Title says it all: I want a big tough dude who uses a big axe.
I have a sub (recently returned from many years at CoH(hat over heart)), so freeform is fine.
So far, I have heavy weapons, regeneration, enrage, and the dark block thingy(void shield?). I'm at level 15-ish, need to train, and want to start getting the last pieces of the build together.
So far, it's a complete blast to play, cleaving with max enrage stacks is fun indeed.
I tossed together a build as of right now, link below, and would appreciate advice on where to go with the powers and ranks as I head to the high levels.
http://powerhouse.nullware.com/powerhouse.html?v=5&n=&d=1137WAEdP197060G000G109G201P501K700IG00000000000000000000000000000000003Alr3Wnw00jv
Comments
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Ok, got up to 20. I took Cave-In for a ranged attack, to use for pulling. I like it, it's slow as mud, but if I charge it up, it kills the henchman I use it on and the rest of the spawn comes right to me.
I have it set up so I start fights with eruption. The knockup gets me a stack of enrage right away, and then it's cleaves, to start the accelerated metabolism. I went with recovery as my third superstat, so I can get quite a few cleaves/eruptions before I hafta let the energy builder run a couple of times.
The damage this build does so far seems pretty good to me.
The eruption knockdown is really useful, too, it puts a master villain off their feet quite a bit so the regen gets another couple of ticks.
For 20, I'm looking at another range attack.... I looked at the heavy weapon or earth ones, can't remember the names....
Any suggestions?
Anyone? Beuhler?
Oh, here's the updated build, where I am right now, trying to pick a L20 power.
http://powerhouse.nullware.com/powerhouse.html?v=5&n=&d=1137WAEdP197060G000G109G205P501K700IG00H90000000000000000000000000000003Alr3Wnw3bCV
Here's the current build:
http://powerhouse.nullware.com/powerhouse.html?v=5&n=&d=1137WAEdP197060G000G109G205P501K700IG00H90000000000000000000000000000003Alr3Wnw3bCV
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Relentless
Level 12: Paramilitary Training
Level 15: Quick Recovery
Level 18: Mighty
Level 21: Enduring
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Accelerated Metabolism)
Level 6: Eruption (Rank 2, Magma Burst)
Level 8: Regeneration (Rank 2)
Level 11: Ebon Void
Level 14: Enrage
Level 17: Cave In
Level 20: Earth Splitter (Rank 2, Accelerated Metabolism)
Level 23:
Level 26:
Level 29:
Level 32:
Level 35:
Level 38:
Travel Powers:
Level 6: Teleportation
Level 35: Athletics
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Juggernaut (3/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Slaughter (3/3)
Warden: Tenacious (1/2)
Warden: The Best Defense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Well, here's the latest stab at a build, if anybody has any feedback, it would be appreciated.
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Relentless
Level 12: Paramilitary Training
Level 15: Quick Recovery
Level 18: Mighty
Level 21: Enduring
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Accelerated Metabolism)
Level 6: Eruption (Rank 2, Magma Burst)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Ebon Void (Rank 2, Voracious Darkness)
Level 14: Enrage
Level 17: Molecular Self-Assembly
Level 20: Earth Splitter (Rank 2, Accelerated Metabolism)
Level 23: Unbreakable (Rank 2, Rank 3)
Level 26: Arc of Ruin (Rank 2, No Quarter)
Level 29: Skullcrusher (Rank 2, Put Them Down)
Level 32: Aggressor (Rank 2)
Level 35: Brimstone (Rank 2, Challenging Strikes)
Level 38:
Travel Powers:
Level 6: Teleportation
Level 35: Athletics
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Juggernaut (3/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Slaughter (3/3)
Warden: Tenacious (1/2)
Warden: The Best Defense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
You also didn't say whether you were aiming to be a tank or DPS. You have a defensive passive and Challenging Strikes but no Crippling Challenge if you were aiming to be a tank.
Well, I like hitting things? I'm at level 21 now and have 3 attacks, is that too many?
(nodnod) Yeah, I see that, but what it basically does, it makes my Eruption power free to use. And I use it a LOT. Every little bit helps
(takes notes) Hrrrm. Actually, with the Str/Con/Rec stats, I get waaaay more energy from AM than the MSA. But I really like the attack setup I'm running, which is cleave/eruptions until everything is dead, repeat. This slams me to 8 stacks of enrage usually halfway through the first mob, and the damage stays very good after that. Or, I think it's pretty good.
