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FC.31.20121030.12 PTS Update

nisdiddumsnisdiddums Posts: 91 Arc User
edited November 2012 in PTS - The Archive
PTS update FC.31.20121030.11
This build is scheduled to hit PTS by 6:30pm Pacific on 11/13/12


Greetings!

We're updating PTS with the upcoming update build to test stability, as well as verifying a few bug fixes we addressed following last week's Live push.

Please format any bugs you find in the following format:
Bug
Where it happens
What happens


Prototype Hawkwings
-Prototype Hawkwings have had their speed increased.
-Prototype Hawkwings boost now last 10 seconds and increases speed by 70 (up from 15).

Costumes
-We have restored missing geometry for Bubble Helmet heads, Worm Head, and Floating Brain costume pieces

Powers
- Fixed issues that would cause cylinder-based vehicle attack powers to target/destroy objects outside the intended range.
Post edited by nisdiddums on

Comments

  • fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited November 2012
    So much yes overall.
    @HangingDeath

    Deliciously nutritious!
  • quasimojo1quasimojo1 Posts: 642 Arc User
    edited November 2012
    Thank you. Perhaps there is hope.
    LTS since 2009. Author of ACT parser module for CO. Founder of Rampagers. Resident curmudgeon.

    "Without data, you're just another person with an opinion." -- W. Edwards Deming
  • sanmercisanmerci Posts: 203 Arc User
    edited November 2012
    This sounds good; I may even port one of my hawkwinged characters over to help test it out (I assume the reason it's going to the PTS is to check and see if the speed upgrade is going to be game-breaking or not...) Thanks for taking the time to listen to your players. It's a step in the right direction.
  • theravenforcetheravenforce Posts: 7,148 Arc User
    edited November 2012
    Seeing as this was not posted in the bug fixes, I will say again that

    Interrupt powers such as Back Hand Chop and Ice Cage with Subzero Cell Block Advantage, are deactivating IDF and Mental Discipline Forms

    Aside from this, I am sure many pro vehicle heroes will be happy to hear this news as well as a certain Dr.Cerebellum
  • mijjesticmijjestic Posts: 481 Arc User
    edited November 2012
    Looking promising, thanks for listening, ya'll. :biggrin:
  • lokikinlokikin Posts: 624 Arc User
    edited November 2012
    Prototype base Speed jacked up from 4 to 6!

    Nice boost there! Not as fast as before, but that was expected. Plus we still have Speed boost mods...

    Thanks! I look forward to this making it Live!

    :smile:
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  • quasimojo1quasimojo1 Posts: 642 Arc User
    edited November 2012
    I just tried out the prototypes on PTS and, although not as fast as they were originally, they at least feel useful again. This will be enough to shut me up about the matter, assuming it makes it to Live. Thanks for listening.
    LTS since 2009. Author of ACT parser module for CO. Founder of Rampagers. Resident curmudgeon.

    "Without data, you're just another person with an opinion." -- W. Edwards Deming
  • drreverenddrreverend Posts: 534 Arc User
    edited November 2012
    Any word on fixing the bug with objects vanishing when you lift them? That's kind of an incredibly unfun bug there that's been around since September.
  • theravenforcetheravenforce Posts: 7,148 Arc User
    edited November 2012
    Seeing as this was not posted in the bug fixes, I will say again that

    Interrupt powers such as Back Hand Chop and Ice Cage with Subzero Cell Block Advantage, are deactivating IDF and Mental Discipline Forms
    drreverend wrote: »
    Any word on fixing the bug with objects vanishing when you lift them? That's kind of an incredibly unfun bug there that's been around since September.

    Yeah, I am hoping both these bugs are being worked on and make it out either by week's end or next week.

    As well as PTS character transfer, which to my knowledge isnt working yet
  • blazer2001blazer2001 Posts: 109 Arc User
    edited November 2012
    Any chance to see this bug fixed?

    It's been there since On Alert first launched, I did report it on July when the devs asked for the top 2 issues for players and it seems it's been forgotten (like most bugs in this game).

    Items: Rewards: While on a team, numeric tokens are not dropping in reward tables. (blazer2001, Thread Post)
    I'm the ruler of the fire power.
  • xcaligaxxcaligax Posts: 1,096 Arc User
    edited November 2012
    nisdiddums wrote: »
    PTS update FC.31.20121030.11
    This build is scheduled to hit PTS by 6:30pm Pacific on 11/13/12


    Greetings!

