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Resistance Issues

dagrekkdagrekk Posts: 19
edited October 2012 in Gameplay Bugs
So, I tried to do Resistance with a friend, and we noticed the actual mission you get from Defender never continued past "Go to Multifaria". Also Arcana is bugged since she kept spamming Rifts (we hit 4 before I downed her with Epidemic spam).

Also some rather amusing sliding entities; We got captured in the prison and the guards escorting us were ice-skating, then 4 of them died for no reason. Then we hit the Mega-Destroid piloting, and then one of them developed a god complex and could fly through the cutscene. Is this a lag issue or is it something other people are seeing?


Lovingly named God-Destroid
Post edited by Unknown User on

Comments

  • vempyremonvempyremon Posts: 22 Arc User
    edited October 2012
    I can confirm that the Resistance quest bug is happening to me, too. It's quiet aggravating when you spend time from 9pm to 3am just to find out you get no reward for doing it.
  • sanmercisanmerci Posts: 203 Arc User
    edited October 2012
    vempyremon wrote: »
    I can confirm that the Resistance quest bug is happening to me, too. It's quiet aggravating when you spend time from 9pm to 3am just to find out you get no reward for doing it.

    Sadly, the Resistance bug is not new. I've given up going past the first section of the quest; since it doesn't update, it just sits there in my mission log and I periodically play through it to waste time while I'm waiting for another bugged instance to reset (lookin' at you, Demonflame!)
  • drannicdrannic Posts: 74 Arc User
    edited October 2012
    The issue with resistance is that the first player or multiple players that leave through the door of the conqueror's Building does not receive the credit to their personal mission, while the character that sit back and wait do receive credit for "Leaving". Because of this, that mean at least one player will not receive credit for this run, being Solo or on a team.

    QA has submitted our findings to the Developers and we will be looking to find what is causing this issue, and getting resolved. Please keep an eye out for patch notes to see when we were able to resolve this issue.
    Developer QA Tester
    Cryptic Studios
  • sanmercisanmerci Posts: 203 Arc User
    edited October 2012
    drannic wrote: »
    The issue with resistance is that the first player or multiple players that leave through the door of the conqueror's Building does not receive the credit to their personal mission, while the character that sit back and wait do receive credit for "Leaving". Because of this, that mean at least one player will not receive credit for this run, being Solo or on a team.

    QA has submitted our findings to the Developers and we will be looking to find what is causing this issue, and getting resolved. Please keep an eye out for patch notes to see when we were able to resolve this issue.

    Thank you for the update. I'm looking forward to being able to (finally) complete this mission again... eventually.
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