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Just some numbers on LR and D/A Passives

ajanusajanus Posts: 501 Arc User
edited October 2012 in Power Discussion
So I decided to do some numbers testing comparing the passives that people use to give some dodge/avoidance. Testing was done in Hybrid role (changing roles did not change any of the numbers). When I picked my specs, I was primary DEX and chose my normal 1 Evasion, 1 Quick Reflexes, and 3 crit severity. My piece of gear was UNITY Avoidance with a R4 dodge mod.

Base d/a:

No gear: 10/20

With gear: 37.7/58.7


Night Warrior: 57% all damage bonus, +10% armor ignore, +9.5% charge time redux

No gear: 18.8/32.1

With gear: 41.9/62.7

With gear and spec: 44/63.9

Bonus from gear/spec: +25.2 dodge, +31.8 avoid

Total bonus: 57


Quarry: 76% phys damage, +38% non-phys damage

No gear: 28/20

With gear: 55.7/58.7

With gear and spec: 58.2/60.1

Bonus from gear/spec: +30.2 dodge, +40.1 avoid

Total bonus: 70.3

*keep in mind that Audacity stacks 3 times and grants 9% Avoidance per stack


Way of the Warrior: 111% phys melee damage and bleed, +90% other melee damage

No gear: 31.3/47.9

With gear: 48.4/68.8

With gear and spec: 50/69.6

Bonus from gear/spec: +28.7 dodge, +21.7 avoid

Total bonus: 50.4


Lightning Reflexes

No gear: 58.2/79.1

With gear: 64.7/84.6

With gear and spec: 65.2/84.8

Bonus from gear/spec: +7 dodge, +5.7 avoid

Total bonus: 12.7


My thoughts:

LR gets hit so hard by diminishing returns that it isn't worth the gear/spec efforts unless you plan on not gearing for d/a or spec'ing for it. In other words, spec completely for offense. This would be more of a levelling tactic than group play.

Quarry gets much more of a bonus from gear/specs so if you want to use the d/a utilities, Quarry will make it more worth the points.

WotW gets such an amazing damage boost (35% more than Quarry), along with boosting the other melee types (90% with tested stats) that, for pure melee, there really isn't much opposition when you stack d/a on top of the damage boosts

The average numbers of NW compared to average numbers on damage, although it is ALL damage, will still fall short of Quarry for ranged or WotW for melee, but it does have some nice tricks, like stealth to give it a "fun" factor. I never hit anything with these tests, just ran some numbers, so I would be interested to see how much of a role that 10% armor ignore and 9.5% charge redux plays in overall effectiveness.


Remember: Half the people you know are below average...

Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

Handle @brayv
Post edited by ajanus on

Comments

  • secksegaisecksegai Posts: 1,354 Arc User
    edited October 2012
    When you consider how much an agility plate gives you, you start to notice that the specs for boosting dodge/avoid aren't so appealing.

    Even without LR, dex specs will net you just a few more percentage points.
  • ajanusajanus Posts: 501 Arc User
    edited October 2012
    That's true, which is why, no matter what build I run, if DEX is my primary, I would ALWAYS pick 3/3 crit severity over the dodge/avoidance and use leftover points in those.


    Remember: Half the people you know are below average...

    Do not correct a fool, for he will hate you for it. Correct a wise man, for he will appreciate you for it.

    Don't be like the Qularr. They would not last one round in the Interstellar Galactic Arena...

    Handle @brayv
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