    We're updating PTS with the upcoming update build to test stability, as well as verifying a few bug fixes we addressed following last week's Live push.

    Please format any bugs you find in the following format:
    Bug
    Where it happens
    What happens


    Prototype Hawkwings
    -Prototype Hawkwings have had their speed increased.
    -Prototype Hawkwings boost now last 10 seconds and increases speed by 70 (up from 15).

    Costumes
    -We have restored missing geometry for Bubble Helmet heads, Worm Head, and Floating Brain costume pieces

    Powers
    - Fixed issues that would cause cylinder-based vehicle attack powers to target/destroy objects outside the intended range.


    Why does this need testing on the PTS? Somebody please enlighten me.
  • fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited November 2012
    xcaligax wrote: »
    Why does this need testing on the PTS? Somebody please enlighten me.

    They did say that server stability was an issue with the vehicles before. Amping up the speed and putting them on the PTS allows them to see if the servers can handle the amped speed...

    Probably.
    @HangingDeath

    Deliciously nutritious!
  • flyingfinnflyingfinn Posts: 8,408 Arc User
    edited November 2012
    Powers
    - Fixed issues that would cause cylinder-based vehicle attack powers to target/destroy objects outside the intended range.

    But it still happens with characters cylinder-based attacks....
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  • smoochansmoochan Posts: 2,564 Arc User
    edited November 2012
    So much yes overall.

    Hey here's some pie!

    Oh listen I have to take your pie away...

    Here you go, you can have one piece of pie back. Happy? :biggrin:

    Champions Online: Be the hero you wish you could be in a better game.
  • epeleskerepelesker Posts: 307 Arc User
    edited November 2012
    drreverend wrote: »
    Any word on fixing the bug with objects vanishing when you lift them? That's kind of an incredibly unfun bug there that's been around since September.
    This. I'd also like to know if there's a fix in the works for it.
    ----
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  • fudgemonstafudgemonsta Posts: 1,591 Arc User
    edited November 2012
    smoochan wrote: »
    Hey here's some pie!

    Oh listen I have to take your pie away...

    Here you go, you can have one piece of pie back. Happy? :biggrin:

    I don't even own a Hawkwing, so yeah, I'm happy for those who got at least some of their wanted feature back.

    Better then nothing. :tongue:
    @HangingDeath

    Deliciously nutritious!
  • somebobsomebob Posts: 980 Arc User
    edited November 2012
    flyingfinn wrote: »
    But it still happens with characters cylinder-based attacks....

    So wait - they fixed it on vehicles but not player powers?

    *facedesk*

    Can that get fixed with player powers as well? Please?
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  • ashensnowashensnow Posts: 2,048 Arc User
    edited November 2012
    nisdiddums wrote: »
    Powers
    - Fixed issues that would cause cylinder-based vehicle attack powers to target/destroy objects outside the intended range.

    This is a problem that has been affecting characters since long before the implementation of vehicles. For months now (has it been over a year ?)


    The patch notes specifically state that the bug is being addressed for vehicles. Is it being addressed for characters as well ? Or are bug fixes something that have to be purchased in the C-Store or gambled for through lock-boxes ?

    'Caine, miss you bud. Fly high.
  • theravenforcetheravenforce Posts: 7,148 Arc User
    edited November 2012
    somebob wrote: »
    So wait - they fixed it on vehicles but not player powers?

    *facedesk*

    Can that get fixed with player powers as well? Please?

    /agreed.

    I hate using FC in a mission where destructable objects can explode to agro foes..soooo annoying!

    Plus it makes no sense,hmm..perhaps that extra damage should be added onto the cylindrical attacks :tongue:
  • crypticbuxomcrypticbuxom Posts: 4,629 Arc User
    edited November 2012
    With the missing head issue fixed, can we get invisible heads added?
  • manwholaughsmanwholaughs Posts: 116 Arc User
    edited November 2012
    Here's a bug I noticed after reloaded went live.

    BUG: After turning off the cape glide travel power your regular cape fails to appear for over a second, making it look like you have no cape.
  • stoopidmestoopidme Posts: 250 Arc User
    edited November 2012
    somebob wrote: »
    So wait - they fixed it on vehicles but not player powers?

    *facedesk*

    Can that get fixed with player powers as well? Please?

    What particularly annoys me about this is it all bugged at once and there is clearly an underlying coding mistake they should have pinpointed in order to fix this.

    But instead they fixed the problem instead of the source, and will have to go through this again, first when they sort out the rest of player powers and secondly when that original mistake causes more bugs.
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