I tried Skewer, it seemed like it takes forever. And I examined the damage, cleave with only three points in it and max enrage is doing a lot more damage in about the same time.... Maybe I'm looking at it wrong.
Arc of Ruin is just way 'meh' I don't like the charge up time on that, either.
Have not tried annihilate, I'll pop into the powerhouse and load it up.
Kind of both? I can already solo the Until mission on 'difficult' without too much trouble, is that a reasonable place to be? (The one where Witchcraft sends you to fight all the freaky weirdos.)
Yeah, I'm really struggling with that decision. If I take crippling challenge, I'll put it on Eruption, for the offense debuff. On a regen, that's a HUGE boost to my survivability. But at the same time, I'm deeply in love with magma burst, it just looks SO awesome, and the aoe damage adds up pretty fast. If I take both, I get no rank two goodness, which makes me sad.
I'm struggling with what I want to do there, honestly. Any advice?
Also, I'm looking at unbreakable for an 'oops' button, and conviction to heal more and make MSA run a little smoother. Toss in aggressor for more damage, and with the skills, I think it'll be pretty tough and still do reasonable damage.
Any thoughts?
1 energy builder, 1 single target nuke/maintain, 1 AOE nuke/maintain/combo. You don't need more attack powers(if energy builder can even be called an attack power). All rest powers are suppose to be or utilities or for concept. But taking to many powers "for concept" can make your build pretty weak.
He didn't tell you to drop MSA, he told you to take INT as second SS instead of REC. On 40 lvl you can still get 1 core with REC and put it into 1 of your gear. It will take your REC to about 70-80, wich will be enough for you to have as much energy equelibrium as you have max energy. Also, MSA scales with REC a little bit to, so it will increase energy return a little bit.
Now. But when you will reach lvl 40 your MSA with INT as second SS will give you about 30-40 energy every 3 seconds. If you will use lunge/conviction/eruption, any of them, any combination of them or all of them everytime they go off CD MSA will be running all the time giving you energy every 3 seconds. Now tell me, what is better, MSA or AM that gives energy every 15 seconds?
"I think". That says it all. You are at low lvl now. Later "nukes" will be worth charging. But actually, not everyone charging them, taping nukes is a way to go to.
Arc of ruin is fine. Espesially with it's adv. no quarter wich reduces enemys defence. Even if it's only crashing damage, you deal mostly crashing damage anyways. But if you like cleave you can keep it. It's fine. It's actually as good as arc of ruin is.
Very good power. Very strong, have a nice knockback, if you like knockback, I personaly don't like that power because of it, for melee, knocking enemys miles away sometimes is a pain in da axe.
They all are freaky weirdos in my eyes, so it didn't tell me much. And with regen on low lvls almost any contest is easy even on high difficalty. On low lvls regen is a little bit OP. And you can't be both DPS and a tank. You can be tanky DPS, but still, no matter what your power choises are, if you running defencive passive, you will never over DPS offencive passive users.
Crippling challenge(CC) is never taken for damage debuff. It's main reasons are threat generated and block stopper. Yes, it removes an ability to block for few second for a target you attacking with it. Also, it generates additional threat. Wich is a must for a tank. And in eruption you can take both magma burst and CC. Magma burst requires 2 points, CC 3, so it will be 5 points in total. Chellenging strikes(CS) is an AOE version of CC, but CS don't remove block and generate less threat. So, if you want to be more DPS, take CC on a power you use not often, like lunge. So if you need to remove block, you can do it, but at the same time you won't pull agro from a tank with it all the time. But if you want to tank, then take it on something you use all the time.
Unbreakable is nice. Second best active defence in a game. First is masterfull dodge. But if thematically unbreakable feets your theme better, take it. You will be just fine without masterfull dodge even as a tank. But, I recommend you taking resurgence as second active defence. Works good on every tank build, but on regen tank it's just awesome. Active offence is nice, but actually, it's mostly taken for hold break effect or an adv.(for example ego surge has nimble mind adv. that increases crit chance and gives some DEX for as long as it's on). But you can take adv. in resurgence, that adv. will give resurgence hold breaker power. As for conviction, with regen you don't really need more heals. Actually, it would be better for you to take something that will boost your defence instead. For example, as block you can take laser shield with laser knight adv. or parry with elusive monk adv. Also, you can take evasive maneuvers from archery framework with advantage. With advantage it will have 50% chance to give you dodge boost, and dodge/avoidance is a very good thing to have on regen tank.
