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FC.31.20120904.3 PTS Update

nisdiddumsnisdiddums Posts: 91 Arc User
edited September 2012 in PTS - The Archive
PTS update FC.31.20120904.3
This build is scheduled to hit PTS by 8:00pm PST on 9/12/12

Greetings!

More Telepathy updates from the Gentleman who crushes.
Enjoy!


Please format any bugs you find in the following format:
Bug
Where it happens
What happens


Powers:
-Powers: Telepathy: Slip your Mind *new power*: Wipes the target's threat and grants 3 seconds of invisibility to foes.

-Powers: Telepathy: Slip your Mind: Advantage: Free Your Mind!: This advantage helps targets break free of control effects.

-Powers: Telepathy: Master of the Mind: Now grants flight for its duration.

-Powers: Telepathy: Congress of Selves now grants DoT penetration instead of an All ego damage increase. It now works in Support or Hybrid roles.

-Powers: Telepathy: Mindbreak: Detonating Dependency stacks causes the heal to proc at the user's location, not the target's."
Post edited by nisdiddums on
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Comments

  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited September 2012
    nisdiddums wrote: »
    PTS update FC.31.20120904.3
    This build is scheduled to hit PTS by 8:00pm PST on 9/12/12

    Greetings!

    More Telepathy updates from the Gentleman who crushes.
    Enjoy!


    Please format any bugs you find in the following format:
    Bug
    Where it happens
    What happens
    Oh goodie, yay more Telepathy updates.
    Powers:
    -Powers: Telepathy: Slip your Mind *new power*: Wipes the target's threat and grants 3 seconds of invisibility to foes.

    -Powers: Telepathy: Slip your Mind: Advantage: Free Your Mind!: This advantage helps targets break free of control effects.
    You couldn't give this to Ego placate?
    -Powers: Telepathy: Master of the Mind: Now grants flight for its duration.
    So, basically, you made another ascension, really? More overpowered junk?
    -Powers: Telepathy: Congress of Selves now grants DoT penetration instead of an All ego damage increase. It now works in Support or Hybrid roles.
    Ok, ok, I get this, interesting, an offensive support passive, sounds a bit odd, though will it be granting its boosts to allies? (I assume it will)
    -Powers: Telepathy: Mindbreak: Detonating Dependency stacks causes the heal to proc at the user's location, not the target's."
    Ok, this one was requested, nice.

    Ok, really, it seems like only a small amount of stuff for the time you've been working on this since the last patch, also the "new" power sounds like an Ego Placate replacement, can you please just rework Ego Placate to be that way?
  • gamehobogamehobo Posts: 1,754 Arc User
    edited September 2012
    nisdiddums wrote: »
    pts Update Fc.31.20120904.3
    This Build Is Scheduled To Hit Pts By 8:00pm Pst On 9/12/12

    Greetings!

    More Telepathy Updates From The Gentleman Who Crushes.
    Enjoy!


    please Format Any Bugs You Find In The Following Format:
    bug
    Where It Happens
    What Happens


    powers:
    -powers: Telepathy: Slip Your Mind *new Power*: Wipes The Target's Threat And Grants 3 Seconds Of Invisibility To Foes.

    -powers: Telepathy: Slip Your Mind: Advantage: Free Your Mind!: This Advantage Helps Targets Break Free Of Control Effects.

    -powers: Telepathy: Master Of The Mind: Now Grants Flight For Its Duration.

    -powers: Telepathy: Congress Of Selves Now Grants Dot Penetration Instead Of An All Ego Damage Increase. It Now Works In Support Or Hybrid Roles.

    -powers: Telepathy: Mindbreak: Detonating Dependency Stacks Causes The Heal To Proc At The User's Location, Not The Target's."

    Gagging! I Am In LURRVE!


    So, basically, you made another ascension, really? More overpowered junk?

    This is a transform power that takes away your traditional powers bar. Much like Vapor form from Ice. Because it transforms you you no longer have access to travel powers. THUS the reason I suggested adding flight to it. I can only hope it is the "Vapor Form" version of flight not the "Ascension" version.

    Ok, ok, I get this, interesting, an offensive support passive, sounds a bit odd, though will it be granting its boosts to allies? (I assume it will)

    Seraphim does not grant it's boosts to allies.. the only aura on it is a tiny HoT.
  • sanguinevipersanguineviper Posts: 451 Arc User
    edited September 2012
    gamehobo wrote: »
    Seraphim does not grant it's boosts to allies.. the only aura on it is a tiny HoT.

    Everyone always forgets about Seraphim. Poor Seraphim, one of the best passives that's almost never used in the game... (Mostly because there's no outstanding paranormal attacks in the entire magic or celestial trees.) :(

    Snark never dies.
  • crypticbuxomcrypticbuxom Posts: 4,630 Arc User
    edited September 2012
    I agree with just updating Ego Placate. And adding flight to Master of Minds? Shouldn't you just be able to use your current flight TP so it can be nailed?
  • gamehobogamehobo Posts: 1,754 Arc User
    edited September 2012
    Bug: Mind Break's consumption of Dependancy is working as an AoE instead of a single target. ALL Dependancy within a 25 ft radius is being consumed and healing the enemy for massive amounts.
    gamehobo wrote: »
    Seraphim does not grant it's boosts to allies.. the only aura on it is a tiny HoT.

