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New Zone! Sewers!!

klittyklitty Posts: 1,540 Arc User
edited December 2012 in Suggestions Box
Right under Millennium city, danger and poop stalks the innocent!!

No, really, It would awesome to have a complex and huge zone down there, with water areas, like Lemuria, but with giant crocodiles, purple gangs, new evil enemies, missions and perkies to explore!!

Oh my!! Something like this one! http://www.funonthenet.in/articles/japanese-sewer-system.html

:D!


=^ _ ^= Kitty Lives!
Post edited by klitty on

Comments

  • fudgemonstafudgemonsta Posts: 1,532 Arc User
    edited November 2012
    The ninja turtles would be proud.
    @HangingDeath

    Deliciously nutritious!
  • klittyklitty Posts: 1,540 Arc User
    edited November 2012
    The ninja turtles would be proud.

    We need more puns!!

    TURBO PUNS!!!


    =^ _ ^= Kitty Lives!
  • serendipitynowserendipitynow Posts: 554 Arc User
    edited November 2012
    What id wish they would do is add missions to existing zones (a lot easier with what they have to work with than a new zone, so more doable) So that you can get 1-30 in any one zone from city, canada or desert, giving 3 completely different paths to 30, or you could mix and match.

    Then do the same with moster island, lemuria and vibora bay, 3 different paths from 30-40, or again mix and match.

    After that they would FINALLY have a good base of content.

    Then yes a sewer as a new zone could be good, could easily have content starting at somewhere around 10-15 utilising the cities gangs, then at the high end, all the way to 43 (for mobs lvls i mean) you could have destroyer robots, qualar and elder wurms, and some big roaming cosmic sewer monster(s), as well as more mundane sewer beasties.

    Could have it multilevel, with higher levels the deeper you go, and yes can be part land part water etc...
  • cybersoldier1981cybersoldier1981 Posts: 2,501 Arc User
    edited November 2012
    An underground world would be just fine, sort of like a classic 'mole people' civilization beneath the sewers, or even some Turakian ruins that still have traces of the ancient civilization about.
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited November 2012
    Meh... we have enough dark and dank areas, (and they'd likely just reuse the sewer tileset we already have for instanced missions). I'd rather they expand upon the Chinese mystic zone they created for the Hi Pan special alert...
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
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  • beldinbeldin Posts: 1,708 Arc User
    edited November 2012
    bioshrike wrote: »
    Meh... we have enough dark and dank areas, (and they'd likely just reuse the sewer tileset we already have for instanced missions). I'd rather they expand upon the Chinese mystic zone they created for the Hi Pan special alert...

    Yepp ... i want real Open World Zones .. we have masses of Sewer Missions already
    and i don't see a need of even more Sewers.
    R607qMf.jpg
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited November 2012
    beldin wrote: »
    Yepp ... i want real Open World Zones .. we have masses of Sewer Missions already
    and i don't see a need of even more Sewers.

    Or maybe we could revisit Multifaria - only this time it's after the events of Resistance, and we get to help them with the various troubles a society emerging from under oppression might face...

    Either way, I'd much rather see some more open-world content, instead of instanced stuff. Not to mention that a sewer zone would totally annoy superjumpers.
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
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  • serendipitynowserendipitynow Posts: 554 Arc User
    edited December 2012
    We all know the minimum development we have, which is why adding new missions to existing zones (see my post above) and a new sewer zone are good suggestions, simply as little artwork is needed, so less work than a full new zone (which i would also like to see, but unless things change we wont).
  • bioshrikebioshrike Posts: 5,491 Arc User
    edited December 2012
    We all know the minimum development we have, which is why adding new missions to existing zones (see my post above) and a new sewer zone are good suggestions, simply as little artwork is needed, so less work than a full new zone (which i would also like to see, but unless things change we wont).

