Okay. I've got a small problem here.
I've played Champions off and on since it came out, but City of Heroes was always my main game.
I've made some CO Versions of my COH characters and for the most part they work well.
My main character from COH (Cyberman 8) was a Martial Arts/Super Reflexes scrapper. And though you don't get total avoidance of damage over here in CO like you do in COH, I've got a build that works well and has the same general "feel" to it.
Similarly, my superstrength/willpower brute, Lily the Diamond is pretty straight-forward as well. Almost like not having left at all.
My dual pistols/energy blaster Sassinak is starting out fine as a munitions toon (Who I can later add some short range energy blast or melee powers to)
But...
Here's the real challenge:
Kara Skye is a
controller in City of Heroes -
Gravity Control is her main power set and her secondary is
Kinetics. She boosts teammates speed, slows down enemies or outright holds them in place. She can heal by drawing kinetic energy from a foe. She can drain their Endurance - she wormholes (teleports) groups of enemies around. She has a gravity singularity "pet" that also does damage and holds.
I can do her
LOOK just fine.
I'm satisfied for the most part. But the powers? There doesn't seem to be anything comparable to what she did in COH here in CO.
I've initially tried making a combo of Force and Celestial, but although it's
effective, it just doesn't
feel correct. Some of the Telekinetic powers (the non-blade ones) might work. I'm about to try another respec and play around with this some more.
I subscribe and have some experience with doing free-form builds, but I'm not "pro" by any stretch. Mostly I've applied some strategies from the build guides here on the forums to avoid gimping myself and tweaks to make existing builds better. I'm honestly a little frustrated with this situation though. I feel like I'm missing something obvious.
Is there no solution? What's the closest any of you could come to duplicating what she does? If you want to try and help, don't feel straitjacketed by the City of Heroes powers. I won't be. Read her Virtueverse description linked above, where I put in layman's terms what the power sets are doing and how they apply to what she is and does. All I'm looking for is a build with the same general feel and that will be good in the support role.
Comments
AOPM improves stats on all team mates, it's the closest thing to your concept.
Force Cascade is such a match with AOPM it's hard to do any better still some stuff bout TK ranged.
Kinetic Darts w Incisive Wit adv (gives a chance of getting ego surge)
TK burst power up AOE (explosion of TK knives) good for stacking ego leech
TK Assault Single target maintain and pretty brutal
TK Lance very heavy power up STA - consumes ego leech for additional damage effectively double damage with 5 stacks of leech. Looks like you thrust an ethereal lance at your target.
TK Wave - charge up knock back AOE better damage than TK burst also psychic tides adv will rob targets of energy
TK Eruption for when they get too close charge up knock back attack that gives a damage bonus if charged for 1 sec or more
TK Maelstrom - charge up AOE with a cooldown - it can stun targets for a time
Mental Discipline - Basic buff to ego damage not that good but gives up to 2% increased crit chance for every stack of ego leech
Ego Reverb the energy unlock scales with Ego and Recovery
So an AOPM TK ranged build with either Concentration or Mental Discipline, Concentration is prolly a better bet - suggest Ego/Dex/Int or Con or Pre.
Attacks would be TK Assault, TK Wave w Psychic tides adv, TK Lance and Lifedrain w Vampiric sympathy, maybe TK Eruption to keep em off you.
The wiki entry on TK as if you didn't know
[SIGPIC][/SIGPIC]
The one who can't shut up formerly known as 4rksakes
About the @handle - it's a long story.
Profound quote.. "I'm not a complete idiot - several parts are missing."
How about Ego Hold and/or Ego Storm? How good are those?
PowerHouse (Link to this build)
Name: Kara Skye
Archetype: Freeform
Super Stats:
Level 6: Presence (Primary)
Level 10: Ego (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Hero
Level 6: Showmanship
Level 9: Finesse
Level 12: Shooter
Level 15: Lasting Impression
Level 18: Impresario
Level 21: Wordly
Powers:
Level 1: Kinetic Darts
Level 1: Telekinetic Assault (Rank 2, Rank 3)
Level 6: Telekinetic Burst (Rank 2, Sudden Impact)
Level 8: Aura of Primal Majesty
Level 11: Ego Reverberation
Level 14: Concentration
Level 17: Force Geyser (Hard Landing, Nailed to the Ground)
Level 20: Lifedrain (Rank 2, Vampiric Sympathy)
Level 23: Ebon Rift (Rank 2, Rank 3)
Level 26: Mindful Reinforcement (Rank 2, Revitalizing Boost)
Level 29: Vala's Light (Rank 2, Rank 3)
Level 32: Ego Hold (Rank 2, Mass Effect)
Level 35: Field Surge
Level 38: Ego Surge (Nimble Mind)
Travel Powers:
Level 6: Flight (Rank 2, Rank 3)
Level 35: Teleportation
Specializations:
Presence: Repurpose (3/3)
Presence: Grandeur (2/3)
Presence: Moment of Glory (3/3)
Presence: Vulnerability (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Sentry: Reinforce (2/2)
Mastery: Presence Mastery (1/1)
Guess there is Aura of Radiant Protection, but this only provides a defensive benefit.
I did go with Seraphim instead of AOPM for the reasons above - it just doesn't look right.
Initial testing seems to indicate it works well. I'll have to see how it works at level 20 on live. May need to tweak a little bit. But the -feel- is much closer to what she was in COH so far.
I hadn't considered Ebon Rift before. It's no Singularity. But it's a pretty decent cross between that and Wormhole. Recoloring that and the other powers in this build a medium blue very much makes them look like some of the biotic powers from Mass Effect - which is largely what I was going for.
That helps a lot. But if anybody has any other suggestions I'm open to them.