    Just read this again.. realizing Congress of selves is still missing a heal-blocking component. If no power recieves a heal blocking advantage then the "tiny aura" seraphim offers could easily be a heal blocking aura.

    I personally think the heal blocking should proc when you mez a foe.. but either way.

    Congress of Selves is really ONLY good for telepaths, something I very much like.

    Minor Defense of the power could use some broader appeal. Resistance to only EGO damage is not very desireable in terms of game mechanics (even if it really REALLY fits my personal build quite nicely). I want to suggest mez resistance.. even in the crappy state of mez resistance. This appeals to people who stack EGO and want to be assured their will is indomitable.

    Secondly (and this may just be my character) because INT is my assumed primary stat, the reduction in Mentalist power cost does very little for my build (ESPECIALLY now that manipulator properly scales with INT). IF I could trade this for a 50% increase in hold potency (the same that's granted by Seraphim) It would actually add a lot to a telepath build (especially ones with compassion instead of manipulator).

    CURRENT:
    Major Damage: Ego DoT (***The penetration does not affect anything other than ego DoT, correct?)
    Minor Damage: ???
    Minor Defense: Ego Damage
    Special ability: Cost Discount on Mentalist Powers

    This passive is following the template of the offensive powers passive table (the best being Quarry and the worst being Fire). However it suffers from a severe lack of direct offensive numbers being in support role.

    I like the template of Seraphim better. I am using Seraphim now as a comparing factor instead of Quarry tho the INT/EGO boost is still SOOO welcomed. This has the same offensive numbers but the rest of the uses are broader to the playstyle of a healer. I think Congress of Selves should be broader to the playstyle of a holder. Here is my updated suggestion:

    SUGGESTED:
    Major Damage: Ego DoT
    Minor Damage: All Damage (Ego Damage?) Penetration
    Minor Defense: Hold Resistance
    Special ability: 50% buff to Control powers and a Debuff to Heals (preferably proc'd when held)

    I realize this is just a restating of what i wrote in my previous suggestion but I hope I laid out an argument of why the minor damage, minor defense and special ability are lacking compared to its peer (Seraphim). I am open to is a 2pt Advantage ("Conditioning") on Congress of Selves that does the special ability described above (only because they are really for PvP over PvE)... Gotta give me a way to take down Grond!!



    *** IF the current penetration is for all powers then it counts as minor damage. However I think the value should be lowered some if this is the case.

    - -
    Everyone always forgets about Seraphim. Poor Seraphim, one of the best passives that's almost never used in the game... (Mostly because there's no outstanding paranormal attacks in the entire magic or celestial trees.) :(

    Seraphim is still great for the PRE stacking telepath builds!
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    nisdiddums wrote: »
    PTS update FC.31.20120904.3
    This build is scheduled to hit PTS by 8:00pm PST on 9/12/12

    Greetings!

    More Telepathy updates from the Gentleman who crushes.
    Enjoy!


    Please format any bugs you find in the following format:
    Bug
    Where it happens
    What happens


    Powers:
    -Powers: Telepathy: Slip your Mind *new power*: Wipes the target's threat and grants 3 seconds of invisibility to foes.

    -Powers: Telepathy: Slip your Mind: Advantage: Free Your Mind!: This advantage helps targets break free of control effects.

    -Powers: Telepathy: Master of the Mind: Now grants flight for its duration.

    -Powers: Telepathy: Congress of Selves now grants DoT penetration instead of an All ego damage increase. It now works in Support or Hybrid roles.

    -Powers: Telepathy: Mindbreak: Detonating Dependency stacks causes the heal to proc at the user's location, not the target's."

    Now that you have put it in support role you realise I will be nagging you to death to update the Mind AT with the passive and perhaps even a total rework of this AT.

    I dont mind if a new support AT is comming out or Hybrid AT dedicated to telepathy, but either way it will invalidate the Mind AT even more, I hope it has a heal! I am going on right now to test these new powers.

    I STILL think we need a block!! And a Paralyze! Which is why I am posting my ideas in the next post
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    Advantage - Psychic Manifenstation - You are a powerful psychic, and you wear your manifestation of psychic power proud and bright for all to see.
    + Zero point advantage. Purely cosmetic like AoRP's Runic Glow.
    + Allows for customisation of it in Tailor. Colours etc
    (( For this advantage I am thinking more X-Men, Emma Frost/Psylocke type of Psychic Manifestations and perhaps similar to AoAC's aura emation effect))

    I'd like this to be a zero point advantage on the Passive please, it would allow people to customize the FX from a small list of FX options in tailor.

    Now for the block

    Mental Shield

    Mental Shield creates a protective barrier of psychic energy that reduces incoming damage and increases in effictiveness as time goes on. Has a 2% chance to fully Placate attacking enemies (3 max) (20% chance to placate at 10 stacks). Protection increases as block is held. (stacks up to 10 max)
    250% all damage resist (300% to Paranormal) - (Same block dmg resist progression as Eldritch Shield)

    Advantages: Trick of the mind
    This advantage gives your shield a 80% chance to cloud the visual cortex of your enemies, rendering you invisible and untargetable for 10 seconds. However this advantage can only be activated on an application of crippling challenge or when your health falls below 60%. Attacking during this stealthed period will render you visible. Has an internal cooldown of 15 seconds before it can reactivate.

    It would use Ego Blast pose FX and would sort of have astral/psychic tendrils stemming from the forehead.