    Don't forget that Multifaria MC already exists, so all they'd need to do would be to populate it, add some contacts, and there you go.
    <::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::>
    "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
    Official NW_Legit_Community Forums
  • klittyklitty Posts: 1,540 Arc User
    edited December 2012
    I was also going to suggest Sugar Candy Mountain as a zone and make it look something like this!!

    pyro.jpg?cda6c1

    So shiny!! :D

    We all know the minimum development we have, which is why adding new missions to existing zones (see my post above) and a new sewer zone are good suggestions, simply as little artwork is needed, so less work than a full new zone (which i would also like to see, but unless things change we wont).

    Of course, I am very well aware of that. Just suggesting a new area, but if we get more missions in already made areas I'm totally cool with it :cool:


    =^ _ ^= Kitty Lives!
  • d0m1nusdrak3d0m1nusdrak3 Posts: 262 Arc User
    edited December 2012
    WOW, i had no idea japan's sewer system was that big O.O. Also, the great mighty poo would be proud of this zone XD
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    Dominus Drake Primus Database ,Also @Pyromasher ingame
  • smoochansmoochan Posts: 2,567 Arc User
    edited December 2012
    I think we allready spend too much time in the sewers. I be hatin' on the sewer idea.

    Champions Online: Be the hero you wish you could be in a better game.
  • lonnehartlonnehart Posts: 846 Arc User
    edited December 2012
    Would the main "boss" of the sewer area be a level 40 team of... Old Aged Modified Wizard Terrapins?!? :)
    *sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"

    "Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
  • vorshothvorshoth Posts: 603 Arc User
    edited December 2012
    I'm actually for it on account of us spending so much time in the sewers in the urban missions that we might as well go native now. :)
    Also, it could be nice to have a labyrinthian maze zone, with a few open areas scattered around. Players would get lost...
    Which means they'd hire experienced sewer guides to help them get through to where they want to go...
    Which means a deeper, tighter knit community on account of the shared community activity!
    Everyone wins!
    [SIGNATURE REDACTED]
  • bobgreenwadebobgreenwade Posts: 186 Arc User
    edited December 2012
    I could certainly see a new MC Sewers Zone. It would be a relatively simple thing to put together, and most of the existing Missions that go into the Sewers (along with a couple of the Missions that interfere with wandering around town, or don't seem fitting to the surface setting) could be simply transferred down there. Fill in the difference with more Missions to fill in the gap between levels in City Center, and maybe add some higher-level missions near the Downtown area, and a hero might be able to progress all the way to L40 without ever actually leaving Millennium City (geographically speaking).
    =====
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  • bwdaresbwdares Posts: 1,522 Arc User
    edited December 2012
    I would love to see an expanded HI-Pan zone, that this was beautiful. Maybe have smaller versions of the dragon flying around as mobs. :)

    An expanded Multifaria would be nice as well. I would enjoy seeing them flush it out and put some work into the West side area, not to mention they have most of it done already with a good amount of tweeking it could be truely amazing.

    As to the OP, using alot of the already existing maps, mixing in a few new larger and more open areas would be great as well. It could be a great way to use the Turakian mobs, and make a new set of enemies, and you could add a Qularr area, dub it the refugees from the invasion. Make it a twist where they are just trying to get by and live in peace and you have to choose to protect them or not.
    #Mechanon!(completed) #New Zones! #Foundry!
  • thelastsonofzodthelastsonofzod Posts: 658 Arc User
    edited December 2012
    I'd be okay with a sewer zone, so long as they can do something along the lines of the Underworld from Futurama, and not merely stick us in hundreds of identical corridors. It'd actually be rather nice if they could make it an Elder Worm centric zone too. i want to see more of those guys.
  • rokurocarisrokurocaris Posts: 1,079 Arc User
    edited December 2012
    bioshrike wrote: »
    Don't forget that Multifaria MC already exists, so all they'd need to do would be to populate it, add some contacts, and there you go.

    Have you ever looked "behind the scenes" of Multifaria? The new elements are so hastly pasted over the regular MC map, you can easily see parts of it sticking out. It's like a film set! :redface:

    For the sewers, I'm not sure if an whole indoor zone would be a good idea.
    But I'd love to see a smaller version as a part of the new MC expansion map. :cool:
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