Alright, so I know I'll likely never see my power set finally get a rebuild in the time I've got left on this world, but hey, I can dream.
New Offensive Passive for Munitions:Lord of War
You have mastered the modern implements of war, and make use of them with deadly precision.
Requires 1 power from Munitions or 2 non-energy-building powers from any framework.
Slotted Passive
+ Can be slotted in an Offensive or Balanced passive power slot.
+ Increases your damage with Ranged Technology powers. This effect scales with your Super Stats. (The Technology tree consists of Archery, Gadgeteering, Munitions, and Power Armor.)
+ Your heightened awareness increases your Dodge Chance and Avoidance.
+ Every time you attack an enemy with a non-Energy Builder, you receive a stack of
Grit and refresh all stacks of
Grit on you.
Grit is a short duration buff which grants you additional Damage Absorption and increases your Dexterity and Ego by a percentage of your Ego. This effect can stack up to 3 times.
Base Ranks:
15%>18%>22% Ranged Technology damage.
6%>8%>10% Dodge Chance and Avoidance.
Grit: Same stat scaling as audacity for the Dex/Ego portion per stack. Static +15 damage Absorption per stack.
Changes for already existing powers:Two gun Mojo- Get rid of concentration application, replace with Stagger application.
- Integrate Close the Gap advantage into base power at half its current benefit. (15% max).
- New advantage: 2 points. Double Threat: Two gun Mojo now hits an additional target within 15ft. of the primary target.
Assault Rifle
- Get rid of the self-movement speed debuff.
- Add: 15% chance to apply Stagger per period.
Lead Tempest
- Remove chance to miss for targets within 25ft.
Rocket
- Remove charge time, now a 2.5 second activation only. Hitting for around the current max charge damage.
- Add: Deals 10% more damage for each stack of Stagger on the target, consumes all stacks of stagger on target.
- Integrate Concussive Rocket advantage's AoE knock into base power.
- New Advantage: 2 points. Shaped Charge Warhead: Your rockets no longer have an AoE or knockback component but do 30% more base damage to the target.
Frag Grenade
- Change to Slashing damage. (Fragmentation grenades kill you with high velocity shrapnel, not fire.)
- Add: 25% chance to stagger all targets.
- Incendiary Grenade advantage now changes damage to fire damage, and applies clinging flames to all targets.
Gatling gun
- Change Listen to Reason advantage to 50% chance per period to stagger targets.
Minimines
- Add: 75% chance to stagger targets.
- ~10% damage buff.
- Reduce penalty on Wall of Fire advantage to 20%.
Sniper Rifle
- Change stun on hit to 100% chance to apply Stagger.
- New advantage: 2 points. Armor Piercing Incendiary Rounds: Your Sniper Rifle now deals its damage as Penetrating Damage (see Anguish in Avenger if you forget what this is).
Smoke Grenade
- Reduce base perception debuff.
- Lower Escape Artist advantage duration to 5 seconds, increase internal cooldown to 45 seconds.
Sub Machinegun Burst
- Aggression Advantage: Remove the 100% chance vs. targets in melee (As this already allows for an exploit to instantly stack 2 bleeds on the target.) and increase per tick chance to 30%. Allow it to now stack bleeds instead of just apply/refresh.
Breakaway Shot
- Replace Defiant! application with: Increases avoidance by 10% for 12 sec.
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As for adding new attacks or whatever, I'll leave that brainstorming to GCrush, I'm more interested in just getting the current set of powers performing on the level of other powersets since their respective updates.
Ideas and other suggestions welcome.
Comments
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