    Also about breakfree again..alot of the time Ego Blast and Ego Sleep dont work well together at all..one holds the enemy and another destroys the hold entirely, which is not really useful. I am worried that the new mentalist DoT's will destroy any CC someone tries to use in combination because they destroy CC. If they acted like Ego Sprites and didnt break held condition it would be a very good change.

    IF an AT is made using the new telepathic Powers... I vote it uses the above block, has one or two good heals, a CC power like Ego Sleep and have Master of the Mind perhaps as Ultimate, once it is edited...

    Now for a paralyze/pet summon

    Mind Control

    Your psychic power allows you to dominate and command your foes for a duration of time. This power causes the targeted enemy to become a friendly pet for a short duration. The power and duration of your mind control scales with your Primary SS. However if your primary stat is EGO/PRE this scaling is greater. Max length that they can be controlled for is 40 seconds.
    Other Champions build up resistance (3 stacks max) to your mind control and can no longer be controlled by you for a short while. Champions are paralyzed for 30 seconds. After your targets outlive their usefulness they take 1000 Ego damage. Breaking out of this control effect early causes your targets to take more Ego damage.

    Advantage: Total Control
    This advantage turns this power into an AoE power but reduces the length of time that subjects remain under your control by 20%. (Max targets 5)
  • gamehobogamehobo Posts: 1,754 Arc User
    edited September 2012
    Can someone help me figure out Cryptic Math.. If my Ego DoT does 72 damage per second with no passive.. then why when I add the passive (which adds 104% Damage) go up to only 83 damage per second?

    For a power that has 39 Base energy cost, how does a 18% reduction in cost only take it to 36 Energy (not closer to 31). Is INT working against the energy cost buff of the passive?

    Also it seems my all ego damage (including mind break and ego storm) is being boosted by the passive. I have not tested with other damage types.

    - -

    Also for you stealth users.. Slipped my Mind+Evasive Maneuvers = 6 seconds! Someone test this for me and see that it works! I have a stealth teammate who i can pop this on alot!

    Advantage works while held??.. yes please (same for Celestial Cleansing)

    - -

    The DoTs:

    Bug: Shadow of Doubt UI says when MENTAL STORM expires.. It should read "when Shadow of Doubt expires"

    Bug: The tooltip for the new DoTs need to say "Damage dealt by this power do not break sleep effects.

    Query: I'm assuming if they do not break sleep they also do not break roots, paralyzes, stuns, incapacitates, placates or confuses (i know confuses ARE being broken by this damage actually.. i can't tell if this is a bug or intended).

    I like that the debuffs proc later after the power (should put that in the patch notes).. but 16s is quite a bit of time to wait for stress (it was hard to stack at 6 seconds!). Hell 12 seconds is alot of time to wait for "Slave Mentality". Can we standardize these debuffs to proc at 6 seconds after the power connects.

    Shadow of Doubt is still a major drop in performance compared to Mental Leech. Perhaps if you increase the range to 100 ft it'll be more promising. Its numbers are still very low for being single target. On that same front I still advocate taking the inturrupt from Mental Leech.

    - -

    Master of the Mind vs Vapor Form vs Ascension

    I'm still comparing but the long cooldown and the shorter duration dont always seem worth it for Master of the Mind. The flight is the same on all 3 powers.. who knew. But the duration on Master of the Mind is very very low. If anything it appears "Ascension" needs to become a transform power instead of a Active Offense.

    However the energy cost for Master of the mind.. I dont understand why so high.

    P.S. - Vapor form is HELLA FUN! Thanks for the reminder.
    P.P.S. - Is it possible for us to get a version of flight that keeps this animation at all speeds? I like the animation more than normal flight, lol

    - -

    I STILL think we need a block!! And a Paralyze! Which is why I am posting my ideas in the next post

    I agree that IF this is to become an Archetype it needs a block (although I'm not against a recolored Wind Barrier for the AT as well).

    As for a Paralyze.. I still think Mental storm should be a charged paralyze with a 2 point advantage to make it a clicked Paralyze. Mostly because Ego Storm has a LONG cast time with an advantage to make it a click.. the same should apply to Mental Storm (and TK Maelstrom should do the same for stuns).
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    You MUST rename Slipped your Mind to Mind Wipe or Psychic Cloak. It would then be perfect. It needs less of a celestial feel to it. I'd like it to perhaps actually produce some sort of aura around the selected target's head perhaps a psychic aura like I was talking about earlier.

    But as an idea it sounds very nice. Great job!:biggrin:
  • gamehobogamehobo Posts: 1,754 Arc User
    edited September 2012
    You MUST rename Slipped your Mind to Mind Wipe or Psychic Cloak.

    I can get behind either of these names. Very much so. No offense, "Slipped your Mind" kinda make me giggle.

    However "FREE YA MIIIIND" makes me sing En Vogue and that is nothing but a good thing!
  • kaiserin#0958 kaiserin Posts: 3,224 Cryptic Developer
    edited September 2012
    nisdiddums wrote: »
    -Powers: Telepathy: Master of the Mind: Now grants flight for its duration. "

    Can we not have more powers like this? Or could we at least even out the field a bit and instead grant another travel power for it's duration? Like superspeed, acro...
  • beldinbeldin Posts: 1,708 Arc User
    edited September 2012
    gamehobo wrote: »
    Can someone help me figure out Cryptic Math.. If my Ego DoT does 72 damage per second with no passive.. then why when I add the passive (which adds 104% Damage) go up to only 83 damage per second?

