but one of the reoccuring reasons people say that dislike CO is because of the "cartoony graphics". Did the CoX graphics REALLY look that much more realistic than the CO graphics?

    There was a certain texture to them, to be sure...

    There was certainly more of an air of realism towards proportions in CoH, even if the boob slider only went down to C cup. In CO it seems like the default proportion for men is "grape ape", especially for NPCs and enemy groups. Coupled that in with the cartoony faces and plastic textures and yes people could say CoH was more "realistic",even if it was far older/lower poly count.
  • docnovemberdocnovember Posts: 2 Arc User
    edited December 2012
    Well... so far, in this thread... I've been told to 'get over it' - even though I haven't even posted a word - (msg #3) by someone I've never met.

    I've been told to run. I've been told 'it will get better'. I've been told not to set my expectations too high. I'm not sure what the costume comment was, but pretty sure it wasn't meant as compliment.

    I've been told a lot of things... several people in this thread I think legitimately would like to be friendly - but what seems like the majority - the rest, well if this is how the Champions community welcomes refugees from another game...

    Hey... what's not to like right? You all seem like such nice, uhm, what's the term I'm looking for?? ... Jerks.

    Wow, what can I say other than... Is it too late to cancel my subscription?
  • danquellerdanqueller Posts: 463 Arc User
    edited December 2012
    Exactly. This may've been brought up in this thread already, but one of the reoccuring reasons people say that dislike CO is because of the "cartoony graphics". Did the CoX graphics REALLY look that much more realistic than the CO graphics?

    There was a certain texture to them, to be sure...


    In a short word, yes.

    While the avatars may have had certain limitations due to when the game came out, the world and environment were improved considerably. Anyone who has been in Praetoria would know how far CoX was beyond CO in this respect. The character proportions and color shading also strived for a more realistic, less 'comic' feel, unlike CO where it has bold-face -outlines- and pastel colors to highlight the unrealism of the game.

    Lastly, CoX had a storyline and history that was notably more realistic, involved, detailed, and relatable than CO. Villians were complex characters with real motivations and varying shades of evils (and sometimes just good guys who crossed the line), and major characters died as a result of the battles in the game. Fighting crime was seen as a dangerous profession which often took a toll, and effort was made to make the truely evil something to be fought. I could truely feel a thrill of fear when the Rikti invaded, whereas every time I see the frogmen aliens in CO, I just want to laugh. And that doesn't even begin to scratch the surface of when CoX delved into the grey area between Heroes and Villians, exploring the questions about when the lines are not so clear-cut.

    I like many things about CO, but I think this is the thing I will most miss about CoX. That attitude of making crimefighting as a superhero as morally interesting and realistic as it was. The shallowness of the characters and villians in CO, as well as the prevailing attitude that 'of course this is all make-believe', is the largest flaw in the game for me.
    STO%20EMOTE%202.jpg
  • vitalityprimevitalityprime Posts: 478 Arc User
    edited December 2012
    Exactly. This may've been brought up in this thread already, but one of the reoccuring reasons people say that dislike CO is because of the "cartoony graphics". Did the CoX graphics REALLY look that much more realistic than the CO graphics?

    There was a certain texture to them, to be sure...

    For me...they definitely were more "realistic".

    I always viewed CO as the video game of a cartoon...and CoH as the video game of a live action movie.
    _________
    VARIANT



    "Nearly all men can withstand adversity, but if you want to test a man's character, give him power."

    -Abraham Lincoln-
  • twg042370twg042370 Posts: 592 Arc User
    edited December 2012
    Wow, what can I say other than... Is it too late to cancel my subscription?

    I was going to mock you for being a drama queen but I thought that you might be on meds and that would be mean.
    _________________
    Wait? Whaaaa..?
  • pion01pion01 Posts: 758 Arc User
    edited December 2012
    Yeah, but the problem is when you make the game look "realistic" it doesn't hold up as well over time as stylized does.

    Don't get me wrong, I strongly dislike the ridiculous levels that CO gets to at times and miss the way CoX would actually treat it's material with respect. Logging in before the shut down I saw some pretty incredible things done with the newer zones too, absolutely gorgeous and a real shame that all that hard work is now gone. If there's one thing Cryptic and Paragon did well in designing the cities was giving them genuine character and personality and making them feel real and alive, but I don't think this is entirely because of the textures used.

