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FC.31.20121030.0 PTS Update

nisdiddumsnisdiddums Posts: 91 Arc User
edited October 2012 in PTS - The Archive
PTS update FC.31.20121030.0
This build is scheduled to hit PTS by 6:30pm PST on 10/30/12


Greetings!

We're back with more updates to the new vehicles system, including a balance pass of the weapon mods, as well as a few quality-of-life improvements to the UNTIL Carrier Mission.

I plan on updating PTS again tomorrow with more UI improvements and additional vehicle system updates.

Please format any bugs you find in the following format:
Bug
Where it happens
What happens


Vehicles:
-Vehicle Mods: Ammo Regen mods have been reworked to grant 2 energy every X seconds. X is reduced by ranking these mods up. This will make the mods more consistent regardless of your max ammo.

-Heavy Cannon: This power has had its damage reduced significantly. Additionally it now obeys and applies knockback resist.

-Railgun: This power has had its damage increased significantly.

-Singularity Bomb: This power now applies and obeys Knockback Resist.

-Gravity Pulse: This power now applies and obeys Knockback Resist.

-Tractor Beam: This power can no longer lift and move knock immune targets (including supervillain+ class enemies).

-Vehicle Mods: Max Ammo increase mods should now work correctly.

-Vehicle Mods: Dodge, Crit, Avoid, and Severity mods now grant less of their respective amounts. They were erroneously granting too much.

-Speed of vehicles slightly reduced

-Fixed issue with Grav Bike rider swimming when entering water volumes


Queue UI:

-Added background images to "Hero Games" queues
Post edited by nisdiddums on

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