    The +% work on the base damage of the skill, so before your Superstats, Offense and other
    boni are applied.
    R607qMf.jpg
  • gamehobogamehobo Posts: 1,754 Arc User
    edited September 2012
    Bug: Mental storm Description says it stacks "Shadows of the Mind" and it should say "Stress"

    beldin wrote: »
    The +% work on the base damage of the skill, so before your Superstats, Offense and other
    boni are applied.

    TYSM.. so i need to go off the number on the wiki then (assuming that's lvl 40).

    - -

    Splosions.. where are you bro! The powers (except consuming in Mind Break) are functioning great.

    I know you got some FX updates for me
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited April 2023
  • rafahil893rafahil893 Posts: 50 Arc User
    edited September 2012
    How does Slip your Mind's stealth work with Sneak? Does it count as being "stealth" or is it the same as Evasive Maneuver's advantage?
  • gamehobogamehobo Posts: 1,754 Arc User
    edited September 2012
    rafahil893 wrote: »
    How does Slip your Mind's stealth work with Sneak? Does it count as being "stealth" or is it the same as Evasive Maneuver's advantage?

    No. It's agression stealth, not perception stealth. It works like the Absolve advantage on Palliate but for a much shorter duration.

    Your character does not turn invisible when stealthed.
  • wesleytansgwesleytansg Posts: 863 Arc User
    edited September 2012
    Well I am giving feedback not about the mind powers, I am sure Jaybezz and Ravenforce hasgiven more than enoug. Just want to say that the cape glide power when activated, shows part of the back of the toon ie the back protrudes through the cape. Also will we be able to have different colours for the inside and outside. I love the cape glide.
  • championshewolfchampionshewolf Posts: 4,376 Arc User
    edited September 2012
    Cape takes on the color and properties, last I used it, of any cape you are wearing. If you don't have a cape on it was a default black. Not sure of now haven't been on test for a bit.
    Champions Online player since September of 2008, forumite since February of 2008.
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  • chalupaoffurychalupaoffury Posts: 2,559 Arc User
    edited September 2012
    I don't get the change to support. I thought this was the dps telepath and we were getting a controller down the line? All I can say is, with the amount of cooldown this set has, mixed with the fact that the manifestations scale to end and not int? This seems like it's gonna be a lot of energy, a fast recharge, long cooldowns, and lackluster dps while you're waiting for the cooldowns to pop. Or, a self nerf, to use a primary super stat that you'd actually want to use this set with. I mean, seriously. Who uses end and int in unison as super stats? In support, no less, because what a setup like that needs is even *more* energy.

    Guess I can respec that character I've been saving for this, after all. I've already got more support dpsers than I'd care to, and this set is starting to look *really* bottle necked. :frown:
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  • angelofcaineangelofcaine Posts: 9 Arc User
    edited September 2012
    nisdiddums wrote: »
    ...-Powers: Telepathy: Master of the Mind: Now grants flight for its duration...
    I know this is the "Telepathy" pass, but shouldn't "flight" fall under "Telekenisis's" jurisdiction :confused:
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  • theapygoostheapygoos Posts: 384 Arc User
    edited September 2012
    I know this is the "Telepathy" pass, but shouldn't "flight" fall under "Telekenisis's" jurisdiction :confused:

    ..thats actually a very good point
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    I don't get the change to support. I thought this was the dps telepath and we were getting a controller down the line? All I can say is, with the amount of cooldown this set has, mixed with the fact that the manifestations scale to end and not int? This seems like it's gonna be a lot of energy, a fast recharge, long cooldowns, and lackluster dps while you're waiting for the cooldowns to pop. Or, a self nerf, to use a primary super stat that you'd actually want to use this set with. I mean, seriously. Who uses end and int in unison as super stats? In support, no less, because what a setup like that needs is even *more* energy.

    Guess I can respec that character I've been saving for this, after all. I've already got more support dpsers than I'd care to, and this set is starting to look *really* bottle necked. :frown:

    The change to support is a fantastic change, I have a great build which has enough control and DPS and decent defense in PvE (which is all I'll be using her for) still needs some tweaking but it is almost perfect. It still functions as a DPS telepath. Although a control passive/ a passive which buffs crowd control powers is still in order.

    Cooldowns need to be lessened I'd say, since manifestations scale on End, I suspect it may be part of the new AT, which may result of these power additions.

    Fast recharge and long cooldowns :confused:

    Long cooldowns is a problem, but hopefully it will have been reduced to around 3 secs highest CD for DoT powers without having to have heaps of INT.

    INT and PRE work well for telepathy as gamehobo has demonstrated time again for me.

    Int and End are used in unison in Impulse AT. Perhaps not ideal or best use of SS as End needs to buff/ grant bonus shield strength I think. for it to be useful like other stats. Then again Impulse is a failure of an AT to be frank.

    Try using Int or PRE as main and go with Ego and End or Ego and something, and run in support role, I am sure you'll find it's not bad.
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    I know this is the "Telepathy" pass, but shouldn't "flight" fall under "Telekenisis's" jurisdiction :confused:

    It should. I'd much prefer if this flight was explained by turning you into your astral self and fighting and being able to fly etc. With an animation of you being turned into one of the Telepathic Hoodie gang from Collective Will.

