I'm trying to transfer over my big alien-powered robot from CoH and trying to figure out the build. The original character on CoH started out as a Kheld, and then because of gameplay reasons got rerolled as an Inv/Energy/Energy Tanker. The character in question is a large robot with an energy-based alien acting as the living power core. His style is more "punch things and smash them with Buicks" than turning into a living arsenal of guns, a la power armor. But I'd wanted to include some energy attacks, so I included Eye Beams and Energy Wave.
My goal is to make this guy into a strong tank while keeping with my concept/roboty feel. So, feedback/thoughts on this?
PowerHouse (Link to this build)Name: Andromeda KnightArchetype: FreeformSuper Stats:Level 6: Intelligence (Primary)Level 10: Strength (Secondary)Level 15: Constitution (Secondary)Talents:Level 1: The DevastatorLevel 6: Physical ConditioningLevel 9: Body and MindLevel 12: Healthy MindLevel 15: AcademicsLevel 18: WordlyLevel 21: DaredevilPowers:Level 1: ClobberLevel 1: Defensive Combo (Rank 2, Crippling Challenge)Level 6: Roomsweeper (Rank 2, Rank 3)Level 8: Invulnerability (Rank 2, Rank 3)Level 11: Force Shield (Rank 2, Rank 3, Force Sheathe)Level 14: Bountiful Chi Resurgence (Rank 2, Rank 3)Level 17: EnrageLevel 20: Eye Beam (Rank 2, Rank 3)Level 23: Haymaker (Rank 2, Rank 3)Level 26: Energy Wave (Rank 2, Reverse Polarity)Level 29: Molecular Self-AssemblyLevel 32: Masterful DodgeLevel 35: AggressorLevel 38: ResurgenceTravel Powers:Level 6: Jet Boots (Rank 2, Rank 3)Level 35: Rocket JumpSpecializations:Intelligence: Enlightened (3/3)Intelligence: Tactician (2/2)Intelligence: Revitalize (3/3)Intelligence: Expertise (2/2)Warden: Fortified Gear (3/3)Warden: Ruthless (2/2)Warden: Tenacious (2/2)Warden: The Best Defense (3/3)Protector: Fortified Gear (3/3)Protector: Unrelenting (2/2)Protector: Bulwark (2/2)Protector: Defensive Expertise (3/3)Mastery: Protector Mastery (1/1)
Comments
I own Koda Ortega. Yeah...
Use both of those suggestions first.
Replace Energy Wave with Conviction R3. Keep Chi up and occasionally tap Conviction when you're getting hit hard. Conviction is awesome with MSA. With the right amount of Int and cooldown reduction you can pop Conviction every 3 seconds. Conviction can also crit, which is a plus. If you get both, you really won't need Resurgence. Pick up Masterful Dodge instead. Chi and Masterful Dodge has good synergy together.
[SIGPIC][/SIGPIC]
The one who can't shut up formerly known as 4rksakes
About the @handle - it's a long story.
Profound quote.. "I'm not a complete idiot - several parts are missing."
I find it pretty thematic too. Just a thought.