I thought it was perfect, until I needed a more reddish red-orange, then I realized... there was no reddish red-orange. (cue audience shock and awe)
The color palette is darn near perfect. It has a beautiful variety of colors but in one area it lacks is in the warm colors. There's red, orange, yellow-orange, yellow and then it goes into the yellow-greens and an amazing assort of blues from cyan to deep blue. However, we need a red-orange to help make it more complete. I hope this is doable without replacing another hue.
Another color missing is blue-violet. We have a nice deep blue but its just pure blue, there's not one with a violet tinge in it after that. However, that one is not so obvious and can be concealed with one of the deeper purples. So don't worry about that.
For me, unless I'm just partially color blind or am not properly familiar with my colors, there lacks a sort of blending of red into orange by a single hue like the gorgeous blending hues of cyan into blue. Am I making sense? (Not rhetorical, I'm literally wondering because I'm sick and slightly incoherent atm >.>)
TL;DR: Gives us another hue, a reddish red-orange!
I say stuff and I say things, sometimes together but only when I'm feeling adventurous.
Asking for just one specific additional color? Aim higher, bro!
I'd love to see the color palette expanded in general. Or even just switching over to an RGB color-picker system. But I imagine the issue with this is the whole skintone thing- which continues to be pretty dumb to have to deal with, dating all the way back to the beta of City of Heroes. I guess that's an ESRB thing though.
________________________________ @kelpplankton
Oldschool CoH player, Lifetime CO and STO subscriber, animator and artist.
If you've ever recorded a demo in CO, opened the file in notepad, and searched for where your costume is stored, you'll notice some rather suspicious numbers:
Yes, even though the game allows us to choose from a palette of 225 colors, the engine itself stores colors in 4 separate integers, corresponding to levels of Red, Green, Blue, and Alpha (Opacity. I've tweaked with it and it's kind of buggy.) Simply put, there's exactly 16581375 possible colors that can be created with those kinds of numbers.
So yes, the backstage costume code is ready to handle a traditional palette-picker system, all that's left to do is design a UI that can utilize it.
Determining the problem of having a costume color too close to a skintone is easy; when choosing a color for a costume piece, just have the game check how close in hue, saturation, and brightness the color chosen is to current skintone. Too close, and the game will knock the color off to the nearest pre-set color.
There are some skin tone options in the palette now. So I don't think such a thing would stop them from doing that.
They're kinda limited, but they're not bad. I have played around with them and it's possible to make something that blends in very nicely.
and sometimes people try to match skin-tone, not for an inappropriate or nude look, but rather for a more unique outfit.
Some costumes have wonderful alternative "skin & tights" options that we simply can't use without matching skin-tone... unfortunately for some characters this is impossible since the skin-tone for them can't be matched and using a match-able tone detracts from the character.
As for the initial suggestion, yes we do need some more hue ranges to work with at the very least.
Asking for just one specific additional color? Aim higher, bro!
I do believe the suggestion was for a range of colors within a few missing hues, not "just one specific color" the entire red-orange range is gone, along with the violet-blue range and there are some others that are missing as well a full range of tan and brown anyone? currently we have like 3 colors in that range and they are difficult to locate.
some more Pale colors? off-whites? we have all sorts of "near black" colors but very few "near white"
You can't imagine how many times I've gotten annoyed with colors simply not existing in the color palette when making heroes. I've resigned myself to accept the limitations of skin-tone matching colors but others that have no skin-tone equivalent it's annoying beyond belief. Infact I even find myself frustrated with the Skin-tone selection on some characters, the "unnatural" colors for skin-tone are so limited it's absurd.
Comments
I'd love to see the color palette expanded in general. Or even just switching over to an RGB color-picker system. But I imagine the issue with this is the whole skintone thing- which continues to be pretty dumb to have to deal with, dating all the way back to the beta of City of Heroes. I guess that's an ESRB thing though.
@kelpplankton
Oldschool CoH player, Lifetime CO and STO subscriber, animator and artist.
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A series of 4 numbers that seem to cap out at 255. Where have I seen that before?
Yes, even though the game allows us to choose from a palette of 225 colors, the engine itself stores colors in 4 separate integers, corresponding to levels of Red, Green, Blue, and Alpha (Opacity. I've tweaked with it and it's kind of buggy.) Simply put, there's exactly 16581375 possible colors that can be created with those kinds of numbers.
So yes, the backstage costume code is ready to handle a traditional palette-picker system, all that's left to do is design a UI that can utilize it.
Determining the problem of having a costume color too close to a skintone is easy; when choosing a color for a costume piece, just have the game check how close in hue, saturation, and brightness the color chosen is to current skintone. Too close, and the game will knock the color off to the nearest pre-set color.
There are some skin tone options in the palette now. So I don't think such a thing would stop them from doing that.
They're kinda limited, but they're not bad. I have played around with them and it's possible to make something that blends in very nicely.
and sometimes people try to match skin-tone, not for an inappropriate or nude look, but rather for a more unique outfit.
Some costumes have wonderful alternative "skin & tights" options that we simply can't use without matching skin-tone... unfortunately for some characters this is impossible since the skin-tone for them can't be matched and using a match-able tone detracts from the character.
As for the initial suggestion, yes we do need some more hue ranges to work with at the very least.
I do believe the suggestion was for a range of colors within a few missing hues, not "just one specific color" the entire red-orange range is gone, along with the violet-blue range and there are some others that are missing as well a full range of tan and brown anyone? currently we have like 3 colors in that range and they are difficult to locate.
some more Pale colors? off-whites? we have all sorts of "near black" colors but very few "near white"
You can't imagine how many times I've gotten annoyed with colors simply not existing in the color palette when making heroes. I've resigned myself to accept the limitations of skin-tone matching colors but others that have no skin-tone equivalent it's annoying beyond belief. Infact I even find myself frustrated with the Skin-tone selection on some characters, the "unnatural" colors for skin-tone are so limited it's absurd.
And a black -> white slider. For skin, too. Please and thank you, give us "advanced options".
RIP Caine