In short, less attack powers, more utility. And listen to more experianced players please. I just don't understand when a new player askes for an advice and when he gets it, he starts his/her "I think". Why even asking if you think you know it all anyways?
(tinkers)
How about this?
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Relentless
Level 12: Paramilitary Training
Level 15: Quick Recovery
Level 18: Mighty
Level 21: Enduring
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3, Accelerated Metabolism)
Level 6: Eruption (Rank 2, Magma Burst)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Ebon Void (Voracious Darkness)
Level 14: Enrage
Level 17: Molecular Self-Assembly
Level 20: Earth Splitter (Rank 2, Rank 3, Accelerated Metabolism)
Level 23: Unbreakable (Rank 2)
Level 26: Evasive Maneuvers (Sleight of Mind)
Level 29: Aggressor (Rank 2)
Level 32: Decimate (Crippling Challenge)
Level 35: Howl
Level 38: Resurgence (Evanescent Emergence)
Travel Powers:
Level 6: Teleportation (Rank 2)
Level 35: Athletics (Rank 2, Rank 3, Versatility)
Specializations:
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Juggernaut (3/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Slaughter (3/3)
Warden: Tenacious (1/2)
Warden: The Best Defense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
But I still recommend you to remove AM from both cleave and earth splitter. They are useless. They just are. AM is concidered to be one of the worst powers in the game(atleast I heard it alot). 2 adv. points not that much, but you still can use them somewhere else. Ow, actually, remove points from AM and put them into nailed to the ground in decimate. Because you are mostly melee, and some enemys like to fly around and will refuse to land no matter how nicely you ask them, nailed to the ground will be the only way for you to reach them(apart from earth splitter, but well, you can't use it endlessly without energy builder, can you?).
Hmmm. I just logged in and poking about, noticed that I have 5 full respecs available on this guy.
So....
I am not in love with Recov as my third SS. I've also been reading that Strength is not a good primary, as it 'peaks out' fairly early.
So: Total Rebuild! Going with Con, Dex, and Int. If I read this build right, my toughness will increase, as I now have a LOT more dodge, and take masterful dodge, unbreakable, and resurgence.
At the same time, my damage will increase, as my crit chance should be hovering right around 40 percent, and the Con master power boosts my hp's and defense, which hugely boosts my offense to boot. Oh, and I'll never have to stop attacking, if this pans out right.
Tougher and does more damage with more energy? Sounds good!
How about this as a rebuild:
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Master
Level 6: Acrobat
Level 9: Healthy Mind
Level 12: Covert Ops Training
Level 15: Coordinated
Level 18: Enduring
Level 21: Brilliant
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3)
Level 6: Eruption (Rank 2, Magma Burst)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Ebon Void (Voracious Darkness)
Level 14: Enrage
Level 17: Molecular Self-Assembly
Level 20: Earth Splitter (Rank 2, Rank 3, Accelerated Metabolism)
Level 23: Masterful Dodge (Rank 2)
Level 26: Evasive Maneuvers (Sleight of Mind)
Level 29: Aggressor (Rank 2)
Level 32: Decimate (Crippling Challenge, Nailed to the Ground)
Level 35: Unbreakable
Level 38: Resurgence (Evanescent Emergence)
Travel Powers:
Level 6: Teleportation (Rank 2)
Level 35: Athletics (Rank 2, Rank 3, Versatility)
Specializations:
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (2/3)
Constitution: Tough (3/3)
Constitution: Resilient (1/2)
Constitution: Deflection (3/3)
Warden: Fortified Gear (3/3)
Warden: Slaughter (3/3)
Warden: Tenacious (1/2)
Warden: The Best Defense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Mastery: Constitution Mastery (1/1)
See above. I just might be able too after all. This might be the last rebuild, many thanks for all the good advice.
I retooled your build. You might want to change the order of things but this might be a good place to start. I haven't switched out the recovery points from the talents, though that may not be a bad thing. Another interesting option is to go AoPM (Aura of Primal Majesty) to solve your end issues... then tweak the build to layer on some defense. One way is to make INT your primary SS and maximize cooldowns so that you can get near-perma active defenses.
