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Free Running TP Ideas!!

yinjeighyinjeigh Posts: 225 Arc User
edited September 2012 in Suggestions Box
So.. As I was Acro-ing through MC today, I switched to Super-Jump midair on the fly. Of course, landed in the Iron Man pose. But then I started to wonder.. What if when you came down from acro without holding W...You hit the ground and rolled?
And then the ideas started flowing.
So, here are my suggestions for a Parkour/Free Running Travel set!

These powers would be slightly different. Parkour would be more Super Speed based, since it's point A to B. But with the landing roll of course.
Maybe with about 75-80% of the Acro jumping height, and a new jumping animation for both that looks something like this guy at 40 seconds.
I realize we don't exactly have the tech for wallruns, vaults, etc...
But I believe the visual would be pretty amazing to see in CO.

The Free Running travel would, of course, be closer to Athletics. Normal Acro/Athl running speed, with the same jump height as Parkour, to keep the two even. But, with Free Running, I see it with flip variations. Change the front flip animation to be closer to this. The flip needs to tilt slightly forward, to show the momentum. Because the acro flip is completely vertical at the moment.
Also, I would change the aerial backflip from a twist to a plain Back Layout. Maybe with the arms outstretched a little more.
And finally, when holding Q or E and jumping... I would add this.

The rolls would reduce the amount of fall damage taken as well. Possibly neutralizing it, in the style of our jumping moves. But only up to a certain height, of course.
I've got more floating around of course, but for now, tell me what you think ppl!
@Jeighsun in-game. Feel free to add me!
Post edited by yinjeigh on

Comments

  • jonsillsjonsills Posts: 6,318 Arc User
    edited September 2012
    That's pretty much what I'd been hoping Acrobatics/Athletics would be in the first place.

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