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Looking for Advice on Giant Robot Build

drreverenddrreverend Posts: 534 Arc User
edited October 2012 in Power Discussion
I'm trying to transfer over my big alien-powered robot from CoH and trying to figure out the build. The original character on CoH started out as a Kheld, and then because of gameplay reasons got rerolled as an Inv/Energy/Energy Tanker. The character in question is a large robot with an energy-based alien acting as the living power core. His style is more "punch things and smash them with Buicks" than turning into a living arsenal of guns, a la power armor. But I'd wanted to include some energy attacks, so I included Eye Beams and Energy Wave.

My goal is to make this guy into a strong tank while keeping with my concept/roboty feel. So, feedback/thoughts on this?

PowerHouse (Link to this build)

Name: Andromeda Knight

Archetype: Freeform

Super Stats:
Level 6: Intelligence (Primary)
Level 10: Strength (Secondary)
Level 15: Constitution (Secondary)

Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Body and Mind
Level 12: Healthy Mind
Level 15: Academics
Level 18: Wordly
Level 21: Daredevil

Powers:
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Crippling Challenge)
Level 6: Roomsweeper (Rank 2, Rank 3)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Force Shield (Rank 2, Rank 3, Force Sheathe)
Level 14: Bountiful Chi Resurgence (Rank 2, Rank 3)
Level 17: Enrage
Level 20: Eye Beam (Rank 2, Rank 3)
Level 23: Haymaker (Rank 2, Rank 3)
Level 26: Energy Wave (Rank 2, Reverse Polarity)
Level 29: Molecular Self-Assembly
Level 32: Masterful Dodge
Level 35: Aggressor
Level 38: Resurgence

Travel Powers:
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35: Rocket Jump

Specializations:
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Revitalize (3/3)
Intelligence: Expertise (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Protector Mastery (1/1)
Post edited by Unknown User on

Comments

  • sykovsykov Posts: 131 Arc User
    edited October 2012
    My advice is that you replace Energy Wave with something else. It's pretty ok, though you already have Roomsweeper as an AoE.
    It's a game, not a ****. Don't choke on it.


    I own Koda Ortega. Yeah...




  • aiqaaiqa Posts: 2,620 Arc User
    edited October 2012
    Bountifull Chi is a nice heal, if you take the dodge adv and stack dodge chance. If you do not do that, conviction will probably serve you better.
  • sinistro1978sinistro1978 Posts: 280 Arc User
    edited October 2012
    My advice is that you replace Energy Wave with something else. It's pretty ok, though you already have Roomsweeper as an AoE.
    aiqa wrote: »
    Bountifull Chi is a nice heal, if you take the dodge adv and stack dodge chance. If you do not do that, conviction will probably serve you better.

    Use both of those suggestions first.

    Replace Energy Wave with Conviction R3. Keep Chi up and occasionally tap Conviction when you're getting hit hard. Conviction is awesome with MSA. With the right amount of Int and cooldown reduction you can pop Conviction every 3 seconds. Conviction can also crit, which is a plus. If you get both, you really won't need Resurgence. Pick up Masterful Dodge instead. Chi and Masterful Dodge has good synergy together.
    [SIGPIC][/SIGPIC]
  • hubrixhubrix Posts: 264 Arc User
    edited October 2012
    If you have to have an energy attack, just take Chest Beam instead. Eye beam without other toggles going alongside it has pretty poor output. Chest Beam is a powerful attack in itself and gives a pretty strong debuff.
  • forrksakesexcoforrksakesexco Posts: 436 Arc User
    edited October 2012
    Enrage feeds off strength (last I looked), you may wanna make your primary SS the one that feeds your toggle buff. Havoc Stomp may be thematic and is a fairly good AOE.
    _____________
    [SIGPIC][/SIGPIC]
    The one who can't shut up formerly known as 4rksakes
    About the @handle - it's a long story.
    Profound quote.. "I'm not a complete idiot - several parts are missing."
  • solardynamosolardynamo Posts: 139 Arc User
    edited October 2012
    For a robot I like repair circuits. It's a pretty good heal too and you can run eye beams and cuncussors while it's working. Then you don't need to worry about dodge gear, etc so much.

    I find it pretty thematic too. Just a thought.
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