Not a heavy HW user, so YMMV with regards to HW powers' synergy. If you decide to switch out, eruption+skewer is another good HW combo, but doesn't have the KB to drive your enrage.
Also, you can test your build against these benchmarks:
http://co-forum.perfectworld.com/showthread.php?t=148967
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Devastator
Level 6: Physical Conditioning
Level 9: Relentless
Level 12: Paramilitary Training
Level 15: Quick Recovery
Level 18: Negotiator
Level 21: Tireless
Powers:
Level 1: Bludgeon
Level 1: Eruption (Rank 2, Magma Burst)
Level 6: Decimate (Nailed to the Ground)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Aggressor (Rank 2)
Level 14: Resurgence (Evanescent Emergence)
Level 17: Molecular Self-Assembly
Level 20: Enrage
Level 23: Unbreakable (Rank 2)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Ebon Void (Voracious Darkness)
Level 32: Ego Surge (Nimble Mind)
Level 35: Annihilate (Rank 2, Rank 3)
Level 38: Iron Cyclone (Vortex Technique)
Travel Powers:
Level 6: Teleportation (Rank 2)
Level 35: Athletics (Rank 2, Rank 3, Versatility)
Specializations:
Strength: Swole (1/3)
Strength: Physical Peak (2/3)
Strength: Aggression (2/2)
Strength: Brutality (1/2)
Strength: Juggernaut (3/3)
Strength: Overpower (1/3)
Warden: Fortified Gear (3/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Ruthless (2/2)
Guardian: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
@sturmhaven
Okay, looked this over in detail... The big thing is a different primary superstat, a second offensive stance, and different attacks. You dropped the block-breaker.... hmmm.
Okay, after much tinkering, here's another stab at it. Notes: I liked the second offensive stance, so kept it. Left the attacks the same, I like my current attack setup. Earth-splitter is more than enough range so far. I tried iron cyclone and it just left me cold, didn't like it. Annihilate is pretty cool, but the kb just ruins it for me.
I made Con my primary with a str secondary and dropped dex as a superstat: The nimble mind in the ego surge scales with con and will get me lots of crits, I think. Lots of stuff now scales on my primary superstat: hitpoints, regen, resurgence, and ego surge.
I took conviction over unbreakable not for the heal, but so I have a way to perma-run MSA at range. Between eruption and conviction I should have MSA pretty much all the time, and combined with Fuel My Fire, I hope that keeps my energy up. My usual attack sequence right now is cleave/cleave/cleave/erupt, repeat forever. If I get a big rush of bad guys, I'll hop back and roll earth splitter until things thin out.
Dropped accelerated metabolism and crippling challenge, picked up some other advantages.
See how this looks:
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Constitution (Primary)
Level 10: Strength (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Master
Level 6: Physical Conditioning
Level 9: Healthy Mind
Level 12: Covert Ops Training
Level 15: Coordinated
Level 18: Acrobat
Level 21: Martial Focus
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3)
Level 6: Eruption (Rank 2, Magma Burst)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Ebon Void (Voracious Darkness)
Level 14: Enrage
Level 17: Molecular Self-Assembly
Level 20: Earth Splitter (Rank 2, Rank 3)
Level 23: Masterful Dodge (Rank 2, Unfettered Strikes)
Level 26: Ego Surge (Nimble Mind)
Level 29: Aggressor (Rank 2)
Level 32: Decimate (Nailed to the Ground)
Level 35: Conviction
Level 38: Resurgence (Rank 2, Evanescent Emergence)
Travel Powers:
Level 6: Teleportation (Rank 2)
Level 35: Athletics (Rank 2, Rank 3, Versatility)
Specializations:
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (2/3)
Constitution: Tough (3/3)
Constitution: Resilient (1/2)
Constitution: Deflection (1/3)
Constitution: Armored (2/2)
Warden: Fortified Gear (3/3)
Warden: Slaughter (3/3)
Warden: Tenacious (1/2)
Warden: The Best Defense (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Locus (2/2)
Guardian: Tenacious (2/2)
Guardian: The Best Defense (3/3)
Mastery: Warden Mastery (1/1)
Thanks a ton for your feedback!