    Focusing on the textures alone tho, they were absolutely very well done, but then when you compare them to the character models it gets a little painful, and in a couple of years they're going to start to look dated again. Running through the game there was a very distinct and dramatic difference between Kings Row and Skyway compared to the new zones the names of which I don't immediately remember (Emperial City?); I saw it and my jaw literally dropped as I said "holy ****..."

    I think what I'm trying to say (poorly) is that while there are benefits to realism, and Paragon did some straight up jaw dropping work, there are also downsides, like not holding up over time and making everything that's not up to the new standard really stand out. (And thigh proportions were always weird).
  • danquellerdanqueller Posts: 463 Arc User
    edited December 2012
    pion01 wrote: »
    Yeah, but the problem is when you make the game look "realistic" it doesn't hold up as well over time as stylized does.

    Don't get me wrong, I strongly dislike the ridiculous levels that CO gets to at times and miss the way CoX would actually treat it's material with respect. Logging in before the shut down I saw some pretty incredible things done with the newer zones too, absolutely gorgeous and a real shame that all that hard work is now gone. If there's one thing Cryptic and Paragon did well in designing the cities was giving them genuine character and personality and making them feel real and alive, but I don't think this is entirely because of the textures used.

    Focusing on the textures alone tho, they were absolutely very well done, but then when you compare them to the character models it gets a little painful, and in a couple of years they're going to start to look dated again. Running through the game there was a very distinct and dramatic difference between Kings Row and Skyway compared to the new zones the names of which I don't immediately remember (Emperial City?); I saw it and my jaw literally dropped as I said "holy ****..."

    I think what I'm trying to say (poorly) is that while there are benefits to realism, and Paragon did some straight up jaw dropping work, there are also downsides, like not holding up over time and making everything that's not up to the new standard really stand out. (And thigh proportions were always weird).

    Well, it depends on the kind of realism. Realism in the human form and in the world in general will stand up for an extremely long time, as they don't change much over a period of decades. Realism in trying to include current events and what is 'hot', on the other hand, result in the dated environment that can detract from the experience years later.

    CoX stood out in that it -did- remain an amazing piece of work, even eight years after it was released. Even the areas you mentioned were incredibly detailed and not at all trouble to look at.

    The real problem is when the people designing the game don't take their project seriously. That comes through in all that is done for the game, from graphics that could have been much better (but were not to keep the feel of a made-up world) to situations and characters without the feel of being anything but bit-part extras on a stage. CoX remained viable through all its years precisely because the developers in charge of the game looked on their work and the world they were building as a place worthy of serious effort and to be taken seriously within the environment set. They wanted to players to feel something for that world, an attachment that would make defeating the aliens mean something other than how much xp they were worth.

    As I said, I like many things about CO, but this is the one huge flaw that I think is what will make transiting from CoX the hardest. We're used to caring about the worlds we fight for.
    STO%20EMOTE%202.jpg
  • nephtnepht Posts: 6,883 Arc User
    edited December 2012
    Played TSW thought it was big pile of poo. Went back to playing Co, CoX and STO. Do you see the running theme here? I like the Cryptic mmos they arnt the new shiny but they just have something about them I like. I only started playing CO because it was made by the same chaps that brought us CoX.

    I have already named this something Cryptic games have as AWESOMEJUICE.

    Each time I play an mmo that wasnt thought up by Cryptic I feel dirty and wrong.
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • pion01pion01 Posts: 758 Arc User
    edited December 2012
    danqueller wrote: »
    Well, it depends on the kind of realism. Realism in the human form and in the world in general will stand up for an extremely long time, as they don't change much over a period of decades. Realism in trying to include current events and what is 'hot', on the other hand, result in the dated environment that can detract from the experience years later.

    CoX stood out in that it -did- remain an amazing piece of work, even eight years after it was released. Even the areas you mentioned were incredibly detailed and not at all trouble to look at.

    I disagree with this. I wouldn't say troubling to look at, but I am saying that the noticeable difference has a negative effect. I also disagree with your use of "better" as the graphics quality of CO is not the issue but rather the style - these are two different things, like The Simpsons in HD compared to She-Ra.

    CoX, if I recall correctly, also required the reworking of older zone textures to improve their quality after a few years to bring up to newer standards much the same way CO recently did. That was an issue of quality (in both cases). Keep in mind, I don't even really like the overly cartoony style we use, and extremely dislike the comic outlining, but it's done beautifully and looking out at the city skyline while . It also allows for creatures to co-exist a little easier - it's easier to believe Astro Boy running around with Batman in CO than it was in CoX.