    But I see your point.

    However you could argue Master of the Mind, although a telepathy power allows you to tap into latent telekinetic potentials?
  • wesleytansgwesleytansg Posts: 863 Arc User
    edited September 2012
    Cape takes on the color and properties, last I used it, of any cape you are wearing. If you don't have a cape on it was a default black. Not sure of now haven't been on test for a bit.

    Yes I was testing with a cape which has different colours on the inside and outside. The outside colour which was black became the colour of the cape during cape glide on both sides of the cape.
  • angelofcaineangelofcaine Posts: 9 Arc User
    edited September 2012
    I know this is the "Telepathy" pass, but shouldn't "flight" fall under "Telekenisis's" jurisdiction :confused:
    theapygoos wrote: »
    ..thats actually a very good point.
    It should.
    I'd much prefer if this flight was explained by turning you into your astral self and fighting and being able to fly etc.
    With an animation of you being turned into one of the Telepathic Hoodie gang from Collective Will.
    But I see your point.
    However you could argue Master of the Mind, although a telepathy power allows you to tap into latent telekinetic potentials?
    I could also argue that "MotM" simply be shared by BOTH frameworks :wink:
    That way we both get what we want :biggrin:
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  • xaogarrentxaogarrent Posts: 632 Arc User
    edited September 2012
    Everyone always forgets about Seraphim. Poor Seraphim, one of the best passives that's almost never used in the game... (Mostly because there's no outstanding paranormal attacks in the entire magic or celestial trees.) :(

    Serephim Dodge 4LYFE!

    But seriously, there's so much stupid awesome stuff you can do with Serephim I don't get why it's not seen more. Serephim is great with dodge/BCR, increases both the healing and damage of Life Drain, Boosts TK Lance and Ebon Ruin, boosts any number of other self heals, etc. Even if you can't just throw it in a build with any attacks, it's one of those things that's worth building around.

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  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    I could also argue that "MotM" simply be shared by BOTH frameworks :wink:
    That way we both get what we want :biggrin:

    It most likely will, but it doesnt grant telekinetic powers, telepathic ones only, but who knows :eek:
  • malvoumalvou Posts: 484 Arc User
    edited September 2012
    Is Master of the Mind supposed to be really short? For a two minute cooldown, only 15 seconds of superboost doesn't seem right.
  • ventaniventani Posts: 109 Arc User
    edited September 2012
    Bug in Mind Break


    Following stacking dependency from Mental Leech and then charging Mind Break to attack the same target, it causes the other NPC Hostile targets in the area to be healed
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  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    ventani wrote: »
    Bug in Mind Break


    Following stacking dependency from Mental Leech and then charging Mind Break to attack the same target, it causes the other NPC Hostile targets in the area to be healed

    Yeah I think Jaybezz pointed this out earlier, but whats really annoying is that on detonation everything even boxes will get healed for 10k if you have enough stacks.

    Also after they rez/ get healed when they attack they heal you for 103hp per attack which is odd..
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    malvou wrote: »
    Is Master of the Mind supposed to be really short? For a two minute cooldown, only 15 seconds of superboost doesn't seem right.

    It needs to be increased in duration. OR have it's cooldown cut big time. and it needs to have breakfree like ascension
  • thebuckeyethebuckeye Posts: 818 Arc User
    edited September 2012
    Just an idea since the servers are down...How about when these powers are ready to go to live, use them to rebuild the Mind AT for the silver players. Since it no longer fills the healer niche like The Radiant does. make The Mind a Crowd Control Build, like it wants to be.

    Edit: And for those wanting the Telepathy Block how about the one on the psionics in Viper...
  • gamehobogamehobo Posts: 1,754 Arc User
    edited September 2012
    malvou wrote: »
    Is Master of the Mind supposed to be really short? For a two minute cooldown, only 15 seconds of superboost doesn't seem right.

    Vapor form only has a cooldown of 1 minute.. I can see the argument that Master of the Mind should match the same template. BUT Vapor form no longer grants immunity to damage (its original big advantage) so it's no longer as powerful as Master of the Mind is now.

    thebuckeye wrote: »
    Just an idea since the servers are down...How about when these powers are ready to go to live, use them to rebuild the Mind AT for the silver players. Since it no longer fills the healer niche like The Radiant does. make The Mind a Crowd Control Build, like it wants to be.

    Edit: And for those wanting the Telepathy Block how about the one on the psionics in Viper...

    I think "The Mind" could use an update, but I am looking forward to a NEW Archetype. I personally feel it's most potent in support role, but depending on the powers chosen it could also do well in hybrid role. There are three routes to take.. one in EGO that has great spike damage with minor penetration, or one with INT that has great Damage over time and great holds, and finally one in PRE that has great damage over time and holds and self heals.

    - -

    One thing I have not been testing for and hope to hear more feedback on is PvP usefulness, role in teams, and finally "free form cherry-picking" that could make things seem OP.

    I do think that The Id, The Ego and The Super Ego scaling with END is a perfect solution. Now I hope to see them receive the pet UI instead of its current (rather cumbersome) version with 12 spots on the powers bar to fill.