Your choice of Con SS takes out the damage you gain from aggression, brutality, and overpower (from Str Spec tree) without giving you much dmg in return. Also, some choices like pointing points into deflection when you don't have much dex won't really help you.
But, hey, your choice. I'd suggest lots of time in the PH before you settle on what works for you. From your play style, I'd guess Con SS is the place to start, then move to Str SS if you feel you don't get enough dmg. In the end, play what you want!
@sturmhaven
He can solo mega-terak without effort, and set to hard, I could, conceivably, run 5-man dungeons solo, although it would be a tough slog. Equipped with semi-random dropped gear, I can't quite manage it.
The powers changed a bit: Fighting legendaries made me fall in love with Annihilate, since the KB doesn't do anything. Even better, if I'm trying a five-man, the kb can save my bacon if I get swarmed: Go into a spinning fury, knock everything away, run and regen.
I'm still torn Str primary versus Con primary. I like the kb resistance i get from the high strength. Like, a LOT. But Con looks much more efficient on paper.
I'll be tinkering up a final, FINAL build and retconning over the next few days.
Many thanks to all for the excellent advice so far!
When you take the combined benefits of the STR spec tree (Severity, Cost Reduction, JUGGERNAUT!), the knockback resistance, the inherent damage bonus, and the boost to Enraged!, CON tree is really only the better choice if you absolutely need Deflection, but even then I think that the Avoidance and Severity specs from DEX tree are the better choice unless you're running Imbue. Fuel My Fire can be worth it if you're tanking without Defiance, but for a DPS? Not so much.
I realize that The Best Defense stacks with itself, but I'm not sure that taking Guardian over Vindicator is worth loosing the extra severity from Merciless and the recursive buff loop that happens when you take Aggressive Stance on top of The Best Defense. It won't kill you're build though, so it's really more of a nitpick.
That Dork In The Suspenders, signing out.
WARNING: Not An Actual Internet Reviewer
Get the Forums Enhancement Extension!
(thinks)
So, something like this?
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Master
Level 6: Physical Conditioning
Level 9: Healthy Mind
Level 12: Covert Ops Training
Level 15: Coordinated
Level 18: Acrobat
Level 21: Martial Focus
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3)
Level 6: Eruption (Rank 2, Magma Burst)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Molecular Self-Assembly
Level 14: Enrage
Level 17: Ebon Void (Voracious Darkness)
Level 20: Earth Splitter (Rank 2, Bend the Earth)
Level 23: Annihilate (Rank 2, Rank 3)
Level 26: Ego Surge (Nimble Mind)
Level 29: Masterful Dodge
Level 32: Decimate (Crippling Challenge)
Level 35: Conviction
Level 38: Resurgence (Rank 2, Evanescent Emergence)
Travel Powers:
Level 6: Teleportation (Rank 2)
Level 35: Athletics (Rank 2, Versatility)
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Slaughter (3/3)
Warden: Ruthless (1/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Warden Mastery (1/1)
It'd probably be a better Idea to trade a point of Slaughter for a point of Ruthless though. You'll still be getting a flat 15% crit chance bonus on Cleave on top of any Crit Strike gear and extra Severity is never a bad thing.
That Dork In The Suspenders, signing out.
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Thanks much to all for the good advice, this guy is an absolute blast to play!
PowerHouse (Link to this build)
Name:
Archetype: Freeform
Super Stats:
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents:
Level 1: The Master
Level 6: Physical Conditioning
Level 9: Healthy Mind
Level 12: Covert Ops Training
Level 15: Coordinated
Level 18: Acrobat
Level 21: Martial Focus
Powers:
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rank 3)
Level 6: Eruption (Rank 2, Magma Burst)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Molecular Self-Assembly
Level 14: Enrage
Level 17: Ebon Void (Voracious Darkness)
Level 20: Earth Splitter (Rank 2, Bend the Earth)
Level 23: Annihilate (Rank 2, Rank 3)
Level 26: Ego Surge (Nimble Mind)
Level 29: Masterful Dodge
Level 32: Decimate (Crippling Challenge)
Level 35: Conviction
Level 38: Resurgence (Rank 2, Evanescent Emergence)
Travel Powers:
Level 6: Teleportation (Rank 2, Rank 3)
Level 35: Athletics (Rank 2, Rank 3, Versatility)
Specializations:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Slaughter (3/3)
Warden: Ruthless (1/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Warden Mastery (1/1)