    It might be that we're hitting, or close enough to, the cieling that it really won't get much better than this but take a look a Mario vs Metal Gear

    Metal Gear
    http://2.bp.blogspot.com/_hnLAs9_-gac/TIkcjF7ODiI/AAAAAAAAAWY/uv7XUSF8mKU/s1600/mgs_screen026.jpg
    http://cdn.inquisitr.com/wp-content/2011/01/metal-gear-solid-hd.jpg
    http://errornotfound.files.wordpress.com/2011/07/sony-psx-metal-gear-solid.png?w=316&h=256

    Mario
    http://cdn-www.cracked.com/articleimages/ob/nintendo/mario64.png
    https://img.neoseeker.com/mgv/387555-P1k_a%20R_aT3/555/1/mario64_3_display.jpg

    Looking at the background, while Mario's look more basic and blocky, they don't seem so out of place due to the style, whereas Metal Gear's attempt at realism shows the wide margin by which they miss, especially striking since I remember at the time being absolutely blown away by what MGS achieved and not thinking much about Mario in 3D. Realism in the human form and the world changed dramatically just between MGS 1 and 2.

    http://reviewmygames.webs.com/METAL_GEAR_SOLID_2__SONS_OF_LIBERTY-6.jpg
    http://www3.pcmag.com/media/images/285299-metal-gear-solid-2-sons-of-liberty.jpg
    http://1.bp.blogspot.com/_vYk45ep4ZG0/TFCD2n2oJqI/AAAAAAAAALM/yc6C71ERHfU/s1600/MetalGearSolid2PC_08.jpg

    And then there's Chrono Trigger which remains timeless visually due to it's art style.


    I agree with the rest tho.
  • vitalityprimevitalityprime Posts: 478 Arc User
    edited December 2012
    pion01 wrote: »


    I disagree with this. I wouldn't say troubling to look at, but I am saying that the noticeable difference has a negative effect. I also disagree with your use of "better" as the graphics quality of CO is not the issue but rather the style - these are two different things, like The Simpsons in HD compared to She-Ra.

    CoX, if I recall correctly, also required the reworking of older zone textures to improve their quality after a few years to bring up to newer standards much the same way CO recently did. That was an issue of quality (in both cases). Keep in mind, I don't even really like the overly cartoony style we use, and extremely dislike the comic outlining, but it's done beautifully and looking out at the city skyline while . It also allows for creatures to co-exist a little easier - it's easier to believe Astro Boy running around with Batman in CO than it was in CoX.

    Well of course a cartoon style game would lend itself better to more cartoon-like characters.

    CoH reworked their old zones for their Ultra graphics mode...which a lot of people did not use...and even before the Ultra mode came out...their city zones looked like actual real life cities.

    It all comes down to matter of preference.

    For me...I was able to be immersed in City of Heroes because of the style.

    I can't in CO because the style is too "fake".

    I like both games...but this was the one reason why I always preferred CoH.
    _________
    VARIANT



    "Nearly all men can withstand adversity, but if you want to test a man's character, give him power."

    -Abraham Lincoln-
  • docnovemberdocnovember Posts: 2 Arc User
    edited December 2012
    twg042370 wrote: »
    I was going to mock you for being a drama queen but I thought that you might be on meds and that would be mean.

    Drama queen ... no. But when you're posting on discussion area entitled "Dear CoX refugees..." and being the level of jerk you are right after our game's closed, I can only assume that this is the average player here since you paint such a lovely picture of the average CO player.

    You can mark me down for 'unimpressed' with what I've seen from the place after restarting my subscription again.

    I actually began in CO when the game first came out - played a week and went back to CoH, I've come back for each major expansion to check it out, been unimpressed, and gone back to CoH.

    I have several toons here since it's easy to level up. I just don't play them.
  • biffsmackwellbiffsmackwell Posts: 4,739 Arc User
    edited December 2012
    Drama queen ... no. But when you're posting on discussion area entitled "Dear CoX refugees..." and being the level of jerk you are right after our game's closed, I can only assume that this is the average player here since you paint such a lovely picture of the average CO player.

    You can mark me down for 'unimpressed' with what I've seen from the place after restarting my subscription again.

    I actually began in CO when the game first came out - played a week and went back to CoH, I've come back for each major expansion to check it out, been unimpressed, and gone back to CoH.

    I have several toons here since it's easy to level up. I just don't play them.