    Also I haven't tested Master of the Mind used in congress with the powers I commonly call "the psyche" (Id, Ego and SuperEgo). It already heals for like 51K so I would love to see what that number looks like with "The SuperEgo" running.
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    thebuckeye wrote: »
    Just an idea since the servers are down...How about when these powers are ready to go to live, use them to rebuild the Mind AT for the silver players. Since it no longer fills the healer niche like The Radiant does. make The Mind a Crowd Control Build, like it wants to be.
    Edit: And for those wanting the Telepathy Block how about the one on the psionics in Viper...

    AGREED!

    BUT!

    Change the stats. Make it PRE, Ego and Int.

    Mind needs a major update. Support Heals and Pets are covered by Radiant and Inventor. and each one has their respective form (Compassion and Concentration). Mind needs Manipulator and these new powers.

    The NEW MIND AT (Should be renamed The Psychic or The Psyche AT)

    1 - Psi Lash

    1 - Mind Break or Ego Blast

    6 - Shadow of Doubt

    8 - Congress of Selves

    11 - Empathic Healing or Psionic Healing

    14 - Manipulator

    17 - Ego Sleep or Ego Hold (for whoever uses this Ego hold power)

    21 - Psionic Reflection Shield or Mental Shield (my suggested idea)

    25 - Mental Leech

    30 - Mental Storm or Summon Nightmare

    35 - Ego Storm or Slipped Your Mind (Mind Wipe/Psychic Cloak)

    40 - Mindful Reinforcement or Master of the Mind


    Needs to be done IMO. Since telepathy is getting an over haul why not fix it's underperforming AT as well?

    The spec progression should stay the same, except for starting progression unless stats change ofc, and cooldowns on DoTs need to be reduced or add an innate to support role which decreases cooldowns based on PRE or something.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited September 2012
    Some of the crafting instances are back, and the WCOC has an instance now too, hurray! But...No dojo? WHHHHYYYY?? Please give us the westside dojo back!
    This is live aswell.
  • mijjesticmijjestic Posts: 481 Arc User
    edited September 2012
    The NEW MIND AT (Should be renamed The Psychic or The Psyche AT)

    I could go for that - don't like 'The Mind' at all.
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    mijjestic wrote: »
    I could go for that - don't like 'The Mind' at all.

    :biggrin: Yay! Support!
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    gamehobo wrote: »
    Vapor form only has a cooldown of 1 minute.. I can see the argument that Master of the Mind should match the same template. BUT Vapor form no longer grants immunity to damage (its original big advantage) so it's no longer as powerful as Master of the Mind is now.




    I think "The Mind" could use an update, but I am looking forward to a NEW Archetype. I personally feel it's most potent in support role, but depending on the powers chosen it could also do well in hybrid role. There are three routes to take.. one in EGO that has great spike damage with minor penetration, or one with INT that has great Damage over time and great holds, and finally one in PRE that has great damage over time and holds and self heals.

    - -

    One thing I have not been testing for and hope to hear more feedback on is PvP usefulness, role in teams, and finally "free form cherry-picking" that could make things seem OP.

    I do think that The Id, The Ego and The Super Ego scaling with END is a perfect solution. Now I hope to see them receive the pet UI instead of its current (rather cumbersome) version with 12 spots on the powers bar to fill.

    Also I haven't tested Master of the Mind used in congress with the powers I commonly call "the psyche" (Id, Ego and SuperEgo). It already heals for like 51K so I would love to see what that number looks like with "The SuperEgo" running.

    Have a look at my suggested updated version to Mind AT, it uses PRE, Int and Ego. Once the cooldowns are reduced on PTS and if this was put through to Mind AT. It would be a massive improvement. Also it would have good DoT, holds and self heals. And! It doesnt stray too far from Mind's current build so it is totally doable.

    I would much rather an Update than a whole new AT. But in all seriousness now Congress of Selves works in Support Role, I see absolutely no reason not to update this AT. Besides, even if they do make a new AT, in support or hybrid, either way it will outshine Mind AT, like everything else.

    So just update the AT I say, it's long overdue. Who agrees?:smile:
  • gamehobogamehobo Posts: 1,754 Arc User
    edited September 2012
    I just don't know. So many new players may only have one or two builds and gotten used to "the Mind".

    I think having both "The Mind" and "The Brain" (I dont care for any of the names, lol) AT shows off the versatility of the freeform system.

    That being said.. there is likely some mechanics that will make "the Mind" work much better. For instance giving the mind "Mental Storm" instead of "Ego Storm", or using "Mental Leech" instead of Ego Sprites (assuming leech keeps its inturrupt)
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    gamehobo wrote: »
    I just don't know. So many new players may only have one or two builds and gotten used to "the Mind".

    I think having both "The Mind" and "The Brain" (I dont care for any of the names, lol) AT shows off the versatility of the freeform system.

    That being said.. there is likely some mechanics that will make "the Mind" work much better. For instance giving the mind "Mental Storm" instead of "Ego Storm"

    As you well know, The Mind AT frankly sucks as an AT and needs and overhaul. Showcasing a new set of powers by updating an Old AT is a good idea, the Mind AT currently has no niche in support as it is meant to be heals/holds, it's holds are redundant and it's heals are severely outshined by radiant AT and it's damage isnt worth talking about on forums unless you are talking about least damage.

    I for one think that Mind AT must be updated, running that build makes it fill the niche of a controller support. Which I know Mind AT badly needs to be, so we can have 3 aspects of support. Heals, Holds and Pet Support. This would really show off how versatile FF system can be. As many FF healers may combine these aspects to make super healers. I know I did back in the day xD.
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    gamehobo wrote: »
    I just don't know. So many new players may only have one or two builds and gotten used to "the Mind".

