Ok .. this MUST have been mentioned before .. but its seems so simple .. yet not implicated WHY?
As you level you purchase powers and action points (or ability points .. cant remember what it's called) and train your "specialisations" to that role ... and that's it..
When levelling your champion you are given additional roles (Avenger,Support ect) but you cannot respend your points differently on each new role ..
So ... you keep all your powers on level up (save for retcon's) but Re-role you powers for each role .. also re-spend on your specialisations for the new role ...
so .. Role 1 (Avenger - Ranged damage) Max out your Ranged attacks and spec for ranged attack
Role 2 Support Support/Crowd Control (for example) Max out your Support/CC powers (I'm always getting left over powers) and spec for that role..
You can reset Reroles with questionite or Zen Shop and buy additional roles (2 per levelling .. more through the shop) :cool:
The only roles you can use your passive in are balanced and one other. People have asked for dual-specs in the past. While in some ways it's a good idea, it also has the potential to be exploited - such as creating a very powerful ranged DPS build, then a very tough tanking build.
I can understand people wanting to make their character as versatile as possible, but there's also the possibility of making your character basically function as 2 - you could have an infernal supernatural build and an ego weapon build or something.
In short - just subscribe and make a freeform character - you get enough power picks to satisfy a variety of roles within a team, while still being able to fulfill any concept you can think of...
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
I just see no point in changing your roles at all "save for soft passives"
Once you have your role .. most people stick to one ...
I take 2 passives on most of my characters so I can DPS as well as tank. I find myself switching roles in alerts quite a bit depending on my team. All you need is alt gear and a second passive.
I take 2 passives on most of my characters so I can DPS as well as tank. I find myself switching roles in alerts quite a bit depending on my team. All you need is alt gear and a second passive.
That's not entirely true. Someone wishing to dual spec DPS/Tank would want to have Crippling Challenge and Crippling Strikes on their attacks for Tank role, while avoiding those same attribute in favor of higher Rank damage for their DPS role.
The current system forces them to either A) Tank without CC/CS or DPS with CC/CS, both of which are not advisable by any means.
The request for Attribute/Spec/Talent points to be Build Role slot specific offers players the ability to truly make use of our ability to multi-spec.
Redistributing Attribute points per build slot can hardly be abused if your power selection remains the same.
The current system forces them to either A) Tank without CC/CS or DPS with CC/CS, both of which are not advisable by any means.
C) take seperate dps powers without the CC/CS advantage to use for dps.
But yeah, this game seems to be a bit confused about itself. It's not sure if it wants to be freeform or tank/healer/dps. It's just kind of sitting somewhere in the middle, so the mechanics end up being a bit awkward.
IMO...
CS should be removed.
CC should have its threat component removed.
Tank role should have its threat component removed.
Tank role should get a bonus to knock strength and knock resistance.
Tank role should get a bonus to hold strength and resistance.
All other roles should have their threat lowering removed.
Holds should generate very high threat.
Heals on targets other than the healer should generate very high threat.
Self heals should generate low, or even negative, threat.
Knocks should generate low, or even negative, threat.
What the mobs should be doing is
a) run away from the giant muscle man who punches them 200 yards. Why on earth would you run back towards him for a second helping?
b) attack anyone who uses a lot of holds, because it makes sense. Hey, that guy keeps chaining me to the ground with evil demon chains... we should get rid of him.
c) attack healers, because it makes sense. Hey, that chick keeps healing everyone which is preventing us from winning... we should get rid of her.
d) not bother attacking someone who's just healing themselves if there's a better target.
Just my silly little thoughts that won't ever be implemented.
This relates to this thread because it would partially aleviate the need to have seperate setups for seperate roles.
Champions Online: Be the hero you wish you could be in a better game.
Comments
I can understand people wanting to make their character as versatile as possible, but there's also the possibility of making your character basically function as 2 - you could have an infernal supernatural build and an ego weapon build or something.
In short - just subscribe and make a freeform character - you get enough power picks to satisfy a variety of roles within a team, while still being able to fulfill any concept you can think of...
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
I just see no point in changing your roles at all "save for soft passives"
Once you have your role .. most people stick to one ...
I take 2 passives on most of my characters so I can DPS as well as tank. I find myself switching roles in alerts quite a bit depending on my team. All you need is alt gear and a second passive.
That's not entirely true. Someone wishing to dual spec DPS/Tank would want to have Crippling Challenge and Crippling Strikes on their attacks for Tank role, while avoiding those same attribute in favor of higher Rank damage for their DPS role.
The current system forces them to either A) Tank without CC/CS or DPS with CC/CS, both of which are not advisable by any means.
The request for Attribute/Spec/Talent points to be Build Role slot specific offers players the ability to truly make use of our ability to multi-spec.
Redistributing Attribute points per build slot can hardly be abused if your power selection remains the same.
C) take seperate dps powers without the CC/CS advantage to use for dps.
But yeah, this game seems to be a bit confused about itself. It's not sure if it wants to be freeform or tank/healer/dps. It's just kind of sitting somewhere in the middle, so the mechanics end up being a bit awkward.
IMO...
CS should be removed.
CC should have its threat component removed.
Tank role should have its threat component removed.
Tank role should get a bonus to knock strength and knock resistance.
Tank role should get a bonus to hold strength and resistance.
All other roles should have their threat lowering removed.
Holds should generate very high threat.
Heals on targets other than the healer should generate very high threat.
Self heals should generate low, or even negative, threat.
Knocks should generate low, or even negative, threat.
What the mobs should be doing is
a) run away from the giant muscle man who punches them 200 yards. Why on earth would you run back towards him for a second helping?
b) attack anyone who uses a lot of holds, because it makes sense. Hey, that guy keeps chaining me to the ground with evil demon chains... we should get rid of him.
c) attack healers, because it makes sense. Hey, that chick keeps healing everyone which is preventing us from winning... we should get rid of her.
d) not bother attacking someone who's just healing themselves if there's a better target.
Just my silly little thoughts that won't ever be implemented.
This relates to this thread because it would partially aleviate the need to have seperate setups for seperate roles.
Champions Online: Be the hero you wish you could be in a better game.