    Sure, there's some grumpy people who are upset with the game that post on the forums, but you should have seen the forums the day it was announced that City was closing down. Nothing but respect and sympathy were shown. It was quite unbelievable.

    Don't let a few bad apples ruin the bunch. Most people are very friendly to you guys as a group.
    biffsig.jpg
  • ashensnowashensnow Posts: 2,048 Arc User
    edited December 2012
    people in this thread I think legitimately would like to be friendly...You all seem like such... Jerks.

    Interesting sentiment.

    'Caine, miss you bud. Fly high.
  • lokikinlokikin Posts: 624 Arc User
    edited December 2012
    Drama queen ... no. But when you're posting on discussion area entitled "Dear CoX refugees..." and being the level of jerk you are right after our game's closed, I can only assume that this is the average player here since you paint such a lovely picture of the average CO player.

    You can mark me down for 'unimpressed' with what I've seen from the place after restarting my subscription again.

    I actually began in CO when the game first came out - played a week and went back to CoH, I've come back for each major expansion to check it out, been unimpressed, and gone back to CoH.

    I have several toons here since it's easy to level up. I just don't play them.

    I've lurked the CoX boards frequently. You had an incredible community to be sure. However there were plenty of *ahem* 'unimpressive' individuals there as well...

    But if you want to base an entire community based of the posts of a few, that's your prerogative. But I leave you with this thought...

    How impressed would I be with CoX if I took Golden Girl the representative of your community as a whole?
    _._._._._._._._._._._._._._._._._._._._._._._._._

    M-O-O-N, that spells @Rhyatt

    Originally Posted by mijjestic: Ultimately, though, MMO players throwing stones at each other in this fashion is basically one nerd pointing and laughing at another nerd whose glasses are thicker.

    Laws yes!
  • nephtnepht Posts: 6,883 Arc User
    edited December 2012
    Drama queen ... no. But when you're posting on discussion area entitled "Dear CoX refugees..." and being the level of jerk you are right after our game's closed, I can only assume that this is the average player here since you paint such a lovely picture of the average CO player.

    You can mark me down for 'unimpressed' with what I've seen from the place after restarting my subscription again.

    I actually began in CO when the game first came out - played a week and went back to CoH, I've come back for each major expansion to check it out, been unimpressed, and gone back to CoH.

    I have several toons here since it's easy to level up. I just don't play them.

    Most CO players started on CoH. There was much outrage when NCsoft said it was closing heck I had boycott NCsoft and GW2 sigs EVERYWHERE!
    nepht_siggy_v6_by_nepht-dbbz19n.jpg
    Nepht and Dr Deflecto on primus
    They all thought I was out of the game....But I'm holding all the lockboxes now..
    I'll......FOAM FINGER YOUR BACK!
  • pion01pion01 Posts: 758 Arc User
    edited December 2012
    Drama queen ... no. But when you're posting on discussion area entitled "Dear CoX refugees..." and being the level of jerk you are right after our game's closed, I can only assume that this is the average player here since you paint such a lovely picture of the average CO player.

    You can mark me down for 'unimpressed' with what I've seen from the place after restarting my subscription again.

    I actually began in CO when the game first came out - played a week and went back to CoH, I've come back for each major expansion to check it out, been unimpressed, and gone back to CoH.

    I have several toons here since it's easy to level up. I just don't play them.

    Yeah, you're basing this off of a couple of douche comments from a single thread in a forum filled with genuine welcome, sadness, remorse, helpful advice and open arms all from brothers in arms not only in genre and game type, but most of which are actual former CoH players.

    So yes, if the few posts in a single thread are enough to make you want to leave, perhaps its for the best, but it's not the whole forum, nor is it the entire community since we represent maybe 1% of the playerbase (probably less), and you can see at best the same behaviour on any forum (including the CoX ones) and more often than not, much much much worse.

    As a CO vet you know this is true if you've spent any time on the forums longer than it took to read the first page of this thread, and if you're unimpressed with the game itself, fine, but please, don't pull the righteous indignation crap because of a few loudmouths that most folk even in this thread disagree with.

    If you don't want to be a part of "this community," then just don't; but that doesn't impact your enjoyment of the game itself (or at least it shouldn't).
  • twg042370twg042370 Posts: 592 Arc User
    edited December 2012
    This post has been edited to remove content which violates the Cryptic Studios Community Rules and Policies -Smackwell
    _________________
    Wait? Whaaaa..?
This discussion has been closed.