    I think having both "The Mind" and "The Brain" (I dont care for any of the names, lol) AT shows off the versatility of the freeform system.

    That being said.. there is likely some mechanics that will make "the Mind" work much better. For instance giving the mind "Mental Storm" instead of "Ego Storm"

    Also not alot of people bother with that AT except for me as I hope it will get changed into what I suggested. So people who have gotten used to that AT can adapt to a better version IMO. Also most people who pick up this AT drop it for Radiant or Inventor or Unleashed. It's current build is outshined by Radiant, and frankly needs to have real telepathy (aka crowd control). Trust me it would be wonderful *wink*

    Note that my build allows them to be more support other based if they want to. By giving some choices in the AT like I posted it could be very flexible.
  • manwholaughsmanwholaughs Posts: 116 Arc User
    edited September 2012
    Nemesis Mission "Bunker Buster":

    "Super Villains" which are in league with one's nemesis have their health multiplied (stacked) over and over again whilst in combat, hence they cannot be defeated!

    Your nemesis does not vanish towards the end of the mission hence mission cannot be completed!

    Vibora Bay Apocalypse missions "All that is unholy" and "No Time Like the Present":

    Valerian Scarlet disappears once she is down to fifty percent health, hence these missions cannot be completed!

    Nemesis Confrontation:

    Destroyer's health regenerates hence he cannot be defeated!


    These bugs have also made it through onto live and it is about time these get fixed due to it breaking the nemesis system.
  • gamehobogamehobo Posts: 1,754 Arc User
    edited September 2012
    Speaking of nomenclature.. i noticed a series!

    Id Blades, Ego Form, _______


    The answer is "Congress of Selves" but the logicist in me must point out that "Super Ego Mastery" totally works as a third to that series.

    - -

    I don't play archetypes so I can't really compare "the mind" to "The Radiant". But I do know that Mind is really weak in PvP imho.
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    gamehobo wrote: »
    Speaking of nomenclature.. i noticed a series!

    Id Blades, Ego Form, _______


    The answer is "Congress of Selves" but the logicist in me must point out that "Super Ego Mastery" totally works as a third to that series.

    - -

    I don't play archetypes so I can't really compare "the mind" to "The Radiant". But I do know that Mind is really weak in PvP imho.

    Hmm..I like your series idea pick up :smile: How about: Id Blades, Ego Form and The Super Ego?

    Mind does not exist in PvP period. It's sleep is broken instantly and is it's only reliable form of CC, apart from Ego Hold both of which can be broken out of instantly. It's pets have been nerfed and Ego Storm is long dead. and has limited to no function even in PvE.

    The Radiant AT however has good CC powers and opportunities, as well as great heals and perception debuffs and even a rez if all else fails, coupled with decently powerful damage abilities, it makes it the perfect healing support AT. I can get 3.7k on Rebuke full charge damage and 7-8k healing with 8 stacks of compassion. That is an example of a good AT.

    The Mind is outshined in heals in comparison to it and perhaps also in Crowd Control. The Mind AT's current set up feels like an amateur telepath, who's trying to be controlling but fails hard.

    Giving Mind a niche as CC/DoT with heals will actually be a testament to its concept as "Tapping into powerful psychic energies" and being able to "Lash out against your foes with your mental might" because when you look at it..the only lashing out it does is Psi Lash...which is very sad..

    I can see alot of people loving this new version of Mind AT if it is considered. Which I do strongly hope it is.
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    Nemesis Mission "Bunker Buster":

    "Super Villains" which are in league with one's nemesis have their health multiplied (stacked) over and over again whilst in combat, hence they cannot be defeated!

    Your nemesis does not vanish towards the end of the mission hence mission cannot be completed!

    Vibora Bay Apocalypse missions "All that is unholy" and "No Time Like the Present":

    Valerian Scarlet disappears once she is down to fifty percent health, hence these missions cannot be completed!

    Nemesis Confrontation:

    Destroyer's health regenerates hence he cannot be defeated!


    These bugs have also made it through onto live and it is about time these get fixed due to it breaking the nemesis system.

    I can confirm this on Live, I happen to have done all these missions in the past few weeks. My nemesis is unkillable, not due to the immortality bug as I like to call it but simply he does not die or dissappear at 0 health. He simply stands there..defiant as ever...you can still engage him in combat and knock him but he does not fight back.

    Valerian for me vanished when she went down to 1/3rd HP. I had a friend of mine use an imbued UR against her along with my fully charged Vengance and she died and I was able to continue.

    Shady D...he is messed up. He switches between costumes alot faster than I can :rolleyes: and has stupid damage values. A charge up attack can do 800dmg whilst a Shadow Bolt can hit me for 5k, also he has the immortality HP increasing value bug which is irritating. One Group spent an hour killing him and finally did it somehow, I think they were insane DPS/survival builds however.
  • lotar295lotar295 Posts: 903 Arc User
    edited September 2012
    I agree with raven here,the mind AT desperately needs an overhaul,I mean look at the other healer ATs,radiant outshines both in everything,inventor outshines with damage and pets,and the mind is the weak one out of the three,please devs,give it some good new powers,it NEEDS them,perhaps buff healing or defense and team defense on congress of selves,and then put it in the mind AT,the mind needs an actual TELEPATHY passive,not some passive from another powerset that is not in the mentalist field.
  • manwholaughsmanwholaughs Posts: 116 Arc User
    edited September 2012
    Bug: Objects you pickup to throw are invisibile once picked up.

