PowerHouse (Link to this build)Archetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Constitution (Secondary)Level 15: Dexterity (Secondary)Talents:Level 1: SureshotLevel 6: CoordinatedLevel 9: AcrobatLevel 12: Healthy MindLevel 15: Martial FocusLevel 18: Physical ConditioningLevel 21: Body and MindPowers:Level 1: Bestial Fury (Rip and Tear, Accelerated Metabolism)Level 1: Shred (Rank 2, Penetrating Strikes)Level 6: PounceLevel 8: Quarry (Rank 2, Fair Game)Level 11: Scything Blade (Rank 2, Swallowtail Cut)Level 14: Parry (The Elusive Monk)Level 17: Molecular Self-AssemblyLevel 20: Massacre (Rank 2, Blood Mess)Level 23: Form of the Swordsman (Cut Where it Counts)Level 26: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)Level 29: Dragon Kick (Lashing Dragon Tail)Level 32: IntensityLevel 35: Ego Surge (Nimble Mind)Level 38: Masterful Dodge (Unfettered Strikes)Travel Powers:Level 6: AthleticsLevel 35: Bat Flight (Rank 2, Rank 3)Specializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Detect Vulnerability (3/3)Intelligence: Expertise (2/2)Brawler: No Escape (1/3)Brawler: Penetrating Strikes (2/2)Brawler: Ruthless (2/2)Brawler: Flanking (3/3)Brawler: Offensive Expertise (2/2)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: The Rush of Battle (2/3)Vindicator: Focused Strikes (3/3)Mastery: Intelligence Mastery (1/1)
The above build is one I've been puzzling over for the past few days and haven't gotten much farther with. It's performance is alright, and should do fine for the theme I'm going for, but I get the feeling there is some synergy I'm missing that could make it work better. I've not messed around much with bleed, and that seems to be the way this build has drifted, so any advice would be welcome.
Comments
I'd also consider swapping Fair Game for rank 3 Quarry - the heal is nice, but it only works after you defeat a foe and I found that either the heal was tiny or else everyone died so quick after one another that I could just have healed up after the fight or in a fight with a big-bad, there's no benefit to Fair Game at all (unless he spawns easily-killed minions or something).
Quarry rank 3 is an all-the-time damage boost (and dodge increase, I think) that seems like it would be useful more often.
Dunno if it's in concept or not, but whenever I have bleeds in a build, I at least consider Devouring Essence with the Phlebotomist advantage for extra healing/damage dealing.
I'm not too familiar with that Form, except that it relies on bleeds (NO idea about the advantage)... I usually go with Form of the Tempest since it's usually a lot easier to get crits, faster.
Powers:
Level 1: Bestial Fury No one needs to rank up EB or use onefor that matter, unless for theme
Level 1: Shred Get 5 bleeds on boss then move on
Level 6: Supernatural Power It's awsome
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Frenzy (Rank 2, Rank 3) Perma spam AoE with Supernatural Power
Level 14: Ebon Void (Rank 2, Rank 3, Voracious Darkness) Best block for pve squishies
Level 17: Evasive Maneuvers (Sleight of Mind) Dodge + stealth + aggro wipe
Level 20: Devour Essence (Rank 2, Phlebotomist) Use it if boss targets you till you wipe aggro
Level 23: Form of the Tempest (Rank 2) Awsome
Level 26: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 29: Dragon's Bite (Rank 2, Cull the Weak) Refresh bleeds and single target spam attack. Charge for Rush buff then just turbo it
Level 32: Ice Sheath (Rank 2)
Level 35: Lock N Load (Rank 2)
Level 38: Masterful Dodge
Travel Powers:
Level 6: Athletics
Level 35: Bat Flight (Rank 2, Rank 3)
Specializations:
Dexterity: Combat Training (3/3)
Dexterity: Power Swell (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (2/3)
Brawler: Flanking (3/3) Always try to stay behind mobs when posible. Wipe aggro on bosses then just stab in back
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)
For Gear, get enough Rec till you feel comfortable and the rest all Int. This is a lv40 build not a leveling one.
[SIGPIC][/SIGPIC]
This was awesome while it lasted
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'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
It also shoots your dodge/avoid through the roof nearly to the point of invincibility, allows you to run melee dps role, and gives a TON of damage increase.
Also, if you are going to stack bleeds, why not take advantage of them...Reaper's Embrace will obiterate anything with 5 bleeds on it...since it's a bleed/sword/beast build, RE will definitely fit the theme. Massacre does do the additional damage to bleeding things, but I'm not sure any bleed-based build is complete without Reaper's Embrace.
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