    This bug has also made it's way over to live.
  • blademaster5121blademaster5121 Posts: 956 Arc User
    edited September 2012
    I can confirm this on Live, I happen to have done all these missions in the past few weeks. My nemesis is unkillable, not due to the immortality bug as I like to call it but simply he does not die or dissappear at 0 health. He simply stands there..defiant as ever...you can still engage him in combat and knock him but he does not fight back.

    Valerian for me vanished when she went down to 1/3rd HP. I had a friend of mine use an imbued UR against her along with my fully charged Vengance and she died and I was able to continue.

    Shady D...he is messed up. He switches between costumes alot faster than I can :rolleyes: and has stupid damage values. A charge up attack can do 800dmg whilst a Shadow Bolt can hit me for 5k, also he has the immortality HP increasing value bug which is irritating. One Group spent an hour killing him and finally did it somehow, I think they were insane DPS/survival builds however.
    lotar295 wrote: »
    I agree with raven here,the mind AT desperately needs an overhaul,I mean look at the other healer ATs,radiant outshines both in everything,inventor outshines with damage and pets,and the mind is the weak one out of the three,please devs,give it some good new powers,it NEEDS them,perhaps buff healing or defense and team defense on congress of selves,and then put it in the mind AT,the mind needs an actual TELEPATHY passive,not some passive from another powerset that is not in the mentalist field.
    I see that none of you ever saw Charm dancer. The best damn Mind AT in the game, imo. She was also one of the best AT PvPers, of course, The Mind took a hit from the Ego Storm nerf, but its still one of the better (regardless of if you think The radiant beats it or not).
    EDIT: Any, I think they clearly noted that there will be an entirely new AT, I don't mind, maybe they can give The Mind a little something too, but I doubt they'll change the passive.
  • theravenforcetheravenforce Posts: 7,153 Arc User
    edited September 2012
    I see that none of you ever saw Charm dancer. The best damn Mind AT in the game, imo. She was also one of the best AT PvPers, of course, The Mind took a hit from the Ego Storm nerf, but its still one of the better (regardless of if you think The radiant beats it or not).
    EDIT: Any, I think they clearly noted that there will be an entirely new AT, I don't mind, maybe they can give The Mind a little something too, but I doubt they'll change the passive.

    I play a Mind AT. I am not talking about PvP I mentioned it as an example. I am talking about rebuilding the Mind AT.

    I have beaten a fair number of FFs and AT's before On Alert, after On Alert and Ego Storm and crowd control's death. I avoid PvP almost as much as I avoid VIPER as my Impulse running with PFF, if not more.

    I have seen Charm Dancer before and she is a good Mind AT for PvP sakes (never seen her in PvE). Again I will reiterrate the point to you that I wasnt talking about PvP. Neither quotes you posted from my post and lotar295's had anything to do with PvP.

    I am simply suggesting Mind AT gets an overhaul. Radiant beats Mind AT in healing. Fact. Mind AT's CC died and burned in hell with perhaps the exception of Ego Hold (TK hold). Radiant has good CC. Fact. Radiant is a better suited healer and support than mind in more aspects than The Mind. However the two things if anything Mind has over other support AT's is the AoRP (sorcery passive) which increases damage resistance and perhaps Mindful Reinforcement.

    Mind AT currently feels like it is trying to be Crowd Control but is failing, hard.
  • chalupaoffurychalupaoffury Posts: 2,559 Arc User
    edited September 2012
    The change to support is a fantastic change, I have a great build which has enough control and DPS and decent defense in PvE (which is all I'll be using her for) still needs some tweaking but it is almost perfect. It still functions as a DPS telepath. Although a control passive/ a passive which buffs crowd control powers is still in order.

    I'm still not sold, mostly because the set is so point intensive that I've been hard pressed to squeeze much else in, if I don't want to just cherry pick. The "it buffs dots" thing makes cherry picking even harder.
    Fast recharge and long cooldowns :confused:

    Long cooldowns is a problem, but hopefully it will have been reduced to around 3 secs highest CD for DoT powers without having to have heaps of INT.

    Oh, by recharge I mean to full energy. This set just outright sips energy, even without int as a SS. I mean, I guess that'd make the int "fire your energy builder to nuke your cooldown" specialization useful, but still. Nothing is more lame than sitting there firing an energy builder with full energy because you've got nothing better to do.
    INT and PRE work well for telepathy as gamehobo has demonstrated time again for me.

    Int and End are used in unison in Impulse AT. Perhaps not ideal or best use of SS as End needs to buff/ grant bonus shield strength I think. for it to be useful like other stats. Then again Impulse is a failure of an AT to be frank.

    Try using Int or PRE as main and go with Ego and End or Ego and something, and run in support role, I am sure you'll find it's not bad.

    On the bright side, it's not like you need rec. int/pre/end sub ego could be viable, but still. Bucket full of energy, lower costs, on stuff that's all cooldowns all the time? I dunno, the set just isn't clicking for me. Truthfully, I'm rather disappointed.
    In game, I am @EvilTaco. Happily killing purple gang members since May 2008.
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    RIP Caine
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